shifter - liquid circuitry.milk 13 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=5.000000
  7. fGammaAdj=1.000000
  8. fDecay=1.000000
  9. fVideoEchoZoom=0.999797
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=0
  12. nWaveMode=7
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.004538
  26. fWaveScale=0.167026
  27. fWaveSmoothing=0.000000
  28. fWaveParam=0.000001
  29. fModWaveAlphaStart=1.000000
  30. fModWaveAlphaEnd=1.000001
  31. fWarpAnimSpeed=1.000000
  32. fWarpScale=0.106584
  33. fZoomExponent=4.100456
  34. fShader=0.000000
  35. zoom=1.000000
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=1.000000
  43. sy=1.000000
  44. wave_r=1.000000
  45. wave_g=1.000000
  46. wave_b=1.000000
  47. wave_x=0.950000
  48. wave_y=1.000000
  49. ob_size=0.005000
  50. ob_r=1.000000
  51. ob_g=1.000000
  52. ob_b=1.000000
  53. ob_a=0.000000
  54. ib_size=0.000000
  55. ib_r=1.000000
  56. ib_g=1.000000
  57. ib_b=1.000000
  58. ib_a=0.000000
  59. nMotionVectorsX=64.000000
  60. nMotionVectorsY=48.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=0.000000
  64. mv_r=1.000000
  65. mv_g=1.000000
  66. mv_b=0.000000
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=41
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=1
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=0.010000
  83. wavecode_0_smoothing=0.000000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=0.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=1.000000
  88. wave_0_init1=t8 = 1;
  89. wave_0_init2=t1 = q5;
  90. wave_0_per_point1=x = rand(1001)*.001;
  91. wave_0_per_point2=y = rand(1001)*.001;
  92. wave_0_per_point3=
  93. wave_0_per_point4=//r = rand(1001)*.001;
  94. wave_0_per_point5=g=above(rand(1001)*.001,.9)*.5;
  95. wave_0_per_point6=b = 0;
  96. wave_0_per_point7=r = 0;
  97. wave_0_per_point8=
  98. wavecode_1_enabled=0
  99. wavecode_1_samples=61
  100. wavecode_1_sep=0
  101. wavecode_1_bSpectrum=0
  102. wavecode_1_bUseDots=0
  103. wavecode_1_bDrawThick=0
  104. wavecode_1_bAdditive=1
  105. wavecode_1_scaling=0.012402
  106. wavecode_1_smoothing=0.000000
  107. wavecode_1_r=1.000000
  108. wavecode_1_g=1.000000
  109. wavecode_1_b=0.000000
  110. wavecode_1_a=1.000000
  111. wave_1_init1=t8 = 1;
  112. wave_1_init2=t1 = q5;
  113. wave_1_per_point1=x = (sample-.5)*.02 + .2;
  114. wave_1_per_point2=y = .5;
  115. wave_1_per_point3=r = 1;
  116. wave_1_per_point4=g = 1;
  117. wave_1_per_point5=b = 1;
  118. wavecode_2_enabled=0
  119. wavecode_2_samples=31
  120. wavecode_2_sep=0
  121. wavecode_2_bSpectrum=0
  122. wavecode_2_bUseDots=1
  123. wavecode_2_bDrawThick=1
  124. wavecode_2_bAdditive=0
  125. wavecode_2_scaling=0.013034
  126. wavecode_2_smoothing=0.000000
  127. wavecode_2_r=1.000000
  128. wavecode_2_g=1.000000
  129. wavecode_2_b=1.000000
  130. wavecode_2_a=1.000000
  131. wave_2_init1=t8 = 1;
  132. wave_2_init2=t1 = q5;
  133. wave_2_per_frame1=t1 = q5;
  134. wave_2_per_frame2=t2 = q4;
  135. wave_2_per_frame3=t3 = q6;
  136. wave_2_per_point1=t8 = -t8;
  137. wave_2_per_point2=d1 = 0.15 + t8*0.01 - value1*0.1*(t8+1);
  138. wave_2_per_point3=dir1 = t2;
