martin - ghost city.milk 12 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=6
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=0.159809
  27. fWaveSmoothing=0.450000
  28. fWaveParam=0.080000
  29. fModWaveAlphaStart=0.000000
  30. fModWaveAlphaEnd=1.320000
  31. fWarpAnimSpeed=1.459500
  32. fWarpScale=2.006700
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=0.000000
  45. wave_g=0.000000
  46. wave_b=0.000000
  47. wave_x=0.500000
  48. wave_y=0.900000
  49. ob_size=0.010000
  50. ob_r=1.000000
  51. ob_g=1.000000
  52. ob_b=1.000000
  53. ob_a=0.000000
  54. ib_size=0.260000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=64.000000
  60. nMotionVectorsY=48.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=1.850000
  64. mv_r=0.499900
  65. mv_g=0.499900
  66. mv_b=0.499900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=0.699900
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=120
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=0.891519
  83. wavecode_0_smoothing=0.820000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=0.600000
  88. wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  89. wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  90. wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  91. wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  92. wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  93. wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  94. wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  95. wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  96. wave_0_init9=
  97. wave_0_per_frame1=t2 = t2 + bass_att;
  98. wave_0_per_point1=k1 = (sample*100)%8;
  99. wave_0_per_point2=k2 = bnot (k1);
  100. wave_0_per_point3=xi = value1*k2 + xi*(1-k2);
  101. wave_0_per_point4=yi = value2*(1-k2) + yi*k2;
  102. wave_0_per_point5=
  103. wave_0_per_point6=dx = dx*.99 + xi;
  104. wave_0_per_point7=dy = dy*.99 + yi;
  105. wave_0_per_point8=
  106. wave_0_per_point9=x = .5 + xi/2;
  107. wave_0_per_point10=y = .5 + yi/2;
  108. wave_0_per_point11=
  109. wave_0_per_point12=a = q22/8;
  110. wave_0_per_point13=a = min(a,.4);
  111. wavecode_1_enabled=0
  112. wavecode_1_samples=512
  113. wavecode_1_sep=0
  114. wavecode_1_bSpectrum=0
  115. wavecode_1_bUseDots=1
  116. wavecode_1_bDrawThick=1
  117. wavecode_1_bAdditive=0
  118. wavecode_1_scaling=0.891519
  119. wavecode_1_smoothing=0.820000
  120. wavecode_1_r=1.000000
  121. wavecode_1_g=1.000000
  122. wavecode_1_b=1.000000
  123. wavecode_1_a=0.100000
  124. wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  125. wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  126. wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  127. wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  128. wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  129. wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  130. wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  131. wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  132. wave_1_init9=
  133. wave_1_per_frame1=tm = time*.1;
  134. wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  135. wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  136. wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  137. wave_1_per_frame5=
  138. wave_1_per_frame6=tic = min(time - tin,1);
  139. wave_1_per_frame7=tin = time;
  140. wave_1_per_frame8=
  141. wave_1_per_frame9=tva = (tic*q1*.5);
