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Eo.S. + Phat - chasers 18 hallway.milk 18 KB

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  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.280000
  4. fDecay=0.960000
  5. fVideoEchoZoom=0.996630
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=1
  8. nWaveMode=3
  9. bAdditiveWaves=0
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.011726
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=0.037492
  28. fWarpScale=0.014889
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.033004
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.400000
  42. wave_b=0.300000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.110000
  47. ob_g=0.000000
  48. ob_b=0.100000
  49. ob_a=0.000000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=0.000000
  56. nMotionVectorsY=0.000001
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=1.000000
  60. mv_r=1.000000
  61. mv_g=0.910000
  62. mv_b=0.710000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=0.100000
  74. wavecode_0_g=0.500000
  75. wavecode_0_b=0.800000
  76. wavecode_0_a=1.000000
  77. wave_0_per_point1=n=sample*6.283;
  78. wave_0_per_point2=phs=-sample * 0.2;
  79. wave_0_per_point3=tm=q1 + ((phs*4)/q2)*0.1;
  80. wave_0_per_point4=
  81. wave_0_per_point5=flip=flip+1;
  82. wave_0_per_point6=flip=flip*below(flip,2);
  83. wave_0_per_point7=
  84. wave_0_per_point8=xp=0;
  85. wave_0_per_point9=yp=(flip*0.1-0.05)*(sample);
  86. wave_0_per_point10=zp=0;
  87. wave_0_per_point11=
  88. wave_0_per_point12=//spin;
  89. wave_0_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4;
  90. wave_0_per_point14=sa=sin(ang);ca=cos(ang);
  91. wave_0_per_point15=xr=xp*sa + yp*ca;
  92. wave_0_per_point16=yr=xp*ca - yp*sa;
  93. wave_0_per_point17=zr=zp;
  94. wave_0_per_point18=
  95. wave_0_per_point19=xp=xr;
  96. wave_0_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
  97. wave_0_per_point21=zp=zr;
  98. wave_0_per_point22=
  99. wave_0_per_point23=//wrist movement;
  100. wave_0_per_point24=ang=sin(tm*2);
  101. wave_0_per_point25=
  102. wave_0_per_point26=xq=xp;
  103. wave_0_per_point27=sa=sin(ang);ca=cos(ang);
  104. wave_0_per_point28=yq=yp*sa + zp*ca;
  105. wave_0_per_point29=zq=yp*ca - zp*sa;
  106. wave_0_per_point30=
  107. wave_0_per_point31=
  108. wave_0_per_point32=ang=tm*8;
  109. wave_0_per_point33=sa=sin(ang);ca=cos(ang);
  110. wave_0_per_point34=xp=xq*sa + yq*ca;
  111. wave_0_per_point35=yp=xq*ca - yq*sa;
  112. wave_0_per_point36=zp=zq;
  113. wave_0_per_point37=
  114. wave_0_per_point38=//forearm movement;
  115. wave_0_per_point39=zp=zp-0.3;
  116. wave_0_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
  117. wave_0_per_point41=xq=xp;
  118. wave_0_per_point42=sa=sin(ang);ca=cos(ang);
  119. wave_0_per_point43=yq=yp*sa + zp*ca;
  120. wave_0_per_point44=zq=yp*ca - zp*sa;
  121. wave_0_per_point45=
  122. wave_0_per_point46=//upper arm twist
  123. wave_0_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
  124. wave_0_per_point48=xp=xq*sa + yq*ca;
  125. wave_0_per_point49=yp=xq*ca - yq*sa;
  126. wave_0_per_point50=zp=zq;
