fiShbRaiN + Eo.S. + Phat - starburst totem pole.milk 9.9 KB

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  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.210000
  4. fDecay=0.650000
  5. fVideoEchoZoom=0.996621
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=1
  8. nWaveMode=6
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=7.709095
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=0.010000
  29. fZoomExponent=1.000000
  30. fShader=0.800000
  31. zoom=0.999500
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.000000
  38. sx=0.999993
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.500000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.000000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_point1=zero=zero+1;
  78. wave_0_per_point2=zero=if(above(zero,1),0,zero);
  79. wave_0_per_point3=
  80. wave_0_per_point4=
  81. wave_0_per_point5=tri_point=rand(3);
  82. wave_0_per_point6=
  83. wave_0_per_point7=txp1=0;
  84. wave_0_per_point8=txp2=1;
  85. wave_0_per_point9=
  86. wave_0_per_point10=typ1=0.2;
  87. wave_0_per_point11=typ2=0.2;
  88. wave_0_per_point12=
  89. wave_0_per_point13=//top point
  90. wave_0_per_point14=t_x=t_x+(equal(tri_point,0)*(((.5-t_x)*.5)));
  91. wave_0_per_point15=t_y=t_y+(equal(tri_point,0)*(((.8-t_y)*.5)));
  92. wave_0_per_point16=
  93. wave_0_per_point17=//left point
  94. wave_0_per_point18=t_x=t_x+(equal(tri_point,1)*(((txp1-t_x)*.5)));
  95. wave_0_per_point19=t_y=t_y+(equal(tri_point,1)*(((typ1-t_y)*.5)));
  96. wave_0_per_point20=
  97. wave_0_per_point21=//right point
  98. wave_0_per_point22=t_x=t_x+(equal(tri_point,2)*(((txp2-t_x)*.5)));
  99. wave_0_per_point23=t_y=t_y+(equal(tri_point,2)*(((typ2-t_y)*.5)));
  100. wave_0_per_point24=
  101. wave_0_per_point25=x=(t_x-0.5)*0.55 + 0.5 + q4;
  102. wave_0_per_point26=y=t_y + q5 +0.1;
  103. wave_0_per_point27=
  104. wave_0_per_point28=x=if(zero,0.5,x);
  105. wave_0_per_point29=y=if(zero,0.5,y);
  106. wave_0_per_point30=
  107. wave_0_per_point31=v=min(bass*bass*0.78,1);
  108. wave_0_per_point32=r=v;
  109. wave_0_per_point33=g=v;
  110. wave_0_per_point34=b=v;
  111. wave_0_per_point35=a=0.01
  112. wavecode_1_enabled=1
  113. wavecode_1_samples=512
  114. wavecode_1_sep=0
  115. wavecode_1_bSpectrum=0
  116. wavecode_1_bUseDots=0
  117. wavecode_1_bDrawThick=1
  118. wavecode_1_bAdditive=1
  119. wavecode_1_scaling=1.000000
  120. wavecode_1_smoothing=0.500000
  121. wavecode_1_r=1.000000
  122. wavecode_1_g=1.000000
  123. wavecode_1_b=1.000000
  124. wavecode_1_a=1.000000
  125. wave_1_per_point1=zero=zero+1;
  126. wave_1_per_point2=zero=if(above(zero,1),0,zero);
  127. wave_1_per_point3=
  128. wave_1_per_point4=
  129. wave_1_per_point5=tri_point=rand(3);
  130. wave_1_per_point6=
  131. wave_1_per_point7=txp1=0;
  132. wave_1_per_point8=txp2=1;
  133. wave_1_per_point9=
  134. wave_1_per_point10=typ1=0.2;
