cope - digital sea.milk 7.3 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000
  7. fGammaAdj=1.000
  8. fDecay=0.985
  9. fVideoEchoZoom=0.997
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=5
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=1
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.080
  26. fWaveScale=0.588
  27. fWaveSmoothing=0.000
  28. fWaveParam=-0.400
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=1.645
  32. fWarpScale=1.500
  33. fZoomExponent=0.99990
  34. fShader=0.000
  35. zoom=1.00020
  36. rot=0.00600
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.08927
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.450
  45. wave_g=0.450
  46. wave_b=0.450
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.000
  50. ob_r=0.300
  51. ob_g=0.300
  52. ob_b=0.500
  53. ob_a=1.000
  54. ib_size=0.260
  55. ib_r=0.000
  56. ib_g=0.000
  57. ib_b=0.000
  58. ib_a=0.000
  59. nMotionVectorsX=12.800
  60. nMotionVectorsY=11.400
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=5.000
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.400
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=1
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=0.500
  85. wavecode_0_g=0.500
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=1
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=1
  93. wavecode_1_bDrawThick=1
  94. wavecode_1_bAdditive=1
  95. wavecode_1_scaling=1.22019
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=0.100
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=0
  128. shapecode_0_sides=34
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=1
  131. shapecode_0_textured=0
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=0.80781
  136. shapecode_0_ang=2.51327
  137. shapecode_0_tex_ang=3.76980
  138. shapecode_0_tex_zoom=2.78490
  139. shapecode_0_r=1.000
  140. shapecode_0_g=1.000
  141. shapecode_0_b=1.000
  142. shapecode_0_a=0.500
  143. shapecode_0_r2=1.000
  144. shapecode_0_g2=1.000
  145. shapecode_0_b2=1.000
  146. shapecode_0_a2=0.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=1.000
  150. shapecode_0_border_a=0.000
  151. shape_0_per_frame1=//r = r + 0.400*(0.60*sin(2.22*time) + 0.4*sin(1.888*time));
  152. shape_0_per_frame2=//g = g + 0.300*(0.60*sin(1.90*time) + 0.4*sin(2.100*time));
  153. shape_0_per_frame3=//b = b + 0.400*(0.60*sin(2.12*time) + 0.4*sin(1.98*time));
  154. shapecode_1_enabled=0
  155. shapecode_1_sides=34
  156. shapecode_1_additive=0
  157. shapecode_1_thickOutline=0
  158. shapecode_1_textured=0
  159. shapecode_1_num_inst=1
  160. shapecode_1_x=0.500
  161. shapecode_1_y=0.500
  162. shapecode_1_rad=0.40254
  163. shapecode_1_ang=0.00000
  164. shapecode_1_tex_ang=2.51312
  165. shapecode_1_tex_zoom=2.06615
  166. shapecode_1_r=0.000
  167. shapecode_1_g=0.000
  168. shapecode_1_b=0.000
  169. shapecode_1_a=0.100
  170. shapecode_1_r2=0.000
  171. shapecode_1_g2=0.000
  172. shapecode_1_b2=0.000
  173. shapecode_1_a2=1.000
  174. shapecode_1_border_r=1.000
  175. shapecode_1_border_g=1.000
  176. shapecode_1_border_b=1.000
  177. shapecode_1_border_a=0.000
  178. shape_1_per_frame1=//r2 = r2 + 0.500*(0.60*sin(1.52*time) + 0.4*sin(1.988*time));
  179. shape_1_per_frame2=//g2 = g2 + 0.500*(0.60*sin(0.70*time) + 0.4*sin(1.300*time));
  180. shape_1_per_frame3=//b2 = b2 + 0.500*(0.60*sin(1.32*time) + 0.4*sin(0.91*time));
  181. shapecode_2_enabled=1
  182. shapecode_2_sides=44
  183. shapecode_2_additive=1
  184. shapecode_2_thickOutline=1
  185. shapecode_2_textured=1
  186. shapecode_2_num_inst=1
  187. shapecode_2_x=0.500
  188. shapecode_2_y=0.500
  189. shapecode_2_rad=1.79044
  190. shapecode_2_ang=0.00000
  191. shapecode_2_tex_ang=3.76991
  192. shapecode_2_tex_zoom=0.89576
  193. shapecode_2_r=0.500
  194. shapecode_2_g=0.500
  195. shapecode_2_b=0.500
