shifter - dark tides (eo.s+phat_whisps of doom mix).milk 12 KB

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  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.350000
  4. fDecay=1.000000
  5. fVideoEchoZoom=2.144269
  6. fVideoEchoAlpha=0.310000
  7. nVideoEchoOrientation=3
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999514
  32. rot=0.000000
  33. cx=-1.000000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.721420
  38. sx=1.000000
  39. sy=0.980296
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.500000
  46. ob_r=1.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.500000
  51. ib_r=1.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.000000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=1
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_point1=x = sample;
  78. wave_0_per_point2=y = 0.01;
  79. wave_0_per_point3=a = value1*2;
  80. wavecode_1_enabled=0
  81. wavecode_1_samples=512
  82. wavecode_1_sep=0
  83. wavecode_1_bSpectrum=1
  84. wavecode_1_bUseDots=1
  85. wavecode_1_bDrawThick=1
  86. wavecode_1_bAdditive=1
  87. wavecode_1_scaling=1.000000
  88. wavecode_1_smoothing=0.500000
  89. wavecode_1_r=1.000000
  90. wavecode_1_g=1.000000
  91. wavecode_1_b=1.000000
  92. wavecode_1_a=1.000000
  93. wave_1_per_point1=x = sample;
  94. wave_1_per_point2=y = 0.99;
  95. wave_1_per_point3=a = value2*2;
  96. wavecode_2_enabled=0
  97. wavecode_2_samples=62
  98. wavecode_2_sep=0
  99. wavecode_2_bSpectrum=0
  100. wavecode_2_bUseDots=1
  101. wavecode_2_bDrawThick=1
  102. wavecode_2_bAdditive=1
  103. wavecode_2_scaling=1.000000
  104. wavecode_2_smoothing=0.500000
  105. wavecode_2_r=1.000000
  106. wavecode_2_g=1.000000
  107. wavecode_2_b=1.000000
  108. wavecode_2_a=1.000000
  109. wave_2_per_point1=x = 1 - sample;
  110. wave_2_per_point2=y = .5 + value1;
  111. wavecode_3_enabled=1
  112. wavecode_3_samples=512
  113. wavecode_3_sep=0
  114. wavecode_3_bSpectrum=0
  115. wavecode_3_bUseDots=0
  116. wavecode_3_bDrawThick=1
  117. wavecode_3_bAdditive=1
  118. wavecode_3_scaling=0.891519
  119. wavecode_3_smoothing=0.820000
  120. wavecode_3_r=0.380001
  121. wavecode_3_g=0.720000
  122. wavecode_3_b=1.000000
  123. wavecode_3_a=0.100000
  124. wave_3_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  125. wave_3_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  126. wave_3_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  127. wave_3_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  128. wave_3_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  129. wave_3_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  130. wave_3_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  131. wave_3_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  132. wave_3_init9=
  133. wave_3_per_frame1=tm = time*.1;
  134. wave_3_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  135. wave_3_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  136. wave_3_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  137. wave_3_per_frame5=
  138. wave_3_per_frame6=tic = min(time - tin,1);
  139. wave_3_per_frame7=tin = time;
  140. wave_3_per_frame8=
  141. wave_3_per_frame9=tva = (tic*q1*.5);
  142. wave_3_per_frame10=tvb = (tic*q2*.5);
  143. wave_3_per_frame11=tvc = (tic*q3*.5);
  144. wave_3_per_frame12=
  145. wave_3_per_frame13=q1 = tva;
  146. wave_3_per_frame14=q2 = tvb;
  147. wave_3_per_frame15=q3 = tvc;