  135. wave_1_per_point11=typ2=0.2;
  136. wave_1_per_point12=
  137. wave_1_per_point13=//top point
  138. wave_1_per_point14=t_x=t_x+(equal(tri_point,0)*(((.5-t_x)*.5)));
  139. wave_1_per_point15=t_y=t_y+(equal(tri_point,0)*(((.8-t_y)*.5)));
  140. wave_1_per_point16=
  141. wave_1_per_point17=//left point
  142. wave_1_per_point18=t_x=t_x+(equal(tri_point,1)*(((txp1-t_x)*.5)));
  143. wave_1_per_point19=t_y=t_y+(equal(tri_point,1)*(((typ1-t_y)*.5)));
  144. wave_1_per_point20=
  145. wave_1_per_point21=//right point
  146. wave_1_per_point22=t_x=t_x+(equal(tri_point,2)*(((txp2-t_x)*.5)));
  147. wave_1_per_point23=t_y=t_y+(equal(tri_point,2)*(((typ2-t_y)*.5)));
  148. wave_1_per_point24=
  149. wave_1_per_point25=x=(t_x-0.5)*0.55 + 0.5 - q4;
  150. wave_1_per_point26=y=t_y - q5 +0.1;
  151. wave_1_per_point27=
  152. wave_1_per_point28=x=if(zero,0.5,x);
  153. wave_1_per_point29=y=if(zero,0.5,y);
  154. wave_1_per_point30=
  155. wave_1_per_point31=v=min(bass*bass*0.78,1);
  156. wave_1_per_point32=r=v;
  157. wave_1_per_point33=g=v*0.55;
  158. wave_1_per_point34=b=v*0.01;
  159. wave_1_per_point35=a=0.01
  160. wave_1_per_point36=
  161. wave_1_per_point37=
  162. wavecode_2_enabled=0
  163. wavecode_2_samples=512
  164. wavecode_2_sep=0
  165. wavecode_2_bSpectrum=0
  166. wavecode_2_bUseDots=1
  167. wavecode_2_bDrawThick=1
  168. wavecode_2_bAdditive=1
  169. wavecode_2_scaling=1.000000
  170. wavecode_2_smoothing=0.500000
  171. wavecode_2_r=1.000000
  172. wavecode_2_g=1.000000
  173. wavecode_2_b=1.000000
  174. wavecode_2_a=1.000000
  175. wave_2_per_point1=tri_point=rand(3);
  176. wave_2_per_point2=
  177. wave_2_per_point3=txp1=0;
  178. wave_2_per_point4=txp2=1;
  179. wave_2_per_point5=
  180. wave_2_per_point6=typ1=0.2;
  181. wave_2_per_point7=typ2=0.2;
  182. wave_2_per_point8=
  183. wave_2_per_point9=//top point
  184. wave_2_per_point10=t_x=t_x+(equal(tri_point,0)*(((.5-t_x)*.5)));
  185. wave_2_per_point11=t_y=t_y+(equal(tri_point,0)*(((.8-t_y)*.5)));
  186. wave_2_per_point12=
  187. wave_2_per_point13=//left point
  188. wave_2_per_point14=t_x=t_x+(equal(tri_point,1)*(((txp1-t_x)*.5)));
  189. wave_2_per_point15=t_y=t_y+(equal(tri_point,1)*(((typ1-t_y)*.5)));
  190. wave_2_per_point16=
  191. wave_2_per_point17=//right point
  192. wave_2_per_point18=t_x=t_x+(equal(tri_point,2)*(((txp2-t_x)*.5)));
  193. wave_2_per_point19=t_y=t_y+(equal(tri_point,2)*(((typ2-t_y)*.5)));
  194. wave_2_per_point20=
  195. wave_2_per_point21=x=(t_x-0.5)*0.55 + 0.5;
  196. wave_2_per_point22=y=t_y;
  197. wave_2_per_point23=
  198. wave_2_per_point24=
  199. wave_2_per_point25=x=x+q4;
  200. wave_2_per_point26=y=y+q5+0.1;
  201. wave_2_per_point27=
  202. wave_2_per_point28=
  203. wave_2_per_point29=v=min(bass*bass*0.78,1);
  204. wave_2_per_point30=r=v;
  205. wave_2_per_point31=g=v;
  206. wave_2_per_point32=b=v;
  207. wave_2_per_point33=a=1
  208. wavecode_3_enabled=0
