shifter + geiss - neon pulse (glow mix).milk 8.4 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=0
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=5.000000
  7. fGammaAdj=2.4
  8. fDecay=0.975
  9. fVideoEchoZoom=1.051
  10. fVideoEchoAlpha=0.5
  11. nVideoEchoOrientation=0
  12. nWaveMode=7
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=1.286
  27. fWaveSmoothing=0.630
  28. fWaveParam=0.0
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.3
  31. fWarpAnimSpeed=1.0
  32. fWarpScale=1.331
  33. fZoomExponent=1.0
  34. fShader=0.0
  35. zoom=0.85235
  36. rot=0.0
  37. cx=0.5
  38. cy=0.5
  39. dx=0.0
  40. dy=0.0
  41. warp=0.01000
  42. sx=1.0
  43. sy=1.0
  44. wave_r=0.650
  45. wave_g=0.650
  46. wave_b=0.650
  47. wave_x=0.5
  48. wave_y=0.5
  49. ob_size=0.5
  50. ob_r=0.010
  51. ob_g=0.0
  52. ob_b=0.0
  53. ob_a=0.0
  54. ib_size=0.260
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.0
  59. nMotionVectorsX=12.0
  60. nMotionVectorsY=9.0
  61. mv_dx=0.0
  62. mv_dy=0.0
  63. mv_l=0.9
  64. mv_r=1.0
  65. mv_g=1.0
  66. mv_b=1.0
  67. mv_a=0.0
  68. b1n=0.0
  69. b2n=0.0
  70. b3n=0.0
  71. b1x=1.0
  72. b2x=1.0
  73. b3x=1.0
  74. b1ed=0.250
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=1
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=1.0
  83. wavecode_0_smoothing=0.5
  84. wavecode_0_r=0.0
  85. wavecode_0_g=0.0
  86. wavecode_0_b=0.0
  87. wavecode_0_a=0.030
  88. wave_0_per_point1=r = .6 + .4*sin(time);
  89. wave_0_per_point2=g = .4 + .4*sin(time + 2.094);
  90. wave_0_per_point3=b = .4 + .4*sin(time + 4.188);
  91. wave_0_per_point4=
  92. wave_0_per_point5=sw = 1-sw;
  93. wave_0_per_point6=
  94. wave_0_per_point7=mx = equal(int(q2)%2,0);
  95. wave_0_per_point8=mx = abs(mx - (q2 - int(q2)));
  96. wave_0_per_point9=my = .5 + (.5 - mx);
  97. wave_0_per_point10=
  98. wave_0_per_point11=
  99. wave_0_per_point12=x = mx + value1*(1-2*sw);
  100. wave_0_per_point13=y = my + value2*(1-2*sw);
  101. wave_0_per_point14=
  102. wavecode_1_enabled=1
  103. wavecode_1_samples=512
  104. wavecode_1_sep=0
  105. wavecode_1_bSpectrum=1
  106. wavecode_1_bUseDots=0
  107. wavecode_1_bDrawThick=0
  108. wavecode_1_bAdditive=1
  109. wavecode_1_scaling=1.0
  110. wavecode_1_smoothing=0.5
  111. wavecode_1_r=0.0
  112. wavecode_1_g=0.0
  113. wavecode_1_b=0.0
  114. wavecode_1_a=0.030
  115. wave_1_per_point1=g = .6 + .4*sin(time);
  116. wave_1_per_point2=b = .4 + .4*sin(time + 2.094);
  117. wave_1_per_point3=r = .4 + .4*sin(time + 4.188);
  118. wave_1_per_point4=
  119. wave_1_per_point5=sw = 1-sw;
  120. wave_1_per_point6=
  121. wave_1_per_point7=mx = equal(int(q3)%2,0);
  122. wave_1_per_point8=mx = abs(mx - (q3 - int(q3)));
  123. wave_1_per_point9=my = .5 + (.5 - mx);
  124. wave_1_per_point10=
  125. wave_1_per_point11=
  126. wave_1_per_point12=x = mx + value1*(1-2*sw);
  127. wave_1_per_point13=y = my + value2*(1-2*sw);
  128. wave_1_per_point14=
  129. wavecode_2_enabled=1
  130. wavecode_2_samples=512
  131. wavecode_2_sep=0
  132. wavecode_2_bSpectrum=1
  133. wavecode_2_bUseDots=0
  134. wavecode_2_bDrawThick=0
  135. wavecode_2_bAdditive=1
  136. wavecode_2_scaling=1.0
  137. wavecode_2_smoothing=0.5
  138. wavecode_2_r=0.0
  139. wavecode_2_g=0.0
  140. wavecode_2_b=0.0
  141. wavecode_2_a=0.030
  142. wave_2_per_point1=b = .6 + .4*sin(time);
  143. wave_2_per_point2=r = .4 + .4*sin(time + 2.094);
  144. wave_2_per_point3=g = .4 + .4*sin(time + 4.188);
  145. wave_2_per_point4=
  146. wave_2_per_point5=sw = 1-sw;