  142. wave_1_per_frame10=tvb = (tic*q2*.5);
  143. wave_1_per_frame11=tvc = (tic*q3*.5);
  144. wave_1_per_frame12=
  145. wave_1_per_frame13=q1 = tva;
  146. wave_1_per_frame14=q2 = tvb;
  147. wave_1_per_frame15=q3 = tvc;
  148. wave_1_per_frame16=
  149. wave_1_per_frame17=sz = .5;
  150. wave_1_per_frame18=len = q4;
  151. wave_1_per_frame19=t4 = len;
  152. wave_1_per_point1=xi = rand(100)/100;
  153. wave_1_per_point2=yi = rand(100)/100;
  154. wave_1_per_point3=
  155. wave_1_per_point4=x = xi; y = yi;
  156. wave_1_per_point5=
  157. wave_1_per_point6=a = q21/15;
  158. wavecode_2_enabled=0
  159. wavecode_2_samples=512
  160. wavecode_2_sep=0
  161. wavecode_2_bSpectrum=0
  162. wavecode_2_bUseDots=1
  163. wavecode_2_bDrawThick=1
  164. wavecode_2_bAdditive=0
  165. wavecode_2_scaling=0.891519
  166. wavecode_2_smoothing=0.820000
  167. wavecode_2_r=0.000000
  168. wavecode_2_g=0.200000
  169. wavecode_2_b=0.000000
  170. wavecode_2_a=1.000000
  171. wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  172. wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  173. wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  174. wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  175. wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  176. wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  177. wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  178. wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  179. wave_2_init9=
  180. wave_2_per_frame1=tm = time*.1;
  181. wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  182. wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  183. wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  184. wave_2_per_frame5=
  185. wave_2_per_frame6=tic = min(time - tin,1);
  186. wave_2_per_frame7=tin = time;
  187. wave_2_per_frame8=
  188. wave_2_per_frame9=tva = (tic*q1*.5);
  189. wave_2_per_frame10=tvb = (tic*q2*.5);
  190. wave_2_per_frame11=tvc = (tic*q3*.5);
  191. wave_2_per_frame12=
  192. wave_2_per_frame13=q1 = tva;
  193. wave_2_per_frame14=q2 = tvb;
  194. wave_2_per_frame15=q3 = tvc;
  195. wave_2_per_frame16=
  196. wave_2_per_frame17=sz = .5;
  197. wave_2_per_frame18=len = 1;
  198. wave_2_per_frame19=t4 = len;
  199. wavecode_3_enabled=0
  200. wavecode_3_samples=512
  201. wavecode_3_sep=0
  202. wavecode_3_bSpectrum=1
  203. wavecode_3_bUseDots=1
  204. wavecode_3_bDrawThick=0
  205. wavecode_3_bAdditive=0
  206. wavecode_3_scaling=1.000000
  207. wavecode_3_smoothing=0.500000
  208. wavecode_3_r=1.000000
  209. wavecode_3_g=1.000000
  210. wavecode_3_b=1.000000
  211. wavecode_3_a=1.000000
  212. shapecode_0_enabled=0
  213. shapecode_0_sides=4
  214. shapecode_0_additive=0
  215. shapecode_0_thickOutline=0
  216. shapecode_0_textured=1
  217. shapecode_0_x=0.480000
  218. shapecode_0_y=0.400000
  219. shapecode_0_rad=0.217780
  220. shapecode_0_ang=0.000000
  221. shapecode_0_tex_ang=0.000000
  222. shapecode_0_tex_zoom=1.140166
  223. shapecode_0_r=1.000000
  224. shapecode_0_g=1.000000
  225. shapecode_0_b=1.000000
  226. shapecode_0_a=1.000000
  227. shapecode_0_r2=1.000000
  228. shapecode_0_g2=0.600000
  229. shapecode_0_b2=0.000000
  230. shapecode_0_a2=1.000000
  231. shapecode_0_border_r=1.000000
  232. shapecode_0_border_g=1.000000
  233. shapecode_0_border_b=0.000000
  234. shapecode_0_border_a=0.000000
  235. shapecode_1_enabled=0
  236. shapecode_1_sides=4
  237. shapecode_1_additive=0
