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  1. notes for encoders
  2. ====
  3. two types of encoders:
  4. 1) File encoders. These write directly to a file.
  5. 2) Stream encoders. These return the encoded audio data in a user-provided buffer
  6. For example, an AAC encoder could implement a file encoder for MP4/M4A files, but these aren't streamable.
  7. ADTS AAC however, would be streamable.
  8. ====
  9. Two ways of feeding the data
  10. 1) Push model. The user of the class passes data in a user-owned data buffer.
  11. 2) Pull model. The implementor of the class pulls data from a user-provided callback (data is stored in an implementor-owned buffer)
  12. Push encoders should be used when the incoming audio data is not immediately available (live recording, CD ripping).
  13. Pull encoders should only be used when all the audio data is immediately available (e.g. WAV file).
  14. When in doubt, use a push encoder. Pull encoders offer a potential advantage of better memory usage (fewer memcpy's in most implementations), but a push encoder should serve all needs.
  15. ====
  16. Note that encoders should be as non-blocking as possible (except for, obviously, computation, file I/O and thread synchronization for multi-core-aware encoders).
  17. It it not reommended to Sleep(), select() [network I/O], etc. Stick to what the API was designed for :)