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- MILKDROP_PRESET_VERSION=201
- PSVERSION=3
- PSVERSION_WARP=3
- PSVERSION_COMP=3
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- fGammaAdj=1.980001
- fDecay=0.500000
- fVideoEchoZoom=0.999998
- fVideoEchoAlpha=0.500000
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- nWaveMode=4
- bAdditiveWaves=1
- bWaveDots=1
- bWaveThick=1
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=0
- bTexWrap=0
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001000
- fWaveScale=0.527400
- fWaveSmoothing=0.450000
- fWaveParam=0.000000
- fModWaveAlphaStart=0.000000
- fModWaveAlphaEnd=1.320000
- fWarpAnimSpeed=1.459500
- fWarpScale=2.006700
- fZoomExponent=1.000000
- fShader=0.000000
- zoom=0.999900
- rot=0.000000
- cx=0.500000
- cy=0.500000
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- warp=0.010000
- sx=0.999900
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- wave_r=0.800000
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- wave_b=1.000000
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- ib_r=0.250000
- ib_g=0.250000
- ib_b=0.250000
- ib_a=0.000000
- nMotionVectorsX=64.000000
- nMotionVectorsY=48.000000
- mv_dx=0.000000
- mv_dy=0.000000
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- mv_r=0.499900
- mv_g=0.499900
- mv_b=0.499900
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- wavecode_0_r=0.200000
- wavecode_0_g=0.300000
- wavecode_0_b=1.000000
- wavecode_0_a=0.250000
- wave_0_per_point1=
- wave_0_per_point2=x = .2+sample/2; y = 0.5;
- wave_0_per_point3=
- wave_0_per_point4=r = .5 + .2*sin(time/17);
- wave_0_per_point5=g = .5 + .2*sin(time/23);
- wave_0_per_point6=b = .5 + .2*sin(time/11);
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- wavecode_1_g=1.000000
- wavecode_1_b=1.000000
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- wave_1_per_point1=xi = rand(100)/100;
- wave_1_per_point2=yi = rand(100)/100;
- wave_1_per_point3=
- wave_1_per_point4=x = xi; y = yi;
- wave_1_per_point5=
- wave_1_per_point6=a = q21/15;
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
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- wavecode_3_bUseDots=1
- wavecode_3_bDrawThick=0
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- wavecode_3_smoothing=0.500000
- wavecode_3_r=1.000000
- wavecode_3_g=1.000000
- wavecode_3_b=1.000000
- wavecode_3_a=1.000000
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- shapecode_0_textured=1
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- shapecode_1_border_g=0.700000
- shapecode_1_border_b=0.800000
- shapecode_1_border_a=0.400000
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- shapecode_2_enabled=0
- shapecode_2_sides=44
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
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- shapecode_2_y=0.500000
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- shapecode_2_tex_ang=0.000000
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- shapecode_2_border_g=0.500000
- shapecode_2_border_b=1.000000
- shapecode_2_border_a=0.000000
- shape_2_per_frame1=x = rand(50)/50;