  148. wave_3_per_frame16=
  149. wave_3_per_frame17=sz = .3;
  150. wave_3_per_frame18=ra = .1;
  151. wave_3_per_frame19=len = if(above(q6,0),if(below(len,sz),len + ra*sz*tic,min(sz,len)),if(above(len,0),len - ra*sz*tic,max(0,len)));
  152. wave_3_per_frame20=t4 = len;
  153. wave_3_per_point1=ang = 0;
  154. wave_3_per_point2=len = t4;
  155. wave_3_per_point3=mad = .6;
  156. wave_3_per_point4=
  157. wave_3_per_point5=it = if(above(sample,0),(it+equal(lev,7)),1);
  158. wave_3_per_point6=ita = (ita + 1)*above(sample,0);
  159. wave_3_per_point7=
  160. wave_3_per_point8=mod = if(equal(it%2,0),1, if(equal((it+1)%4,0),2, if(equal((it+3)%8,0),3, if(equal((it+7)%16,0),4, if(equal((it+15)%32,0),5, if(equal((it+31)%64,0),6, if(equal((it+63)%128,0),7,7) ))))));
  161. wave_3_per_point9=
  162. wave_3_per_point10=sw = sw - 1;
  163. wave_3_per_point11=sw = if(equal(lev,7),mod,sw)*above(sample,0);
  164. wave_3_per_point12=
  165. wave_3_per_point13=lev = if(above(sample,0),if(above(sw,0),lev-1,lev+1),7);
  166. wave_3_per_point14=
  167. wave_3_per_point15=a = equal(lev,7);
  168. wave_3_per_point16=
  169. wave_3_per_point17=ar = if(above(sample,0),ar,1);
  170. wave_3_per_point18=ar = if(equal(lev,0),ar*-1,ar);
  171. wave_3_per_point19=br = if(above(sample,0),br,1);
  172. wave_3_per_point20=br = if(equal(lev,1),br*-1,br);
  173. wave_3_per_point21=cr = if(above(sample,0),cr,1);
  174. wave_3_per_point22=cr = if(equal(lev,2),cr*-1,cr);
  175. wave_3_per_point23=dr = if(above(sample,0),dr,1);
  176. wave_3_per_point24=dr = if(equal(lev,3),dr*-1,dr);
  177. wave_3_per_point25=er = if(above(sample,0),er,1);
  178. wave_3_per_point26=er = if(equal(lev,4),er*-1,er);
  179. wave_3_per_point27=fr = if(above(sample,0),fr,1);
  180. wave_3_per_point28=fr = if(equal(lev,5),fr*-1,fr);
  181. wave_3_per_point29=gr = if(above(sample,0),gr,1);
  182. wave_3_per_point30=gr = if(equal(lev,6),gr*-1,gr);
  183. wave_3_per_point31=
  184. wave_3_per_point32=mlev = lev*above(sample,0);
  185. wave_3_per_point33=
  186. wave_3_per_point34=swi = equal(q4,0)*equal(sample,0);
  187. wave_3_per_point35=
  188. wave_3_per_point36=ha = if(swi,1-2*rand(2),ha);
  189. wave_3_per_point37=hb = if(swi,1-2*rand(2),hb);
  190. wave_3_per_point38=hc = if(swi,1-2*rand(2),hc);
  191. wave_3_per_point39=hd = if(swi,1-2*rand(2),hd);
  192. wave_3_per_point40=he = if(swi,1-2*rand(2),he);
  193. wave_3_per_point41=hf = if(swi,1-2*rand(2),hf);
  194. wave_3_per_point42=hg = if(swi,1-2*rand(2),hg);
  195. wave_3_per_point43=
  196. wave_3_per_point44=aang = if(above(sample,0),aang,aang + (q1*.8 + q2*.1 + q3*.1)*ha*1);
  197. wave_3_per_point45=bang = if(above(sample,0),bang,bang + (q1*.57 + q2*.33 + q3*.1)*hb*1.33);
  198. wave_3_per_point46=cang = if(above(sample,0),cang,cang + (q1*.33 + q2*.57 + q3*.1)*hc*1.67);
  199. wave_3_per_point47=dang = if(above(sample,0),dang,dang + (q1*.1 + q2*.8 + q3*.1)*hd*2);
  200. wave_3_per_point48=eang = if(above(sample,0),eang,eang + (q1*.1 + q2*.57 + q3*.33)*he*2.33);
  201. wave_3_per_point49=fang = if(above(sample,0),fang,fang + (q1*.1 + q2*.33 + q3*.57)*hf*2.67);
  202. wave_3_per_point50=gang = if(above(sample,0),gang,gang + (q1*.1 + q2*.1 + q3*.8)*hg*3);
  203. wave_3_per_point51=
  204. wave_3_per_point52=aang = 1.57;
  205. wave_3_per_point53=
  206. wave_3_per_point54=len = len*mad;
  207. wave_3_per_point55=x = .5 + above(lev,0)*sin(aang)*len*ar;
