yin - 315 - Ocean of Light (yo im peakin yo Eo.S.-Phat).milk 15 KB

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  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.840000
  4. fDecay=0.950000
  5. fVideoEchoZoom=0.999993
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.010000
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.300000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=4.904830
  30. fShader=1.000000
  31. zoom=0.999999
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=1.000000
  41. wave_g=1.000000
  42. wave_b=1.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.920000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=0.999998
  72. wavecode_0_smoothing=0.000000
  73. wavecode_0_r=0.400000
  74. wavecode_0_g=0.400000
  75. wavecode_0_b=0.650000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=t1=32; // double num of rays
  78. wave_0_per_frame2=t2=.02*q4; // size;
  79. wave_0_per_frame3=
  80. wave_0_per_frame4=
  81. wave_0_per_frame5=t5=6.2831*(.08*time-int(.08*time)); //speed
  82. wave_0_per_frame6=t8=0;
  83. wave_0_per_frame7=
  84. wave_0_per_frame8=
  85. wave_0_per_frame9=t3=-1+q7*.3333+.1667;
  86. wave_0_per_frame10=t4=-1+q8*.3333+.1667;
  87. wave_0_per_frame11=
  88. wave_0_per_frame12=t6=pow( q1,3); // interpolation parameter
  89. wave_0_per_point1=sample=.5*(0+sample);
  90. wave_0_per_point2=
  91. wave_0_per_point3=ns=equal(t8%t1,0);
  92. wave_0_per_point4=
  93. wave_0_per_point5=ccx = .85*sin(5.234+100*sample+t5)*cos(200*6.2831*sample+ 3.14*sample+2.45+t5);
  94. wave_0_per_point6=ccy = 1.5*sin(100*sample+0.456+t5)*sin(100*6.2831*sample+ 3.14*sample+1.12+t5);
  95. wave_0_per_point7=ccz = .85*sin(3.12+100*sample+t5)*cos(300*6.2831*sample +3.14*sample+.95+t5);
  96. wave_0_per_point8=
  97. wave_0_per_point9=rr=.075+.067*abs(sin(6.2831*ccy));
  98. wave_0_per_point10=ccx=ccx*(1-t6)+ (t3+rr*cos(sample*6.2831+6*time))*t6;
  99. wave_0_per_point11=ccz=ccz*(1-t6)+ (t4+rr*sin(sample*6.2831+6*time))*t6;
  100. wave_0_per_point12=
  101. wave_0_per_point13=cenx=(1-ns)*cenx+ns*(q4*ccx);
  102. wave_0_per_point14=ceny=(1-ns)*ceny+ns*(q2+q4*abs(ccy));
  103. wave_0_per_point15=cenz=(1-ns)*cenz+ns*(q3+q4*ccz);
  104. wave_0_per_point16=central=equal(t8%2,0);
  105. wave_0_per_point17=angle=6.2831*(t8-1)/t1;
  106. wave_0_per_point18=
  107. wave_0_per_point19=ax=cenx+(1-central)*q4*t2*cos(angle+.12*ceny);
  108. wave_0_per_point20=ay=ceny+(1-central)*q4*t2*sin(angle+.12*ceny);
  109. wave_0_per_point21=az=cenz;
  110. wave_0_per_point22=a=central*above(t8,0)*.07*above(ceny,q2);
  111. wave_0_per_point23=
  112. wave_0_per_point24=invz=1/(az+100);
  113. wave_0_per_point25=x=.5+5*ax*invz;
  114. wave_0_per_point26=y=.5+5*ay*invz;
  115. wave_0_per_point27=
  116. wave_0_per_point28=t8=(t8+1)%t1;
  117. wavecode_1_enabled=1
  118. wavecode_1_samples=512
  119. wavecode_1_sep=0
  120. wavecode_1_bSpectrum=0
  121. wavecode_1_bUseDots=0