  127. wave_0_per_point51=
  128. wave_0_per_point52=//upper arm outward;
  129. wave_0_per_point53=zp=zp-0.35;
  130. wave_0_per_point54=ang=cos(tm*1)*1.75 - 1.05;
  131. wave_0_per_point55=sa=sin(ang);ca=cos(ang);
  132. wave_0_per_point56=xq=xp*sa + zp*ca;
  133. wave_0_per_point57=yq=yp;
  134. wave_0_per_point58=zq=xp*ca - zp*sa;
  135. wave_0_per_point59=
  136. wave_0_per_point60=//upper arm up down;
  137. wave_0_per_point61=ang=cos(tm);
  138. wave_0_per_point62=xp=xq;
  139. wave_0_per_point63=sa=sin(ang);ca=cos(ang);
  140. wave_0_per_point64=yp=yq*ca - zq*sa;
  141. wave_0_per_point65=zp=yq*sa + zq*ca;
  142. wave_0_per_point66=
  143. wave_0_per_point67=yp=yp*0.1 - 0.2;
  144. wave_0_per_point68=
  145. wave_0_per_point69=
  146. wave_0_per_point70=//project into screenspace and draw on screen
  147. wave_0_per_point71=zp=zp+1.5;
  148. wave_0_per_point72=xs=xp/zp;
  149. wave_0_per_point73=ys=yp/zp;
  150. wave_0_per_point74=
  151. wave_0_per_point75=x=xs+0.5;
  152. wave_0_per_point76=y=ys*1.3+0.5;
  153. wave_0_per_point77=
  154. wave_0_per_point78=
  155. wave_0_per_point79=a=(1-sample)*0.3;
  156. wave_0_per_point80=
  157. wavecode_1_enabled=0
  158. wavecode_1_samples=512
  159. wavecode_1_sep=0
  160. wavecode_1_bSpectrum=0
  161. wavecode_1_bUseDots=1
  162. wavecode_1_bDrawThick=1
  163. wavecode_1_bAdditive=0
  164. wavecode_1_scaling=1.000000
  165. wavecode_1_smoothing=0.500000
  166. wavecode_1_r=1.000000
  167. wavecode_1_g=0.900000
  168. wavecode_1_b=0.800000
  169. wavecode_1_a=1.000000
  170. wave_1_per_point1=n=sample*6.283;
  171. wave_1_per_point2=phs=-sample * 0.4 ;
  172. wave_1_per_point3=tm=q1 + ((phs*2)/q2)*0.1 - 0.01;
  173. wave_1_per_point4=
  174. wave_1_per_point5=flip=flip+1;
  175. wave_1_per_point6=flip=flip*below(flip,2);
  176. wave_1_per_point7=
  177. wave_1_per_point8=xp=0;
  178. wave_1_per_point9=yp=(flip*0.2-0.1)*(sample);
  179. wave_1_per_point10=zp=0;
  180. wave_1_per_point11=
  181. wave_1_per_point12=//spin;
  182. wave_1_per_point13=ang=-tm*29 + sin(tm*76 + time*4)*0.4;;
  183. wave_1_per_point14=sa=sin(ang);ca=cos(ang);
  184. wave_1_per_point15=xr=xp*sa + yp*ca;
  185. wave_1_per_point16=yr=xp*ca - yp*sa;
  186. wave_1_per_point17=zr=zp;
  187. wave_1_per_point18=
  188. wave_1_per_point19=xp=xr;
  189. wave_1_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
  190. wave_1_per_point21=zp=zr;
  191. wave_1_per_point22=
  192. wave_1_per_point23=//wrist movement;
  193. wave_1_per_point24=ang=sin(tm*2);
  194. wave_1_per_point25=
  195. wave_1_per_point26=xq=xp;
  196. wave_1_per_point27=sa=sin(ang);ca=cos(ang);
  197. wave_1_per_point28=yq=yp*sa + zp*ca;
  198. wave_1_per_point29=zq=yp*ca - zp*sa;
  199. wave_1_per_point30=
  200. wave_1_per_point31=
  201. wave_1_per_point32=ang=tm*8;
  202. wave_1_per_point33=sa=sin(ang);ca=cos(ang);
  203. wave_1_per_point34=xp=xq*sa + yq*ca;
  204. wave_1_per_point35=yp=xq*ca - yq*sa;
  205. wave_1_per_point36=zp=zq;
  206. wave_1_per_point37=
  207. wave_1_per_point38=//forearm movement;
  208. wave_1_per_point39=zp=zp-0.3;
  209. wave_1_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