  238. shapecode_1_thickOutline=1
  239. shapecode_1_textured=0
  240. shapecode_1_x=0.400000
  241. shapecode_1_y=0.500000
  242. shapecode_1_rad=2.366958
  243. shapecode_1_ang=0.000000
  244. shapecode_1_tex_ang=3.455753
  245. shapecode_1_tex_zoom=0.993053
  246. shapecode_1_r=0.500000
  247. shapecode_1_g=0.000000
  248. shapecode_1_b=1.000000
  249. shapecode_1_a=0.200000
  250. shapecode_1_r2=0.700000
  251. shapecode_1_g2=0.400000
  252. shapecode_1_b2=0.000000
  253. shapecode_1_a2=0.000000
  254. shapecode_1_border_r=0.500000
  255. shapecode_1_border_g=0.500000
  256. shapecode_1_border_b=0.500000
  257. shapecode_1_border_a=0.000000
  258. shape_1_per_frame1=a2 =0;a = 0;
  259. shape_1_per_frame2=a = q24/2;
  260. shapecode_2_enabled=0
  261. shapecode_2_sides=4
  262. shapecode_2_additive=0
  263. shapecode_2_thickOutline=0
  264. shapecode_2_textured=0
  265. shapecode_2_x=0.503000
  266. shapecode_2_y=0.500000
  267. shapecode_2_rad=0.038857
  268. shapecode_2_ang=0.000000
  269. shapecode_2_tex_ang=0.000000
  270. shapecode_2_tex_zoom=0.609857
  271. shapecode_2_r=1.000000
  272. shapecode_2_g=0.100000
  273. shapecode_2_b=0.000000
  274. shapecode_2_a=0.900000
  275. shapecode_2_r2=1.000000
  276. shapecode_2_g2=1.000000
  277. shapecode_2_b2=1.000000
  278. shapecode_2_a2=0.000000
  279. shapecode_2_border_r=0.500000
  280. shapecode_2_border_g=0.500000
  281. shapecode_2_border_b=0.500000
  282. shapecode_2_border_a=0.000000
  283. shape_2_per_frame1=x = .3+rand(10)/30;
  284. shape_2_per_frame2=y = .3+rand(10)/30;
  285. shape_2_per_frame3=
  286. shape_2_per_frame4=r = rand(4)/3;
  287. shape_2_per_frame5=g = rand(4)/3;
  288. shape_2_per_frame6=b = rand(4)/3;
  289. shape_2_per_frame7=
  290. shape_2_per_frame8=
  291. shape_2_per_frame9=is_beat = above(time, t0+.03);
  292. shape_2_per_frame10=t0 = is_beat*time + (1-is_beat)*t0;
  293. shape_2_per_frame11=
  294. shape_2_per_frame12=
  295. shape_2_per_frame13=a = min(q21/2 ,.9) * is_beat;
  296. shape_2_per_frame14=rad = a*a/3 ;
  297. shapecode_3_enabled=0
  298. shapecode_3_sides=63
  299. shapecode_3_additive=0
  300. shapecode_3_thickOutline=0
  301. shapecode_3_textured=1
  302. shapecode_3_x=0.500000
  303. shapecode_3_y=1.000000
  304. shapecode_3_rad=0.548217
  305. shapecode_3_ang=0.000000
  306. shapecode_3_tex_ang=0.000000
  307. shapecode_3_tex_zoom=0.499805
  308. shapecode_3_r=1.000000
  309. shapecode_3_g=1.000000
  310. shapecode_3_b=1.000000
  311. shapecode_3_a=1.000000
  312. shapecode_3_r2=1.000000
  313. shapecode_3_g2=1.000000
  314. shapecode_3_b2=1.000000
  315. shapecode_3_a2=0.000000
  316. shapecode_3_border_r=0.500000
  317. shapecode_3_border_g=0.500000
  318. shapecode_3_border_b=0.500000
  319. shapecode_3_border_a=0.000000
  320. per_frame_1=dec_med = pow (0.9, 30/fps);
  321. per_frame_2=dec_slow = pow (0.99, 30/fps);
  322. per_frame_3=beat = max (max (bass, mid), treb);
  323. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  324. per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
  325. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  326. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  327. per_frame_8=index = (index + is_beat) %8;
  328. per_frame_9=
  329. per_frame_10=q20 = avg;
  330. per_frame_11=q21 = beat;
  331. per_frame_12=q22 = peak;
  332. per_frame_13=q23 = index;
  333. per_frame_14=q24 = is_beat;
  334. per_frame_15=q26 = bass + mid + treb;
  335. per_frame_16=