  122. wavecode_1_bDrawThick=1
  123. wavecode_1_bAdditive=1
  124. wavecode_1_scaling=0.999998
  125. wavecode_1_smoothing=0.000000
  126. wavecode_1_r=0.400000
  127. wavecode_1_g=0.400000
  128. wavecode_1_b=0.650000
  129. wavecode_1_a=1.000000
  130. wave_1_per_frame1=t1=32; // double num of rays
  131. wave_1_per_frame2=t2=.02*q4; // size;
  132. wave_1_per_frame3=
  133. wave_1_per_frame4=
  134. wave_1_per_frame5=t5=6.2831*(.08*time-int(.08*time)); //speed
  135. wave_1_per_frame6=t8=0;
  136. wave_1_per_frame7=
  137. wave_1_per_frame8=
  138. wave_1_per_frame9=t3=-1+q7*.3333+.1667;
  139. wave_1_per_frame10=t4=-1+q8*.3333+.1667;
  140. wave_1_per_frame11=
  141. wave_1_per_frame12=t6=pow( q1,3); // interpolation parameter
  142. wave_1_per_point1=sample=.5*(0+sample);
  143. wave_1_per_point2=
  144. wave_1_per_point3=ns=equal(t8%t1,0);
  145. wave_1_per_point4=
  146. wave_1_per_point5=ccx = .85*sin(5.234+100*sample+t5)*cos(200*6.2831*sample+ 3.14*sample+2.45+t5);
  147. wave_1_per_point6=ccy = 1.5*sin(100*sample+0.456+t5)*sin(100*6.2831*sample+ 3.14*sample+1.12+t5);
  148. wave_1_per_point7=ccz = .85*sin(3.12+100*sample+t5)*cos(300*6.2831*sample +3.14*sample+.95+t5);
  149. wave_1_per_point8=
  150. wave_1_per_point9=rr=.075+.067*abs(sin(6.2831*ccy));
  151. wave_1_per_point10=ccx=ccx*(1-t6)+ (t3+rr*cos(sample*6.2831+6*time))*t6;
  152. wave_1_per_point11=ccz=ccz*(1-t6)+ (t4+rr*sin(sample*6.2831+6*time))*t6;
  153. wave_1_per_point12=
  154. wave_1_per_point13=cenx=(1-ns)*cenx+ns*(q4*ccx);
  155. wave_1_per_point14=ceny=(1-ns)*ceny+ns*(q2+q4*abs(ccy));
  156. wave_1_per_point15=cenz=(1-ns)*cenz+ns*(q3+q4*ccz);
  157. wave_1_per_point16=central=equal(t8%2,0);
  158. wave_1_per_point17=angle=6.2831*(t8-1)/t1;
  159. wave_1_per_point18=
  160. wave_1_per_point19=ax=cenx+(1-central)*q4*t2*cos(angle+.12*ceny);
  161. wave_1_per_point20=ay=ceny+(1-central)*q4*t2*sin(angle+.12*ceny);
  162. wave_1_per_point21=az=cenz;
  163. wave_1_per_point22=a=central*above(t8,0)*.07*above(ceny,q2);
  164. wave_1_per_point23=
  165. wave_1_per_point24=invz=1/(az+100);
  166. wave_1_per_point25=x=.5+5*ax*invz;
  167. wave_1_per_point26=y=.5+5*ay*invz;
  168. wave_1_per_point27=
  169. wave_1_per_point28=t8=(t8+1)%t1;
  170. wavecode_2_enabled=1
  171. wavecode_2_samples=512
  172. wavecode_2_sep=0
  173. wavecode_2_bSpectrum=0
  174. wavecode_2_bUseDots=0
  175. wavecode_2_bDrawThick=1
  176. wavecode_2_bAdditive=1
  177. wavecode_2_scaling=0.999998
  178. wavecode_2_smoothing=0.000000
  179. wavecode_2_r=0.400000
  180. wavecode_2_g=0.400000
  181. wavecode_2_b=0.650000
  182. wavecode_2_a=1.000000
  183. wave_2_per_frame1=t1=32; // double num of rays
  184. wave_2_per_frame2=t2=.02*q4; // size;
  185. wave_2_per_frame3=
  186. wave_2_per_frame4=
  187. wave_2_per_frame5=t5=6.2831*(.08*time-int(.08*time)); //speed
  188. wave_2_per_frame6=t8=0;
  189. wave_2_per_frame7=
  190. wave_2_per_frame8=