  210. wave_1_per_point41=xq=xp;
  211. wave_1_per_point42=sa=sin(ang);ca=cos(ang);
  212. wave_1_per_point43=yq=yp*sa + zp*ca;
  213. wave_1_per_point44=zq=yp*ca - zp*sa;
  214. wave_1_per_point45=
  215. wave_1_per_point46=//upper arm twist
  216. wave_1_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
  217. wave_1_per_point48=xp=xq*sa + yq*ca;
  218. wave_1_per_point49=yp=xq*ca - yq*sa;
  219. wave_1_per_point50=zp=zq;
  220. wave_1_per_point51=
  221. wave_1_per_point52=//upper arm outward;
  222. wave_1_per_point53=zp=zp-0.35;
  223. wave_1_per_point54=ang=cos(tm*1)*1.75 - 1.05;
  224. wave_1_per_point55=sa=sin(ang);ca=cos(ang);
  225. wave_1_per_point56=xq=xp*sa + zp*ca;
  226. wave_1_per_point57=yq=yp;
  227. wave_1_per_point58=zq=xp*ca - zp*sa;
  228. wave_1_per_point59=
  229. wave_1_per_point60=//upper arm up down;
  230. wave_1_per_point61=ang=cos(tm);
  231. wave_1_per_point62=xp=xq;
  232. wave_1_per_point63=sa=sin(ang);ca=cos(ang);
  233. wave_1_per_point64=yp=yq*ca - zq*sa;
  234. wave_1_per_point65=zp=yq*sa + zq*ca;
  235. wave_1_per_point66=
  236. wave_1_per_point67=//xp=xq;yp=yq;zp=zq;
  237. wave_1_per_point68=
  238. wave_1_per_point69=
  239. wave_1_per_point70=//project into screenspace and draw on screen
  240. wave_1_per_point71=zp=zp+1.5;
  241. wave_1_per_point72=xs=xp/zp;
  242. wave_1_per_point73=ys=yp/zp;
  243. wave_1_per_point74=
  244. wave_1_per_point75=x=xs+0.5;
  245. wave_1_per_point76=y=ys*1.3+0.5;
  246. wave_1_per_point77=
  247. wave_1_per_point78=
  248. wave_1_per_point79=a=(1-sample);
  249. wave_1_per_point80=
  250. wavecode_2_enabled=0
  251. wavecode_2_samples=512
  252. wavecode_2_sep=0
  253. wavecode_2_bSpectrum=0
  254. wavecode_2_bUseDots=1
  255. wavecode_2_bDrawThick=1
  256. wavecode_2_bAdditive=0
  257. wavecode_2_scaling=1.000000
  258. wavecode_2_smoothing=0.500000
  259. wavecode_2_r=1.000000
  260. wavecode_2_g=0.320000
  261. wavecode_2_b=0.000000
  262. wavecode_2_a=1.000000
  263. wave_2_per_point1=n=sample*6.283;
  264. wave_2_per_point2=phs=-sample * 0.4 ;
  265. wave_2_per_point3=tm=q1 + ((phs*2)/q2)*0.1 - 2.02;
  266. wave_2_per_point4=
  267. wave_2_per_point5=flip=flip+1;
  268. wave_2_per_point6=flip=flip*below(flip,2);
  269. wave_2_per_point7=
  270. wave_2_per_point8=xp=0;
  271. wave_2_per_point9=yp=(flip*0.2-0.1)*(sample);
  272. wave_2_per_point10=zp=0;
  273. wave_2_per_point11=
  274. wave_2_per_point12=//spin;
  275. wave_2_per_point13=ang=tm*23 + sin(tm*76 + time*4)*0.3;;
  276. wave_2_per_point14=sa=sin(ang);ca=cos(ang);
  277. wave_2_per_point15=xr=xp*sa + yp*ca;
  278. wave_2_per_point16=yr=xp*ca - yp*sa;
  279. wave_2_per_point17=zr=zp;
  280. wave_2_per_point18=
  281. wave_2_per_point19=xp=xr;
  282. wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
  283. wave_2_per_point21=zp=zr;
  284. wave_2_per_point22=
  285. wave_2_per_point23=//wrist movement;
  286. wave_2_per_point24=ang=sin(tm*2);
  287. wave_2_per_point25=
  288. wave_2_per_point26=xq=xp;
  289. wave_2_per_point27=sa=sin(ang);ca=cos(ang);
  290. wave_2_per_point28=yq=yp*sa + zp*ca;
  291. wave_2_per_point29=zq=yp*ca - zp*sa;