  139. wave_2_per_point4=dir2 = t2*0.5 + t1*3/2 - t3*3;
  140. wave_2_per_point5=dir3 = sample*asin(1)*4 + t3 - t2*5/6 + t1*3/2;
  141. wave_2_per_point6=
  142. wave_2_per_point7=x = 0.5 + sin(dir1)*0.1 + sin(dir2)*0.05 + sin(dir3)*d1;
  143. wave_2_per_point8=y = 0.5 + cos(dir1)*0.1 + cos(dir2)*0.05 + cos(dir3)*d1;
  144. wave_2_per_point9=y = (y-0.5)*1.2 + 0.5;
  145. wavecode_3_enabled=0
  146. wavecode_3_samples=511
  147. wavecode_3_sep=4
  148. wavecode_3_bSpectrum=0
  149. wavecode_3_bUseDots=0
  150. wavecode_3_bDrawThick=1
  151. wavecode_3_bAdditive=1
  152. wavecode_3_scaling=0.023445
  153. wavecode_3_smoothing=0.000000
  154. wavecode_3_r=1.000000
  155. wavecode_3_g=1.000000
  156. wavecode_3_b=1.000000
  157. wavecode_3_a=0.990000
  158. wave_3_init1=t2 = 0;
  159. wave_3_init2=t3 = 0;
  160. wave_3_init3=t4 = 0;
  161. wave_3_init4=ab = 1;
  162. wave_3_per_frame1=t1 = q4*0.75;
  163. wave_3_per_frame2=t2 = q5*0.75;
  164. wave_3_per_frame3=t3 = q6*0.75;
  165. wave_3_per_frame4=t4 = q4*0.75;
  166. wave_3_per_frame5=t5 = q5*0.75;
  167. wave_3_per_frame6=t6 = q6*0.75;
  168. wave_3_per_frame7=t8 = 1;
  169. wave_3_per_point1=
  170. wave_3_per_point2=pi = asin(1);
  171. wave_3_per_point3=n = 80;
  172. wave_3_per_point4=t8 = -t8;
  173. wave_3_per_point5=rd = 0.075+0.02*(t8+1)/2;
  174. wave_3_per_point6=xx = sin(sample*pi*4)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4);
  175. wave_3_per_point7=yy = cos(sample*pi*4)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4);
  176. wave_3_per_point8=zz = sin(sample*pi*n)*rd;
  177. wave_3_per_point9=
  178. wave_3_per_point10=d = sqrt( xx*xx + yy*yy + zz*zz)*0.004;
  179. wave_3_per_point11=d1 = 1;
  180. wave_3_per_point12=xx = xx*d1;
  181. wave_3_per_point13=yy = yy*d1;
  182. wave_3_per_point14=zz = zz*d1;
  183. wave_3_per_point15=
  184. wave_3_per_point16=
  185. wave_3_per_point17=
  186. wave_3_per_point18=
  187. wave_3_per_point19=w1 = d*t4;
  188. wave_3_per_point20=w2 = d*t5;
  189. wave_3_per_point21=w3 = d*t6;
  190. wave_3_per_point22=
  191. wave_3_per_point23=s1 = sin(t1*1+w1);
  192. wave_3_per_point24=s2 = sin(t2*1+w2);
  193. wave_3_per_point25=s3 = sin(t3*1+w3);
  194. wave_3_per_point26=c1 = cos(t1*1+w1);
  195. wave_3_per_point27=c2 = cos(t2*1+w2);
  196. wave_3_per_point28=c3 = cos(t3*1+w3);
  197. wave_3_per_point29=
  198. wave_3_per_point30=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
  199. wave_3_per_point31=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
  200. wave_3_per_point32=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
  201. wave_3_per_point33=
  202. wave_3_per_point34=a = 0.5;
  203. wave_3_per_point35=zoom = 0.5*atan2(a,a+z);//0.5*(1/(z+a));
  204. wave_3_per_point36=x = 0.5 + zoom*x1;
  205. wave_3_per_point37=y = 0.5 + zoom*y1;
  206. wave_3_per_point38=
  207. wave_3_per_point39=pi3 = 3.1415*2*0.3333;
  208. wave_3_per_point40=t = -z*2 - time*0.8;//sample*pi*4-0*time +t4*3;
  209. wave_3_per_point41=c=2;
  210. wave_3_per_point42=r = sin(t)*c;
  211. wave_3_per_point43=
  212. wave_3_per_point44=g = sin(t+pi3)*c;
  213. wave_3_per_point45=
  214. wave_3_per_point46=b = sin(t-pi3)*c;
