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ORB - Blue Emotion.milk 10 KB

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  1. [preset00]
  2. fRating=3.000
  3. fGammaAdj=2.000
  4. fDecay=0.950
  5. fVideoEchoZoom=1.000
  6. fVideoEchoAlpha=0.200
  7. nVideoEchoOrientation=3
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001
  22. fWaveScale=1.000
  23. fWaveSmoothing=0.750
  24. fWaveParam=0.000
  25. fModWaveAlphaStart=0.750
  26. fModWaveAlphaEnd=0.950
  27. fWarpAnimSpeed=1.000
  28. fWarpScale=1.000
  29. fZoomExponent=1.00000
  30. fShader=0.000
  31. zoom=0.96000
  32. rot=0.00000
  33. cx=0.500
  34. cy=0.500
  35. dx=0.00000
  36. dy=0.00000
  37. warp=0.00052
  38. sx=1.00000
  39. sy=1.00000
  40. wave_r=0.000
  41. wave_g=0.000
  42. wave_b=0.000
  43. wave_x=0.500
  44. wave_y=0.500
  45. ob_size=0.010
  46. ob_r=0.000
  47. ob_g=0.000
  48. ob_b=0.000
  49. ob_a=1.000
  50. ib_size=0.010
  51. ib_r=0.250
  52. ib_g=0.250
  53. ib_b=0.250
  54. ib_a=0.000
  55. nMotionVectorsX=64.000
  56. nMotionVectorsY=4.800
  57. mv_dx=0.000
  58. mv_dy=0.000
  59. mv_l=0.900
  60. mv_r=1.000
  61. mv_g=1.000
  62. mv_b=1.000
  63. mv_a=0.000
  64. b1n=0.000
  65. b2n=0.000
  66. b3n=0.000
  67. b1x=1.000
  68. b2x=1.000
  69. b3x=1.000
  70. b1ed=0.250
  71. wavecode_0_enabled=0
  72. wavecode_0_samples=512
  73. wavecode_0_sep=0
  74. wavecode_0_bSpectrum=0
  75. wavecode_0_bUseDots=1
  76. wavecode_0_bDrawThick=1
  77. wavecode_0_bAdditive=1
  78. wavecode_0_scaling=1.00000
  79. wavecode_0_smoothing=0.50000
  80. wavecode_0_r=1.000
  81. wavecode_0_g=1.000
  82. wavecode_0_b=1.000
  83. wavecode_0_a=1.000
  84. wavecode_1_enabled=0
  85. wavecode_1_samples=512
  86. wavecode_1_sep=0
  87. wavecode_1_bSpectrum=0
  88. wavecode_1_bUseDots=0
  89. wavecode_1_bDrawThick=0
  90. wavecode_1_bAdditive=0
  91. wavecode_1_scaling=1.00000
  92. wavecode_1_smoothing=0.50000
  93. wavecode_1_r=1.000
  94. wavecode_1_g=1.000
  95. wavecode_1_b=1.000
  96. wavecode_1_a=0.500
  97. wave_1_per_point1=//init
  98. wave_1_per_point2=zs = if(below(zs,1),9,zs);
  99. wave_1_per_point3=
  100. wave_1_per_point4=zs = if(above(zs, 1300),1, zs);
  101. wave_1_per_point5=
  102. wave_1_per_point6=speed = bass*0.002;
  103. wave_1_per_point7=
  104. wave_1_per_point8=xcoef = equal(q4,0)*2 + equal(q4,1)*2.1 + equal(q4,2)*2.2 + equal(q4,3)*2.3 + equal(q4,4)*2.4 + equal(q4,5)*2.5;
  105. wave_1_per_point9=
  106. wave_1_per_point10=//sum
  107. wave_1_per_point11=zs = zs + tan(q1*0.015)*speed;
  108. wave_1_per_point12=
  109. wave_1_per_point13=
  110. wave_1_per_point14=count = count + 0.0001;
  111. wave_1_per_point15=count = if(above(count,6.24),0,count);
  112. wave_1_per_point16=
  113. wave_1_per_point17=//project
  114. wave_1_per_point18=x = 0.1*cos(q1*zs*2 + 0.1);
  115. wave_1_per_point19=y = 0.1*sin(q1*zs*1 + 0.1);
  116. wave_1_per_point20=
  117. wave_1_per_point21=//rotate
  118. wave_1_per_point22=x = x*cos(-q1*3)*0.8 - y*sin(-q1*3)*0.8;
  119. wave_1_per_point23=y = x*sin(-q1*3) + y*cos(-q1*3);
  120. wave_1_per_point24=
  121. wave_1_per_point25=//move
  122. wave_1_per_point26=x = x + q6 + 0.5;