  292. wave_2_per_point30=
  293. wave_2_per_point31=
  294. wave_2_per_point32=ang=tm*8;
  295. wave_2_per_point33=sa=sin(ang);ca=cos(ang);
  296. wave_2_per_point34=xp=xq*sa + yq*ca;
  297. wave_2_per_point35=yp=xq*ca - yq*sa;
  298. wave_2_per_point36=zp=zq;
  299. wave_2_per_point37=
  300. wave_2_per_point38=//forearm movement;
  301. wave_2_per_point39=zp=zp-0.3;
  302. wave_2_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
  303. wave_2_per_point41=xq=xp;
  304. wave_2_per_point42=sa=sin(ang);ca=cos(ang);
  305. wave_2_per_point43=yq=yp*sa + zp*ca;
  306. wave_2_per_point44=zq=yp*ca - zp*sa;
  307. wave_2_per_point45=
  308. wave_2_per_point46=//upper arm twist
  309. wave_2_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
  310. wave_2_per_point48=xp=xq*sa + yq*ca;
  311. wave_2_per_point49=yp=xq*ca - yq*sa;
  312. wave_2_per_point50=zp=zq;
  313. wave_2_per_point51=
  314. wave_2_per_point52=//upper arm outward;
  315. wave_2_per_point53=zp=zp-0.35;
  316. wave_2_per_point54=ang=cos(tm*1)*1.75 - 1.05;
  317. wave_2_per_point55=sa=sin(ang);ca=cos(ang);
  318. wave_2_per_point56=xq=xp*sa + zp*ca;
  319. wave_2_per_point57=yq=yp;
  320. wave_2_per_point58=zq=xp*ca - zp*sa;
  321. wave_2_per_point59=
  322. wave_2_per_point60=//upper arm up down;
  323. wave_2_per_point61=ang=cos(tm);
  324. wave_2_per_point62=xp=xq;
  325. wave_2_per_point63=sa=sin(ang);ca=cos(ang);
  326. wave_2_per_point64=yp=yq*ca - zq*sa;
  327. wave_2_per_point65=zp=yq*sa + zq*ca;
  328. wave_2_per_point66=
  329. wave_2_per_point67=//xp=xq;yp=yq;zp=zq;
  330. wave_2_per_point68=
  331. wave_2_per_point69=
  332. wave_2_per_point70=//project into screenspace and draw on screen
  333. wave_2_per_point71=zp=zp+1.5;
  334. wave_2_per_point72=xs=xp/zp;
  335. wave_2_per_point73=ys=yp/zp;
  336. wave_2_per_point74=
  337. wave_2_per_point75=x=xs+0.5;
  338. wave_2_per_point76=y=ys*1.3+0.5;
  339. wave_2_per_point77=
  340. wave_2_per_point78=
  341. wave_2_per_point79=a=(1-sample);
  342. wavecode_3_enabled=1
  343. wavecode_3_samples=512
  344. wavecode_3_sep=0
  345. wavecode_3_bSpectrum=0
  346. wavecode_3_bUseDots=0
  347. wavecode_3_bDrawThick=0
  348. wavecode_3_bAdditive=1
  349. wavecode_3_scaling=1.000000
  350. wavecode_3_smoothing=0.500000
  351. wavecode_3_r=0.600000
  352. wavecode_3_g=0.700000
  353. wavecode_3_b=1.000000
  354. wavecode_3_a=1.000000
  355. wave_3_per_point1=n=sample*6.283;
  356. wave_3_per_point2=phs=-sample * 0.4 ;
  357. wave_3_per_point3=tm=q1 + ((phs*2)/q2)*0.1 - 1.03;
  358. wave_3_per_point4=
  359. wave_3_per_point5=flip=flip+1;
  360. wave_3_per_point6=flip=flip*below(flip,2);
  361. wave_3_per_point7=
  362. wave_3_per_point8=xp=0;
  363. wave_3_per_point9=yp=(flip*0.15-0.075)*(sample);
  364. wave_3_per_point10=zp=0;
  365. wave_3_per_point11=
  366. wave_3_per_point12=//spin;
  367. wave_3_per_point13=ang=-tm*14 + sin(tm*76 + time*4)*0.2;;
  368. wave_3_per_point14=sa=sin(ang);ca=cos(ang);
  369. wave_3_per_point15=xr=xp*sa + yp*ca;
  370. wave_3_per_point16=yr=xp*ca - yp*sa;
  371. wave_3_per_point17=zr=zp;
  372. wave_3_per_point18=
  373. wave_3_per_point19=xp=xr;