  336. per_frame_17=k1 = is_beat*equal(index,0);
  337. per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1;
  338. per_frame_19=p2 = dec_slow * p2+ (1-dec_slow)*p1;
  339. per_frame_20=rott = p2 * 3.1416/4;
  340. per_frame_21=q27 = index + 1;
  341. per_frame_22=
  342. per_frame_23=q1 = cos(rott);
  343. per_frame_24=q2 = sin(rott);
  344. per_frame_25=q3 = -q2;
  345. per_frame_26=q4 = q1;
  346. per_frame_27=
  347. per_frame_28=zoom = 1.0;
  348. per_frame_29=rot = -0.00 * index;
  349. per_frame_30=
  350. per_frame_31=q32 = pow(0.996, 30/fps); //fade
  351. per_frame_32=q5 = (sin(time/11)+1)/5;
  352. per_frame_33=
  353. per_frame_34=movez = movez + .06/fps*(1.1+q1);
  354. per_frame_35=q6 = movez;
  355. per_frame_36=
  356. per_frame_37=q7 = .005*sin(time/15);
  357. warp_1=`sampler sampler_pw_noise_lq;
  358. warp_2=`float3 color, mus, neu, ret1, noise, noise2;
  359. warp_3=`float2 uv1, rs0, rs, uv2, uv3, dz, hor, ver;
  360. warp_4=`float dx,dy,speed;
  361. warp_5=`shader_body {
  362. warp_6=`speed = .3;
  363. warp_7=`uv1 = uv-float2(0.5,q5);
  364. warp_8=`float z = 1/(uv1.y);
  365. warp_9=`rs0.x = (uv1.x)*z;
  366. warp_10=`rs0.y = z;
  367. warp_11=`rs.x = rs0.x *1;
  368. warp_12=`rs.y = rs0.y + time*speed;
  369. warp_13=`
  370. warp_14=`
  371. warp_15=`//Kacheln
  372. warp_16=`noise = lum(tex2D(sampler_pw_noise_lq,rs/63 ));
  373. warp_17=`noise *= lum(tex2D(sampler_pw_noise_lq,rs/12 ))+.5;
  374. warp_18=`noise *= saturate(10*noise - 8) * saturate(2/z);
  375. warp_19=`noise2 = saturate(8* (lum(tex2D(sampler_pw_noise_lq,uv))-.5));
  376. warp_20=`
  377. warp_21=`speed *= 2;
  378. warp_22=`float3 copy = + GetPixel(float2(uv.x,uv.y-.04*speed/z));
  379. warp_23=`copy +=GetPixel(float2(uv.x,uv.y-.02*speed/z));
  380. warp_24=`copy +=GetPixel(float2(uv.x,uv.y-.01*speed/z));
  381. warp_25=`
  382. warp_26=`ret = noise*1 + copy/3*(1+slow_roam_cos)/2*.99-.005;
  383. warp_27=`
  384. warp_28=`
  385. warp_29=`}
  386. comp_1=`sampler sampler_pw_noise_lq;
  387. comp_2=`
  388. comp_3=`float3 ret1, neu, cont;
  389. comp_4=`float2 rs,rs2,uv1,dz, uv3;
  390. comp_5=`float noise;
  391. comp_6=`shader_body
  392. comp_7=`{
  393. comp_8=`float2 uv2;
  394. comp_9=`uv -= 0.5;
  395. comp_10=`uv *= aspect.xy;
  396. comp_11=`
  397. comp_12=`noise = tex2D (sampler_pw_noise_lq,uv3);
  398. comp_13=`noise *= (noise >= .9);
  399. comp_14=`
  400. comp_15=`float dist = 1;
  401. comp_16=`float inten = 1;
  402. comp_17=`float mask = 0;
  403. comp_18=`ret1 = 0;
  404. comp_19=`int anz = 2;
  405. comp_20=`float n = 0;
  406. comp_21=`cont = 0;
  407. comp_22=`while (n <= anz) {
  408. comp_23=`uv2 = uv;
  409. comp_24=` dist = 1-frac(1.0/anz*n+q6); //evtl sqrt !
  410. comp_25=`
  411. comp_26=` inten = (dist)*(1-dist)*6;
  412. comp_27=` float2 uv3 = frac(1*uv2*dist+.55);
  413. comp_28=`
  414. comp_29=` neu = 1*GetPixel(uv3) + GetBlur1(uv3)*0;
  415. comp_30=` ret1 = max(ret1,neu*inten);
  416. comp_31=` cont = max(cont,(-GetPixel(uv3)+GetBlur1(uv3+q7))*inten);
  417. comp_32=`n++;
  418. comp_33=`}
  419. comp_34=`
  420. comp_35=`rs2 = .1*cos(uv*3+float2(time/12,5)) + .1*ret1;
  421. comp_36=`float3 dots = saturate(.005/length(rs2)) * float3 (1,.9,.6);
  422. comp_37=`
  423. comp_38=`ret = -.1*ret1 + 18*dots*(.2+.3*ret1)
  424. comp_39=`+ lum(cont)*(1+slow_roam_cos)/2;
  425. comp_40=`ret += .0*ret1;
  426. comp_41=`//ret = GetPixel(uv_orig+.5);
  427. comp_42=`}