  123. wave_1_per_point27=y = y + q7 + 0.5;
  124. wave_1_per_point28=
  125. wave_1_per_point29=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
  126. wave_1_per_point30=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
  127. wave_1_per_point31=b = 0.5 + 0.5*sin(q1*1.36 + y + y);
  128. wavecode_2_enabled=0
  129. wavecode_2_samples=512
  130. wavecode_2_sep=0
  131. wavecode_2_bSpectrum=0
  132. wavecode_2_bUseDots=0
  133. wavecode_2_bDrawThick=0
  134. wavecode_2_bAdditive=0
  135. wavecode_2_scaling=1.00000
  136. wavecode_2_smoothing=0.50000
  137. wavecode_2_r=1.000
  138. wavecode_2_g=1.000
  139. wavecode_2_b=1.000
  140. wavecode_2_a=1.000
  141. wavecode_3_enabled=0
  142. wavecode_3_samples=512
  143. wavecode_3_sep=0
  144. wavecode_3_bSpectrum=0
  145. wavecode_3_bUseDots=0
  146. wavecode_3_bDrawThick=1
  147. wavecode_3_bAdditive=0
  148. wavecode_3_scaling=1.00000
  149. wavecode_3_smoothing=0.50000
  150. wavecode_3_r=1.000
  151. wavecode_3_g=1.000
  152. wavecode_3_b=1.000
  153. wavecode_3_a=1.000
  154. shapecode_0_enabled=1
  155. shapecode_0_sides=4
  156. shapecode_0_additive=0
  157. shapecode_0_thickOutline=0
  158. shapecode_0_textured=1
  159. shapecode_0_num_inst=1
  160. shapecode_0_x=0.250
  161. shapecode_0_y=0.250
  162. shapecode_0_rad=1.10444
  163. shapecode_0_ang=0.00000
  164. shapecode_0_tex_ang=0.00000
  165. shapecode_0_tex_zoom=0.22746
  166. shapecode_0_r=1.000
  167. shapecode_0_g=1.000
  168. shapecode_0_b=1.000
  169. shapecode_0_a=1.000
  170. shapecode_0_r2=1.000
  171. shapecode_0_g2=1.000
  172. shapecode_0_b2=1.000
  173. shapecode_0_a2=0.000
  174. shapecode_0_border_r=0.000
  175. shapecode_0_border_g=0.000
  176. shapecode_0_border_b=1.000
  177. shapecode_0_border_a=0.000
  178. shape_0_init1=tex_saw = 0.4;
  179. shape_0_per_frame1=ang = q1*0.2;
  180. shape_0_per_frame2=//x = 0.5 + 0.2*sin(q2);
  181. shape_0_per_frame3=//y = 0.5 + (0.3*sin(q2));
  182. shape_0_per_frame4=
  183. shape_0_per_frame5=tex_capture = 1;//above(q3,2);
  184. shape_0_per_frame6=tex_zoom = q8;
  185. shapecode_1_enabled=1
  186. shapecode_1_sides=4
  187. shapecode_1_additive=0
  188. shapecode_1_thickOutline=0
  189. shapecode_1_textured=1
  190. shapecode_1_num_inst=1
  191. shapecode_1_x=0.750
  192. shapecode_1_y=0.750
  193. shapecode_1_rad=0.99983
  194. shapecode_1_ang=0.00000
  195. shapecode_1_tex_ang=0.00000
  196. shapecode_1_tex_zoom=0.22746
  197. shapecode_1_r=1.000
  198. shapecode_1_g=1.000
  199. shapecode_1_b=1.000
  200. shapecode_1_a=1.000
  201. shapecode_1_r2=1.000
  202. shapecode_1_g2=1.000
  203. shapecode_1_b2=1.000
  204. shapecode_1_a2=0.000
  205. shapecode_1_border_r=0.000
  206. shapecode_1_border_g=0.000
  207. shapecode_1_border_b=1.000
  208. shapecode_1_border_a=0.000
  209. shape_1_init1=tex_saw = 0.4;
  210. shape_1_per_frame1=ang = q1*0.2;
  211. shape_1_per_frame2=//x = 0.5 + 0.2*sin(q2);
  212. shape_1_per_frame3=//y = 0.5 + (0.3*sin(q2));
  213. shape_1_per_frame4=
  214. shape_1_per_frame5=tex_capture = above(q3,2);
  215. shape_1_per_frame6=tex_zoom = 0.6;
  216. shapecode_2_enabled=1
  217. shapecode_2_sides=4
  218. shapecode_2_additive=0