  215. wave_3_per_point47=
  216. wave_3_per_point48=j = 0.71;
  217. wave_3_per_point49=//r = 0.5+xx*j;
  218. wave_3_per_point50=//g = 0.5+yy*j;
  219. wave_3_per_point51=//b = 0.5+zz*j;
  220. wave_3_per_point52=
  221. wave_3_per_point53=r = if(above(r,1),1,r);
  222. wave_3_per_point54=r = if(below(r,0),0,r);
  223. wave_3_per_point55=g = if(above(g,1),1,g);
  224. wave_3_per_point56=g = if(below(g,0),0,g);
  225. wave_3_per_point57=b = if(above(b,1),1,b);
  226. wave_3_per_point58=b = if(below(b,0),0,b);
  227. wave_3_per_point59=
  228. wave_3_per_point60=a = sigmoid(-z,7)+0.;
  229. wave_3_per_point61=
  230. shapecode_0_enabled=0
  231. shapecode_0_sides=34
  232. shapecode_0_additive=0
  233. shapecode_0_thickOutline=1
  234. shapecode_0_textured=1
  235. shapecode_0_x=0.750000
  236. shapecode_0_y=0.500000
  237. shapecode_0_rad=0.304784
  238. shapecode_0_ang=0.000000
  239. shapecode_0_tex_ang=1.570796
  240. shapecode_0_tex_zoom=0.827733
  241. shapecode_0_r=1.000000
  242. shapecode_0_g=0.000000
  243. shapecode_0_b=1.000000
  244. shapecode_0_a=1.000000
  245. shapecode_0_r2=1.000000
  246. shapecode_0_g2=1.000000
  247. shapecode_0_b2=1.000000
  248. shapecode_0_a2=0.000000
  249. shapecode_0_border_r=1.000000
  250. shapecode_0_border_g=1.000000
  251. shapecode_0_border_b=1.000000
  252. shapecode_0_border_a=0.000000
  253. shape_0_init1=vx = 0;
  254. shape_0_init2=vy = 0;
  255. shape_0_per_frame1=rad = .3;
  256. shape_0_per_frame2=tex_zoom = .28;
  257. shape_0_per_frame3=tex_zoom = 1/rad*tex_zoom;
  258. shape_0_per_frame4=
  259. shape_0_per_frame5=x = .5 + sin(time*.957)*.1;
  260. shapecode_1_enabled=0
  261. shapecode_1_sides=74
  262. shapecode_1_additive=0
  263. shapecode_1_thickOutline=1
  264. shapecode_1_textured=1
  265. shapecode_1_x=0.250000
  266. shapecode_1_y=0.500000
  267. shapecode_1_rad=0.453782
  268. shapecode_1_ang=0.000000
  269. shapecode_1_tex_ang=0.000000
  270. shapecode_1_tex_zoom=0.503296
  271. shapecode_1_r=1.000000
  272. shapecode_1_g=1.000000
  273. shapecode_1_b=1.000000
  274. shapecode_1_a=1.000000
  275. shapecode_1_r2=0.000000
  276. shapecode_1_g2=1.000000
  277. shapecode_1_b2=1.000000
  278. shapecode_1_a2=0.000000
  279. shapecode_1_border_r=1.000000
  280. shapecode_1_border_g=1.000000
  281. shapecode_1_border_b=1.000000
  282. shapecode_1_border_a=0.000000
  283. shape_1_per_frame1=rad = .3;
  284. shape_1_per_frame2=tex_zoom = .3;
  285. shape_1_per_frame3=tex_zoom = 1/rad*tex_zoom;
  286. shape_1_per_frame4=
  287. shape_1_per_frame5=x = .5 + sin(time)*.15;
  288. shapecode_2_enabled=1
  289. shapecode_2_sides=84
  290. shapecode_2_additive=1
  291. shapecode_2_thickOutline=1
  292. shapecode_2_textured=0
  293. shapecode_2_x=0.500000
  294. shapecode_2_y=0.500000
  295. shapecode_2_rad=0.167768
  296. shapecode_2_ang=0.000000
  297. shapecode_2_tex_ang=0.000000
  298. shapecode_2_tex_zoom=0.503296
  299. shapecode_2_r=0.000000
  300. shapecode_2_g=0.000000
  301. shapecode_2_b=0.200000
  302. shapecode_2_a=0.600000
  303. shapecode_2_r2=0.000000
  304. shapecode_2_g2=0.000000
  305. shapecode_2_b2=0.000000
  306. shapecode_2_a2=0.000000
