martin - purple pulsator.milk 12 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=4
  13. bAdditiveWaves=0
  14. bWaveDots=1
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=1.058430
  27. fWaveSmoothing=0.450000
  28. fWaveParam=0.080000
  29. fModWaveAlphaStart=0.000000
  30. fModWaveAlphaEnd=1.320000
  31. fWarpAnimSpeed=1.459500
  32. fWarpScale=2.006700
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=0.000000
  45. wave_g=0.990000
  46. wave_b=1.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.015000
  50. ob_r=0.000000
  51. ob_g=0.000000
  52. ob_b=1.000000
  53. ob_a=0.000000
  54. ib_size=0.260000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=64.000000
  60. nMotionVectorsY=48.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=1.850000
  64. mv_r=0.499900
  65. mv_g=0.499900
  66. mv_b=0.499900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=120
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=0.010000
  83. wavecode_0_smoothing=0.820000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=0.600000
  88. wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  89. wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  90. wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  91. wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  92. wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  93. wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  94. wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  95. wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  96. wave_0_init9=
  97. wave_0_per_frame1=t2 = t2 + bass_att;
  98. wave_0_per_point1=k1 = (sample*100)%2;
  99. wave_0_per_point2=k2 = (sample*100)%4;
  100. wave_0_per_point3=xi = value1*k1 + xi*(1-k1);
  101. wave_0_per_point4=yi = value2*(1-k1) + yi*k1;
  102. wave_0_per_point5=
  103. wave_0_per_point6=x = .5 + xi;
  104. wave_0_per_point7=y = .5 + yi;
  105. wave_0_per_point8=
  106. wave_0_per_point9=a = q22/8;
  107. wave_0_per_point10=a = min(a,.2);
  108. wavecode_1_enabled=0
  109. wavecode_1_samples=512
  110. wavecode_1_sep=0
  111. wavecode_1_bSpectrum=0
  112. wavecode_1_bUseDots=1
  113. wavecode_1_bDrawThick=1
  114. wavecode_1_bAdditive=0
  115. wavecode_1_scaling=0.891519
  116. wavecode_1_smoothing=0.820000
  117. wavecode_1_r=1.000000
  118. wavecode_1_g=1.000000
  119. wavecode_1_b=1.000000
  120. wavecode_1_a=0.100000
  121. wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  122. wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  123. wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  124. wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  125. wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  126. wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  127. wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  128. wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  129. wave_1_init9=
  130. wave_1_per_frame1=tm = time*.1;
  131. wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  132. wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  133. wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  134. wave_1_per_frame5=
  135. wave_1_per_frame6=tic = min(time - tin,1);
  136. wave_1_per_frame7=tin = time;
  137. wave_1_per_frame8=
  138. wave_1_per_frame9=tva = (tic*q1*.5);
  139. wave_1_per_frame10=tvb = (tic*q2*.5);
  140. wave_1_per_frame11=tvc = (tic*q3*.5);
  141. wave_1_per_frame12=
  142. wave_1_per_frame13=q1 = tva;
