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- MILKDROP_PRESET_VERSION=201
- PSVERSION=3
- PSVERSION_WARP=3
- PSVERSION_COMP=3
- [preset00]
- fRating=3.000000
- fGammaAdj=1.980001
- fDecay=0.500000
- fVideoEchoZoom=0.999998
- fVideoEchoAlpha=0.500000
- nVideoEchoOrientation=3
- nWaveMode=0
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=3.749209
- fWaveScale=2.466119
- fWaveSmoothing=0.000000
- fWaveParam=0.200000
- fModWaveAlphaStart=0.710000
- fModWaveAlphaEnd=1.300000
- fWarpAnimSpeed=1.459500
- fWarpScale=2.006700
- fZoomExponent=1.000000
- fShader=0.000000
- zoom=0.999900
- rot=0.000000
- cx=0.500000
- cy=0.500000
- dx=0.000000
- dy=0.000000
- warp=0.010000
- sx=0.999900
- sy=1.000000
- wave_r=0.000000
- wave_g=0.000000
- wave_b=0.000000
- wave_x=0.500000
- wave_y=0.500000
- ob_size=0.010000
- ob_r=1.000000
- ob_g=1.000000
- ob_b=1.000000
- ob_a=0.000000
- ib_size=0.110000
- ib_r=0.250000
- ib_g=0.250000
- ib_b=0.250000
- ib_a=0.000000
- nMotionVectorsX=64.000000
- nMotionVectorsY=48.000000
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=1.850000
- mv_r=0.499900
- mv_g=0.499900
- mv_b=0.499900
- mv_a=0.000000
- b1n=0.000000
- b2n=0.000000
- b3n=0.000000
- b1x=0.699900
- b2x=1.000000
- b3x=1.000000
- b1ed=0.000000
- wavecode_0_enabled=0
- wavecode_0_samples=132
- wavecode_0_sep=29
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=1
- wavecode_0_bDrawThick=1
- wavecode_0_bAdditive=1
- wavecode_0_scaling=0.891519
- wavecode_0_smoothing=0.820000
- wavecode_0_r=1.000000
- wavecode_0_g=0.200000
- wavecode_0_b=0.000000
- wavecode_0_a=0.600000
- wave_0_per_frame1=t2 = t2 + bass_att;
- wave_0_per_point1=
- wave_0_per_point2=
- wave_0_per_point3=ska = sqr(sin(sample*3.14));
- wave_0_per_point4=
- wave_0_per_point5=
- wave_0_per_point6=b = 0; g = .1; r = 0.6;
- wave_0_per_point7=a = ska * (bass_att);
- wave_0_per_point8=x = .5 + sample *(.1+value1);
- wave_0_per_point9=y = .5 + sample*(.1+value2);
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=1
- wavecode_1_bAdditive=0
- wavecode_1_scaling=0.891519
- wavecode_1_smoothing=0.820000
- wavecode_1_r=1.000000
- wavecode_1_g=1.000000
- wavecode_1_b=1.000000
- wavecode_1_a=0.100000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=1
- wavecode_2_bAdditive=0
- wavecode_2_scaling=0.891519
- wavecode_2_smoothing=0.820000
- wavecode_2_r=1.000000
- wavecode_2_g=1.000000
- wavecode_2_b=1.000000
- wavecode_2_a=0.100000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=1
- wavecode_3_bUseDots=1
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.000000
- wavecode_3_smoothing=0.500000
- wavecode_3_r=1.000000
- wavecode_3_g=1.000000
- wavecode_3_b=1.000000
- wavecode_3_a=1.000000
- wave_3_per_point1=ra = .8;
- wave_3_per_point2=rb = .5;
- wave_3_per_point3=pib = 6.28318530718;
- wave_3_per_point4=
- wave_3_per_point5=
- wave_3_per_point6=tic = min(time-tin,.1);
- wave_3_per_point7=tin = if(equal(sample,0),time,tin);
- wave_3_per_point8=
- wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
- wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
- wave_3_per_point11=med = 5;
- wave_3_per_point12=amod = 3;
- wave_3_per_point13=
- wave_3_per_point14=vr = rand(10001)*.0001;
- wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
- wave_3_per_point16=
- wave_3_per_point17=a = vr;
- wave_3_per_point18=
- wave_3_per_point19=sa = vr*pib*.5;
- wave_3_per_point20=sp = sa*mod + q1*1.3;
- wave_3_per_point21=sam = sa*med - q1*.219;
- wave_3_per_point22=
- wave_3_per_point23=ox = ra*sin(sam*pib);
- wave_3_per_point24=oy = ra*cos(sam*pib);
- wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
- wave_3_per_point26=oz = rb*-sin(sp);
- wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
- wave_3_per_point28=
- wave_3_per_point29=
- wave_3_per_point30=xang = time*.132;
- wave_3_per_point31=xang = q2;
- wave_3_per_point32=yang = time*.153;
- wave_3_per_point33=yang = q3;
- wave_3_per_point34=zang = time*.110;
- wave_3_per_point35=zang = q4;
- wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
- wave_3_per_point37=fov = .5;
- wave_3_per_point38=
- wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
- wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
- wave_3_per_point41=ox = mx;
- wave_3_per_point42=oy = my;
- wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
- wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
- wave_3_per_point45=ox = mx;
- wave_3_per_point46=oz = mz;
- wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
- wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
- wave_3_per_point49=oy = my;
- wave_3_per_point50=oz = mz;
- wave_3_per_point51=
- wave_3_per_point52=oz = oz - 2;
- wave_3_per_point53=x = ox*fov/oz + 0.5;
- wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
- wave_3_per_point55=y = oy*fov/oz + 0.5;
- wave_3_per_point56=
- shapecode_0_enabled=1
- shapecode_0_sides=15
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=1
- shapecode_0_x=0.500000
- shapecode_0_y=0.500000
- shapecode_0_rad=0.720720
- shapecode_0_ang=0.000000
- shapecode_0_tex_ang=0.000000
- shapecode_0_tex_zoom=1.242906
- shapecode_0_r=1.000000
- shapecode_0_g=0.400000
- shapecode_0_b=0.890000
- shapecode_0_a=0.800000
- shapecode_0_r2=1.000000
- shapecode_0_g2=0.000000
- shapecode_0_b2=1.000000
- shapecode_0_a2=0.000000
- shapecode_0_border_r=1.000000
- shapecode_0_border_g=1.000000
- shapecode_0_border_b=0.000000
- shapecode_0_border_a=0.000000
- shape_0_per_frame1=tex_ang = .7 + .3 * sin(time);
- shapecode_1_enabled=1
- shapecode_1_sides=63
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_x=0.810000
- shapecode_1_y=0.300000
- shapecode_1_rad=0.397104
- shapecode_1_ang=0.000000
- shapecode_1_tex_ang=2.513274
- shapecode_1_tex_zoom=0.907991
- shapecode_1_r=1.000000
- shapecode_1_g=1.000000
- shapecode_1_b=1.000000
- shapecode_1_a=0.600000
- shapecode_1_r2=1.000000
- shapecode_1_g2=1.000000
- shapecode_1_b2=1.000000
- shapecode_1_a2=0.470000
- shapecode_1_border_r=0.500000
- shapecode_1_border_g=0.500000
