martin - hardcore mix 1.milk 13 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=3
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=3
  5. [preset00]
  6. fRating=5.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=6
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=2.103075
  27. fWaveSmoothing=0.540000
  28. fWaveParam=0.380000
  29. fModWaveAlphaStart=0.810000
  30. fModWaveAlphaEnd=1.400000
  31. fWarpAnimSpeed=1.459500
  32. fWarpScale=2.006700
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=0.000000
  45. wave_g=0.000000
  46. wave_b=0.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.000000
  50. ob_r=0.000000
  51. ob_g=0.000000
  52. ob_b=1.000000
  53. ob_a=0.300000
  54. ib_size=0.260000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=64.000000
  60. nMotionVectorsY=48.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=1.850000
  64. mv_r=0.499900
  65. mv_g=0.499900
  66. mv_b=0.499900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=128
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=0.891519
  83. wavecode_0_smoothing=0.000000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=0.000000
  86. wavecode_0_b=0.000000
  87. wavecode_0_a=1.000000
  88. wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  89. wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  90. wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  91. wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  92. wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  93. wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  94. wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  95. wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  96. wave_0_init9=
  97. wave_0_per_point1=x = .4+.2*sample ;
  98. wave_0_per_point2=y = .5+ value2*.05;
  99. wave_0_per_point3=
  100. wave_0_per_point4=a = 1*q24*((q27+1)%2);
  101. wave_0_per_point5=
  102. wave_0_per_point6=r = 1; b = 1; g = .5;
  103. wavecode_1_enabled=1
  104. wavecode_1_samples=128
  105. wavecode_1_sep=0
  106. wavecode_1_bSpectrum=0
  107. wavecode_1_bUseDots=0
  108. wavecode_1_bDrawThick=0
  109. wavecode_1_bAdditive=0
  110. wavecode_1_scaling=0.891519
  111. wavecode_1_smoothing=0.000000
  112. wavecode_1_r=0.000000
  113. wavecode_1_g=0.000000
  114. wavecode_1_b=1.000000
  115. wavecode_1_a=0.100000
  116. wave_1_init1=t
  117. wave_1_per_point1=y = .4 + .2*sample ;
  118. wave_1_per_point2=x = .5+ value2*0.05;
  119. wave_1_per_point3=
  120. wave_1_per_point4=a = 1*q24*(q27%2);
  121. wave_1_per_point5=
  122. wave_1_per_point6=r = 1 ; b = 1 ; g = .6;
  123. wavecode_2_enabled=0
  124. wavecode_2_samples=512
  125. wavecode_2_sep=0
  126. wavecode_2_bSpectrum=0
  127. wavecode_2_bUseDots=0
  128. wavecode_2_bDrawThick=1
  129. wavecode_2_bAdditive=0
  130. wavecode_2_scaling=0.891519
  131. wavecode_2_smoothing=0.820000
  132. wavecode_2_r=1.000000
  133. wavecode_2_g=1.000000
  134. wavecode_2_b=1.000000
  135. wavecode_2_a=0.100000
  136. wavecode_3_enabled=0
  137. wavecode_3_samples=512
  138. wavecode_3_sep=0
  139. wavecode_3_bSpectrum=1
  140. wavecode_3_bUseDots=1
  141. wavecode_3_bDrawThick=0
