fiShbRaiN - breakfast cruiser.milk 5.1 KB

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  3. fGammaAdj=1.000000
  4. fDecay=0.925000
  5. fVideoEchoZoom=1.498684
  6. fVideoEchoAlpha=0.600000
  7. nVideoEchoOrientation=0
  8. nWaveMode=5
  9. bAdditiveWaves=1
  10. bWaveDots=1
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.763004
  22. fWaveScale=2.114586
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=8.815298
  29. fZoomExponent=8.311067
  30. fShader=0.500000
  31. zoom=1.009509
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.020000
  37. warp=3.209173
  38. sx=0.942040
  39. sy=0.999996
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.500000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
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  60. mv_r=1.000000
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  62. mv_b=1.000000
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  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
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  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
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  77. wave_0_init1=nx=.5;
  78. wave_0_init2=ny=.5;
  79. wave_0_per_point1=nd=rand(4);
  80. wave_0_per_point2=
  81. wave_0_per_point3=nx=nx+(equal(nd,0)*.01*mid);
  82. wave_0_per_point4=nx=nx+(equal(nd,2)*-.01*mid);
  83. wave_0_per_point5=ny=ny+(equal(nd,1)*.01*mid);
  84. wave_0_per_point6=ny=ny+(equal(nd,3)*-.01*mid);
  85. wave_0_per_point7=
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  87. wave_0_per_point9=y=ny;
  88. wave_0_per_point10=
  89. wave_0_per_point11=r=bass*.6;
  90. wave_0_per_point12=g=treb*.6;
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  93. wave_0_per_point15=ny=if(equal(sample,1),rand(10)*.1,ny);
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  115. wavecode_2_smoothing=0.500000
  116. wavecode_2_r=1.000000
  117. wavecode_2_g=1.000000
  118. wavecode_2_b=1.000000
  119. wavecode_2_a=1.000000
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  126. wavecode_3_bAdditive=0
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  128. wavecode_3_smoothing=0.500000
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  130. wavecode_3_g=1.000000
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  134. shapecode_0_sides=4
  135. shapecode_0_additive=1
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  148. shapecode_0_r2=0.200000
  149. shapecode_0_g2=0.600000
  150. shapecode_0_b2=0.900000
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  162. shapecode_1_y=0.500000
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  166. shapecode_1_tex_zoom=1.000000
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  168. shapecode_1_g=0.000000
  169. shapecode_1_b=0.000000
  170. shapecode_1_a=1.000000
  171. shapecode_1_r2=0.000000
  172. shapecode_1_g2=1.000000
  173. shapecode_1_b2=0.000000
  174. shapecode_1_a2=0.000000
  175. shapecode_1_border_r=1.000000
  176. shapecode_1_border_g=1.000000
  177. shapecode_1_border_b=1.000000
  178. shapecode_1_border_a=0.100000
  179. shapecode_2_enabled=0
  180. shapecode_2_sides=4
  181. shapecode_2_additive=0
  182. shapecode_2_thickOutline=0
  183. shapecode_2_textured=0
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  185. shapecode_2_y=0.500000
  186. shapecode_2_rad=0.100000
  187. shapecode_2_ang=0.000000
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  190. shapecode_2_r=1.000000
  191. shapecode_2_g=0.000000
  192. shapecode_2_b=0.000000
  193. shapecode_2_a=1.000000
  194. shapecode_2_r2=0.000000
  195. shapecode_2_g2=1.000000
  196. shapecode_2_b2=0.000000
  197. shapecode_2_a2=0.000000
  198. shapecode_2_border_r=1.000000
  199. shapecode_2_border_g=1.000000
  200. shapecode_2_border_b=1.000000
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  208. shapecode_3_y=0.500000
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  210. shapecode_3_ang=0.000000
  211. shapecode_3_tex_ang=0.000000
  212. shapecode_3_tex_zoom=1.000000
  213. shapecode_3_r=1.000000
  214. shapecode_3_g=0.000000
  215. shapecode_3_b=0.000000
  216. shapecode_3_a=1.000000
  217. shapecode_3_r2=0.000000
  218. shapecode_3_g2=1.000000
  219. shapecode_3_b2=0.000000
  220. shapecode_3_a2=0.000000
  221. shapecode_3_border_r=1.000000
  222. shapecode_3_border_g=1.000000
  223. shapecode_3_border_b=1.000000
  224. shapecode_3_border_a=0.100000
  225. per_pixel_1=wave_r=sin(time);
  226. per_pixel_2=wave_b=sin(time*.23);
  227. per_pixel_3=wave_g=sin(time*.47);