  191. wave_2_per_frame9=t3=-1+q7*.3333+.1667;
  192. wave_2_per_frame10=t4=-1+q8*.3333+.1667;
  193. wave_2_per_frame11=
  194. wave_2_per_frame12=t6=pow( q1,3); // interpolation parameter
  195. wave_2_per_point1=sample=.5*(1+sample);
  196. wave_2_per_point2=
  197. wave_2_per_point3=ns=equal(t8%t1,0);
  198. wave_2_per_point4=
  199. wave_2_per_point5=ccx = .85*sin(5.234+100*sample+t5)*cos(200*6.2831*sample+ 3.14*sample+2.45+t5);
  200. wave_2_per_point6=ccy = 1.5*sin(100*sample+0.456+t5)*sin(100*6.2831*sample+ 3.14*sample+1.12+t5);
  201. wave_2_per_point7=ccz = .85*sin(3.12+100*sample+t5)*cos(300*6.2831*sample +3.14*sample+.95+t5);
  202. wave_2_per_point8=
  203. wave_2_per_point9=rr=.075+.067*abs(sin(6.2831*ccy));
  204. wave_2_per_point10=ccx=ccx*(1-t6)+ (t3+rr*cos(sample*6.2831+6*time))*t6;
  205. wave_2_per_point11=ccz=ccz*(1-t6)+ (t4+rr*sin(sample*6.2831+6*time))*t6;
  206. wave_2_per_point12=
  207. wave_2_per_point13=cenx=(1-ns)*cenx+ns*(q4*ccx);
  208. wave_2_per_point14=ceny=(1-ns)*ceny+ns*(q2+q4*abs(ccy));
  209. wave_2_per_point15=cenz=(1-ns)*cenz+ns*(q3+q4*ccz);
  210. wave_2_per_point16=central=equal(t8%2,0);
  211. wave_2_per_point17=angle=6.2831*(t8-1)/t1;
  212. wave_2_per_point18=
  213. wave_2_per_point19=ax=cenx+(1-central)*q4*t2*cos(angle+.12*ceny);
  214. wave_2_per_point20=ay=ceny+(1-central)*q4*t2*sin(angle+.12*ceny);
  215. wave_2_per_point21=az=cenz;
  216. wave_2_per_point22=a=central*above(t8,0)*.07*above(ceny,q2);
  217. wave_2_per_point23=
  218. wave_2_per_point24=invz=1/(az+100);
  219. wave_2_per_point25=x=.5+5*ax*invz;
  220. wave_2_per_point26=y=.5+5*ay*invz;
  221. wave_2_per_point27=
  222. wave_2_per_point28=t8=(t8+1)%t1;
  223. wavecode_3_enabled=1
  224. wavecode_3_samples=512
  225. wavecode_3_sep=0
  226. wavecode_3_bSpectrum=0
  227. wavecode_3_bUseDots=0
  228. wavecode_3_bDrawThick=1
  229. wavecode_3_bAdditive=1
  230. wavecode_3_scaling=0.999998
  231. wavecode_3_smoothing=0.000000
  232. wavecode_3_r=0.400000
  233. wavecode_3_g=0.400000
  234. wavecode_3_b=0.650000
  235. wavecode_3_a=1.000000
  236. wave_3_per_frame1=t1=32; // double num of rays
  237. wave_3_per_frame2=t2=.02*q4; // size;
  238. wave_3_per_frame3=
  239. wave_3_per_frame4=
  240. wave_3_per_frame5=t5=6.2831*(.08*time-int(.08*time)); //speed
  241. wave_3_per_frame6=t8=0;
  242. wave_3_per_frame7=
  243. wave_3_per_frame8=
  244. wave_3_per_frame9=t3=-1+q7*.3333+.1667;
  245. wave_3_per_frame10=t4=-1+q8*.3333+.1667;
  246. wave_3_per_frame11=
  247. wave_3_per_frame12=t6=pow( q1,3); // interpolation parameter
  248. wave_3_per_point1=sample=.5*(1+sample);
  249. wave_3_per_point2=
  250. wave_3_per_point3=ns=equal(t8%t1,0);
  251. wave_3_per_point4=
  252. wave_3_per_point5=ccx = .85*sin(5.234+100*sample+t5)*cos(200*6.2831*sample+ 3.14*sample+2.45+t5);
  253. wave_3_per_point6=ccy = 1.5*sin(100*sample+0.456+t5)*sin(100*6.2831*sample+ 3.14*sample+1.12+t5);