  142. wavecode_3_bAdditive=0
  143. wavecode_3_scaling=1.000000
  144. wavecode_3_smoothing=0.500000
  145. wavecode_3_r=1.000000
  146. wavecode_3_g=1.000000
  147. wavecode_3_b=1.000000
  148. wavecode_3_a=1.000000
  149. wave_3_per_point1=ra = .8;
  150. wave_3_per_point2=rb = .5;
  151. wave_3_per_point3=pib = 6.28318530718;
  152. wave_3_per_point4=
  153. wave_3_per_point5=
  154. wave_3_per_point6=tic = min(time-tin,.1);
  155. wave_3_per_point7=tin = if(equal(sample,0),time,tin);
  156. wave_3_per_point8=
  157. wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
  158. wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
  159. wave_3_per_point11=med = 5;
  160. wave_3_per_point12=amod = 3;
  161. wave_3_per_point13=
  162. wave_3_per_point14=vr = rand(10001)*.0001;
  163. wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
  164. wave_3_per_point16=
  165. wave_3_per_point17=a = vr;
  166. wave_3_per_point18=
  167. wave_3_per_point19=sa = vr*pib*.5;
  168. wave_3_per_point20=sp = sa*mod + q1*1.3;
  169. wave_3_per_point21=sam = sa*med - q1*.219;
  170. wave_3_per_point22=
  171. wave_3_per_point23=ox = ra*sin(sam*pib);
  172. wave_3_per_point24=oy = ra*cos(sam*pib);
  173. wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
  174. wave_3_per_point26=oz = rb*-sin(sp);
  175. wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
  176. wave_3_per_point28=
  177. wave_3_per_point29=
  178. wave_3_per_point30=xang = time*.132;
  179. wave_3_per_point31=xang = q2;
  180. wave_3_per_point32=yang = time*.153;
  181. wave_3_per_point33=yang = q3;
  182. wave_3_per_point34=zang = time*.110;
  183. wave_3_per_point35=zang = q4;
  184. wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
  185. wave_3_per_point37=fov = .5;
  186. wave_3_per_point38=
  187. wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
  188. wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
  189. wave_3_per_point41=ox = mx;
  190. wave_3_per_point42=oy = my;
  191. wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
  192. wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
  193. wave_3_per_point45=ox = mx;
  194. wave_3_per_point46=oz = mz;
  195. wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
  196. wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
  197. wave_3_per_point49=oy = my;
  198. wave_3_per_point50=oz = mz;
  199. wave_3_per_point51=
  200. wave_3_per_point52=oz = oz - 2;
  201. wave_3_per_point53=x = ox*fov/oz + 0.5;
  202. wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
  203. wave_3_per_point55=y = oy*fov/oz + 0.5;
  204. wave_3_per_point56=
  205. shapecode_0_enabled=0
  206. shapecode_0_sides=58
  207. shapecode_0_additive=0
  208. shapecode_0_thickOutline=0
  209. shapecode_0_textured=1
  210. shapecode_0_x=0.500000
  211. shapecode_0_y=0.320000
  212. shapecode_0_rad=0.377469
  213. shapecode_0_ang=0.000000
  214. shapecode_0_tex_ang=0.000000
  215. shapecode_0_tex_zoom=0.721408
  216. shapecode_0_r=1.000000
  217. shapecode_0_g=1.000000
  218. shapecode_0_b=1.000000
  219. shapecode_0_a=0.700000
  220. shapecode_0_r2=1.000000
  221. shapecode_0_g2=1.000000
  222. shapecode_0_b2=1.000000