  219. shapecode_2_thickOutline=0
  220. shapecode_2_textured=1
  221. shapecode_2_num_inst=1
  222. shapecode_2_x=0.400
  223. shapecode_2_y=0.750
  224. shapecode_2_rad=0.74180
  225. shapecode_2_ang=0.00000
  226. shapecode_2_tex_ang=0.00000
  227. shapecode_2_tex_zoom=0.22746
  228. shapecode_2_r=1.000
  229. shapecode_2_g=1.000
  230. shapecode_2_b=1.000
  231. shapecode_2_a=1.000
  232. shapecode_2_r2=1.000
  233. shapecode_2_g2=1.000
  234. shapecode_2_b2=1.000
  235. shapecode_2_a2=0.000
  236. shapecode_2_border_r=0.000
  237. shapecode_2_border_g=0.000
  238. shapecode_2_border_b=1.000
  239. shapecode_2_border_a=0.000
  240. shape_2_init1=tex_saw = 0.4;
  241. shape_2_per_frame1=ang = q1*0.2;
  242. shape_2_per_frame2=//x = 0.5 + 0.2*sin(q2);
  243. shape_2_per_frame3=//y = 0.5 + (0.3*sin(q2));
  244. shape_2_per_frame4=
  245. shape_2_per_frame5=tex_capture = above(q3,1);
  246. shape_2_per_frame6=tex_zoom = 0.4;
  247. shapecode_3_enabled=1
  248. shapecode_3_sides=100
  249. shapecode_3_additive=0
  250. shapecode_3_thickOutline=0
  251. shapecode_3_textured=0
  252. shapecode_3_num_inst=1
  253. shapecode_3_x=0.500
  254. shapecode_3_y=0.500
  255. shapecode_3_rad=0.98608
  256. shapecode_3_ang=0.00000
  257. shapecode_3_tex_ang=0.00000
  258. shapecode_3_tex_zoom=1.00000
  259. shapecode_3_r=0.000
  260. shapecode_3_g=0.000
  261. shapecode_3_b=0.000
  262. shapecode_3_a=0.000
  263. shapecode_3_r2=0.000
  264. shapecode_3_g2=0.000
  265. shapecode_3_b2=0.000
  266. shapecode_3_a2=0.200
  267. shapecode_3_border_r=1.000
  268. shapecode_3_border_g=1.000
  269. shapecode_3_border_b=1.000
  270. shapecode_3_border_a=0.000
  271. shape_3_per_frame1=x = 0.5 + 0.4*sin(q1*0.45);
  272. shape_3_per_frame2=y = 0.5 + 0.4*sin(q1*0.5);
  273. shape_3_per_frame3=
  274. shape_3_per_frame4=r2 = 0.5 + 0.5*sin(q1 *0.458);
  275. shape_3_per_frame5=g2 = 0.5 + 0.5*sin(q1 *0.858);
  276. shape_3_per_frame6=b2 = 0.5 + 0.5*sin(q1 *0.658);
  277. per_frame_init_1=zoomy = 1;
  278. per_frame_1=basstime = basstime + bass*0.03;
  279. per_frame_2=q1 = basstime;
  280. per_frame_3=
  281. per_frame_4=//start in most active range
  282. per_frame_5=basstime = if(below(basstime,450),450,basstime);
  283. per_frame_6=basstime = if(above(basstime,495),450,basstime);
  284. per_frame_7=
  285. per_frame_8=basstime = basstime + bass_att*0.03;
  286. per_frame_9=vol = pow(bass+mid+treb,2);
  287. per_frame_10=basssum = vol;
  288. per_frame_11=
  289. per_frame_12=stickybit = time%2;
  290. per_frame_13=
  291. per_frame_14=//avg vol
  292. per_frame_15=//buffer 1
  293. per_frame_16=volAvg = volAvg + vol*equal(stickybit,1);
  294. per_frame_17=//number of samples 1 or framerate
  295. per_frame_18=sample1 = sample1 + equal(stickybit,1);
  296. per_frame_19=//buffer 2
  297. per_frame_20=volAvg2 = volAvg2 + vol*equal(stickybit,0);
  298. per_frame_21=//number of samples 2
  299. per_frame_22=sample2 = sample2 + equal(stickybit,0);
  300. per_frame_23=
  301. per_frame_24=//transision
  302. per_frame_25=edge = bnot(equal(bit2,stickybit));
  303. per_frame_26=
  304. per_frame_27=volAvg = volAvg - volAvg*edge*stickybit;