  307. shapecode_2_border_r=1.000000
  308. shapecode_2_border_g=1.000000
  309. shapecode_2_border_b=1.000000
  310. shapecode_2_border_a=0.000000
  311. shape_2_init1=vx = 0;
  312. shape_2_init2=vy = 0;
  313. shape_2_per_frame1=ti = time*.3;
  314. shape_2_per_frame2=x = .5 + .34*sin(ti);
  315. shape_2_per_frame3=y = .5 + .34*cos(ti);
  316. shape_2_per_frame4=
  317. shape_2_per_frame5=rad = rad + bass;
  318. shape_2_per_frame6=
  319. shape_2_per_frame7=ti = time*2.3;
  320. shape_2_per_frame8=x = x + .1*sin(ti);
  321. shape_2_per_frame9=y = y + .1*cos(ti);
  322. shapecode_3_enabled=0
  323. shapecode_3_sides=74
  324. shapecode_3_additive=1
  325. shapecode_3_thickOutline=0
  326. shapecode_3_textured=0
  327. shapecode_3_x=0.500000
  328. shapecode_3_y=0.500000
  329. shapecode_3_rad=0.167769
  330. shapecode_3_ang=0.000000
  331. shapecode_3_tex_ang=0.000000
  332. shapecode_3_tex_zoom=1.000000
  333. shapecode_3_r=1.000000
  334. shapecode_3_g=0.000000
  335. shapecode_3_b=0.000000
  336. shapecode_3_a=1.000000
  337. shapecode_3_r2=1.000000
  338. shapecode_3_g2=0.000000
  339. shapecode_3_b2=0.000000
  340. shapecode_3_a2=1.000000
  341. shapecode_3_border_r=1.000000
  342. shapecode_3_border_g=1.000000
  343. shapecode_3_border_b=0.000000
  344. shapecode_3_border_a=0.100000
  345. shape_3_per_frame1=ti = -time*.3;
  346. shape_3_per_frame2=x = .5 + .3*sin(ti);
  347. shape_3_per_frame3=y = .5 + .3*cos(ti);
  348. shape_3_per_frame4=
  349. shape_3_per_frame5=ti = -time*2.3;
  350. shape_3_per_frame6=x = x + .2*sin(ti);
  351. shape_3_per_frame7=y = y + .2*cos(ti);
  352. per_frame_1=//begin beat code
  353. per_frame_2=volume = 0.3*(bass+mid);
  354. per_frame_3=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
  355. per_frame_4=lastbeat = lastbeat + equal(lastbeat,0)*time;
  356. per_frame_5=meanbass_att = 0.05*(meanbass_att*19 + bass_att);
  357. per_frame_6=peakbass_att = max(bass_att,peakbass_att);
  358. per_frame_7=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
  359. per_frame_8=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
  360. per_frame_9=//Adjust responsiveness: To increase responsiveness, set the "0.96 and "0.996" on the next line to slightly lower values. Higher values decrease responsiveness.
  361. per_frame_10=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.96 + (1-above(time - lastbeat, 2*beatrate))*0.996);
  362. per_frame_11=lastbeat = beat*time + (1-beat)*lastbeat;
  363. per_frame_12=peakbass_att = max(peakbass_att,1.1*meanbass_att);
  364. per_frame_13=//end beat code
  365. per_frame_14=
  366. per_frame_15=zoom = 1;
  367. per_frame_16=decay = 1;
  368. per_frame_17=warp = 0;
  369. per_frame_18=wave_a = 0;
  370. per_frame_19=
  371. per_frame_20=tic = min(time-tin,.1);
  372. per_frame_21=tin = time;
  373. per_frame_22=
  374. per_frame_23=q2 = 1;
  375. per_frame_24=
  376. per_frame_25=q1=1;
  377. per_frame_26=vol = vol + ((alt + bass + mid)/3-vol)*tic*1;
  378. per_frame_27=q5 = vol*vol*vol*2;
  379. per_frame_28=
  380. per_frame_29=
  381. per_frame_30=q8 = sin(time)*.5;
  382. per_frame_31=q9 = sin(time*.75)*.5;
  383. per_frame_32=
