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Illusion & Unchained - New Strategy.milk 3.9 KB

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  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.000000
  4. fDecay=1.000000
  5. fVideoEchoZoom=1.643970
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=1
  8. nWaveMode=2
  9. bAdditiveWaves=1
  10. bWaveDots=1
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=7.014853
  22. fWaveScale=0.010000
  23. fWaveSmoothing=0.810000
  24. fWaveParam=-0.400000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=5.995790
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.998400
  32. rot=0.002000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.051010
  39. sy=0.999998
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.020000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.010000
  51. ib_r=0.500000
  52. ib_g=0.900000
  53. ib_b=0.500000
  54. ib_a=1.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.850000
  60. mv_r=0.499900
  61. mv_g=0.499900
  62. mv_b=0.499900
  63. mv_a=1.000000
  64. per_frame_1=warp=0.55;
  65. per_frame_2=old_bass_flop=bass_flop;
  66. per_frame_3=old_treb_flop=treb_flop;
  67. per_frame_4=old_mid_flop=mid_flop;
  68. per_frame_5=chaos=.9+.1*sin(pulse);
  69. per_frame_6=entropy=if(equal(pulse,-20),1+bass_flop+treb_flop+mid_flop+rand(2),entropy);
  70. per_frame_7=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*chaos+1.3);
  71. per_frame_8=bass_flop=abs(bass_flop-equal(bass_thresh,2));
  72. per_frame_9=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*chaos+1.3);
  73. per_frame_10=treb_flop=abs(treb_flop-equal(treb_thresh,2));
  74. per_frame_11=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*chaos+1.3);
  75. per_frame_12=mid_flop=abs(mid_flop-equal(mid_thresh,2));
  76. per_frame_13=bass_changed=bnot(equal(old_bass_flop,bass_flop));
  77. per_frame_14=mid_changed=bnot(equal(old_mid_flop,mid_flop));
  78. per_frame_15=treb_changed=bnot(equal(old_treb_flop,treb_flop));
  79. per_frame_16=bass_residual = bass_changed*sin(pulse) + bnot(bass_changed)*bass_residual;
  80. per_frame_17=treb_residual = treb_changed*sin(pulse) + bnot(treb_changed)*treb_residual;
  81. per_frame_18=mid_residual = mid_changed*sin(pulse) + bnot(mid_changed)*mid_residual;
  82. per_frame_19=pulse=if(above(abs(pulse),20),-20,pulse+(bass_thresh+mid_thresh+treb_thresh)*.032);
  83. per_frame_20=q1=mid_residual;
  84. per_frame_21=q2=bass_residual;
  85. per_frame_22=q3=treb_residual;
  86. per_frame_23=q4=sin(pulse);
  87. per_frame_24=q5=cos(pulse/2+q1);
  88. per_frame_25=q6=sin(q1*3.14+q2*3.14+q3*3.14);
  89. per_frame_26=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop;
  90. per_frame_27=q8=entropy;
  91. per_frame_28=wave_r=.5+.5*sin(q1+abs(q4*2.14));
  92. per_frame_29=wave_b=.5+.5*sin(q2+abs(q5*2.14));
  93. per_frame_30=wave_g=.5+.5*sin(q3+abs(q6*2.14));
  94. per_frame_31=ob_r=.2+.2*sin(time*.857+q1*.4);
  95. per_frame_32=ob_b=.3+.3*sin(time*.689+q3*.2);
  96. per_frame_33=ob_g=.1+.1*sin(time*.413+q3*.3);
  97. per_frame_34=ib_r=.5+.5*cos(time*1.2+q1*.2);
  98. per_frame_35=ib_b=.5+.5*cos(time+q2*.3);
  99. per_frame_36=ib_g=.5+.5*cos(time*.666+q3*.4);
  100. per_frame_37=ob_size=.05+.05*sin(q3*3+q1);
  101. per_frame_38=ib_size=.05+.05*sin(q1*3+q3);
  102. per_frame_39=mv_r=mv_r+.5*sin(q4+q5*6*q1);
  103. per_frame_40=mv_b=mv_b+.5*sin(q4+q5*6*q2);
  104. per_frame_41=mv_g=mv_g+.5*sin(q5+q5*6*q3);
  105. per_frame_42=mv_a=mv_a+mv_a*sin(q2+q3+q5*1.14);
  106. per_frame_43=mv_l=.1*q8;
  107. per_frame_44=mv_x=q8*q7;
  108. per_frame_45=mv_y=q8*q7;
  109. per_frame_46=wave_mystery=wave_mystery+.25*sin(time*q4);
  110. per_pixel_1=newrad=rad+ang-.5;
  111. per_pixel_2=zoom=if(Above(q2,q5),zoom+.10*sin(rad-.10+.2-newrad*q4),zoom-.10*cos(rad+.10
  112. per_pixel_3=+.2+newrad*q5));;
  113. per_pixel_4=rot=if(above(q2,q5),1*rad*sin(q5+q2*time),0);
  114. per_pixel_5=cx=if(above(q5,q6),.2+.5*sin(q4),.5);
  115. per_pixel_6=cy=if(above(q3,q7),.2+.5*sin(q4),.5);
  116. per_pixel_7=sx=if(above(q2,q5),sx+.2*sin(q4)-.2*cos(Q6),1);
  117. per_pixel_8=sy=if(above(q1,q3),sy+.2*sin(q3)-.2*cos(Q2),1)