  209. wavecode_3_samples=512
  210. wavecode_3_sep=0
  211. wavecode_3_bSpectrum=0
  212. wavecode_3_bUseDots=1
  213. wavecode_3_bDrawThick=1
  214. wavecode_3_bAdditive=1
  215. wavecode_3_scaling=1.000000
  216. wavecode_3_smoothing=0.500000
  217. wavecode_3_r=1.000000
  218. wavecode_3_g=1.000000
  219. wavecode_3_b=1.000000
  220. wavecode_3_a=1.000000
  221. wave_3_per_point1=tri_point=rand(3);
  222. wave_3_per_point2=
  223. wave_3_per_point3=txp1=0;
  224. wave_3_per_point4=txp2=1;
  225. wave_3_per_point5=
  226. wave_3_per_point6=typ1=0.2;
  227. wave_3_per_point7=typ2=0.2;
  228. wave_3_per_point8=
  229. wave_3_per_point9=//top point
  230. wave_3_per_point10=t_x=t_x+(equal(tri_point,0)*(((.5-t_x)*.5)));
  231. wave_3_per_point11=t_y=t_y+(equal(tri_point,0)*(((.8-t_y)*.5)));
  232. wave_3_per_point12=
  233. wave_3_per_point13=//left point
  234. wave_3_per_point14=t_x=t_x+(equal(tri_point,1)*(((txp1-t_x)*.5)));
  235. wave_3_per_point15=t_y=t_y+(equal(tri_point,1)*(((typ1-t_y)*.5)));
  236. wave_3_per_point16=
  237. wave_3_per_point17=//right point
  238. wave_3_per_point18=t_x=t_x+(equal(tri_point,2)*(((txp2-t_x)*.5)));
  239. wave_3_per_point19=t_y=t_y+(equal(tri_point,2)*(((typ2-t_y)*.5)));
  240. wave_3_per_point20=
  241. wave_3_per_point21=x=(t_x-0.5)*0.55 + 0.5;
  242. wave_3_per_point22=y=t_y;
  243. wave_3_per_point23=
  244. wave_3_per_point24=
  245. wave_3_per_point25=x=x+q4;
  246. wave_3_per_point26=y=y+q5+0.1;
  247. wave_3_per_point27=
  248. wave_3_per_point28=v=min(bass*bass*0.78,1);
  249. wave_3_per_point29=r=v;
  250. wave_3_per_point30=g=v;
  251. wave_3_per_point31=b=v;
  252. wave_3_per_point32=a=1
  253. shapecode_0_enabled=0
  254. shapecode_0_sides=3
  255. shapecode_0_additive=0
  256. shapecode_0_thickOutline=0
  257. shapecode_0_textured=1
  258. shapecode_0_x=0.500000
  259. shapecode_0_y=0.400000
  260. shapecode_0_rad=0.329957
  261. shapecode_0_ang=0.000000
  262. shapecode_0_tex_ang=1.822124
  263. shapecode_0_tex_zoom=0.880263
  264. shapecode_0_r=1.000000
  265. shapecode_0_g=1.000000
  266. shapecode_0_b=1.000000
  267. shapecode_0_a=0.100000
  268. shapecode_0_r2=1.000000
  269. shapecode_0_g2=1.000000
  270. shapecode_0_b2=1.000000
  271. shapecode_0_a2=0.000000
  272. shapecode_0_border_r=1.000000
  273. shapecode_0_border_g=1.000000
  274. shapecode_0_border_b=1.000000
  275. shapecode_0_border_a=0.000000
  276. shape_0_per_frame1=ang=1.830;
  277. shape_0_per_frame2=//tex_ang=above(bass,1)*3.14;
  278. shape_0_per_frame3=a=above(treb,0.5)*0.05;
  279. shape_0_per_frame4=x=0.5+q4;
  280. shape_0_per_frame5=y=0.4+q5+0.1
  281. shapecode_1_enabled=0
  282. shapecode_1_sides=3
  283. shapecode_1_additive=1
  284. shapecode_1_thickOutline=0
  285. shapecode_1_textured=1
  286. shapecode_1_x=0.500000
  287. shapecode_1_y=0.390000
  288. shapecode_1_rad=2.946219
  289. shapecode_1_ang=1.822124