  374. wave_3_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
  375. wave_3_per_point21=zp=zr;
  376. wave_3_per_point22=
  377. wave_3_per_point23=//wrist movement;
  378. wave_3_per_point24=ang=sin(tm*2);
  379. wave_3_per_point25=
  380. wave_3_per_point26=xq=xp;
  381. wave_3_per_point27=sa=sin(ang);ca=cos(ang);
  382. wave_3_per_point28=yq=yp*sa + zp*ca;
  383. wave_3_per_point29=zq=yp*ca - zp*sa;
  384. wave_3_per_point30=
  385. wave_3_per_point31=
  386. wave_3_per_point32=ang=tm*8;
  387. wave_3_per_point33=sa=sin(ang);ca=cos(ang);
  388. wave_3_per_point34=xp=xq*sa + yq*ca;
  389. wave_3_per_point35=yp=xq*ca - yq*sa;
  390. wave_3_per_point36=zp=zq;
  391. wave_3_per_point37=
  392. wave_3_per_point38=//forearm movement;
  393. wave_3_per_point39=zp=zp-0.3;
  394. wave_3_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
  395. wave_3_per_point41=xq=xp;
  396. wave_3_per_point42=sa=sin(ang);ca=cos(ang);
  397. wave_3_per_point43=yq=yp*sa + zp*ca;
  398. wave_3_per_point44=zq=yp*ca - zp*sa;
  399. wave_3_per_point45=
  400. wave_3_per_point46=//upper arm twist
  401. wave_3_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
  402. wave_3_per_point48=xp=xq*sa + yq*ca;
  403. wave_3_per_point49=yp=xq*ca - yq*sa;
  404. wave_3_per_point50=zp=zq;
  405. wave_3_per_point51=
  406. wave_3_per_point52=//upper arm outward;
  407. wave_3_per_point53=zp=zp-0.35;
  408. wave_3_per_point54=ang=cos(tm*1)*1.75 - 1.05;
  409. wave_3_per_point55=sa=sin(ang);ca=cos(ang);
  410. wave_3_per_point56=xq=xp*sa + zp*ca;
  411. wave_3_per_point57=yq=yp;
  412. wave_3_per_point58=zq=xp*ca - zp*sa;
  413. wave_3_per_point59=
  414. wave_3_per_point60=//upper arm up down;
  415. wave_3_per_point61=ang=cos(tm)-3.5;
  416. wave_3_per_point62=xp=xq;
  417. wave_3_per_point63=sa=sin(ang);ca=cos(ang);
  418. wave_3_per_point64=yp=yq*ca - zq*sa;
  419. wave_3_per_point65=zp=yq*sa + zq*ca;
  420. wave_3_per_point66=
  421. wave_3_per_point67=//xp=xq;yp=yq;zp=zq;
  422. wave_3_per_point68=
  423. wave_3_per_point69=
  424. wave_3_per_point70=//project into screenspace and draw on screen
  425. wave_3_per_point71=zp=zp+1.5;
  426. wave_3_per_point72=xs=xp/zp;
  427. wave_3_per_point73=ys=yp/zp;
  428. wave_3_per_point74=
  429. wave_3_per_point75=x=xs+0.5;
  430. wave_3_per_point76=y=ys*1.3+0.5;
  431. wave_3_per_point77=
  432. wave_3_per_point78=
  433. wave_3_per_point79=a=(1-sample)*0.4;
  434. shapecode_0_enabled=0
  435. shapecode_0_sides=6
  436. shapecode_0_additive=1
  437. shapecode_0_thickOutline=0
  438. shapecode_0_textured=0
  439. shapecode_0_x=0.500000
  440. shapecode_0_y=0.500000
  441. shapecode_0_rad=0.045563
  442. shapecode_0_ang=0.000000
  443. shapecode_0_tex_ang=0.000000
  444. shapecode_0_tex_zoom=1.000000
  445. shapecode_0_r=1.000000
  446. shapecode_0_g=0.700000
  447. shapecode_0_b=0.300000
  448. shapecode_0_a=1.000000
  449. shapecode_0_r2=0.000000
  450. shapecode_0_g2=0.000000
  451. shapecode_0_b2=0.000000
  452. shapecode_0_a2=0.000000
  453. shapecode_0_border_r=1.000000
  454. shapecode_0_border_g=1.000000
  455. shapecode_0_border_b=1.000000
