martin - gentle happiness.milk 12 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000000
  7. fGammaAdj=1.780001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=2
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.068667
  26. fWaveScale=1.007143
  27. fWaveSmoothing=0.000000
  28. fWaveParam=0.200000
  29. fModWaveAlphaStart=0.300000
  30. fModWaveAlphaEnd=1.280000
  31. fWarpAnimSpeed=0.442000
  32. fWarpScale=0.498000
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=0.299900
  45. wave_g=0.299900
  46. wave_b=0.300000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.000000
  50. ob_r=1.000000
  51. ob_g=1.000000
  52. ob_b=1.000000
  53. ob_a=0.050000
  54. ib_size=0.260000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=64.000000
  60. nMotionVectorsY=48.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=1.850000
  64. mv_r=0.499900
  65. mv_g=0.499900
  66. mv_b=0.499900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=0.699900
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=0.891519
  83. wavecode_0_smoothing=0.820000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=0.600000
  88. wave_0_per_point1=//Alle Funktionen muessen rel. zu t_rel sein
  89. wave_0_per_point2=
  90. wave_0_per_point3=k1 = cos(time/3);
  91. wave_0_per_point4=k2 = sin(time/7);
  92. wave_0_per_point5=
  93. wave_0_per_point6=t_abs = sample;
  94. wave_0_per_point7=t_rel = sample-time/2.12;
  95. wave_0_per_point8=ampl = cos(t_rel *1);
  96. wave_0_per_point9=ampl = (t_abs*2);
  97. wave_0_per_point10=
  98. wave_0_per_point11=ox = sin (t_rel*1) + ampl*sin (t_rel*173) ;
  99. wave_0_per_point12=oy = cos (t_rel*3) + ampl*cos (t_rel*163);
  100. wave_0_per_point13=oz = ampl*cos (t_rel*117)+t_abs*4;
  101. wave_0_per_point14=
  102. wave_0_per_point15=
  103. wave_0_per_point16=
  104. wave_0_per_point17=
  105. wave_0_per_point18=r = sqr(sin(t_rel*3.4));
  106. wave_0_per_point19=g = sqr(sin(t_rel*2.3));
  107. wave_0_per_point20=b = sqr (cos(t_rel*1.9));
  108. wave_0_per_point21=
  109. wave_0_per_point22=a=0.25*(cos(t_abs*3.14/2)) + 0.2 *below (abs(1-t_abs- t1),0.0);
  110. wave_0_per_point23=//a=0.25*(sin(t_abs*3.14)) + 0.4 *below (abs(1-t_abs-t1), bass_att/1);
  111. wave_0_per_point24=a=0.25*(cos(t_abs*1.5)) + 0.7 *below (abs(t_abs),0.0);
  112. wave_0_per_point25=
  113. wave_0_per_point26=xang = k1*3;
  114. wave_0_per_point27=yang = 1;
  115. wave_0_per_point28=zang = 3*k1;
  116. wave_0_per_point29=fov = 0.22;
  117. wave_0_per_point30=
  118. wave_0_per_point31=monitor = t2;
  119. wave_0_per_point32=
  120. wave_0_per_point33=// Rotation um x,y,z
  121. wave_0_per_point34=
  122. wave_0_per_point35=mx = ox*cos(zang) - oy*sin(zang);
  123. wave_0_per_point36=my = ox*sin(zang) + oy*cos(zang);
  124. wave_0_per_point37=
  125. wave_0_per_point38=ox = mx;
  126. wave_0_per_point39=oy = my;
  127. wave_0_per_point40=mx = ox*cos(yang) + oz*sin(yang);
  128. wave_0_per_point41=mz = - ox*sin(yang) + oz*cos(yang);
  129. wave_0_per_point42=ox = mx;
  130. wave_0_per_point43=oz = mz;
  131. wave_0_per_point44=my = oy*cos(xang) - oz*sin(xang);
  132. wave_0_per_point45=mz = oy*sin(xang) + oz*cos(xang);
  133. wave_0_per_point46=oy = my;
  134. wave_0_per_point47=oz = mz;
  135. wave_0_per_point48=
  136. wave_0_per_point49=oz = oz - 6;
  137. wave_0_per_point50=x = ox*fov/oz +0.5;
  138. wave_0_per_point51=//x = (x-.5)*0.75 + 0.5;
  139. wave_0_per_point52=y = oy*fov/oz + 0.5;
  140. wave_0_per_point53=
  141. wavecode_1_enabled=0