  208. wave_3_per_point56=y = .5 + above(lev,0)*cos(aang)*len;
  209. wave_3_per_point57=
  210. wave_3_per_point58=an = (ar*aang + br*bang)*br;
  211. wave_3_per_point59=len = len*mad;
  212. wave_3_per_point60=x = x + above(lev,1)*sin(an)*len*br;
  213. wave_3_per_point61=y = y + above(lev,1)*cos(an)*len;
  214. wave_3_per_point62=
  215. wave_3_per_point63=an = (ar*aang + br*bang + cr*cang)*cr;
  216. wave_3_per_point64=len = len*mad;
  217. wave_3_per_point65=x = x + above(lev,2)*sin(an)*len*cr;
  218. wave_3_per_point66=y = y + above(lev,2)*cos(an)*len;
  219. wave_3_per_point67=
  220. wave_3_per_point68=an = (ar*aang + br*bang + cr*cang + dr*dang)*dr;
  221. wave_3_per_point69=len = len*mad;
  222. wave_3_per_point70=x = x + above(lev,3)*sin(an)*len*dr;
  223. wave_3_per_point71=y = y + above(lev,3)*cos(an)*len;
  224. wave_3_per_point72=
  225. wave_3_per_point73=an = (ar*aang + br*bang + cr*cang + dr*dang + er*eang)*er;
  226. wave_3_per_point74=len = len*mad;
  227. wave_3_per_point75=x = x + above(lev,4)*sin(an)*len*er;
  228. wave_3_per_point76=y = y + above(lev,4)*cos(an)*len;
  229. wave_3_per_point77=
  230. wave_3_per_point78=an = (ar*aang + br*bang + cr*cang + dr*dang + er*eang + fr*fang)*fr;
  231. wave_3_per_point79=len = len*mad;
  232. wave_3_per_point80=x = x + above(lev,5)*sin(an)*len*fr;
  233. wave_3_per_point81=y = y + above(lev,5)*cos(an)*len;
  234. wave_3_per_point82=
  235. wave_3_per_point83=an = (ar*aang + br*bang + cr*cang + dr*dang + er*eang + fr*fang + gr*gang)*gr;
  236. wave_3_per_point84=len = len*mad;
  237. wave_3_per_point85=x = x + above(lev,6)*sin(an)*len*gr;
  238. wave_3_per_point86=y = y + above(lev,6)*cos(an)*len;
  239. wave_3_per_point87=
  240. wave_3_per_point88=x = (x-.5)*.75 + .5;
  241. wave_3_per_point89=
  242. wave_3_per_point90=a=0.1
  243. shapecode_0_enabled=0
  244. shapecode_0_sides=4
  245. shapecode_0_additive=0
  246. shapecode_0_thickOutline=0
  247. shapecode_0_textured=1
  248. shapecode_0_x=0.500000
  249. shapecode_0_y=0.500000
  250. shapecode_0_rad=1.791418
  251. shapecode_0_ang=0.000000
  252. shapecode_0_tex_ang=0.628319
  253. shapecode_0_tex_zoom=1.000000
  254. shapecode_0_r=1.000000
  255. shapecode_0_g=1.000000
  256. shapecode_0_b=1.000000
  257. shapecode_0_a=0.000000
  258. shapecode_0_r2=0.000000
  259. shapecode_0_g2=0.000000
  260. shapecode_0_b2=0.000000
  261. shapecode_0_a2=1.000000
  262. shapecode_0_border_r=1.000000
  263. shapecode_0_border_g=1.000000
  264. shapecode_0_border_b=1.000000
  265. shapecode_0_border_a=0.000000
  266. shapecode_1_enabled=0
  267. shapecode_1_sides=4
  268. shapecode_1_additive=0
  269. shapecode_1_thickOutline=0
  270. shapecode_1_textured=0
  271. shapecode_1_x=0.500000
  272. shapecode_1_y=0.500000
  273. shapecode_1_rad=0.100000
  274. shapecode_1_ang=0.000000
  275. shapecode_1_tex_ang=0.000000
  276. shapecode_1_tex_zoom=1.000000
  277. shapecode_1_r=1.000000
  278. shapecode_1_g=0.000000
  279. shapecode_1_b=0.000000
  280. shapecode_1_a=1.000000
  281. shapecode_1_r2=0.000000
  282. shapecode_1_g2=1.000000
  283. shapecode_1_b2=0.000000
  284. shapecode_1_a2=0.000000
  285. shapecode_1_border_r=1.000000
  286. shapecode_1_border_g=1.000000
  287. shapecode_1_border_b=1.000000
  288. shapecode_1_border_a=0.100000
  289. shapecode_2_enabled=0
  290. shapecode_2_sides=4
  291. shapecode_2_additive=0
  292. shapecode_2_thickOutline=0