  290. shapecode_1_tex_ang=1.822124
  291. shapecode_1_tex_zoom=2.448610
  292. shapecode_1_r=0.000000
  293. shapecode_1_g=0.000000
  294. shapecode_1_b=0.000000
  295. shapecode_1_a=1.000000
  296. shapecode_1_r2=0.000000
  297. shapecode_1_g2=0.000000
  298. shapecode_1_b2=0.010000
  299. shapecode_1_a2=0.000000
  300. shapecode_1_border_r=1.000000
  301. shapecode_1_border_g=1.000000
  302. shapecode_1_border_b=1.000000
  303. shapecode_1_border_a=0.000000
  304. shape_1_per_frame1=ang=1.830;
  305. shapecode_2_enabled=0
  306. shapecode_2_sides=4
  307. shapecode_2_additive=0
  308. shapecode_2_thickOutline=0
  309. shapecode_2_textured=1
  310. shapecode_2_x=0.500000
  311. shapecode_2_y=0.500000
  312. shapecode_2_rad=0.808141
  313. shapecode_2_ang=0.000000
  314. shapecode_2_tex_ang=0.000000
  315. shapecode_2_tex_zoom=1.000000
  316. shapecode_2_r=0.400000
  317. shapecode_2_g=0.400000
  318. shapecode_2_b=0.800000
  319. shapecode_2_a=1.000000
  320. shapecode_2_r2=0.700000
  321. shapecode_2_g2=0.600000
  322. shapecode_2_b2=0.500000
  323. shapecode_2_a2=0.000000
  324. shapecode_2_border_r=1.000000
  325. shapecode_2_border_g=1.000000
  326. shapecode_2_border_b=1.000000
  327. shapecode_2_border_a=0.000000
  328. shapecode_3_enabled=0
  329. shapecode_3_sides=100
  330. shapecode_3_additive=0
  331. shapecode_3_thickOutline=0
  332. shapecode_3_textured=1
  333. shapecode_3_x=0.500000
  334. shapecode_3_y=0.500000
  335. shapecode_3_rad=0.364566
  336. shapecode_3_ang=0.000000
  337. shapecode_3_tex_ang=0.000000
  338. shapecode_3_tex_zoom=0.498314
  339. shapecode_3_r=1.000000
  340. shapecode_3_g=0.000000
  341. shapecode_3_b=0.000000
  342. shapecode_3_a=0.000000
  343. shapecode_3_r2=0.000000
  344. shapecode_3_g2=1.000000
  345. shapecode_3_b2=0.000000
  346. shapecode_3_a2=0.800000
  347. shapecode_3_border_r=1.000000
  348. shapecode_3_border_g=1.000000
  349. shapecode_3_border_b=1.000000
  350. shapecode_3_border_a=0.100000
  351. per_frame_1=decay=.99;
  352. per_frame_2=zoom=1.00;
  353. per_frame_3=//dx=sin(time*0.3)*0.001;
  354. per_frame_4=//dy=cos(time*0.15)*0.001;
  355. per_frame_5=
  356. per_frame_6=basstime=basstime+(bass_att*bass_att)*0.02;
  357. per_frame_7=midtime=midtime+(mid_att*mid_att)*0.01;
  358. per_frame_8=
  359. per_frame_9=qx=sin(basstime*0.2)*0.2;
  360. per_frame_10=cx=0.5+qx;
  361. per_frame_11=q4=qx;
  362. per_frame_12=
  363. per_frame_13=qy=sin(midtime*0.2)*0.2;
  364. per_frame_14=cy=0.5-qy;
  365. per_frame_15=q5=qy;
  366. per_frame_16=monitor=q4
  367. per_pixel_1=
  368. per_pixel_2=rd=sqrt( sqr( (x-0.5-q4)*2) + sqr( (y-0.5+q5)*1.5 ) );
  369. per_pixel_3=
  370. per_pixel_4=var = tan(rd*(1+(bass)));
  371. per_pixel_5=var = var*var;
  372. per_pixel_6=
  373. per_pixel_7=zm = 1+ (0.001*var)*rd;
  374. per_pixel_8=zm=zm*1.003;
  375. per_pixel_9=sx=zm;
  376. per_pixel_10=sy=zm;
  377. per_pixel_11=sx=1.005