  142. wavecode_1_samples=512
  143. wavecode_1_sep=0
  144. wavecode_1_bSpectrum=0
  145. wavecode_1_bUseDots=0
  146. wavecode_1_bDrawThick=1
  147. wavecode_1_bAdditive=0
  148. wavecode_1_scaling=0.891519
  149. wavecode_1_smoothing=0.820000
  150. wavecode_1_r=1.000000
  151. wavecode_1_g=1.000000
  152. wavecode_1_b=1.000000
  153. wavecode_1_a=0.100000
  154. wavecode_2_enabled=0
  155. wavecode_2_samples=512
  156. wavecode_2_sep=0
  157. wavecode_2_bSpectrum=0
  158. wavecode_2_bUseDots=0
  159. wavecode_2_bDrawThick=1
  160. wavecode_2_bAdditive=0
  161. wavecode_2_scaling=0.891519
  162. wavecode_2_smoothing=0.820000
  163. wavecode_2_r=1.000000
  164. wavecode_2_g=1.000000
  165. wavecode_2_b=1.000000
  166. wavecode_2_a=0.100000
  167. wavecode_3_enabled=0
  168. wavecode_3_samples=512
  169. wavecode_3_sep=0
  170. wavecode_3_bSpectrum=1
  171. wavecode_3_bUseDots=1
  172. wavecode_3_bDrawThick=0
  173. wavecode_3_bAdditive=0
  174. wavecode_3_scaling=1.000000
  175. wavecode_3_smoothing=0.500000
  176. wavecode_3_r=1.000000
  177. wavecode_3_g=1.000000
  178. wavecode_3_b=1.000000
  179. wavecode_3_a=1.000000
  180. wave_3_per_point1=ra = .8;
  181. wave_3_per_point2=rb = .5;
  182. wave_3_per_point3=pib = 6.28318530718;
  183. wave_3_per_point4=
  184. wave_3_per_point5=
  185. wave_3_per_point6=tic = min(time-tin,.1);
  186. wave_3_per_point7=tin = if(equal(sample,0),time,tin);
  187. wave_3_per_point8=
  188. wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
  189. wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
  190. wave_3_per_point11=med = 5;
  191. wave_3_per_point12=amod = 3;
  192. wave_3_per_point13=
  193. wave_3_per_point14=vr = rand(10001)*.0001;
  194. wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
  195. wave_3_per_point16=
  196. wave_3_per_point17=a = vr;
  197. wave_3_per_point18=
  198. wave_3_per_point19=sa = vr*pib*.5;
  199. wave_3_per_point20=sp = sa*mod + q1*1.3;
  200. wave_3_per_point21=sam = sa*med - q1*.219;
  201. wave_3_per_point22=
  202. wave_3_per_point23=ox = ra*sin(sam*pib);
  203. wave_3_per_point24=oy = ra*cos(sam*pib);
  204. wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
  205. wave_3_per_point26=oz = rb*-sin(sp);
  206. wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
  207. wave_3_per_point28=
  208. wave_3_per_point29=
  209. wave_3_per_point30=xang = time*.132;
  210. wave_3_per_point31=xang = q2;
  211. wave_3_per_point32=yang = time*.153;
  212. wave_3_per_point33=yang = q3;
  213. wave_3_per_point34=zang = time*.110;
  214. wave_3_per_point35=zang = q4;
  215. wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
  216. wave_3_per_point37=fov = .5;
  217. wave_3_per_point38=
  218. wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
  219. wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
  220. wave_3_per_point41=ox = mx;
  221. wave_3_per_point42=oy = my;
  222. wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
  223. wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
  224. wave_3_per_point45=ox = mx;
  225. wave_3_per_point46=oz = mz;
  226. wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
  227. wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
  228. wave_3_per_point49=oy = my;
  229. wave_3_per_point50=oz = mz;
  230. wave_3_per_point51=
  231. wave_3_per_point52=oz = oz - 2;
  232. wave_3_per_point53=x = ox*fov/oz + 0.5;
  233. wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
  234. wave_3_per_point55=y = oy*fov/oz + 0.5;
  235. wave_3_per_point56=