  223. shapecode_0_a2=1.000000
  224. shapecode_0_border_r=1.000000
  225. shapecode_0_border_g=1.000000
  226. shapecode_0_border_b=0.000000
  227. shapecode_0_border_a=0.000000
  228. shape_0_per_frame1=tex_ang = 3+2*q1;
  229. shape_0_per_frame2=
  230. shape_0_per_frame3=trel = time;
  231. shape_0_per_frame4=x = .5 + sin(trel*2)*.2;
  232. shape_0_per_frame5=y = .5 + cos(trel*2)*.2;
  233. shapecode_1_enabled=0
  234. shapecode_1_sides=32
  235. shapecode_1_additive=0
  236. shapecode_1_thickOutline=0
  237. shapecode_1_textured=0
  238. shapecode_1_x=0.500000
  239. shapecode_1_y=0.500000
  240. shapecode_1_rad=0.068920
  241. shapecode_1_ang=0.000000
  242. shapecode_1_tex_ang=0.000000
  243. shapecode_1_tex_zoom=1.831505
  244. shapecode_1_r=1.000000
  245. shapecode_1_g=1.000000
  246. shapecode_1_b=1.000000
  247. shapecode_1_a=0.900000
  248. shapecode_1_r2=0.000000
  249. shapecode_1_g2=0.000000
  250. shapecode_1_b2=0.000000
  251. shapecode_1_a2=0.000000
  252. shapecode_1_border_r=0.500000
  253. shapecode_1_border_g=0.500000
  254. shapecode_1_border_b=0.500000
  255. shapecode_1_border_a=0.000000
  256. shape_1_per_frame1=a = q24/2; a2 = 0;
  257. shape_1_per_frame2=
  258. shape_1_per_frame3=r = rand(10)/10;
  259. shape_1_per_frame4=g = rand(10)/10;
  260. shape_1_per_frame5=b = rand(10)/10;
  261. shape_1_per_frame6=
  262. shape_1_per_frame7=rad = .06*q22;
  263. shapecode_2_enabled=0
  264. shapecode_2_sides=63
  265. shapecode_2_additive=0
  266. shapecode_2_thickOutline=0
  267. shapecode_2_textured=0
  268. shapecode_2_x=0.123000
  269. shapecode_2_y=0.000000
  270. shapecode_2_rad=0.273185
  271. shapecode_2_ang=0.000000
  272. shapecode_2_tex_ang=0.000000
  273. shapecode_2_tex_zoom=0.499805
  274. shapecode_2_r=1.000000
  275. shapecode_2_g=1.000000
  276. shapecode_2_b=1.000000
  277. shapecode_2_a=1.000000
  278. shapecode_2_r2=1.000000
  279. shapecode_2_g2=1.000000
  280. shapecode_2_b2=1.000000
  281. shapecode_2_a2=0.000000
  282. shapecode_2_border_r=0.500000
  283. shapecode_2_border_g=0.500000
  284. shapecode_2_border_b=0.500000
  285. shapecode_2_border_a=0.000000
  286. shape_2_per_frame1=x = .5 + .1* sin (time*73);
  287. shape_2_per_frame2=y = .5 + .1* sin (time*23);
  288. shape_2_per_frame3=
  289. shape_2_per_frame4=r = 0; g = 0; b = 0;
  290. shape_2_per_frame5=r2 = 1; g2 = 1; b2 = 1;
  291. shape_2_per_frame6=
  292. shape_2_per_frame7=rad = mid_att/100;
  293. shape_2_per_frame8=a = .7;
  294. shape_2_per_frame9=a2 = a;
  295. shapecode_3_enabled=0
  296. shapecode_3_sides=4
  297. shapecode_3_additive=0
  298. shapecode_3_thickOutline=0
  299. shapecode_3_textured=0
  300. shapecode_3_x=0.500000
  301. shapecode_3_y=0.510000
  302. shapecode_3_rad=0.198688
  303. shapecode_3_ang=0.000000
  304. shapecode_3_tex_ang=1.005310
  305. shapecode_3_tex_zoom=0.499805
  306. shapecode_3_r=1.000000
  307. shapecode_3_g=0.400000
  308. shapecode_3_b=0.000000
  309. shapecode_3_a=0.700000
  310. shapecode_3_r2=1.000000
  311. shapecode_3_g2=1.000000
  312. shapecode_3_b2=1.000000
  313. shapecode_3_a2=0.000000
  314. shapecode_3_border_r=0.500000