- shape_2_per_frame2=y = .5;
- shape_2_per_frame3=
- shape_2_per_frame4=r = .4;
- shape_2_per_frame5=g = .6;
- shape_2_per_frame6=b = 1;
- shape_2_per_frame7=r2 = r;
- shape_2_per_frame8=g2 = g;
- shape_2_per_frame9=b2 = b;
- shape_2_per_frame10=
- shape_2_per_frame11=a2 = min(q21/2 ,1)/2;
- shape_2_per_frame12=
- shape_2_per_frame13=a = 0;
- shape_2_per_frame14=
- shape_2_per_frame15=rad = a2 * (.1+abs(x-.5))/2 ;
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=1
- shapecode_3_textured=1
- shapecode_3_x=0.260000
- shapecode_3_y=0.760000
- shapecode_3_rad=0.394780
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- shapecode_3_g2=1.000000
- shapecode_3_b2=1.000000
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- shapecode_3_border_r=0.200000
- shapecode_3_border_g=0.700000
- shapecode_3_border_b=0.500000
- shapecode_3_border_a=1.000000
- shape_3_per_frame1=tex_zoom = q27/2;
- per_frame_init_1=xk = 0;
- per_frame_1=dec_med = pow (0.8, 30/fps);
- per_frame_2=dec_slow = pow (0.95, 30/fps);
- per_frame_3=dec_xlow = pow (0.995, 30/fps);
- per_frame_4=beat = max (max (bass, mid), treb);
- per_frame_5=avg = avg*dec_slow + beat*(1-dec_slow);
- per_frame_6=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
- per_frame_7=t0 = is_beat*time + (1-is_beat)*t0;
- per_frame_8=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
- per_frame_9=index = (index + is_beat) %16;
- per_frame_10=index2 = (index2 + is_beat*bnot(index))%2;
- per_frame_11=
- per_frame_12=q21 = beat;
- per_frame_13=q22 = peak;
- per_frame_14=q23 = index;
- per_frame_15=q24 = is_beat;
- per_frame_16=q26 = bass_att + mid_att + treb_att;
- per_frame_17=q27 = index + 1;
- per_frame_18=
- per_frame_19=
- per_frame_20=k1 = is_beat*equal(index%3,0);
- per_frame_21=p1 = k1*(p1+1) + (1-k1)*p1;
- per_frame_22=p2 = dec_med * p2+ (1-dec_med)*p1;
- per_frame_23=rott = p2 * 3.1416/4;
- per_frame_24=
- per_frame_25=q1 = cos(rott);
- per_frame_26=q2 = sin(rott);
- per_frame_27=q3 = -q2;
- per_frame_28=q4 = q1;
- per_frame_29=
- per_frame_30=trel = time/3;
- per_frame_31=q5 = cos(trel);
- per_frame_32=q6 = sin(trel);
- per_frame_33=q7 = -q6;
- per_frame_34=q8 = q5;
- per_frame_35=
- per_frame_36=puls = puls*dec_slow + q22*(1-dec_slow);
- per_frame_37=q17 = min(8,puls+4)*31;
- per_frame_38=q18 = .006 + .04*(sin(time/14)+1)/2;
- per_frame_39=q19 = sin(time*1)*.05;
- per_frame_40=q20 = cos(time*1.6)*.05;
- per_frame_41=
- per_frame_42=monitor = q18;
- warp_1=`
- warp_2=`float3 color, mus;
- warp_3=`float dx,dy;
- warp_4=`float2 rs, rs0, uv1, c, tmp, zz, uvo;
- warp_5=`float3 noise, ret1;
- warp_6=`int n;
- warp_7=`shader_body {
- warp_8=`uvo = uv_orig;
- warp_9=`uv1 = (uv_orig-.5);//*aspect.xy;
- warp_10=`
- warp_11=`float z = 1/abs(uv1.y+.3);
- warp_12=`rs.x = uv1.x*10;
- warp_13=`rs.y = z*2;
- warp_14=`rs0 = rs;
- warp_15=`rs *=2;
- warp_16=`
- warp_17=`
- warp_18=`c = uv1*4+float2(-.5,0);
- warp_19=`//c = rs*.1;
- warp_20=`zz = c;
- warp_21=`
- warp_22=`for (n=1; n<=6; n++)
- warp_23=`{
- warp_24=`tmp = zz;
- warp_25=`zz.x = tmp.x*tmp.x - tmp.y*tmp.y;
- warp_26=`zz.y = 2*tmp.x * tmp.y;
- warp_27=`zz = zz + c;
- warp_28=`}
