flexi - fractal seafood.milk 14 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=5.000
  7. fGammaAdj=1.000
  8. fDecay=0.980
  9. fVideoEchoZoom=2.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=0
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.004
  26. fWaveScale=0.037
  27. fWaveSmoothing=0.000
  28. fWaveParam=-0.440
  29. fModWaveAlphaStart=1.000
  30. fModWaveAlphaEnd=1.000
  31. fWarpAnimSpeed=0.803
  32. fWarpScale=1.220
  33. fZoomExponent=1.50374
  34. fShader=0.000
  35. zoom=1.00000
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.31218
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=1.000
  45. wave_g=1.000
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.040
  49. ob_size=0.005
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.000
  55. ib_r=1.000
  56. ib_g=0.000
  57. ib_b=0.750
  58. ib_a=1.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.000
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=0.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=1
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=2.44415
  83. wavecode_0_smoothing=0.00000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=0.000
  88. wave_0_init1=t2 = 0;
  89. wave_0_init2=t3 = 0;
  90. wave_0_init3=t4 = 0;
  91. wave_0_init4=cl = 0;
  92. wave_0_per_frame1=t1 = 0;
  93. wave_0_per_frame2=v = 0.01;
  94. wave_0_per_frame3=j = j + (bass)*0.01;
  95. wave_0_per_frame4=j2 = j2 + (mid_att)*0.01;
  96. wave_0_per_frame5=j3 = j3 + (treb_att)*0.01;
  97. wave_0_per_frame6=t2 = j;
  98. wave_0_per_frame7=t3 = j2;
  99. wave_0_per_frame8=t4 = j3;
  100. wave_0_per_frame9=//t5 = 0;
  101. wave_0_per_frame10=k = k*0.99 + 10*mid/fps;
  102. wave_0_per_frame11=t5 = -k;
  103. wave_0_per_frame12=
  104. wave_0_per_frame13=cl1 = cl1 + 0.002;
  105. wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1);
  106. wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1);
  107. wave_0_per_frame16=t8 = cl1;
  108. wave_0_per_frame17=
  109. wave_0_per_frame18=cl2 = cl2 -1*q1;
  110. wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2);
  111. wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2);
  112. wave_0_per_frame21=t7 = cl2;
  113. wave_0_per_frame22=
  114. wave_0_per_frame23=cl3 = cl3 +0.001;
  115. wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3);
  116. wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3);
  117. wave_0_per_frame26=t6 = cl3;
  118. wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000;
  119. wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000;
  120. wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000;
  121. wave_0_per_point4=
  122. wave_0_per_point5=
  123. wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz));
  124. wave_0_per_point7=
  125. wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;
  126. wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;
  127. wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;
  128. wave_0_per_point11=
  129. wave_0_per_point12=v = 0.001;
  130. wave_0_per_point13=
  131. wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1);
  132. wave_0_per_point15=bb = d*d*0.5;
  133. wave_0_per_point16=n= 0.3;
  134. wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n);
  135. wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n);