  236. shapecode_0_enabled=0
  237. shapecode_0_sides=4
  238. shapecode_0_additive=0
  239. shapecode_0_thickOutline=1
  240. shapecode_0_textured=1
  241. shapecode_0_x=0.500000
  242. shapecode_0_y=0.500000
  243. shapecode_0_rad=0.309356
  244. shapecode_0_ang=1.570796
  245. shapecode_0_tex_ang=0.000000
  246. shapecode_0_tex_zoom=0.539067
  247. shapecode_0_r=1.000000
  248. shapecode_0_g=0.940000
  249. shapecode_0_b=0.890000
  250. shapecode_0_a=0.100000
  251. shapecode_0_r2=0.840000
  252. shapecode_0_g2=0.930000
  253. shapecode_0_b2=1.000000
  254. shapecode_0_a2=0.000000
  255. shapecode_0_border_r=1.000000
  256. shapecode_0_border_g=1.000000
  257. shapecode_0_border_b=0.000000
  258. shapecode_0_border_a=0.000000
  259. shape_0_per_frame1=x = .4998;
  260. shape_0_per_frame2=y = .5002;
  261. shape_0_per_frame3=
  262. shape_0_per_frame4=ti = time*.3;
  263. shape_0_per_frame5=r = .925 + .05*sin(ti*1.721);
  264. shape_0_per_frame6=g = .925 + .05*sin(ti*1.838);
  265. shape_0_per_frame7=b = .925 + .05*sin(ti*1.968);
  266. shape_0_per_frame8=
  267. shape_0_per_frame9=r2 = 1.875 - r;
  268. shape_0_per_frame10=g2 = 1.875 - g;
  269. shape_0_per_frame11=b2 = 1.875 - b;
  270. shape_0_per_frame12=
  271. shapecode_1_enabled=0
  272. shapecode_1_sides=63
  273. shapecode_1_additive=0
  274. shapecode_1_thickOutline=0
  275. shapecode_1_textured=1
  276. shapecode_1_x=0.500000
  277. shapecode_1_y=0.500000
  278. shapecode_1_rad=1.998625
  279. shapecode_1_ang=0.000000
  280. shapecode_1_tex_ang=0.000000
  281. shapecode_1_tex_zoom=0.499805
  282. shapecode_1_r=1.000000
  283. shapecode_1_g=1.000000
  284. shapecode_1_b=1.000000
  285. shapecode_1_a=0.100000
  286. shapecode_1_r2=1.000000
  287. shapecode_1_g2=1.000000
  288. shapecode_1_b2=1.000000
  289. shapecode_1_a2=0.600000
  290. shapecode_1_border_r=0.500000
  291. shapecode_1_border_g=0.500000
  292. shapecode_1_border_b=0.500000
  293. shapecode_1_border_a=0.000000
  294. shapecode_2_enabled=0
  295. shapecode_2_sides=63
  296. shapecode_2_additive=0
  297. shapecode_2_thickOutline=0
  298. shapecode_2_textured=1
  299. shapecode_2_x=0.123000
  300. shapecode_2_y=0.000000
  301. shapecode_2_rad=0.273185
  302. shapecode_2_ang=0.000000
  303. shapecode_2_tex_ang=0.000000
  304. shapecode_2_tex_zoom=0.499805
  305. shapecode_2_r=1.000000
  306. shapecode_2_g=1.000000
  307. shapecode_2_b=1.000000
  308. shapecode_2_a=1.000000
  309. shapecode_2_r2=1.000000
  310. shapecode_2_g2=1.000000
  311. shapecode_2_b2=1.000000
  312. shapecode_2_a2=0.000000
  313. shapecode_2_border_r=0.500000
  314. shapecode_2_border_g=0.500000
  315. shapecode_2_border_b=0.500000
  316. shapecode_2_border_a=0.000000
  317. shapecode_3_enabled=0
  318. shapecode_3_sides=63
  319. shapecode_3_additive=0
  320. shapecode_3_thickOutline=0
  321. shapecode_3_textured=1
  322. shapecode_3_x=0.500000
  323. shapecode_3_y=1.000000
  324. shapecode_3_rad=0.548217
  325. shapecode_3_ang=0.000000
  326. shapecode_3_tex_ang=0.000000
  327. shapecode_3_tex_zoom=0.499805
  328. shapecode_3_r=1.000000
  329. shapecode_3_g=1.000000
  330. shapecode_3_b=1.000000
  331. shapecode_3_a=1.000000
  332. shapecode_3_r2=1.000000
  333. shapecode_3_g2=1.000000
  334. shapecode_3_b2=1.000000
  335. shapecode_3_a2=0.000000
  336. shapecode_3_border_r=0.500000
  337. shapecode_3_border_g=0.500000
  338. shapecode_3_border_b=0.500000
  339. shapecode_3_border_a=0.000000
  340. per_frame_init_1=blend = 1.2;
  341. per_frame_1=dec_med = pow (0.9, 30/fps);