  293. shapecode_2_textured=0
  294. shapecode_2_x=0.500000
  295. shapecode_2_y=0.500000
  296. shapecode_2_rad=0.100000
  297. shapecode_2_ang=0.000000
  298. shapecode_2_tex_ang=0.000000
  299. shapecode_2_tex_zoom=1.000000
  300. shapecode_2_r=1.000000
  301. shapecode_2_g=0.000000
  302. shapecode_2_b=0.000000
  303. shapecode_2_a=1.000000
  304. shapecode_2_r2=0.000000
  305. shapecode_2_g2=1.000000
  306. shapecode_2_b2=0.000000
  307. shapecode_2_a2=0.000000
  308. shapecode_2_border_r=1.000000
  309. shapecode_2_border_g=1.000000
  310. shapecode_2_border_b=1.000000
  311. shapecode_2_border_a=0.100000
  312. shapecode_3_enabled=0
  313. shapecode_3_sides=4
  314. shapecode_3_additive=0
  315. shapecode_3_thickOutline=0
  316. shapecode_3_textured=0
  317. shapecode_3_x=0.500000
  318. shapecode_3_y=0.500000
  319. shapecode_3_rad=0.100000
  320. shapecode_3_ang=0.000000
  321. shapecode_3_tex_ang=0.000000
  322. shapecode_3_tex_zoom=1.000000
  323. shapecode_3_r=1.000000
  324. shapecode_3_g=0.000000
  325. shapecode_3_b=0.000000
  326. shapecode_3_a=1.000000
  327. shapecode_3_r2=0.000000
  328. shapecode_3_g2=1.000000
  329. shapecode_3_b2=0.000000
  330. shapecode_3_a2=0.000000
  331. shapecode_3_border_r=1.000000
  332. shapecode_3_border_g=1.000000
  333. shapecode_3_border_b=1.000000
  334. shapecode_3_border_a=0.100000
  335. per_frame_1=bl = 3.8;
  336. per_frame_2=ul = 7.9;
  337. per_frame_3=rate = 11.9;
  338. per_frame_4=cha = .01;
  339. per_frame_5=
  340. per_frame_6=gv = if(above(gv,bl), if(below(gv,ul), if(above(fps,rate),gv + cha,gv - cha), ul-.1),bl+.1);
  341. per_frame_7=
  342. per_frame_8=
  343. per_frame_9=
  344. per_frame_10=monitor = gv;
  345. per_frame_11=
  346. per_frame_12=wave_a = 0;
  347. per_frame_13=
  348. per_frame_14=tic = min(time - tin,1);
  349. per_frame_15=tin = time;
  350. per_frame_16=
  351. per_frame_17=ra = 10;
  352. per_frame_18=
  353. per_frame_19=
  354. per_frame_20=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
  355. per_frame_21=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
  356. per_frame_22=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
  357. per_frame_23=
  358. per_frame_24=rb = 1;
  359. per_frame_25=vav = tic*(vav*(1/tic - rb) + rb*(bass+treb+mid)*.33333);
  360. per_frame_26=q1 = treb_avg;
  361. per_frame_27=q2 = mid_avg;
  362. per_frame_28=q3 = bass_avg;
  363. per_frame_29=
  364. per_frame_30=db = bass - bass_avg;
  365. per_frame_31=
  366. per_frame_32=it = (it + tic)*below(it,1);
  367. per_frame_33=
  368. per_frame_34=rb = .5*(1/tic);
  369. per_frame_35=bvb = tic*(bass*rb + (1/tic-rb)*bvb);
  370. per_frame_36=bd = bass - bvb;
  371. per_frame_37=
  372. per_frame_38=vm = vm - tic + swi;
  373. per_frame_39=swi = above(bd - vm,0);
  374. per_frame_40=
  375. per_frame_41=q4 = 1-swi;
  376. per_frame_42=
  377. per_frame_43=cm = if(above(iter,30) + equal(time,0),rand(3) + 1,cm);
  378. per_frame_44=iter = (iter + tic)*(1-above(iter,30));
  379. per_frame_45=q5 = if(equal(cm,0),3,cm);
  380. per_frame_46=
  381. per_frame_47=cma = if(above(itar,5) + equal(time,0),int(vav*5),cma);
  382. per_frame_48=itar = (itar + tic)*(1-above(itar,5));
  383. per_frame_49=
  384. per_frame_50=q6 = int(vav*5);
  385. per_frame_51=
  386. per_frame_52=
  387. per_frame_53=decay=0.97;
  388. per_frame_54=zoom=1.01;
  389. per_frame_55=sx=1;sy=1;
  390. per_pixel_1=warp = bass;