martin - musicogenic epilepsy.milk 7.4 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=3
  3. PSVERSION_WARP=3
  4. PSVERSION_COMP=3
  5. [preset00]
  6. fRating=4.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=5
  13. bAdditiveWaves=0
  14. bWaveDots=1
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=5.552000
  27. fWaveSmoothing=0.504000
  28. fWaveParam=-1.000000
  29. fModWaveAlphaStart=0.710000
  30. fModWaveAlphaEnd=1.300000
  31. fWarpAnimSpeed=0.442000
  32. fWarpScale=0.498000
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=1.000000
  45. wave_g=0.000000
  46. wave_b=0.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.000000
  50. ob_r=1.000000
  51. ob_g=1.000000
  52. ob_b=1.000000
  53. ob_a=0.050000
  54. ib_size=0.260000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=64.000000
  60. nMotionVectorsY=48.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=0.850000
  64. mv_r=0.500000
  65. mv_g=0.500000
  66. mv_b=0.500000
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=0.699900
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=1
  79. wavecode_0_bUseDots=1
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=0.503300
  83. wavecode_0_smoothing=0.500000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=1.000000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.000000
  96. wavecode_1_smoothing=0.500000
  97. wavecode_1_r=1.000000
  98. wavecode_1_g=1.000000
  99. wavecode_1_b=1.000000
  100. wavecode_1_a=1.000000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.000000
  109. wavecode_2_smoothing=0.500000
  110. wavecode_2_r=1.000000
  111. wavecode_2_g=1.000000
  112. wavecode_2_b=1.000000
  113. wavecode_2_a=1.000000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.000000
  122. wavecode_3_smoothing=0.500000
  123. wavecode_3_r=1.000000
  124. wavecode_3_g=1.000000
  125. wavecode_3_b=1.000000
  126. wavecode_3_a=1.000000
  127. shapecode_0_enabled=1
  128. shapecode_0_sides=4
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=1
  132. shapecode_0_x=0.500000
  133. shapecode_0_y=0.500000
  134. shapecode_0_rad=0.623916
  135. shapecode_0_ang=0.000000
  136. shapecode_0_tex_ang=0.000000
  137. shapecode_0_tex_zoom=1.728368
  138. shapecode_0_r=1.000000
  139. shapecode_0_g=1.000000
  140. shapecode_0_b=1.000000
  141. shapecode_0_a=0.900000
  142. shapecode_0_r2=1.000000
  143. shapecode_0_g2=1.000000
  144. shapecode_0_b2=1.000000
  145. shapecode_0_a2=0.900000
  146. shapecode_0_border_r=1.000000
  147. shapecode_0_border_g=1.000000
  148. shapecode_0_border_b=1.000000
  149. shapecode_0_border_a=0.000000
  150. shapecode_1_enabled=0
  151. shapecode_1_sides=5
  152. shapecode_1_additive=0
  153. shapecode_1_thickOutline=0
  154. shapecode_1_textured=1
  155. shapecode_1_x=0.500000
  156. shapecode_1_y=0.500000
  157. shapecode_1_rad=0.986000
  158. shapecode_1_ang=0.000000
  159. shapecode_1_tex_ang=3.141590
  160. shapecode_1_tex_zoom=0.999790
  161. shapecode_1_r=1.000000
  162. shapecode_1_g=1.000000
  163. shapecode_1_b=1.000000
  164. shapecode_1_a=1.000000
  165. shapecode_1_r2=1.000000
  166. shapecode_1_g2=1.000000
  167. shapecode_1_b2=1.000000
  168. shapecode_1_a2=1.000000
  169. shapecode_1_border_r=1.000000
  170. shapecode_1_border_g=1.000000
  171. shapecode_1_border_b=1.000000
  172. shapecode_1_border_a=0.000000
  173. shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
  174. shapecode_2_enabled=1
  175. shapecode_2_sides=5
  176. shapecode_2_additive=1
  177. shapecode_2_thickOutline=0
  178. shapecode_2_textured=0
  179. shapecode_2_x=0.900000
  180. shapecode_2_y=0.500000
  181. shapecode_2_rad=0.226130
  182. shapecode_2_ang=0.000000
  183. shapecode_2_tex_ang=0.000000
  184. shapecode_2_tex_zoom=1.000000
  185. shapecode_2_r=1.000000
  186. shapecode_2_g=0.600000
  187. shapecode_2_b=0.000000
  188. shapecode_2_a=1.000000
  189. shapecode_2_r2=0.000000
  190. shapecode_2_g2=0.000000
  191. shapecode_2_b2=0.000000
  192. shapecode_2_a2=0.000000
  193. shapecode_2_border_r=1.000000
  194. shapecode_2_border_g=1.000000
  195. shapecode_2_border_b=1.000000
  196. shapecode_2_border_a=0.000000