  342. per_frame_2=dec_slow = pow (0.99, 30/fps);
  343. per_frame_3=beat = max (max (bass, mid), treb);
  344. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  345. per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
  346. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  347. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  348. per_frame_8=index = (index + is_beat) %16;
  349. per_frame_9=
  350. per_frame_10=q20 = avg;
  351. per_frame_11=q21 = beat;
  352. per_frame_12=q22 = peak;
  353. per_frame_13=q23 = index;
  354. per_frame_14=q24 = is_beat;
  355. per_frame_15=q26 = bass + mid + treb;
  356. per_frame_16=
  357. per_frame_17=k1 = is_beat*equal(index,0);
  358. per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1;
  359. per_frame_19=p2 = dec_slow * p2+ (1-dec_slow)*p1;
  360. per_frame_20=rott = p2 * 3.1416/4;
  361. per_frame_21=
  362. per_frame_22=q1 = cos(rott);
  363. per_frame_23=q2 = sin(rott);
  364. per_frame_24=q3 = -q2;
  365. per_frame_25=q4 = q1;
  366. per_frame_26=
  367. per_frame_27=q5 = index/12-.5;
  368. per_frame_28=
  369. per_frame_29=q6 = sin (time/21);
  370. per_frame_30=q7 = 6 + 10 * (1+sin (time/7));
  371. per_frame_31=
  372. per_frame_32=q32 = pow(0.98, 30/fps); //fade
  373. per_frame_33=
  374. per_frame_34=rot = .0;
  375. per_frame_35=dx = .0002*(index%4);
  376. per_frame_36=zoom = 1.005 + (.02*q5);
  377. per_frame_37=q31 = zoom;
  378. per_frame_38=warp = .3 * sin(time/17);
  379. per_frame_39=
  380. per_frame_40=blend = blend*dec_med + 1-dec_med;
  381. per_frame_41=q30 = blend;
  382. warp_1=`sampler sampler_pw_noise_lq;
  383. warp_2=`sampler sampler_shub1;
  384. warp_3=`shader_body {
  385. warp_4=`float corr = texsize.xy*texsize_noise_lq.zw;
  386. warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
  387. warp_6=`
  388. warp_7=`//uv = float2(uv.x,uv.y)*aspect.xy;
  389. warp_8=`
  390. warp_9=`int2 k1 = (texsize.xy*uv)%2;
  391. warp_10=`
  392. warp_11=`double3 ist = GetBlur1(uv*1);
  393. warp_12=`
  394. warp_13=`double3 crisp = tex2D(sampler_main,uv);
  395. warp_14=`crisp = crisp + (.03) -.01*pow(rad,2);
  396. warp_15=`
  397. warp_16=`float3 ret1 = crisp;
  398. warp_17=`
  399. warp_18=`float3 dec = float3(.98,0.98,0.975);
  400. warp_19=`float k2 = 20;
  401. warp_20=`ret1 = lum(ret1) * (1-.05*ist)*(1-.08*abs(tan(k2*ist*1.58)));
  402. warp_21=`ret = ret1*q30;
  403. warp_22=`ret = ret*q32 -.01 ;
  404. warp_23=`}
  405. comp_1=`shader_body
  406. comp_2=`{
  407. comp_3=` float2 uv2, uv3;
  408. comp_4=` float ang2, c, s;
  409. comp_5=`
  410. comp_6=` uv -= 0.5;
  411. comp_7=` uv *= aspect.xy;
  412. comp_8=`
  413. comp_9=`float3 ret1 = 0;
  414. comp_10=`int anz = 6;
  415. comp_11=`int n = 0;
  416. comp_12=`while (n <= anz) {
  417. comp_13=` ang2 = 6.28*n/anz;
  418. comp_14=` c = cos(ang2);
  419. comp_15=` s = sin(ang2);
  420. comp_16=` uv2.x = uv.x*c - uv.y*s;
  421. comp_17=` uv2.y = uv.x*s + uv.y*c;
  422. comp_18=`
  423. comp_19=` ret1 = max(ret1,tex2D(sampler_main, uv2 + 0.5+.1*q1));
  424. comp_20=`n++;
  425. comp_21=`}
  426. comp_22=`
  427. comp_23=`ret1 = (ret1 - rad/2) * (1+slow_roam_cos.xyz/2);
  428. comp_24=`
  429. comp_25=`float3 noise = tex2D (sampler_noise_hq,uv*8+lum(ret1)/8)+.15;
  430. comp_26=`
  431. comp_27=`ret1 = max(ret1,lum(noise)/6);
  432. comp_28=`
  433. comp_29=`//ret = lerp(ret, lum(ret), -5);
  434. comp_30=`
  435. comp_31=` ret = ret1*1.6-.1;
  436. comp_32=`}
  437. comp_33=`
  438. comp_34=`