  136. wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n);
  137. wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n);
  138. wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n);
  139. wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n);
  140. wave_0_per_point23=
  141. wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
  142. wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
  143. wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
  144. wave_0_per_point27=
  145. wave_0_per_point28=zoom = .5*(1/(z+0.5));
  146. wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;;
  147. wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.;
  148. wave_0_per_point31=
  149. wave_0_per_point32=pi3 = 3.1415*2*0.3333;
  150. wave_0_per_point33=t = z*2+t2*1;
  151. wave_0_per_point34=c=3;
  152. wave_0_per_point35=//r = sin(t)*c;
  153. wave_0_per_point36=
  154. wave_0_per_point37=//g = sin(t+pi3)*c;
  155. wave_0_per_point38=
  156. wave_0_per_point39=//b = sin(t-pi3)*c;
  157. wave_0_per_point40=
  158. wave_0_per_point41=
  159. wave_0_per_point42=r = if(above(r,1),1,r);
  160. wave_0_per_point43=r = if(below(r,0),0,r);
  161. wave_0_per_point44=g = if(above(g,1),1,g);
  162. wave_0_per_point45=g = if(below(g,0),0,g);
  163. wave_0_per_point46=b = if(above(b,1),1,b);
  164. wave_0_per_point47=b = if(below(b,0),0,b);
  165. wave_0_per_point48=
  166. wave_0_per_point49=a = 0.4;
  167. wavecode_1_enabled=0
  168. wavecode_1_samples=512
  169. wavecode_1_sep=0
  170. wavecode_1_bSpectrum=0
  171. wavecode_1_bUseDots=0
  172. wavecode_1_bDrawThick=0
  173. wavecode_1_bAdditive=0
  174. wavecode_1_scaling=7.75180
  175. wavecode_1_smoothing=0.00000
  176. wavecode_1_r=1.000
  177. wavecode_1_g=1.000
  178. wavecode_1_b=1.000
  179. wavecode_1_a=1.000
  180. wave_1_init1=t2 = 0;
  181. wave_1_init2=t3 = 0;
  182. wave_1_init3=t4 = 0;
  183. wave_1_init4=cl = 0;
  184. wave_1_per_frame1=t8 = 1;
  185. wave_1_per_frame2=
  186. wave_1_per_frame3=t1 = 0.5;
  187. wave_1_per_frame4=t2 = 0.9;
  188. wave_1_per_point1=d = d*0.85 + (value1)*1;
  189. wave_1_per_point2=
  190. wave_1_per_point3=x = 0.5 + d*sample*(1-sample);
  191. wave_1_per_point4=y = 0.9 - sample*0.8;
  192. wavecode_2_enabled=0
  193. wavecode_2_samples=512
  194. wavecode_2_sep=0
  195. wavecode_2_bSpectrum=0
  196. wavecode_2_bUseDots=0
  197. wavecode_2_bDrawThick=1
  198. wavecode_2_bAdditive=1
  199. wavecode_2_scaling=5.92556
  200. wavecode_2_smoothing=0.00000
  201. wavecode_2_r=0.000
  202. wavecode_2_g=1.000
  203. wavecode_2_b=0.000
  204. wavecode_2_a=1.000
  205. wave_2_per_frame1=t1 = q1;
  206. wave_2_per_frame2=t2 = q2;
  207. wave_2_per_frame3=t3 = q3;
  208. wave_2_per_frame4=t4 = q4;
  209. wave_2_per_frame5=t5 = q5;
  210. wave_2_per_frame6=t6 = q6;
  211. wave_2_per_frame7=t7 = q7;
  212. wave_2_per_frame8=t8 = q8;
  213. wave_2_per_point1=sample = 1-sample;
  214. wave_2_per_point2=xxx = xx;
  215. wave_2_per_point3=yyy = yy;
  216. wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
  217. wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
  218. wave_2_per_point6=
  219. wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
  220. wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