  254. wave_3_per_point7=ccz = .85*sin(3.12+100*sample+t5)*cos(300*6.2831*sample +3.14*sample+.95+t5);
  255. wave_3_per_point8=
  256. wave_3_per_point9=rr=.075+.067*abs(sin(6.2831*ccy));
  257. wave_3_per_point10=ccx=ccx*(1-t6)+ (t3+rr*cos(sample*6.2831+6*time))*t6;
  258. wave_3_per_point11=ccz=ccz*(1-t6)+ (t4+rr*sin(sample*6.2831+6*time))*t6;
  259. wave_3_per_point12=
  260. wave_3_per_point13=cenx=(1-ns)*cenx+ns*(q4*ccx);
  261. wave_3_per_point14=ceny=(1-ns)*ceny+ns*(q2+q4*abs(ccy));
  262. wave_3_per_point15=cenz=(1-ns)*cenz+ns*(q3+q4*ccz);
  263. wave_3_per_point16=central=equal(t8%2,0);
  264. wave_3_per_point17=angle=6.2831*(t8-1)/t1;
  265. wave_3_per_point18=
  266. wave_3_per_point19=ax=cenx+(1-central)*q4*t2*cos(angle+.12*ceny);
  267. wave_3_per_point20=ay=ceny+(1-central)*q4*t2*sin(angle+.12*ceny);
  268. wave_3_per_point21=az=cenz;
  269. wave_3_per_point22=a=central*above(t8,0)*.07*above(ceny,q2);
  270. wave_3_per_point23=
  271. wave_3_per_point24=invz=1/(az+100);
  272. wave_3_per_point25=x=.5+5*ax*invz;
  273. wave_3_per_point26=y=.5+5*ay*invz;
  274. wave_3_per_point27=
  275. wave_3_per_point28=t8=(t8+1)%t1;
  276. shapecode_0_enabled=0
  277. shapecode_0_sides=30
  278. shapecode_0_additive=1
  279. shapecode_0_thickOutline=0
  280. shapecode_0_textured=0
  281. shapecode_0_x=0.500000
  282. shapecode_0_y=0.500000
  283. shapecode_0_rad=0.042497
  284. shapecode_0_ang=0.000000
  285. shapecode_0_tex_ang=0.000000
  286. shapecode_0_tex_zoom=1.000000
  287. shapecode_0_r=0.800000
  288. shapecode_0_g=0.100000
  289. shapecode_0_b=0.800000
  290. shapecode_0_a=1.000000
  291. shapecode_0_r2=0.000000
  292. shapecode_0_g2=0.000000
  293. shapecode_0_b2=0.000000
  294. shapecode_0_a2=0.000000
  295. shapecode_0_border_r=1.000000
  296. shapecode_0_border_g=1.000000
  297. shapecode_0_border_b=1.000000
  298. shapecode_0_border_a=0.000000
  299. shapecode_1_enabled=0
  300. shapecode_1_sides=30
  301. shapecode_1_additive=0
  302. shapecode_1_thickOutline=0
  303. shapecode_1_textured=0
  304. shapecode_1_x=0.500000
  305. shapecode_1_y=0.500000
  306. shapecode_1_rad=0.122020
  307. shapecode_1_ang=0.000000
  308. shapecode_1_tex_ang=0.000000
  309. shapecode_1_tex_zoom=0.999998
  310. shapecode_1_r=1.000000
  311. shapecode_1_g=0.300000
  312. shapecode_1_b=0.100000
  313. shapecode_1_a=0.000000
  314. shapecode_1_r2=0.000000
  315. shapecode_1_g2=0.000000
  316. shapecode_1_b2=0.000000
  317. shapecode_1_a2=0.000000
  318. shapecode_1_border_r=1.000000
  319. shapecode_1_border_g=1.000000
  320. shapecode_1_border_b=1.000000
  321. shapecode_1_border_a=0.000000
  322. shapecode_2_enabled=1
  323. shapecode_2_sides=30
  324. shapecode_2_additive=1
  325. shapecode_2_thickOutline=0
  326. shapecode_2_textured=1
  327. shapecode_2_x=0.500000
  328. shapecode_2_y=0.500000
  329. shapecode_2_rad=0.244862
  330. shapecode_2_ang=0.000000
  331. shapecode_2_tex_ang=0.000000
  332. shapecode_2_tex_zoom=1.000000