  143. wave_1_per_frame14=q2 = tvb;
  144. wave_1_per_frame15=q3 = tvc;
  145. wave_1_per_frame16=
  146. wave_1_per_frame17=sz = .5;
  147. wave_1_per_frame18=len = q4;
  148. wave_1_per_frame19=t4 = len;
  149. wave_1_per_point1=xi = rand(100)/100;
  150. wave_1_per_point2=yi = rand(100)/100;
  151. wave_1_per_point3=
  152. wave_1_per_point4=x = xi; y = yi;
  153. wave_1_per_point5=
  154. wave_1_per_point6=a = q21/15;
  155. wavecode_2_enabled=0
  156. wavecode_2_samples=512
  157. wavecode_2_sep=0
  158. wavecode_2_bSpectrum=0
  159. wavecode_2_bUseDots=0
  160. wavecode_2_bDrawThick=1
  161. wavecode_2_bAdditive=0
  162. wavecode_2_scaling=0.891519
  163. wavecode_2_smoothing=0.820000
  164. wavecode_2_r=0.000000
  165. wavecode_2_g=0.200000
  166. wavecode_2_b=0.000000
  167. wavecode_2_a=1.000000
  168. wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  169. wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  170. wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  171. wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  172. wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  173. wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  174. wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  175. wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  176. wave_2_init9=
  177. wave_2_per_frame1=tm = time*.1;
  178. wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  179. wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  180. wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  181. wave_2_per_frame5=
  182. wave_2_per_frame6=tic = min(time - tin,1);
  183. wave_2_per_frame7=tin = time;
  184. wave_2_per_frame8=
  185. wave_2_per_frame9=tva = (tic*q1*.5);
  186. wave_2_per_frame10=tvb = (tic*q2*.5);
  187. wave_2_per_frame11=tvc = (tic*q3*.5);
  188. wave_2_per_frame12=
  189. wave_2_per_frame13=q1 = tva;
  190. wave_2_per_frame14=q2 = tvb;
  191. wave_2_per_frame15=q3 = tvc;
  192. wave_2_per_frame16=
  193. wave_2_per_frame17=sz = .5;
  194. wave_2_per_frame18=len = 1;
  195. wave_2_per_frame19=t4 = len;
  196. wavecode_3_enabled=0
  197. wavecode_3_samples=512
  198. wavecode_3_sep=0
  199. wavecode_3_bSpectrum=1
  200. wavecode_3_bUseDots=1
  201. wavecode_3_bDrawThick=0
  202. wavecode_3_bAdditive=0
  203. wavecode_3_scaling=1.000000
  204. wavecode_3_smoothing=0.500000
  205. wavecode_3_r=1.000000
  206. wavecode_3_g=1.000000
  207. wavecode_3_b=1.000000
  208. wavecode_3_a=1.000000
  209. shapecode_0_enabled=0
  210. shapecode_0_sides=4
  211. shapecode_0_additive=0
  212. shapecode_0_thickOutline=0
  213. shapecode_0_textured=0
  214. shapecode_0_x=0.500000
  215. shapecode_0_y=0.500000
  216. shapecode_0_rad=0.048958
  217. shapecode_0_ang=0.000000
  218. shapecode_0_tex_ang=1.005310
  219. shapecode_0_tex_zoom=1.531168
  220. shapecode_0_r=0.500000
  221. shapecode_0_g=1.000000
  222. shapecode_0_b=0.900000
  223. shapecode_0_a=1.000000
  224. shapecode_0_r2=0.830000
  225. shapecode_0_g2=0.930000
  226. shapecode_0_b2=0.800000
  227. shapecode_0_a2=1.000000
  228. shapecode_0_border_r=1.000000
  229. shapecode_0_border_g=1.000000
  230. shapecode_0_border_b=0.000000
  231. shapecode_0_border_a=0.000000
  232. shape_0_per_frame1=xi = xi - dx*q22/200;
  233. shape_0_per_frame2=yi = yi - dy*q23/200;
  234. shape_0_per_frame3=
  235. shape_0_per_frame4=low = 0;
  236. shape_0_per_frame5=high = 1;
  237. shape_0_per_frame6=