  221. wave_2_per_point9=
  222. wave_2_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
  223. wave_2_per_point11=dd = dd*0.95 + (value1);
  224. wave_2_per_point12=ddd = dd*sample*(1-sample)*d;
  225. wave_2_per_point13=
  226. wave_2_per_point14=x = xx + (yy-yyy)*ddd;
  227. wave_2_per_point15=y = yy - (xx-xxx)*ddd;
  228. wave_2_per_point16=
  229. wave_2_per_point17=
  230. wave_2_per_point18=x = 0.5 + (x-0.5)*q9;
  231. wave_2_per_point19=y = 0.5 + (y-0.5)*q10;
  232. wave_2_per_point20=
  233. wavecode_3_enabled=0
  234. wavecode_3_samples=512
  235. wavecode_3_sep=0
  236. wavecode_3_bSpectrum=0
  237. wavecode_3_bUseDots=0
  238. wavecode_3_bDrawThick=1
  239. wavecode_3_bAdditive=1
  240. wavecode_3_scaling=5.92556
  241. wavecode_3_smoothing=0.00000
  242. wavecode_3_r=1.000
  243. wavecode_3_g=0.000
  244. wavecode_3_b=0.000
  245. wavecode_3_a=0.340
  246. wave_3_init1=t2 = 0
  247. wave_3_per_frame1=t1 = q1;
  248. wave_3_per_frame2=t2 = q2;
  249. wave_3_per_frame3=t3 = q3;
  250. wave_3_per_frame4=t4 = q4;
  251. wave_3_per_frame5=t5 = q5;
  252. wave_3_per_frame6=t6 = q6;
  253. wave_3_per_frame7=t7 = q7;
  254. wave_3_per_frame8=t8 = q8;
  255. wave_3_per_point1=sample = 1-sample;
  256. wave_3_per_point2=xxx = xx;
  257. wave_3_per_point3=yyy = yy;
  258. wave_3_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
  259. wave_3_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
  260. wave_3_per_point6=
  261. wave_3_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
  262. wave_3_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
  263. wave_3_per_point9=
  264. wave_3_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
  265. wave_3_per_point11=dd = dd*0.95 + (value1);
  266. wave_3_per_point12=ddd = dd*sample*(1-sample)*d;
  267. wave_3_per_point13=ddd = sample*(1-sample)*sin(sample*120)*d*0.1;
  268. wave_3_per_point14=x = xx + (yy-yyy)*ddd;
  269. wave_3_per_point15=y = yy - (xx-xxx)*ddd;
  270. wave_3_per_point16=
  271. wave_3_per_point17=x = 0.5 + (x-0.5)*q9;
  272. wave_3_per_point18=y = 0.5 + (y-0.5)*q10;
  273. wave_3_per_point19=
  274. shapecode_0_enabled=1
  275. shapecode_0_sides=100
  276. shapecode_0_additive=1
  277. shapecode_0_thickOutline=0
  278. shapecode_0_textured=0
  279. shapecode_0_num_inst=1
  280. shapecode_0_x=0.500
  281. shapecode_0_y=0.500
  282. shapecode_0_rad=0.05780
  283. shapecode_0_ang=3.20442
  284. shapecode_0_tex_ang=0.00000
  285. shapecode_0_tex_zoom=6.23873
  286. shapecode_0_r=1.000
  287. shapecode_0_g=0.000
  288. shapecode_0_b=0.000
  289. shapecode_0_a=1.000
  290. shapecode_0_r2=1.000
  291. shapecode_0_g2=0.000
  292. shapecode_0_b2=0.000
  293. shapecode_0_a2=0.000
  294. shapecode_0_border_r=1.000
  295. shapecode_0_border_g=1.000
  296. shapecode_0_border_b=1.000
  297. shapecode_0_border_a=0.000
  298. shapecode_1_enabled=0
  299. shapecode_1_sides=100
  300. shapecode_1_additive=1
  301. shapecode_1_thickOutline=1
  302. shapecode_1_textured=1
  303. shapecode_1_num_inst=1
  304. shapecode_1_x=0.740
  305. shapecode_1_y=0.270
  306. shapecode_1_rad=0.64927
  307. shapecode_1_ang=3.83274
  308. shapecode_1_tex_ang=0.00000
  309. shapecode_1_tex_zoom=0.81948
  310. shapecode_1_r=1.000
  311. shapecode_1_g=1.000
  312. shapecode_1_b=0.000
  313. shapecode_1_a=1.000