  384. per_frame_33=sw = abs(sw - beat);
  385. per_frame_34=an = an + tic*.5*(1-2*sw);
  386. per_frame_35=
  387. per_frame_36=
  388. per_frame_37=q7 = 1+(pow(q8,2) + pow(q9,2))*1;
  389. per_frame_38=q10 = sin(an);
  390. per_frame_39=q11 = cos(an);
  391. per_frame_40=
  392. per_frame_41=sp = sp + tic*vol*vol*.5;
  393. per_frame_42=
  394. per_frame_43=q12 = sp;
  395. per_frame_44=
  396. per_frame_45=monitor = q12;
  397. per_pixel_1=//zoom = pow(rad,2)+.01;
  398. warp_1=`
  399. warp_2=`shader_body
  400. warp_3=`{
  401. warp_4=`
  402. warp_5=`ret.xyz = tex2D(sampler_main, uv_orig).xyz*float3(.97,1,.97) - float3(.03,0,.03);
  403. warp_6=`
  404. warp_7=`ret.z += GetBlur1(uv_orig).z*.45;
  405. warp_8=`ret.x += GetBlur1(uv_orig).z*.05 + GetBlur3(uv_orig).z*.05;
  406. warp_9=`ret.z -= ret.x;
  407. warp_10=`
  408. warp_11=`float2 pixelsize = texsize.zw;
  409. warp_12=`ret.y = saturate(tex2D( sampler_pw_main,uv_orig).y);
  410. warp_13=`
  411. warp_14=`float1 conway = tex2D( sampler_pw_main, uv_orig + float2(-1,-1)*pixelsize).y;
  412. warp_15=` conway += tex2D( sampler_pw_main, uv_orig + float2(0,-1)*pixelsize).y;
  413. warp_16=` conway += tex2D( sampler_pw_main, uv_orig + float2(1,-1)*pixelsize).y;
  414. warp_17=` conway += tex2D( sampler_pw_main, uv_orig + float2(-1,0)*pixelsize).y;
  415. warp_18=` conway += tex2D( sampler_pw_main, uv_orig + float2(1,0)*pixelsize).y;
  416. warp_19=` conway += tex2D( sampler_pw_main, uv_orig + float2(-1,1)*pixelsize).y;
  417. warp_20=` conway += tex2D( sampler_pw_main, uv_orig + float2(0,1)*pixelsize).y;
  418. warp_21=` conway += tex2D( sampler_pw_main, uv_orig + float2(1,1)*pixelsize).y;
  419. warp_22=`
  420. warp_23=`float1 test = q5*(1-GetBlur1(uv_orig).y)*(1-GetBlur2(uv_orig).y)*(1-GetBlur3(uv_orig).y);
  421. warp_24=`
  422. warp_25=`conway -= tex2D( sampler_pw_main, uv_orig).x;
  423. warp_26=`
  424. warp_27=`
  425. warp_28=`if (conway > 0) {
  426. warp_29=`if (saturate(ret.y) == 0) {
  427. warp_30=`ret.y = floor(test*1.8)*q1;
  428. warp_31=`}
  429. warp_32=`}
  430. warp_33=`
  431. warp_34=`ret.y -= ret.x;
  432. warp_35=`
  433. warp_36=`ret.xyz -= 1-q2;
  434. warp_37=`}
  435. comp_1=`sampler sampler_rose;
  436. comp_2=`shader_body
  437. comp_3=`{
  438. comp_4=`
  439. comp_5=`float2 uvm = (uv - .5)*q7*(1/(1-rad*.1+q9*(uv.x - .5)+q8*(uv.y - .5)))+.5;
  440. comp_6=`
  441. comp_7=`uvm = (uvm - .5);
  442. comp_8=`uvm = (q10*uvm.xy + float2(1,-1)*q11*uvm.yx)*aspect.zw + .5;
  443. comp_9=`
  444. comp_10=`
  445. comp_11=`uvm = abs(frac((uvm+q12)*.5) - .5)*2;
  446. comp_12=`
  447. comp_13=`
  448. comp_14=`float2 uv3 = tex2D( sampler_main, uvm).zzz;
  449. comp_15=`uv3 = (uv3.xy-0.37) * .13 + uvm;
  450. comp_16=`
  451. comp_17=`
  452. comp_18=`ret.xyz = tex2D(sampler_pw_main, uvm).yyy;
  453. comp_19=`
  454. comp_20=`ret = lerp (
  455. comp_21=`GetBlur1(uv3).z + GetBlur3(uv3).z,
  456. comp_22=`ret,
  457. comp_23=`ret);
  458. comp_24=`
  459. comp_25=`ret = pow(ret,float3(.5,1,2)) - .25;
  460. comp_26=`
  461. comp_27=`ret *= GetBlur3(uv3).y;
  462. comp_28=`
  463. comp_29=`//ret = tex2D(sampler_pw_main, uv).xyz;
  464. comp_30=`
  465. comp_31=`}