- shapecode_1_border_b=0.500000
- shapecode_1_border_a=0.000000
- shapecode_2_enabled=1
- shapecode_2_sides=63
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_x=0.323000
- shapecode_2_y=0.000000
- shapecode_2_rad=0.273185
- shapecode_2_ang=0.000000
- shapecode_2_tex_ang=0.000000
- shapecode_2_tex_zoom=0.499805
- shapecode_2_r=1.000000
- shapecode_2_g=1.000000
- shapecode_2_b=1.000000
- shapecode_2_a=0.700000
- shapecode_2_r2=1.000000
- shapecode_2_g2=1.000000
- shapecode_2_b2=1.000000
- shapecode_2_a2=0.000000
- shapecode_2_border_r=0.000000
- shapecode_2_border_g=1.000000
- shapecode_2_border_b=1.000000
- shapecode_2_border_a=0.000000
- shape_2_per_frame1=x = rand(100)/100;
- shape_2_per_frame2=y = rand(100)/100;
- shape_2_per_frame3=
- shape_2_per_frame4=a = 0.8; r = 0; b = 1; g = 1;
- shape_2_per_frame5=a2 = 1; r2=0; b2 = 0; g2 = 0;
- shape_2_per_frame6=rad = .02;
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=1
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_x=0.600000
- shapecode_3_y=0.500000
- shapecode_3_rad=0.080814
- shapecode_3_ang=0.000000
- shapecode_3_tex_ang=0.000000
- shapecode_3_tex_zoom=0.499805
- shapecode_3_r=0.000000
- shapecode_3_g=1.000000
- shapecode_3_b=1.000000
- shapecode_3_a=1.000000
- shapecode_3_r2=0.000000
- shapecode_3_g2=1.000000
- shapecode_3_b2=1.000000
- shapecode_3_a2=1.000000
- shapecode_3_border_r=0.500000
- shapecode_3_border_g=0.500000
- shapecode_3_border_b=0.500000
- shapecode_3_border_a=0.000000
- per_frame_1=dec_med = pow (0.9, 30/fps);
- per_frame_2=dec_slow = pow (0.99, 30/fps);
- per_frame_3=beat = max (max (bass, mid), treb);
- per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
- per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
- per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
- per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
- per_frame_8=index = (index + is_beat) %8;
- per_frame_9=index2 = (index2 + is_beat*bnot(index))%8;
- per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
- per_frame_11=
- per_frame_12=q20 = avg;
- per_frame_13=q21 = beat;
- per_frame_14=q22 = peak;
- per_frame_15=q23 = index;
- per_frame_16=q24 = is_beat;
- per_frame_17=q26 = bass + mid + treb + 1;
- per_frame_18=q27 = index + 1;
- per_frame_19=q28 = index2+1;
- per_frame_20=
- per_frame_21=k1 = is_beat*equal(index%2,0);
- per_frame_22=p1 = k1*(p1+1) + (1-k1)*p1;
- per_frame_23=p2 = dec_med * p2+ (1-dec_med)*p1;
- per_frame_24=rott = p2 * 3.1416/4;
- per_frame_25=
- per_frame_26=q1 = cos(rott);
- per_frame_27=q2 = sin(rott);
- per_frame_28=q3 = -q2;
- per_frame_29=q4 = q1;
- per_frame_30=
- per_frame_31=movex = movex + .03*30/fps;
- per_frame_32=q29 = movex;
- per_frame_33=movez = movez + .07*30/fps;
- per_frame_34=q30 = movez;
- per_frame_35=
- per_frame_36=crawl = crawl + .001*(2+q22)*30/fps;
- per_frame_37=q31 = crawl;
- per_frame_38=
- per_frame_39=q32 = 2 + sin(time/7);
- per_frame_40=monitor = index2;
- per_pixel_1=zoom = 1.0;
- warp_1=`sampler sampler_worms;