  314. shapecode_1_r2=0.000
  315. shapecode_1_g2=0.000
  316. shapecode_1_b2=0.000
  317. shapecode_1_a2=1.000
  318. shapecode_1_border_r=1.000
  319. shapecode_1_border_g=1.000
  320. shapecode_1_border_b=1.000
  321. shapecode_1_border_a=0.000
  322. shape_1_init1=vx = 0
  323. shapecode_2_enabled=0
  324. shapecode_2_sides=100
  325. shapecode_2_additive=1
  326. shapecode_2_thickOutline=1
  327. shapecode_2_textured=1
  328. shapecode_2_num_inst=1
  329. shapecode_2_x=0.500
  330. shapecode_2_y=0.500
  331. shapecode_2_rad=0.33000
  332. shapecode_2_ang=0.00000
  333. shapecode_2_tex_ang=0.00000
  334. shapecode_2_tex_zoom=0.73458
  335. shapecode_2_r=0.000
  336. shapecode_2_g=1.000
  337. shapecode_2_b=0.000
  338. shapecode_2_a=1.000
  339. shapecode_2_r2=0.000
  340. shapecode_2_g2=1.000
  341. shapecode_2_b2=0.000
  342. shapecode_2_a2=0.000
  343. shapecode_2_border_r=1.000
  344. shapecode_2_border_g=1.000
  345. shapecode_2_border_b=1.000
  346. shapecode_2_border_a=0.000
  347. shape_2_init1=vx = 0
  348. shapecode_3_enabled=1
  349. shapecode_3_sides=64
  350. shapecode_3_additive=1
  351. shapecode_3_thickOutline=1
  352. shapecode_3_textured=0
  353. shapecode_3_num_inst=1
  354. shapecode_3_x=0.500
  355. shapecode_3_y=0.500
  356. shapecode_3_rad=0.16283
  357. shapecode_3_ang=0.75398
  358. shapecode_3_tex_ang=0.00000
  359. shapecode_3_tex_zoom=0.73458
  360. shapecode_3_r=0.000
  361. shapecode_3_g=1.000
  362. shapecode_3_b=0.000
  363. shapecode_3_a=1.000
  364. shapecode_3_r2=0.000
  365. shapecode_3_g2=1.000
  366. shapecode_3_b2=0.000
  367. shapecode_3_a2=0.000
  368. shapecode_3_border_r=1.000
  369. shapecode_3_border_g=1.000
  370. shapecode_3_border_b=1.000
  371. shapecode_3_border_a=0.000
  372. shape_3_init1=vx = 0
  373. per_frame_1=warp = 0.1;
  374. per_frame_2=zoom = 1;
  375. per_frame_3=wave_a = 0;
  376. per_frame_4=w = w1; // forward vector angle
  377. per_frame_5=ww = -(y1-y2)*(1+(70/fps-1)*2) - y1*0.8; // bending indication
  378. per_frame_6=
  379. per_frame_7=w = w - ww*5;
  380. per_frame_8=q1 = cos(ww);
  381. per_frame_9=q2 = sin(ww);
  382. per_frame_10=q3 = 1.12;
  383. per_frame_11=q4 = sin(w)*0.042;
  384. per_frame_12=q5 = cos(w)*0.042;
  385. per_frame_13=
  386. per_frame_14=a = asin(1)*0.5;
  387. per_frame_15=d = 0.08;
  388. per_frame_16=q6 = cos(a+0*ww);
  389. per_frame_17=q7 = sin(a+0*ww);
  390. per_frame_18=q8 = 3.3;
  391. per_frame_19=q9 = cos(-w + asin(1))*d*aspectx;
  392. per_frame_20=q10 = sin(-w+asin(1))*d*aspecty;
  393. per_frame_21=
  394. per_frame_22=
  395. per_frame_23=q11 = cos(-a+0*ww);
  396. per_frame_24=q12 = sin(-a+0*ww);
  397. per_frame_25=q13 = q8;
  398. per_frame_26=q14 = cos(-w + asin(1))*d*aspectx;
  399. per_frame_27=q15 = sin(-w+asin(1))*d*aspecty;
  400. per_frame_28=
  401. per_frame_29=bb = bb*0.97 + bass*0.04;
  402. per_frame_30=tt = tt*0.97 + treb*0.04;
  403. per_frame_31=
  404. per_frame_32=w1 = w1 + ww1*sqrt(vx*vx+vy*vy)*a*2;
  405. per_frame_33=ww1 = ww1*0.94 + y1*0.1;
  406. per_frame_34=
  407. per_frame_35=q16 = (bb-tt)*0.2;
  408. per_frame_36=
  409. per_frame_37=
  410. per_frame_38=y1 = y1 + v1*0.1;
  411. per_frame_39=y2 = y2 + v2*0.2;
  412. per_frame_40=
  413. per_frame_41=v1 = v1*0.95 - (y1-q16)*0.1;