  147. wave_2_per_point6=
  148. wave_2_per_point7=mx = equal(int(q4)%2,0);
  149. wave_2_per_point8=mx = abs(mx - (q4 - int(q4)));
  150. wave_2_per_point9=my = .5 + (.5 - mx);
  151. wave_2_per_point10=
  152. wave_2_per_point11=
  153. wave_2_per_point12=x = mx + value1*(1-2*sw);
  154. wave_2_per_point13=y = my + value2*(1-2*sw);
  155. wave_2_per_point14=
  156. wavecode_3_enabled=0
  157. wavecode_3_samples=512
  158. wavecode_3_sep=0
  159. wavecode_3_bSpectrum=0
  160. wavecode_3_bUseDots=1
  161. wavecode_3_bDrawThick=0
  162. wavecode_3_bAdditive=0
  163. wavecode_3_scaling=1.0
  164. wavecode_3_smoothing=0.5
  165. wavecode_3_r=1.0
  166. wavecode_3_g=1.0
  167. wavecode_3_b=1.0
  168. wavecode_3_a=1.0
  169. wave_3_per_point1=x = rand(1001)*.001;
  170. wave_3_per_point2=y = rand(1001)*.001;
  171. shapecode_0_enabled=0
  172. shapecode_0_sides=34
  173. shapecode_0_additive=0
  174. shapecode_0_thickOutline=0
  175. shapecode_0_textured=1
  176. shapecode_0_num_inst=1
  177. shapecode_0_x=0.0
  178. shapecode_0_y=0.0
  179. shapecode_0_rad=1.32910
  180. shapecode_0_ang=0.0
  181. shapecode_0_tex_ang=1.57080
  182. shapecode_0_tex_zoom=1.0
  183. shapecode_0_r=1.0
  184. shapecode_0_g=1.0
  185. shapecode_0_b=1.0
  186. shapecode_0_a=1.0
  187. shapecode_0_r2=1.0
  188. shapecode_0_g2=1.0
  189. shapecode_0_b2=1.0
  190. shapecode_0_a2=0.0
  191. shapecode_0_border_r=1.0
  192. shapecode_0_border_g=1.0
  193. shapecode_0_border_b=1.0
  194. shapecode_0_border_a=0.0
  195. shapecode_1_enabled=0
  196. shapecode_1_sides=4
  197. shapecode_1_additive=0
  198. shapecode_1_thickOutline=0
  199. shapecode_1_textured=0
  200. shapecode_1_num_inst=1
  201. shapecode_1_x=0.5
  202. shapecode_1_y=0.5
  203. shapecode_1_rad=0.1
  204. shapecode_1_ang=0.0
  205. shapecode_1_tex_ang=0.0
  206. shapecode_1_tex_zoom=1.0
  207. shapecode_1_r=1.0
  208. shapecode_1_g=0.0
  209. shapecode_1_b=0.0
  210. shapecode_1_a=1.0
  211. shapecode_1_r2=0.0
  212. shapecode_1_g2=1.0
  213. shapecode_1_b2=0.0
  214. shapecode_1_a2=0.0
  215. shapecode_1_border_r=1.0
  216. shapecode_1_border_g=1.0
  217. shapecode_1_border_b=1.0
  218. shapecode_1_border_a=0.1
  219. shapecode_2_enabled=0
  220. shapecode_2_sides=4
  221. shapecode_2_additive=0
  222. shapecode_2_thickOutline=0
  223. shapecode_2_textured=0
  224. shapecode_2_num_inst=1
  225. shapecode_2_x=0.5
  226. shapecode_2_y=0.5
  227. shapecode_2_rad=0.1
  228. shapecode_2_ang=0.0
  229. shapecode_2_tex_ang=0.0
  230. shapecode_2_tex_zoom=1.0
  231. shapecode_2_r=1.0
  232. shapecode_2_g=0.0
  233. shapecode_2_b=0.0
  234. shapecode_2_a=1.0
  235. shapecode_2_r2=0.0
  236. shapecode_2_g2=1.0
  237. shapecode_2_b2=0.0
  238. shapecode_2_a2=0.0
  239. shapecode_2_border_r=1.0
  240. shapecode_2_border_g=1.0
  241. shapecode_2_border_b=1.0
  242. shapecode_2_border_a=0.1
  243. shapecode_3_enabled=0
  244. shapecode_3_sides=4
  245. shapecode_3_additive=0
  246. shapecode_3_thickOutline=0
  247. shapecode_3_textured=0
  248. shapecode_3_num_inst=1
  249. shapecode_3_x=0.5
  250. shapecode_3_y=0.5
  251. shapecode_3_rad=0.1
  252. shapecode_3_ang=0.0
  253. shapecode_3_tex_ang=0.0
  254. shapecode_3_tex_zoom=1.0
  255. shapecode_3_r=1.0
  256. shapecode_3_g=0.0
  257. shapecode_3_b=0.0
  258. shapecode_3_a=1.0
  259. shapecode_3_r2=0.0
  260. shapecode_3_g2=1.0
  261. shapecode_3_b2=0.0
  262. shapecode_3_a2=0.0
  263. shapecode_3_border_r=1.0
  264. shapecode_3_border_g=1.0
  265. shapecode_3_border_b=1.0
  266. shapecode_3_border_a=0.1