  333. shapecode_2_r=1.000000
  334. shapecode_2_g=0.000000
  335. shapecode_2_b=0.000000
  336. shapecode_2_a=1.000000
  337. shapecode_2_r2=0.000000
  338. shapecode_2_g2=0.000000
  339. shapecode_2_b2=0.000000
  340. shapecode_2_a2=0.000000
  341. shapecode_2_border_r=1.000000
  342. shapecode_2_border_g=1.000000
  343. shapecode_2_border_b=1.000000
  344. shapecode_2_border_a=0.000000
  345. shape_2_per_frame1=ang=.45*cos(.6*time+.34+sin(2.54*time+1.02));
  346. shape_2_per_frame2=additive=below(frame%5,4);
  347. shape_2_per_frame3=
  348. shape_2_per_frame4=
  349. shape_2_per_frame5=
  350. shape_2_per_frame6=
  351. shape_2_per_frame7=r2=.3*abs(cos(time*.543+7.34+sin(time*.123+1.75)));
  352. shape_2_per_frame8=g2=.3*abs(sin(time*.543+7.34+sin(time*.123+1.75)));
  353. shape_2_per_frame9=b2=.3*abs(cos(time*.543+7.34+cos(time*.123+1.75)));
  354. shape_2_per_frame10=
  355. shape_2_per_frame11=
  356. shape_2_per_frame12=hue=.1*time; // change this
  357. shape_2_per_frame13=h=6*(hue-int(hue));
  358. shape_2_per_frame14=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
  359. shape_2_per_frame15=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
  360. shape_2_per_frame16=r=sw1+sw2*(2-h)+sw5*(h-4)+sw6;
  361. shape_2_per_frame17=g=sw1*h+sw2+sw3+sw4*(4-h);
  362. shape_2_per_frame18=b=sw3*(h-2)+sw4+sw5+sw6*(6-h);
  363. shapecode_3_enabled=0
  364. shapecode_3_sides=4
  365. shapecode_3_additive=0
  366. shapecode_3_thickOutline=0
  367. shapecode_3_textured=1
  368. shapecode_3_x=0.500000
  369. shapecode_3_y=0.500000
  370. shapecode_3_rad=1.978790
  371. shapecode_3_ang=3.141500
  372. shapecode_3_tex_ang=4.209734
  373. shapecode_3_tex_zoom=0.670417
  374. shapecode_3_r=0.000000
  375. shapecode_3_g=0.000000
  376. shapecode_3_b=0.000000
  377. shapecode_3_a=0.000000
  378. shapecode_3_r2=1.000000
  379. shapecode_3_g2=1.000000
  380. shapecode_3_b2=1.000000
  381. shapecode_3_a2=1.000000
  382. shapecode_3_border_r=1.000000
  383. shapecode_3_border_g=1.000000
  384. shapecode_3_border_b=1.000000
  385. shapecode_3_border_a=0.000000
  386. shape_3_per_frame1=additive=above(frame%10,0);
  387. shape_3_per_frame2=r2=1-.3*abs(cos(time*.543+7.34+sin(time*.123+1.75)));
  388. shape_3_per_frame3=g2=1-.3*abs(sin(time*.543+7.34+sin(time*.123+1.75)));
  389. shape_3_per_frame4=b2=1-.3*abs(sin(time*.543+7.34+cos(time*.123+1.75)));
  390. per_frame_1=// -------------------------------- Beat Detective v0.07 ----------------------------------
  391. per_frame_2=sure=if(equal(sure,0),.6,sure);
  392. per_frame_3=interval=if(equal(interval,0),40,interval);
  393. per_frame_4=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
  394. per_frame_5=dbass=(bass-pbass)/FPS;
  395. per_frame_6=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
  396. per_frame_7=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
  397. per_frame_8=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