  305. per_frame_28=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);
  306. per_frame_29=
  307. per_frame_30=sample1 = sample1 - sample1*edge*stickybit;
  308. per_frame_31=sample2 = sample2 - sample2*edge*equal(stickybit,0);
  309. per_frame_32=
  310. per_frame_33=//test vol against avg buffer lvl
  311. per_frame_34=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);
  312. per_frame_35=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);
  313. per_frame_36=
  314. per_frame_37=q3 = diff;
  315. per_frame_38=
  316. per_frame_39=bit2 = time%2;
  317. per_frame_40=
  318. per_frame_41=state = if(above(state,5),0,state);
  319. per_frame_42=state = state + above(diff,3);
  320. per_frame_43=q4 = state;
  321. per_frame_44=
  322. per_frame_45=difftime = difftime + diff*0.03;
  323. per_frame_46=q2 = difftime;
  324. per_frame_47=
  325. per_frame_48=//fix a strange error
  326. per_frame_49=difftime = if(above(difftime,2000),0, difftime);
  327. per_frame_50=
  328. per_frame_51=//toggle zoom in and out
  329. per_frame_52=zoom_in = zoom_in + above(diff,4);
  330. per_frame_53=zoom_in = if(above(zoom_in,2),0,zoom_in);
  331. per_frame_54=q5 = zoom_in;
  332. per_frame_55=
  333. per_frame_56=
  334. per_frame_57=tex_saw = tex_saw - 0.002*diff;
  335. per_frame_58=flag = below(tex_saw,0.1);
  336. per_frame_59=tex_saw = if(below(tex_saw,0.1),0.6,tex_saw);
  337. per_frame_60=state_echo = state_echo + flag;
  338. per_frame_61=
  339. per_frame_62=q8 = tex_saw;
  340. per_frame_63=monitor = tex_saw;
  341. per_frame_64=
  342. per_frame_65=
  343. per_frame_66=//obtain lock while zooming out
  344. per_frame_67=lock = if(equal(lock,0),bnot(equal(flag, prev_edge)),1);
  345. per_frame_68=
  346. per_frame_69=//gradient zoom out
  347. per_frame_70=lock = if(equal(state_echo,0),0,lock);
  348. per_frame_71=lock = if(equal(state_echo,1),0,lock);
  349. per_frame_72=lock = if(equal(state_echo,2)*(below(zoomy,0.3505)),0,lock);
  350. per_frame_73=lock = if(equal(state_echo,3)*(below(zoomy,0.205)),0,lock);
  351. per_frame_74=
  352. per_frame_75=zoomy = zoomy - zoomy*0.02*lock;
  353. per_frame_76=
  354. per_frame_77=zoomy = equal(state_echo,4)*1.05 + bnot(equal(state_echo,4))*zoomy;
  355. per_frame_78=echo_zoom = zoomy;
  356. per_frame_79=
  357. per_frame_80=monitor = tex_saw;
  358. per_frame_81=
  359. per_frame_82=state_echo = if(above(state_echo,3),0,state_echo);
  360. per_frame_83=//for edge detection
  361. per_frame_84=prev_edge = flag;
  362. per_pixel_1=zoom = 1 - equal(q5,0)*0.1*q3 + equal(q5,1)*0.1*q3;
  363. per_pixel_2=
  364. per_pixel_3=saw_r = saw_r + 0.0001*bass;
  365. per_pixel_4=saw_r = if(above(saw_r,1),0,saw_r);
  366. per_pixel_5=
  367. per_pixel_6=saw_g = saw_g + 0.00012*bass;
  368. per_pixel_7=saw_g = if(above(saw_g,1),0,saw_g);
  369. per_pixel_8=
  370. per_pixel_9=saw_b = saw_b + 0.00011*bass;
  371. per_pixel_10=saw_b = if(above(saw_b,1),0,saw_b);
  372. per_pixel_11=
  373. per_pixel_12=
  374. per_pixel_13=decay_r = 5 - x*y*saw_r;
  375. per_pixel_14=decay_g = 5 - y*x*saw_g;
  376. per_pixel_15=decay_b = 5 - x*y*saw_b;
  377. per_pixel_16=
  378. per_pixel_17=rot = 0;
  379. per_pixel_18=zoom = 1;