  456. shapecode_0_border_a=0.000000
  457. shape_0_per_frame1=tm=q1;
  458. shape_0_per_frame2=
  459. shape_0_per_frame3=flip=flip+1;
  460. shape_0_per_frame4=flip=flip*below(flip,2);
  461. shape_0_per_frame5=
  462. shape_0_per_frame6=xp=0;
  463. shape_0_per_frame7=yp=0;
  464. shape_0_per_frame8=zp=0;
  465. shape_0_per_frame9=
  466. shape_0_per_frame10=//spin;
  467. shape_0_per_frame11=ang=tm*20 + sin(tm*76 + time*4)*0.4;
  468. shape_0_per_frame12=sa=sin(ang);ca=cos(ang);
  469. shape_0_per_frame13=xr=xp*sa + yp*ca;
  470. shape_0_per_frame14=yr=xp*ca - yp*sa;
  471. shape_0_per_frame15=zr=zp;
  472. shape_0_per_frame16=
  473. shape_0_per_frame17=xp=xr;
  474. shape_0_per_frame18=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
  475. shape_0_per_frame19=zp=zr;
  476. shape_0_per_frame20=
  477. shape_0_per_frame21=//wrist movement;
  478. shape_0_per_frame22=ang=sin(tm*2);
  479. shape_0_per_frame23=
  480. shape_0_per_frame24=xq=xp;
  481. shape_0_per_frame25=sa=sin(ang);ca=cos(ang);
  482. shape_0_per_frame26=yq=yp*sa + zp*ca;
  483. shape_0_per_frame27=zq=yp*ca - zp*sa;
  484. shape_0_per_frame28=
  485. shape_0_per_frame29=
  486. shape_0_per_frame30=ang=tm*8;
  487. shape_0_per_frame31=sa=sin(ang);ca=cos(ang);
  488. shape_0_per_frame32=xp=xq*sa + yq*ca;
  489. shape_0_per_frame33=yp=xq*ca - yq*sa;
  490. shape_0_per_frame34=zp=zq;
  491. shape_0_per_frame35=
  492. shape_0_per_frame36=//forearm movement;
  493. shape_0_per_frame37=zp=zp-0.3;
  494. shape_0_per_frame38=ang=3.14 + sin(tm*2 - 0.5)*2.5;
  495. shape_0_per_frame39=xq=xp;
  496. shape_0_per_frame40=sa=sin(ang);ca=cos(ang);
  497. shape_0_per_frame41=yq=yp*sa + zp*ca;
  498. shape_0_per_frame42=zq=yp*ca - zp*sa;
  499. shape_0_per_frame43=
  500. shape_0_per_frame44=//upper arm twist
  501. shape_0_per_frame45=ang=-1.0 + cos(tm*3 + 0.5);
  502. shape_0_per_frame46=xp=xq*sa + yq*ca;
  503. shape_0_per_frame47=yp=xq*ca - yq*sa;
  504. shape_0_per_frame48=zp=zq;
  505. shape_0_per_frame49=
  506. shape_0_per_frame50=//upper arm outward;
  507. shape_0_per_frame51=zp=zp-0.35;
  508. shape_0_per_frame52=ang=cos(tm*1)*1.75 - 1.05;
  509. shape_0_per_frame53=sa=sin(ang);ca=cos(ang);
  510. shape_0_per_frame54=xq=xp*sa + zp*ca;
  511. shape_0_per_frame55=yq=yp;
  512. shape_0_per_frame56=zq=xp*ca - zp*sa;
  513. shape_0_per_frame57=
  514. shape_0_per_frame58=//upper arm up down;
  515. shape_0_per_frame59=ang=cos(tm);
  516. shape_0_per_frame60=xp=xq;
  517. shape_0_per_frame61=sa=sin(ang);ca=cos(ang);
  518. shape_0_per_frame62=yp=yq*ca - zq*sa;
  519. shape_0_per_frame63=zp=yq*sa + zq*ca;
  520. shape_0_per_frame64=
  521. shape_0_per_frame65=//xp=xq;yp=yq;zp=zq;
  522. shape_0_per_frame66=
  523. shape_0_per_frame67=
  524. shape_0_per_frame68=//project into screenspace and draw on screen
  525. shape_0_per_frame69=zp=zp+1.5;
  526. shape_0_per_frame70=xs=xp/zp;
  527. shape_0_per_frame71=ys=yp/zp;
  528. shape_0_per_frame72=
  529. shape_0_per_frame73=x=xs+0.5;
  530. shape_0_per_frame74=y=ys*1.3+0.5;
  531. shape_0_per_frame75=
  532. shape_0_per_frame76=
  533. shape_0_per_frame77=a=0.7;
  534. shape_0_per_frame78=