- warp_2=`float3 color, crab;
- warp_3=`float sr,cr,dx,dy;
- warp_4=`
- warp_5=`shader_body {
- warp_6=`float corr = texsize.xy*texsize_noise_lq.zw;
- warp_7=`
- warp_8=`float2 uv1 = (uv-.5);
- warp_9=`
- warp_10=`float f1 = 2;
- warp_11=`
- warp_12=`float2 uv6 = uv1-.1;
- warp_13=`
- warp_14=`float rota = 3.14/4 * uv.x*2;
- warp_15=`
- warp_16=`//LIESMICH - diese Formel gibt nur eine Spinne:
- warp_17=`rota = lum(tex2D (sampler_noise_hq,uv1/5 + q31))*2;
- warp_18=`
- warp_19=`sr = sin(rota); cr = cos(rota);
- warp_20=`uv6 = mul(uv1,float2x2(cr,sr,-sr,cr));
- warp_21=`
- warp_22=`float z = 4*length(uv6);
- warp_23=`float2 dz = normalize(uv6*z);
- warp_24=`float2 rs = 20*tan(z)*dz*dz; //#evtl. nochmal x dz
- warp_25=`
- warp_26=`
- warp_27=`crab = saturate((1-abs(rs.y*rs.x)));
- warp_28=`crab *= float3 (1,0,0);
- warp_29=`//crab*= (1-crab)*4; //Loch in der Mitte
- warp_30=`
- warp_31=`float3 blur = GetBlur1(frac(uv));
- warp_32=`
- warp_33=`ret = crab *(1-2*rad) +
- warp_34=`GetPixel(uv)*(1-.1*pow(rad,3))*float3(0,1,1)-.004;
- warp_35=`}
- comp_1=`float dx,dy, c, s;;
- comp_2=`float3 ret1, neu;
- comp_3=`float2 rs,rs2,uv1,uv4,dz,uv3, uv2, tmp;
- comp_4=`shader_body
- comp_5=`{
- comp_6=`
- comp_7=`float2 hor = float2 (texsize.z,0);
- comp_8=`float2 ver = float2 (0,texsize.w);
- comp_9=`
- comp_10=`dz = 0;
- comp_11=`float dist = 1;
- comp_12=`float3 inten = 1;
- comp_13=`float mask = 0;
- comp_14=`ret1 = 0;
- comp_15=`int anz = 4;
- comp_16=`int n = 0; dx = 0; dy = 0;
- comp_17=`tmp = (uv-.5) * aspect.xy;
- comp_18=`while (n <= anz) {
- comp_19=` dist = 1-frac(.25*n+q29); //evtl sqrt !
- comp_20=`uv2 = tmp;
- comp_21=`
- comp_22=` c = n%2;
- comp_23=` s = (n+1)%2;
- comp_24=` uv2.x = tmp.x*c - tmp.y*s;
- comp_25=` uv2.y = tmp.x*s + tmp.y*c;
- comp_26=` uv2*= aspect.yx;
- comp_27=` inten.r = sqrt(dist)*(1-dist*dist)*2;
- comp_28=` inten.g = 1;
- comp_29=` inten.b = 1;
- comp_30=`
- comp_31=` uv3 = 4*(uv2)*dist + .7* n + .2*q29*c;
- comp_32=` neu = GetPixel(uv3);
- comp_33=`
- comp_34=` dx = lum(GetPixel(uv3+hor)- GetPixel(uv3-hor));
- comp_35=` dy = lum(GetPixel(uv3+ver)- GetPixel(uv3-ver));
- comp_36=` dz += inten.r*float2 (dx,dy);
- comp_37=`
- comp_38=` ret1 = max(ret1,neu*inten);
- comp_39=`n++;
- comp_40=`}
- comp_41=`
- comp_42=`//******************
- comp_43=`
- comp_44=`float2 uv1 = (uv-.5)*aspect.xy ;
- comp_45=`float rad2 = 6*length(uv1);
- comp_46=`float rad1 = 1/(rad2+.1);
- comp_47=`
- comp_48=`uv2 = float2 (ang/2, rad1);
- comp_49=`rs2 = uv2;
- comp_50=`uv2.y = uv2.y + q30;
- comp_51=`
- comp_52=`float3 noise = .5;
- comp_53=`float3 dots = noise * rs2.y * float3(.0,.1,.9);
- comp_54=`dots = saturate(dots);
- comp_55=`
- comp_56=`rs2 = cos(uv2*4) + (ret1)*12;
- comp_57=`dots += (.5+q22)*(1-rad)*saturate(.05/length(rs2)) ;
- comp_58=`
- comp_59=`ret = ret1*float3(q26/2,.6,.3) - 2*ret1.r*(1-dots)
- comp_60=` + .4*q32*dots * saturate(1-2*ret1.r) ;
- comp_61=`
- comp_62=`}
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