- warp_29=`
- warp_30=`float len=dot(zz,zz);
- warp_31=`
- warp_32=`ret = tex2D(sampler_noise_lq,abs(zz)/12) * .15/(len+2);
- warp_33=`//ret += (-0.001*(1/ (len+2)));
- warp_34=`ret += tex2D (sampler_fc_main, uv+ zz*q18);
- warp_35=`
- warp_36=`//ret += GetBlur2 (frac(uvo))*.8 * saturate(len-6);
- warp_37=`
- warp_38=`ret *= 1;
- warp_39=`ret = ret *.99-.01;
- warp_40=`
- warp_41=`}
- comp_1=`sampler sampler_clouds;
- comp_2=`sampler sampler_pw_noise_lq;
- comp_3=`float3 noise, noise1, bfly, neu, bush;
- comp_4=`float2 rs, uv1, dz, uvo;
- comp_5=`float k, z0, z, dk, hinten;
- comp_6=`int n;
- comp_7=`
- comp_8=`shader_body {
- comp_9=`uvo = uv_orig;
- comp_10=`
- comp_11=`uv1 = uv-float2 (.5,1);
- comp_12=`uv1 *= aspect.xy;
- comp_13=`hinten = 1/(uv1.y-0.1);//sqrt nur Verringerung Rechenzeit
- comp_14=`hinten = clamp(hinten,-6,0);
- comp_15=`bfly = 0;
- comp_16=`float trel = time; ;
- comp_17=`for (n=1; n <= 2; n++)
- comp_18=`{ k = 0;
- comp_19=` z0 = n*1.5;
- comp_20=` rs.x = (uv1.x)*z0*hinten + n/4;//Zentrum x
- comp_21=` rs.y = z0*hinten-trel;
- comp_22=`
- comp_23=` //noise1 ist Maske fuer Desync der Fluegelschlaege
- comp_24=` //Problem: k erst nachher bekannt, deshalb muss
- comp_25=` //Amplitude oder Groesse begrenzt werden
- comp_26=` noise1 = tex2D (sampler_pw_noise_lq,rs/256);
- comp_27=`
- comp_28=` k += .4*sin(time*16* (.5+noise1.r)); //Fluegelschlag
- comp_29=` z = k*abs((frac(rs.x))-.5)+ z0;
- comp_30=` // z -= .5*saturate(.05-pow(sin(6.3*(rs.x)),2)); //Rumpfform
- comp_31=` z -= .04*k; //Koerperbewegung
- comp_32=` rs.y = z*hinten-trel;
- comp_33=` rs = frac(rs.yx) ;
- comp_34=` neu = GetBlur1(rs) - (1-q18*16)*GetBlur2(rs);
- comp_35=` neu *= normalize(noise1) * 8*saturate(6+hinten)/hinten;
- comp_36=` bfly += abs(neu) * (lum(noise1) >= .86) * (hinten <= 0);
- comp_37=`}
- comp_38=`
- comp_39=`//Wolken
- comp_40=`float2 uv4 = uv1;
- comp_41=`float z4 = clamp(1/(abs(uv4.y-.1)),-0,18);
- comp_42=`rs = float2(uv4.x * z4, z4*2+time)/12 ;
- comp_43=`float3 clouds = lum(tex2D (sampler_noise_hq,rs+.0*time));
- comp_44=`clouds *= saturate(1-uv.y) ;
- comp_45=`clouds *= float3 (.4,.7, 1-uv4.y)*.5;
- comp_46=`
- comp_47=`//Buschwerk
- comp_48=`bush = 0;
- comp_49=`for (n=0; n<=1; n++) {
- comp_50=` float2 uv5 = uv1+float2 (0,-n*.04);
- comp_51=` uv5.x += (uv.y*1.05* (q19*(n%2) + q20*((n+1)%2)));
- comp_52=` neu = abs(uv5.y)
- comp_53=` *(1+tex2D (sampler_noise_lq,float2(uv5.x*2,uv5.y*4)).g)
- comp_54=` *(3+2*tex2D (sampler_noise_hq,uv5.x/2*(1+n%2)).g);
- comp_55=` neu = saturate(.2*neu-.4) * saturate(-8*uv5.y);
- comp_56=` float red = .5+.5*tex2D (sampler_noise_hq,uv5*2);
- comp_57=` float vis = saturate(4*tex2D (sampler_noise_hq,uv5*8)
- comp_58=` *tex2D (sampler_noise_hq,uv5*24));
- comp_59=`
- comp_60=` neu *= float3 (2*red,1,.2) *vis ;
- comp_61=` bush = max(bush,neu);
- comp_62=`
- comp_63=`}
- comp_64=`
- comp_65=`float3 scene = saturate(clouds*(1-32*bush)) + bush;
- comp_66=`
- comp_67=`ret = scene*saturate(1-8*bfly)+bfly;
- comp_68=`//ret = bfly*2;
- comp_69=`//ret = GetPixel (uvo)*2;
- comp_70=`}
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