  238. shape_0_per_frame7=k0x = below(xi,low);
  239. shape_0_per_frame8=k1x = above(xi,high);
  240. shape_0_per_frame9=k0y = below(yi,low);
  241. shape_0_per_frame10=k1y = above(yi,high);
  242. shape_0_per_frame11=
  243. shape_0_per_frame12=dx = k0x*1 + k1x*-1;
  244. shape_0_per_frame13=dy = k0y*1 + k1y*-1;
  245. shape_0_per_frame14=
  246. shape_0_per_frame15=//xi = 0; yi = 0;
  247. shape_0_per_frame16=x = xi;
  248. shape_0_per_frame17=y = yi;
  249. shape_0_per_frame18=
  250. shape_0_per_frame19=trel = time/2+q20;
  251. shape_0_per_frame20=
  252. shape_0_per_frame21=x = .5+sin(trel*2);
  253. shape_0_per_frame22=y = .5+cos(trel*1.3 +q28/3);
  254. shape_0_per_frame23=
  255. shape_0_per_frame24=a = q26/4+.2;
  256. shape_0_per_frame25=//a = 1;
  257. shapecode_1_enabled=0
  258. shapecode_1_sides=34
  259. shapecode_1_additive=0
  260. shapecode_1_thickOutline=1
  261. shapecode_1_textured=0
  262. shapecode_1_x=0.500000
  263. shapecode_1_y=0.500000
  264. shapecode_1_rad=0.728634
  265. shapecode_1_ang=0.000000
  266. shapecode_1_tex_ang=0.000000
  267. shapecode_1_tex_zoom=0.935500
  268. shapecode_1_r=0.500000
  269. shapecode_1_g=0.550000
  270. shapecode_1_b=0.500000
  271. shapecode_1_a=0.099900
  272. shapecode_1_r2=0.700000
  273. shapecode_1_g2=0.400000
  274. shapecode_1_b2=0.000000
  275. shapecode_1_a2=0.000000
  276. shapecode_1_border_r=0.500000
  277. shapecode_1_border_g=0.500000
  278. shapecode_1_border_b=0.500000
  279. shapecode_1_border_a=0.000000
  280. shapecode_2_enabled=1
  281. shapecode_2_sides=4
  282. shapecode_2_additive=0
  283. shapecode_2_thickOutline=0
  284. shapecode_2_textured=0
  285. shapecode_2_x=0.503000
  286. shapecode_2_y=0.500000
  287. shapecode_2_rad=0.038857
  288. shapecode_2_ang=0.000000
  289. shapecode_2_tex_ang=0.000000
  290. shapecode_2_tex_zoom=0.609857
  291. shapecode_2_r=1.000000
  292. shapecode_2_g=0.100000
  293. shapecode_2_b=0.000000
  294. shapecode_2_a=0.900000
  295. shapecode_2_r2=1.000000
  296. shapecode_2_g2=1.000000
  297. shapecode_2_b2=1.000000
  298. shapecode_2_a2=0.000000
  299. shapecode_2_border_r=0.500000
  300. shapecode_2_border_g=0.500000
  301. shapecode_2_border_b=0.500000
  302. shapecode_2_border_a=0.000000
  303. shape_2_per_frame1=x = .5+(rand(10)/40-.1);
  304. shape_2_per_frame2=y = .5+(rand(10)/40-.1);
  305. shape_2_per_frame3=
  306. shape_2_per_frame4=//ang = rand(6);
  307. shape_2_per_frame5=r = rand(4)/3;
  308. shape_2_per_frame6=g = rand(4)/3;
  309. shape_2_per_frame7=b = rand(4)/3;
  310. shape_2_per_frame8=r2 = b;
  311. shape_2_per_frame9=g2 = r;
  312. shape_2_per_frame10=b2 = g;
  313. shape_2_per_frame11=
  314. shape_2_per_frame12=a = min(q21/2 ,1)*q24;
  315. shape_2_per_frame13=
  316. shape_2_per_frame14=rad = a/4 ;
  317. shape_2_per_frame15=a2 = 0;
  318. shapecode_3_enabled=0
  319. shapecode_3_sides=63
  320. shapecode_3_additive=0
  321. shapecode_3_thickOutline=0
  322. shapecode_3_textured=1
  323. shapecode_3_x=0.500000
  324. shapecode_3_y=1.000000
  325. shapecode_3_rad=0.548217
  326. shapecode_3_ang=0.000000
  327. shapecode_3_tex_ang=0.000000
  328. shapecode_3_tex_zoom=0.499805
  329. shapecode_3_r=1.000000
  330. shapecode_3_g=1.000000
  331. shapecode_3_b=1.000000
  332. shapecode_3_a=1.000000
  333. shapecode_3_r2=1.000000
  334. shapecode_3_g2=1.000000
  335. shapecode_3_b2=1.000000
  336. shapecode_3_a2=0.000000
  337. shapecode_3_border_r=0.500000