  197. shape_2_per_frame1=x = 0.05 + rand(900)/1000;
  198. shape_2_per_frame2=y = 0.05 + rand(900)/1000;
  199. shape_2_per_frame3=ang = rand(320)/100;
  200. shape_2_per_frame4=
  201. shapecode_3_enabled=0
  202. shapecode_3_sides=36
  203. shapecode_3_additive=1
  204. shapecode_3_thickOutline=0
  205. shapecode_3_textured=0
  206. shapecode_3_x=0.500000
  207. shapecode_3_y=0.500000
  208. shapecode_3_rad=0.187170
  209. shapecode_3_ang=0.000000
  210. shapecode_3_tex_ang=0.000000
  211. shapecode_3_tex_zoom=1.000000
  212. shapecode_3_r=0.000000
  213. shapecode_3_g=0.120000
  214. shapecode_3_b=0.000000
  215. shapecode_3_a=1.000000
  216. shapecode_3_r2=0.000000
  217. shapecode_3_g2=0.000000
  218. shapecode_3_b2=0.000000
  219. shapecode_3_a2=0.000000
  220. shapecode_3_border_r=1.000000
  221. shapecode_3_border_g=1.000000
  222. shapecode_3_border_b=1.000000
  223. shapecode_3_border_a=0.000000
  224. per_frame_1=dec_med = pow (0.9, 30/fps);
  225. per_frame_2=dec_slow = pow (0.99, 30/fps);
  226. per_frame_3=beat = max (max (bass, mid), treb);
  227. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  228. per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
  229. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  230. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  231. per_frame_8=index = (index + is_beat) %12;
  232. per_frame_9=index2 = (index2 + is_beat*bnot(index))%6;
  233. per_frame_10=
  234. per_frame_11=q20 = avg;
  235. per_frame_12=q21 = beat;
  236. per_frame_13=q22 = peak+.5;
  237. per_frame_14=q23 = index;
  238. per_frame_15=q24 = is_beat;
  239. per_frame_16=q26 = bass_att + mid_att + treb + 1;
  240. per_frame_17=q26 = 3;
  241. per_frame_18=
  242. per_frame_19=flash = flash * dec_med + q24 * (1-dec_med);
  243. per_frame_20=q19 = flash;
  244. per_frame_21=
  245. per_frame_22=k1 = is_beat*equal(index,0);
  246. per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1;
  247. per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1;
  248. per_frame_25=rott = p2 * 3.1416/8;
  249. per_frame_26=
  250. per_frame_27=q27 = index+1;
  251. per_frame_28=pos = pos + q20/40;
  252. per_frame_29=q28 = index2+1;
  253. per_frame_30=
  254. per_frame_31=
  255. per_frame_32=q1 = cos(rott);
  256. per_frame_33=q2 = sin(rott);
  257. per_frame_34=q3 = -q2;
  258. per_frame_35=q4 = q1;
  259. per_frame_36=
  260. per_frame_37=rota = q1;
  261. per_frame_38=q29 = q1*4;
  262. per_frame_39=
  263. per_frame_40=zoom = 1;
  264. per_frame_41=warp = .01;
  265. per_frame_42=rot = 0*q2/28;
  266. per_frame_43=//**********
  267. per_frame_44=
  268. per_frame_45=t_rel = t_rel + (q20+q22)/fps;
  269. per_frame_46=q18 = sin(t_rel*q27/23);
  270. per_frame_47=q19 = cos(t_rel*q27/12);
  271. per_frame_48=q10 = t_rel;
  272. per_pixel_1=rot = .1*sin(time/4)*(1-rad);
  273. per_pixel_2=dx = .0;
  274. per_pixel_3=
  275. warp_1=`sampler sampler_pw_noise_lq;
  276. warp_2=`sampler sampler_shub1;
  277. warp_3=`shader_body {
  278. warp_4=`ret = GetPixel(uv)*.9 ;
  279. warp_5=`}
  280. comp_1=`float2 rs, rs2;
  281. comp_2=`shader_body
  282. comp_3=`{
  283. comp_4=`float2 p0 = .2*float2 (q18,q19);
  284. comp_5=`float2 uv1 = 12*(uv-.5 + p0)*aspect.xy;
  285. comp_6=`
  286. comp_7=`rs.x = atan2(uv1.y,uv1.x)/q28+time/4;
  287. comp_8=`
  288. comp_9=`rs.y = .2/(.1+length (uv1))+time/4;
  289. comp_10=`
  290. comp_11=`float3 ret1 = tex2D(sampler_main, rs);
  291. comp_12=`
  292. comp_13=`float2 hor = float2 (texsize.z,0);
  293. comp_14=`float2 ver = float2 (0,texsize.w);
  294. comp_15=`float dx = GetPixel (rs-hor) - GetPixel (rs+hor);
  295. comp_16=`float dy = GetPixel (rs-ver) - GetPixel (rs+ver);
  296. comp_17=`float2 dz = float2 (dx,dy);
  297. comp_18=`
  298. comp_19=`
  299. comp_20=`rs2.x = atan2(uv1.y, uv1.x) ;
  300. comp_21=`rs2.y = .1*q27/(abs(.2*q1)+.1+length (uv1))+time +rs.x*sin(time/14)*2;
  301. comp_22=`
  302. comp_23=`rs2 = .15*cos(rs2*q27*3) - dz*2;;
  303. comp_24=`float3 dots = saturate(.01*q26/length(rs2)) ;
  304. comp_25=`
  305. comp_26=`ret1 = 1*ret1 + dots -.1;
  306. comp_27=`
  307. comp_28=`ret = 1*ret1;
  308. comp_29=`}