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- /*
- ** JNetLib
- ** Copyright (C) 2000-2007 Nullsoft, Inc.
- ** Author: Justin Frankel
- ** File: connection.h - JNL TCP connection interface
- ** License: see jnetlib.h
- **
- ** Usage:
- ** 1. Create a WAC_Network_Connection object, optionally specifying a wa::Components::WAC_Network_AsyncDNS
- ** object to use (or NULL for none, or WAC_NETWORK_CONNECTION_AUTODNS for auto),
- ** and the send and receive buffer sizes.
- ** 2. Call connect() to have it connect to a host/port (the hostname will be
- ** resolved if possible).
- ** 3. call run() with the maximum send/recv amounts, and optionally parameters
- ** so you can tell how much has been send/received. You want to do this a lot, while:
- ** 4. check get_state() to check the state of the connection. The states are:
- ** WAC_Network_Connection::STATE_ERROR
- ** - an error has occured on the connection. the connection has closed,
- ** and you can no longer write to the socket (there still might be
- ** data in the receive buffer - use recv_bytes_available()).
- ** WAC_Network_Connection::STATE_NOCONNECTION
- ** - no connection has been made yet. call connect() already! :)
- ** WAC_Network_Connection::STATE_RESOLVING
- ** - the connection is still waiting for a JNL_AsycnDNS to resolve the
- ** host.
- ** WAC_Network_Connection::STATE_CONNECTING
- ** - the asynchronous call to connect() is still running.
- ** WAC_Network_Connection::STATE_CONNECTED
- ** - the connection has connected, all is well.
- ** WAC_Network_Connection::STATE_CLOSING
- ** - the connection is closing. This happens after a call to close,
- ** without the quick parameter set. This means that the connection
- ** will close once the data in the send buffer is sent (data could
- ** still be being received when it would be closed). After it is
- ** closed, the state will transition to:
- ** WAC_Network_Connection::STATE_CLOSED
- ** - the connection has closed, generally without error. There still
- ** might be data in the receieve buffer, use recv_bytes_available().
- ** 5. Use send() and send_string() to send data. You can use
- ** send_bytes_in_queue() to see how much has yet to go out, or
- ** send_bytes_available() to see how much you can write. If you use send()
- ** or send_string() and not enough room is available, both functions will
- ** return error ( < 0)
- ** 6. Use recv() and recv_line() to get data. If you want to see how much data
- ** there is, use recv_bytes_available() and recv_lines_available(). If you
- ** call recv() and not enough data is available, recv() will return how much
- ** data was actually read. See comments at the function defs.
- **
- ** 7. To close, call close(1) for a quick close, or close() for a close that will
- ** make the socket close after sending all the data sent.
- **
- ** 8. delete ye' ol' object.
- */
- #ifndef NULLSOFT_WAC_NETWORK_CONNECTION_H
- #define NULLSOFT_WAC_NETWORK_CONNECTION_H
- #include "netinc.h"
- #include "wac_network_dns.h"
- #include "wac_network_dns_api.h"
- #include "wac_network_connection_api.h"
- #include "../nu/RingBuffer.h"
- #include <stddef.h>
- #if defined(_MSC_VER) && (_MSC_VER < 1200)
- typedef int intptr_t;
- #endif
- class WAC_Network_Connection : public api_connection, private Filler, private Drainer
- {
- public:
- typedef enum
- {
- STATE_ERROR = CONNECTION_STATE_ERROR,
- STATE_NOCONNECTION = CONNECTION_STATE_NOCONNECTION,
- STATE_RESOLVING = CONNECTION_STATE_RESOLVING,
- STATE_CONNECTING = CONNECTION_STATE_CONNECTING,
- STATE_CONNECTED = CONNECTION_STATE_CONNECTED,
- STATE_CLOSING = CONNECTION_STATE_CLOSING,
- STATE_CLOSED = CONNECTION_STATE_CLOSED,
- STATE_RESOLVED = CONNECTION_STATE_RESOLVED,
- } state;
- /*
- ** Joshua Teitelbaum, 1/27/2006 adding virtual
- */
- WAC_Network_Connection();
- WAC_Network_Connection( api_dns *dns, size_t sendbufsize, size_t recvbufsize );
- virtual ~WAC_Network_Connection();
- void open( api_dns *dns = API_DNS_AUTODNS, size_t sendbufsize = 8192, size_t recvbufsize = 8192 );
- void connect( const char *hostname, int port );
- virtual void connect( SOCKET sock, sockaddr *addr, socklen_t length /* of addr */ ); // used by the listen object, usually not needed by users.
- int set_recv_buffer_size( size_t new_buffer_size );
- /*
- ** Joshua Teitelbaum 2/2/2006
- ** Need to make this virtual to ensure SSL can init properly
- */
- virtual void run( size_t max_send_bytes = -1, size_t max_recv_bytes = -1, size_t *bytes_sent = NULL, size_t *bytes_rcvd = NULL );
- int get_state()
- {
- return m_state;
- }
- char *get_errstr()
- {
- return m_errorstr;
- }
- void close( int quick = 0 );
- void flush_send( void )
- {
- send_buffer.clear();
- }
- size_t send_bytes_in_queue( void );
- size_t send_bytes_available( void );
- int send( const void *data, size_t length ); // returns -1 if not enough room
- inline int send_bytes( const void *data, size_t length )
- {
- return send( data, length );
- }
- int send_string( const char *line ); // returns -1 if not enough room
- size_t recv_bytes_available( void );
- size_t recv_bytes( void *data, size_t maxlength ); // returns actual bytes read
- unsigned int recv_int( void );
- int recv_lines_available( void );
- int recv_line( char *line, size_t maxlength ); // returns 0 if the line was terminated with a \r or \n, 1 if not.
- // (i.e. if you specify maxlength=10, and the line is 12 bytes long
- // it will return 1. or if there is no \r or \n and that's all the data
- // the connection has.)
- size_t peek_bytes( void *data, size_t maxlength ); // returns bytes peeked
- unsigned long get_interface( void ); // this returns the interface the connection is on
- unsigned long get_remote( void ); // remote host ip.
- unsigned short get_remote_port( void ); // this returns the remote port of connection
- void set_dns( api_dns *dns );
- void reuse();
- protected:
- SOCKET m_socket;
- unsigned short m_remote_port;
- RingBuffer recv_buffer;
- RingBuffer send_buffer;
- addrinfo *saddr;
- sockaddr *address;
- char m_host[ 256 ];
- api_dns *m_dns;
- bool m_dns_owned;
- state m_state;
- char *m_errorstr;
- /*
- ** Joshua Teitelbaum 1/27/2006 Adding new BSD socket analogues for SSL compatibility
- */
- virtual void socket_shutdown();
- virtual ssize_t socket_recv( char *buf, size_t len, int options );
- virtual ssize_t socket_send( const char *buf, size_t len, int options );
- virtual int socket_connect();
- virtual void on_socket_connected();
- private:
- void init(); // constructor helper function
- // functions for RingBuffer
- size_t Read( void *dest, size_t len ) override;
- size_t Write( const void *dest, size_t len ) override;
- protected:
- RECVS_DISPATCH;
- };
- #endif //!NULLSOFT_WAC_NETWORK_CONNECTION_H
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