  315. shapecode_3_border_g=0.500000
  316. shapecode_3_border_b=0.500000
  317. shapecode_3_border_a=0.000000
  318. shape_3_per_frame1=x = 0.05 + rand(900)/1000;
  319. shape_3_per_frame2=y = 0.05 + rand(900)/1000;
  320. shape_3_per_frame3=
  321. per_frame_init_1=prox = 1;
  322. per_frame_1=dec_med = pow (0.8, 30/fps);
  323. per_frame_2=dec_slow = pow (0.8, 30/fps);
  324. per_frame_3=//dec_xlow = pow (0.999, 30/fps);
  325. per_frame_4=beat = max (max (bass, mid), treb);
  326. per_frame_5=avg = avg*dec_slow + beat*(1-dec_slow);
  327. per_frame_6=is_beat = above(beat, avg+peak) * above (time, t0+.2);
  328. per_frame_7=t0 = is_beat*time + (1-is_beat)*t0;
  329. per_frame_8=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  330. per_frame_9=index = (index + is_beat) %16;
  331. per_frame_10=index2 = (index2 + is_beat*bnot(index))%4;
  332. per_frame_11=
  333. per_frame_12=q22 = peak;
  334. per_frame_13=q22slow = q22slow*dec_slow + q22*(1-dec_slow);
  335. per_frame_14=q23 = q22slow;
  336. per_frame_15=q24 = is_beat;
  337. per_frame_16=q26 = bass_att + mid_att + treb_att;
  338. per_frame_17=vol = vol*dec_med + (1-dec_med)*q26;
  339. per_frame_18=q27 = index + 1;
  340. per_frame_19=q28 = index2 ;
  341. per_frame_20=
  342. per_frame_21=k1 = is_beat*equal(index%2,0);
  343. per_frame_22=p1 = k1*(p1+1) + (1-k1)*p1;
  344. per_frame_23=p2 = dec_med * p2+ (1-dec_med)*p1;
  345. per_frame_24=//rott = p2 * 3.1416/2;
  346. per_frame_25=rott = rott + q22*16*(1-dec_med)/fps*below(q27,6);
  347. per_frame_26=//*****tunnel tilting
  348. per_frame_27=q1 = cos(rott);
  349. per_frame_28=q2 = sin(rott);
  350. per_frame_29=q3 = -q2;
  351. per_frame_30=q4 = q1;
  352. per_frame_31=
  353. per_frame_32=//****tunnel viewpoint x,y
  354. per_frame_33=vtrig = is_beat * bnot(index%2);
  355. per_frame_34=vx = vx * bnot(vtrig) + vtrig * (rand(100)/100-.5);
  356. per_frame_35=vy = vy * bnot(vtrig) + vtrig * (rand(100)/100-.5);
  357. per_frame_36=vx = vx* below(index%15,15); //###
  358. per_frame_37=vy = vy* below(index%15,15);
  359. per_frame_38=q5 = vx*5;
  360. per_frame_39=q6 = vy*5;
  361. per_frame_40=
  362. per_frame_41=//***tunnel width
  363. per_frame_42=q21 = (1+sin(time/12))/8+.01;
  364. per_frame_43=
  365. per_frame_44=
  366. per_frame_45=//***********************
  367. per_frame_46=trig1= q24*bnot(index%12);
  368. per_frame_47=trig2= q24*bnot((index+4)%12);
  369. per_frame_48=trig3= q24*bnot((index+8)%12);
  370. per_frame_49=trel = trel + vol/fps;
  371. per_frame_50=z0 = 1;
  372. per_frame_51=speed = vol/2;
  373. per_frame_52=hx = sin(trel);
  374. per_frame_53=hy = cos(trel);
  375. per_frame_54=
  376. per_frame_55=p1z = bnot(trig1)* (p1z + (5+p1z)*speed/fps)+trig1*z0;
  377. per_frame_56=p1z = max(p1z,.1);
  378. per_frame_57=q9 = hx/(p1z);
  379. per_frame_58=q10 = hy/(p1z);
  380. per_frame_59=q11 = p1z;
  381. per_frame_60=q12 = .1+.02*q26*bnot((index+2)%3)*p1z*exp(-p1z/100);
  382. per_frame_61=
  383. per_frame_62=p2z = bnot(trig2)* (p2z + (5+p2z)*speed/fps)+trig2*z0;
  384. per_frame_63=p2z = max(p2z,.1);
  385. per_frame_64=q13 = 2*hx/(p2z);
  386. per_frame_65=q14 = -.5*hy/(p2z);