  398. per_frame_9=sure=max(.5,sure);
  399. per_frame_10=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
  400. per_frame_11=beat=if(cheat,1,beat);
  401. per_frame_12=sure=if(cheat,.95*sure,sure);
  402. per_frame_13=maxdbass=max(maxdbass*.999,dbass);
  403. per_frame_14=maxdbass=max(.012,maxdbass);
  404. per_frame_15=maxdbass=min(.02,maxdbass);
  405. per_frame_16=interval=if(beat, frame-lastbeat,interval);
  406. per_frame_17=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
  407. per_frame_18=cheat=0;
  408. per_frame_19=pbass=bass;
  409. per_frame_20=// ----------------------------------------------------------------------------------------------
  410. per_frame_21=
  411. per_frame_22=warp=0;
  412. per_frame_23=zoom=1.04;
  413. per_frame_24=
  414. per_frame_25=rnd=equal(frame%400,0);
  415. per_frame_26=offy=(1-rnd)*offy+rnd*(-3+rand(600)/100);
  416. per_frame_27=offz=(1-rnd)*offz+rnd*(-80-0*rand(1000)/1000);
  417. per_frame_28=sc=(1-rnd)*sc+rnd*(1+rand(500)/100);
  418. per_frame_29=offx=0;
  419. per_frame_30=offy=-3.1;
  420. per_frame_31=offz=-300+160*pow(contVol,.25);
  421. per_frame_32=sc=4;
  422. per_frame_33=
  423. per_frame_34=q2=offy; // y-offset
  424. per_frame_35=q3=offz; // z-offset
  425. per_frame_36=q4=sc; // scale
  426. per_frame_37=
  427. per_frame_38=q5=3.1415*cos(.05*time+.84+sin(time*.1+6.43)); // rot-y;
  428. per_frame_39=q6=.2;//.6-.45*abs(sin(time*.15+2.43+cos(time*.09+1.87))); // rot-x;
  429. per_frame_40=
  430. per_frame_41=q5=0;q6=0;
  431. per_frame_42=
  432. per_frame_43=
  433. per_frame_44=stime=if(equal(stime,0),time,stime );
  434. per_frame_45=mytime=time-stime;
  435. per_frame_46=phase = .1*mytime - int(.1*mytime);
  436. per_frame_47=tilex=if(below(phase,.025),1 + rand(4),tilex );
  437. per_frame_48=tilez=if(below(phase,.025),1 + rand(4),tilez );
  438. per_frame_49=q7=tilex;
  439. per_frame_50=
  440. per_frame_51=contVol=((bass+mid+att)*.3333)*.02+contVol*.98;
  441. per_frame_52=contVol=min(1,contVol);
  442. per_frame_53=zoom=1.01+.05*contVol;
  443. per_frame_54=
  444. per_frame_55=darken=above(frame%3,0);
  445. per_frame_56=
  446. per_frame_57=c1=above(contvol,.7)*min(contvol-.7,.3);
  447. per_frame_58=dx=c1*.05*(-10+rand(20));
  448. per_frame_59=dy=c1*.05*(-10+rand(20));
  449. per_frame_60=
  450. per_frame_61=solarize=0;
  451. per_frame_62=darken=frame%2;
  452. per_frame_63=brighten=1-darken;
  453. per_frame_64=//invert=beat;
  454. per_frame_65=//gamma=gamma+.5*sqrt(1-(frame-lastbeat)/interval);
  455. per_frame_66=monitor=gamma;
  456. per_frame_67=
  457. per_frame_68=q8=min((frame-lastbeat)/interval,1);
  458. per_frame_69=q1=.05*cos(1.943*time+2.43+sin(1.83*time+2.01) );
  459. per_frame_70=
  460. per_frame_71=sx=1-2*beat*above(contVol,.8);
  461. per_frame_72=sy=1-2*beat*above(contVol,.8);
  462. per_frame_73=invert=beat*above(contVol,.8);
  463. per_pixel_1=//rot = q1*(2*rad-1);