  267. per_frame_1=warp = 0;
  268. per_frame_2=
  269. per_frame_3=tic = min(time-tin,.1);
  270. per_frame_4=tin = time;
  271. per_frame_5=
  272. per_frame_6=vol = (bass_att + treb_att + mid_att)*.333333;
  273. per_frame_7=
  274. per_frame_8=ra = 1/tic*.1;
  275. per_frame_9=
  276. per_frame_10=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
  277. per_frame_11=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
  278. per_frame_12=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
  279. per_frame_13=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
  280. per_frame_14=
  281. per_frame_15=tt = tt + tic*treb;
  282. per_frame_16=mt = mt + tic*mid;
  283. per_frame_17=bt = bt + tic*bass;
  284. per_frame_18=vt = vt + tic*vav;
  285. per_frame_19=
  286. per_frame_20=sp = abs(vav - slide)*.1;
  287. per_frame_21=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp) + (1-toc)*vav*.2;
  288. per_frame_22=toc = 1;
  289. per_frame_23=
  290. per_frame_24=q1 = 0;
  291. per_frame_25=
  292. per_frame_26=q2 = bt*.5 + 5;
  293. per_frame_27=q3 = mt*.5 + 3;
  294. per_frame_28=q4 = tt*.5;
  295. per_frame_29=q5 = .1 + (treb_avg + mid_avg)*.2;
  296. per_frame_30=
  297. per_frame_31=zoom = 1 - bass_avg*.2;
  298. per_frame_32=
  299. per_frame_33=monitor = q5;
  300. per_pixel_1=coy = (coy + below(y,oy))*above(q1,0);
  301. per_pixel_2=cox = (cox + 1)*above(q1,0)*equal(coy,ocoy);
  302. per_pixel_3=
  303. per_pixel_4=moy = max(coy,moy);
  304. per_pixel_5=mox = max(cox,mox);
  305. per_pixel_6=
  306. per_pixel_7=nu = 4;
  307. per_pixel_8=pox = ((cox/nu) - int(cox/nu))*nu;
  308. per_pixel_9=poy = ((coy/nu) - int(coy/nu))*nu;
  309. per_pixel_10=
  310. per_pixel_11=
  311. per_pixel_12=mod = (1-2*above(x,.5))*(1-2*above(y,.5));
  312. per_pixel_13=
  313. per_pixel_14=dx = if(equal(coy%2,0),-equal(pox,1) + equal(pox,2),equal(pox,0) - equal(pox,3))*.001;
  314. per_pixel_15=dy = if(equal(coy%2,0),-equal(pox,1) + equal(pox,2),equal(pox,0) - equal(pox,3))*.001*mod;
  315. per_pixel_16=
  316. per_pixel_17=dis = (x + (1-y));
  317. per_pixel_18=
  318. per_pixel_19=mod = if(above(dis,1),dis - 1,1-dis);
  319. per_pixel_20=mod = below(mod,.2) + (1-min(1,(mod-.2)*4))*above(mod,.2)*1;
  320. per_pixel_21=
  321. per_pixel_22=zm = q5;
  322. per_pixel_23=modx = if(above(dis,1),zm,-zm);
  323. per_pixel_24=mody = if(above(dis,1),-zm,zm);
  324. per_pixel_25=
  325. per_pixel_26=
  326. per_pixel_27=dx = dx*mod + (1-mod)*modx;
  327. per_pixel_28=dy = dy*mod + (1-mod)*mody;
  328. per_pixel_29=
  329. per_pixel_30=rot = .3*mod;
  330. per_pixel_31=
  331. per_pixel_32=
  332. per_pixel_33=oy = y;
  333. per_pixel_34=ocoy = coy;
  334. per_pixel_35=q1 = q1 + 1;
  335. comp_1=`shader_body
  336. comp_2=`{
  337. comp_3=` ret = tex2D(sampler_main, uv).xyz;
  338. comp_4=` ret = ret*1.5 - 0.1;
  339. comp_5=`
  340. comp_6=` float4 g;
  341. comp_7=` float3 d = float3(texsize.zw * 4, 0);
  342. comp_8=` g.x = lum(GetBlur1(uv + d.xz));
  343. comp_9=` g.y = lum(GetBlur1(uv - d.xz));
  344. comp_10=` g.z = lum(GetBlur1(uv + d.zy));
  345. comp_11=` g.w = lum(GetBlur1(uv - d.zy));
  346. comp_12=`
  347. comp_13=` ret *= 0.7;
  348. comp_14=` ret.x += saturate(g.x-g.y)*5;
  349. comp_15=` ret.z += saturate(g.y-g.x)*5;
  350. comp_16=` //ret.xy += (g.xz-g.yw)*3;
  351. comp_17=`
  352. comp_18=`ret.x = GetBlur1(uv).x - 0.03;
  353. comp_19=`ret.z = GetBlur2(uv).z*1.5 - 0.05;
  354. comp_20=`ret *= 2.3;
  355. comp_21=`
  356. comp_22=`}
  357. comp_23=`
  358. comp_24=`