  387. per_frame_66=q15 = p2z;
  388. per_frame_67=q16 = .1+.02*q26*bnot((index+2)%3)*p2z*exp(-p2z/100);
  389. per_frame_68=
  390. per_frame_69=
  391. per_frame_70=p3z = bnot(trig3)* (p3z + (5+p3z)*speed/fps)+trig3*z0;
  392. per_frame_71=p3z = max(p3z,.1);
  393. per_frame_72=q17 = -1.4*hx/(p3z);
  394. per_frame_73=q18 = 2*hy/(p3z);
  395. per_frame_74=q19 = p3z;
  396. per_frame_75=q20 = .1+.02*q26*bnot((index+2)%3)*p3z*exp(-p3z/100);
  397. per_pixel_1=zoom = 1.2 + .2 *sin(time/3);
  398. warp_1=`float3 color, mus;
  399. warp_2=`float dx,dy;
  400. warp_3=`shader_body {
  401. warp_4=`
  402. warp_5=`float2 uv1 = (uv-.5);// * aspect.xy;
  403. warp_6=`
  404. warp_7=`float2 uv6 = uv1;
  405. warp_8=`float z = 12*length((abs(uv1.x)-abs(uv1.y)));
  406. warp_9=`float2 d = normalize(uv1);
  407. warp_10=`float2 rs = clamp(tan(z)*d,-3,3);
  408. warp_11=`uv1 -= rs/40;
  409. warp_12=`
  410. warp_13=`uv6 = .4*cos(uv1*14+time);
  411. warp_14=`mus = .004/(length(uv6));
  412. warp_15=`
  413. warp_16=`float3 crisp= tex2D(sampler_main,(uv1)*(.95-q28/16+.4*z)+.5);
  414. warp_17=`
  415. warp_18=`float3 ret1 = crisp + mus;
  416. warp_19=`
  417. warp_20=`ret = (ret1*.99-.03);
  418. warp_21=`
  419. warp_22=`}
  420. comp_1=`sampler sampler_pw_noise_lq;
  421. comp_2=`
  422. comp_3=`float k1, k2, mask1, mask2, mask3, rad1, rad2, rad3;
  423. comp_4=`float2 rs, rss, rss0, rs0, uv2, uv3,uv4, rsk, uvo;
  424. comp_5=`float2 dz1, dz2, dz3, Kugel1, Kugel2, Kugel3,tmp;
  425. comp_6=`float3 noise, ret1, ret2;
  426. comp_7=`
  427. comp_8=`shader_body {
  428. comp_9=`uvo = uv;
  429. comp_10=`uv *= aspect.xy;
  430. comp_11=`
  431. comp_12=`uv = uv + -.0- .1*float2(q5,q6);
  432. comp_13=`float2 uv1 = (uv-.5 );//*aspect.xy;
  433. comp_14=`uv1 = mul(uv1,float2x2(_qa));
  434. comp_15=`
  435. comp_16=`//******************** STARS
  436. comp_17=`rss0.x = atan2(uv1.x, uv1.y)/3.1416;
  437. comp_18=`rss0.y = .003/(length (uv1));
  438. comp_19=`//rss0 = mul(rss0,float2x2(_qa));
  439. comp_20=`
  440. comp_21=`rss = float2 (rss0.x+q1/3,rss0.y+time);
  441. comp_22=`rss = mul(rss,float2x2(.7,.7,-.7,.7));
  442. comp_23=`float noise = (tex2D(sampler_pw_noise_lq,rss/32)-.5 >= 0);
  443. comp_24=`tmp = abs(frac(rss*8)-.5);
  444. comp_25=`float3 dots = saturate(.04/length(tmp)) *noise;
  445. comp_26=`
  446. comp_27=`rss = float2 (rss0.x,rss0.y+time/4);
  447. comp_28=`rss = mul(rss,float2x2(.7,.7,-.7,.7));
  448. comp_29=`noise = (tex2D(sampler_pw_noise_lq,rss/32)-.5 >= 0);
  449. comp_30=`tmp = abs(frac(rss*8)-.5);
  450. comp_31=`dots += saturate(.02/length(tmp)) * noise;
  451. comp_32=`
  452. comp_33=`dots *= saturate(.2/abs(rss0.y));
  453. comp_34=`dots *= dots;
  454. comp_35=`//*************************
  455. comp_36=`
  456. comp_37=`ret2 = saturate(1*q22*q21/ (length (uv1)+.4)*
  457. comp_38=` ((tex2D (sampler_main,uv1*(q22*(q27%2)+.5)+.5))));
  458. comp_39=`ret2 /= (length(uv1)+.02);
  459. comp_40=`float k1 = lum(ret2) ;
  460. comp_41=`ret = k1*float3(1,k1,q22);
  461. comp_42=`k1 = lum(dots);
  462. comp_43=`ret += k1*saturate(q23*float3(1-k1/4,k1/2,k1));
  463. comp_44=`//ret = GetPixel(uvo);
  464. comp_45=`}