  414. per_frame_42=v2 = v2*0.99 - (y2-y1)*0.2;
  415. per_frame_43=
  416. per_frame_44=a = abs(y2-y1)*2.2/fps;
  417. per_frame_45=
  418. per_frame_46=
  419. per_frame_47=q17 = sin(w)*a;
  420. per_frame_48=q18 = -cos(w)*a;
  421. per_frame_49=
  422. per_frame_50=v = 0.25;
  423. per_frame_51=
  424. per_frame_52=x = x + vx*v; x=min(1,max(-1,x));
  425. per_frame_53=y = y + vy*v; y=min(1,max(-1,y));
  426. per_frame_54=
  427. per_frame_55=vx = vx*0.97 +sin(w)*a + (equal(x,-1)- equal(x,1))*0.2;
  428. per_frame_56=vy = vy*0.97 -cos(w)*a + (equal(y,-1)- equal(y,1))*0.2;
  429. per_frame_57=
  430. per_frame_58=q19 = x*0.5;
  431. per_frame_59=q20 = y*0.5;
  432. warp_1=`float2 factorA, factorB, product;
  433. warp_2=`shader_body
  434. warp_3=`{
  435. warp_4=`factorA = (uv_orig-0.5)*aspect.xy;
  436. warp_5=`factorB = float2(q1,q2);
  437. warp_6=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
  438. warp_7=`float2 uv1 = 0.5 + product*aspect.zw*q3 + float2(q4,q5)*aspect.zw; // main arm of the fern
  439. warp_8=`factorB = float2(q6,q7);
  440. warp_9=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
  441. warp_10=`float2 uv2 = 0.5 + product*aspect.zw*q8 + float2(q9,q10); // the fractals left arm
  442. warp_11=`factorB = float2(q11,q12);
  443. warp_12=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
  444. warp_13=`float2 uv3 = 0.5 + product*aspect.zw*q13 + float2(q14,q15); // the right arm
  445. warp_14=`ret.x = max(GetPixel(saturate(uv1)).x, max(GetPixel(saturate(uv2)).x, GetPixel(saturate(uv3)).x)) - 0.015; // composition of the fractal
  446. warp_15=`
  447. warp_16=`
  448. warp_17=`float2 zoom =1.8;
  449. warp_18=`float2 c = float2(0.5,0.71);
  450. warp_19=`
  451. warp_20=` float2 my_uv2 = (uv_orig-0.5)*zoom;
  452. warp_21=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c; // u -> u^2 + c
  453. warp_22=`
  454. warp_23=`ret.y = tex2D( sampler_fc_main, my_uv2).y + 0.00;
  455. warp_24=`
  456. warp_25=`ret.z = max( GetPixel(uv+float2(-0.1,-0.1)).y, GetPixel(uv + float2(2,1)*texsize.zw).z-0.0038);
  457. warp_26=`
  458. warp_27=`}
  459. comp_1=`float2 d;
  460. comp_2=`float3 emboss, dx, dy;
  461. comp_3=`shader_body
  462. comp_4=`{
  463. comp_5=`d = texsize.zw*4;
  464. comp_6=`dx = GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv + float2(-1,0)*d);
  465. comp_7=`dy = GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv + float2(0,-1)*d);
  466. comp_8=`float2 uv1 = frac(uv + float2(dx.z,dy.z)*1.6);
  467. comp_9=`float2 uv_swimmer = saturate(0.5 + (uv-0.5)+float2(q19,q20)*float2(-1,1));
  468. comp_10=`d = texsize.zw*3;
  469. comp_11=`dx = GetBlur1(uv_swimmer + float2(1,0)*d) - GetBlur1(uv_swimmer + float2(-1,0)*d);
  470. comp_12=`dy = GetBlur1(uv_swimmer + float2(0,1)*d) - GetBlur1(uv_swimmer + float2(0,-1)*d);
  471. comp_13=`float2 uv2 = uv_swimmer - float2(dx.x,dy.x)*0.4;
  472. comp_14=`uv1 += - float2(dx.x,dy.x);
  473. comp_15=`ret = GetBlur2(uv1).z*0.6;
  474. comp_16=`ret = lerp(ret,float3(1,-0.2,0.3)*uv.y + float3(1,1,-0.2)*(1-uv.y),GetPixel(uv - float2(dx.x,dy.x)*0.4).z);
  475. comp_17=`
  476. comp_18=`ret = lerp(ret,1,GetBlur1(uv2).x);
  477. comp_19=`
  478. comp_20=`ret = lerp(ret,float3(0.5,0,0.5)*uv.x + float3(0,1,1)*(1-uv.x),GetPixel(uv_swimmer).x);
  479. comp_21=`}