  338. shapecode_3_border_g=0.500000
  339. shapecode_3_border_b=0.500000
  340. shapecode_3_border_a=0.000000
  341. per_frame_1=dec_med = pow (0.7, 30/fps);
  342. per_frame_2=dec_slow = pow (0.99, 30/fps);
  343. per_frame_3=beat = max (max (bass, mid), treb);
  344. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  345. per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
  346. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  347. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  348. per_frame_8=index = (index + is_beat) %16;
  349. per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
  350. per_frame_10=
  351. per_frame_11=q20 = avg;
  352. per_frame_12=q21 = beat;
  353. per_frame_13=q22 = peak;
  354. per_frame_14=q23 = index;
  355. per_frame_15=q24 = is_beat;
  356. per_frame_16=q26 = bass_att + mid_att + treb_att;
  357. per_frame_17=q27 = index + 1;
  358. per_frame_18=q28 = index2;
  359. per_frame_19=
  360. per_frame_20=
  361. per_frame_21=
  362. per_frame_22=k1 = is_
  363. per_frame_23=beat*equal(index%2,0);
  364. per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1;
  365. per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1;
  366. per_frame_26=rott = p2 * 3.1416/4;
  367. per_frame_27=
  368. per_frame_28=q1 = cos(rott);
  369. per_frame_29=q2 = sin(rott);
  370. per_frame_30=q3 = -q2;
  371. per_frame_31=q4 = q1;
  372. per_frame_32=
  373. per_frame_33=ds = max ((q26*q26-.5),0);
  374. per_frame_34=step = step + 8*ds;
  375. per_frame_35=
  376. per_frame_36=p3 = p3*dec_med + (1-dec_med) * step;
  377. per_frame_37=q30 = p3 ;
  378. per_frame_38=
  379. per_frame_39=p4 = dec_med*p4 + (1-dec_med)*q27;
  380. per_frame_40=q31 = p4;
  381. per_frame_41=
  382. per_frame_42=zoom = 1;
  383. per_frame_43=rot = -0.001 ;
  384. per_frame_44=
  385. per_frame_45=
  386. warp_1=`sampler sampler_worms;
  387. warp_2=`float3 color, mus;
  388. warp_3=`float dx,dy;
  389. warp_4=`shader_body {
  390. warp_5=`
  391. warp_6=`
  392. warp_7=`float2 uv1 = (uv-.5) * aspect.xy;
  393. warp_8=`
  394. warp_9=`float2 uv6 = uv1;
  395. warp_10=`float z = q27*.05*length(uv1)+q30;
  396. warp_11=`float2 d = normalize(uv1);
  397. warp_12=`float2 rs = clamp(tan(z)*d,-8,8);
  398. warp_13=`
  399. warp_14=`if (q28 ==1) {rs *= sin(uv*5) ;}
  400. warp_15=`
  401. warp_16=`uv += rs*dot(rs,rs)/60;
  402. warp_17=`
  403. warp_18=`
  404. warp_19=`uv6 = (uv-.5)*(1 + 1*q1*q27);
  405. warp_20=`//uv6 = mul(uv6,float2x2(_qa));
  406. warp_21=`
  407. warp_22=`mus = .1/(sqrt(uv6.y-.2));
  408. warp_23=`mus = abs(mus);
  409. warp_24=`mus *= float3 (.8,.6,1);
  410. warp_25=`
  411. warp_26=`
  412. warp_27=`float3 blur = GetBlur1(frac(uv));
  413. warp_28=`
  414. warp_29=`float3 crisp= tex2D(sampler_main,uv);
  415. warp_30=`
  416. warp_31=`float3 ret1 = crisp - blur*.05 + .06*mus;
  417. warp_32=`ret = ret1 * .99 - .01;
  418. warp_33=`
  419. warp_34=`
  420. warp_35=`}
  421. comp_1=`shader_body
  422. comp_2=`{
  423. comp_3=`uv = (uv-.5)* aspect.xy + .5;
  424. comp_4=`float2 uv1 = 1-uv;
  425. comp_5=`
  426. comp_6=`float3 ret0 = tex2D (sampler_main,uv) +2*GetBlur2 (uv);
  427. comp_7=`float3 ret1 = tex2D (sampler_main,uv1) + 2*GetBlur2 (uv1);
  428. comp_8=`
  429. comp_9=`
  430. comp_10=`
  431. comp_11=`
  432. comp_12=`ret = ret0 + ret1 ;
  433. comp_13=`
  434. comp_14=` ret *= 1.4; //gamma
  435. comp_15=`// ret *= ret; //darken
  436. comp_16=`}