  535. shapecode_1_enabled=1
  536. shapecode_1_sides=5
  537. shapecode_1_additive=0
  538. shapecode_1_thickOutline=0
  539. shapecode_1_textured=1
  540. shapecode_1_x=0.500000
  541. shapecode_1_y=0.500000
  542. shapecode_1_rad=0.761306
  543. shapecode_1_ang=0.000000
  544. shapecode_1_tex_ang=0.000000
  545. shapecode_1_tex_zoom=1.000000
  546. shapecode_1_r=1.000000
  547. shapecode_1_g=1.000000
  548. shapecode_1_b=1.000000
  549. shapecode_1_a=1.000000
  550. shapecode_1_r2=1.000000
  551. shapecode_1_g2=1.000000
  552. shapecode_1_b2=1.000000
  553. shapecode_1_a2=0.000000
  554. shapecode_1_border_r=1.000000
  555. shapecode_1_border_g=1.000000
  556. shapecode_1_border_b=1.000000
  557. shapecode_1_border_a=0.000000
  558. shapecode_2_enabled=0
  559. shapecode_2_sides=4
  560. shapecode_2_additive=0
  561. shapecode_2_thickOutline=0
  562. shapecode_2_textured=0
  563. shapecode_2_x=0.500000
  564. shapecode_2_y=0.500000
  565. shapecode_2_rad=0.100000
  566. shapecode_2_ang=0.000000
  567. shapecode_2_tex_ang=0.000000
  568. shapecode_2_tex_zoom=1.000000
  569. shapecode_2_r=1.000000
  570. shapecode_2_g=0.000000
  571. shapecode_2_b=0.000000
  572. shapecode_2_a=1.000000
  573. shapecode_2_r2=0.000000
  574. shapecode_2_g2=1.000000
  575. shapecode_2_b2=0.000000
  576. shapecode_2_a2=0.000000
  577. shapecode_2_border_r=1.000000
  578. shapecode_2_border_g=1.000000
  579. shapecode_2_border_b=1.000000
  580. shapecode_2_border_a=0.100000
  581. shapecode_3_enabled=0
  582. shapecode_3_sides=4
  583. shapecode_3_additive=0
  584. shapecode_3_thickOutline=0
  585. shapecode_3_textured=0
  586. shapecode_3_x=0.500000
  587. shapecode_3_y=0.500000
  588. shapecode_3_rad=0.100000
  589. shapecode_3_ang=0.000000
  590. shapecode_3_tex_ang=0.000000
  591. shapecode_3_tex_zoom=1.000000
  592. shapecode_3_r=1.000000
  593. shapecode_3_g=0.000000
  594. shapecode_3_b=0.000000
  595. shapecode_3_a=1.000000
  596. shapecode_3_r2=0.000000
  597. shapecode_3_g2=1.000000
  598. shapecode_3_b2=0.000000
  599. shapecode_3_a2=0.000000
  600. shapecode_3_border_r=1.000000
  601. shapecode_3_border_g=1.000000
  602. shapecode_3_border_b=1.000000
  603. shapecode_3_border_a=0.100000
  604. per_frame_init_1=mv_x=64;mv_y=48;
  605. per_frame_init_2=nut=0;
  606. per_frame_init_3=stp=0;stq=0;
  607. per_frame_init_4=rtp=0;rtq=0;
  608. per_frame_init_5=wvr=0;
  609. per_frame_init_6=decay=0;
  610. per_frame_init_7=dcsp=0
  611. per_frame_init_8=
  612. per_frame_1=decay=0.98;
  613. per_frame_2=
  614. per_frame_3=vol=(bass+mid+treb)*0.25;
  615. per_frame_4=vol=vol*vol;
  616. per_frame_5=
  617. per_frame_6=vol2=(bass_att+mid_att+treb_att)*0.25;
  618. per_frame_7=vol2=vol2*vol2;
  619. per_frame_8=
  620. per_frame_9=q2=vol2;
  621. per_frame_10=
  622. per_frame_11=mtime=mtime+(0.03 * (sin(time)*0.5 + 0.5))*(75/fps);
  623. per_frame_12=
  624. per_frame_13=q1=mtime*1;
  625. per_frame_14=
  626. per_frame_15=
  627. per_frame_16=gamma=1 + min(vol*0.8,1)*0.7;
  628. per_frame_17=
  629. per_frame_18=
  630. per_pixel_1=zm=1.002;
  631. per_pixel_2=
  632. per_pixel_3=sx=-zm;
  633. per_pixel_4=sy=zm;