  196. shapecode_2_a=0.100
  197. shapecode_2_r2=0.500
  198. shapecode_2_g2=0.500
  199. shapecode_2_b2=0.500
  200. shapecode_2_a2=0.500
  201. shapecode_2_border_r=1.000
  202. shapecode_2_border_g=1.000
  203. shapecode_2_border_b=1.000
  204. shapecode_2_border_a=0.000
  205. shape_2_per_frame1=r = r + 0.500*(0.60*sin(2.22*time) + 0.4*sin(1.888*time));
  206. shape_2_per_frame2=g = g + 0.500*(0.60*sin(1.90*time) + 0.4*sin(2.100*time));
  207. shape_2_per_frame3=b = b + 0.500*(0.60*sin(2.12*time) + 0.4*sin(1.98*time));
  208. shape_2_per_frame4=r2=r;
  209. shape_2_per_frame5=b2=b;
  210. shape_2_per_frame6=g2=g;
  211. shape_2_per_frame7=
  212. shapecode_3_enabled=0
  213. shapecode_3_sides=4
  214. shapecode_3_additive=0
  215. shapecode_3_thickOutline=1
  216. shapecode_3_textured=1
  217. shapecode_3_num_inst=1
  218. shapecode_3_x=0.200
  219. shapecode_3_y=0.501
  220. shapecode_3_rad=0.54270
  221. shapecode_3_ang=3.14150
  222. shapecode_3_tex_ang=1.50790
  223. shapecode_3_tex_zoom=1.76257
  224. shapecode_3_r=1.000
  225. shapecode_3_g=1.000
  226. shapecode_3_b=1.000
  227. shapecode_3_a=1.000
  228. shapecode_3_r2=0.800
  229. shapecode_3_g2=0.800
  230. shapecode_3_b2=1.000
  231. shapecode_3_a2=1.000
  232. shapecode_3_border_r=0.000
  233. shapecode_3_border_g=0.000
  234. shapecode_3_border_b=0.000
  235. shapecode_3_border_a=0.500
  236. shape_3_per_frame1=ta2 = equal(q2,2)*abs(6*(sin(time))) + (1-equal(q2,2))*ta2;
  237. shape_3_per_frame2=ta3 = equal(q2,2)*ta2 + (1-equal(q2,2))*ta3;
  238. shape_3_per_frame3=ta = ta + above(ta3,0)*0.05;
  239. shape_3_per_frame4=ta3 = ta3-0.5;
  240. shape_3_per_frame5=tex_ang = tex_ang + ta;
  241. shape_3_per_frame6=tex_zoom=tex_zoom+0.05*q1;
  242. per_frame_1=//Yndi Halda - We Flood Empty Lakes
  243. per_frame_2=
  244. per_frame_3=vol=(bass+mid+treb)*0.25;
  245. per_frame_4=vol=vol*vol;
  246. per_frame_5=
  247. per_frame_6=
  248. per_frame_7=mtime=mtime+vol*0.01;
  249. per_frame_8=q3=mtime*0.25;
  250. per_frame_9=
  251. per_frame_10=vola = 0.1*(vola*9 + (bass_att+mid_att+treb_att)*0.333333);
  252. per_frame_11=q1 = vola;
  253. per_frame_12=
  254. per_frame_13=q6 = 0.5 + 0.3*sin(-time*2);
  255. per_frame_14=q7 = 0.5 + 0.3*cos(-time);
  256. per_frame_15=
  257. per_frame_16=monitor = bass_thresh;
  258. per_frame_17=
  259. per_frame_18=zoom = zoom + 0.05*vol;
  260. per_frame_19=wave_x = wave_x + 0.5*sin(mtime*2);
  261. per_frame_20=wave_y = wave_y + 0.5*sin(-mtime*1.34);
  262. warp_1=`shader_body
  263. warp_2=`{
  264. warp_3=`
  265. warp_4=` ret = tex2D(sampler_fw_main, (uv)).xyz;
  266. warp_5=`
  267. warp_6=` float3 noise2 = tex2D(sampler_noise_lq, uv_orig*texsize.xy*texsize_noise_lq.zw+rand_frame.xy);
  268. warp_7=`
  269. warp_8=` float1 sand = dot(noise2, abs(GetBlur1(uv)-GetBlur2(uv)-GetBlur3(uv)));
  270. warp_9=` sand += GetBlur1(uv);
  271. warp_10=` ret += 0.1+frac(pow(ret, sand+sand))*2;
  272. warp_11=` ret *= 0.41;
  273. warp_12=`
  274. warp_13=`
  275. warp_14=`}
  276. comp_1=`shader_body
  277. comp_2=`{
  278. comp_3=` //flexi's bump map effect
  279. comp_4=`
  280. comp_5=` float2 d = texsize.zw*4;
  281. comp_6=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
  282. comp_7=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
  283. comp_8=` float2 light_pos = float2(0.5,0);
  284. comp_9=` float3 col = float3(4,4,4);
  285. comp_10=` float c = 4;
  286. comp_11=` float dd = 16;
  287. comp_12=` float3 plastic;
  288. comp_13=` plastic.x = col.x/(1+dd*pow(length( uv - float2(dx.x,dy.x)*c - light_pos),0.5));
  289. comp_14=` plastic.y = col.y/(1+dd*pow(length( uv - float2(dx.y,dy.y)*c - light_pos),0.5));
  290. comp_15=` plastic.z = col.z/(1+dd*pow(length( uv - float2(dx.z,dy.z)*c - light_pos),0.5));
  291. comp_16=`
  292. comp_17=` ret = plastic*GetPixel(uv);
  293. comp_18=` ret *= 3;
  294. comp_19=`}