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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=3.000
- fGammaAdj=2.000
- fDecay=1.000
- fVideoEchoZoom=1.000
- fVideoEchoAlpha=0.000
- nVideoEchoOrientation=3
- nWaveMode=1
- bAdditiveWaves=0
- bWaveDots=0
- bWaveThick=0
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=1
- bTexWrap=0
- bDarkenCenter=1
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001
- fWaveScale=1.000
- fWaveSmoothing=0.750
- fWaveParam=0.000
- fModWaveAlphaStart=0.750
- fModWaveAlphaEnd=0.950
- fWarpAnimSpeed=1.000
- fWarpScale=1.000
- fZoomExponent=1.00000
- fShader=0.000
- zoom=0.97000
- rot=-6.27999
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.00052
- sx=1.00000
- sy=1.00000
- wave_r=0.000
- wave_g=0.000
- wave_b=0.000
- wave_x=0.500
- wave_y=0.500
- ob_size=0.010
- ob_r=1.000
- ob_g=1.000
- ob_b=1.000
- ob_a=0.000
- ib_size=0.010
- ib_r=0.250
- ib_g=0.250
- ib_b=0.250
- ib_a=0.000
- nMotionVectorsX=12.000
- nMotionVectorsY=9.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=0.900
- mv_r=1.000
- mv_g=1.000
- mv_b=1.000
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=1
- wavecode_0_samples=512
- wavecode_0_sep=1
- wavecode_0_bSpectrum=1
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=1
- wavecode_0_bAdditive=1
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wave_0_per_point1=u = (cos(q1*0.1))*3.14159
- wave_0_per_point2=v = (cos(q1*0.015))*3.14159*2
- wave_0_per_point3=s = sample*3.14*100
- wave_0_per_point4=ss = sample*6.28*1000
- wave_0_per_point5=
- wave_0_per_point6=//draw
- wave_0_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v)
- wave_0_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u
- wave_0_per_point9=zs = 0.5*sin(s)*0.2*sin(v)
- wave_0_per_point10=
- wave_0_per_point11=//rotate x axis
- wave_0_per_point12=angle = q1*0.1
- wave_0_per_point13=yx = ys*cos(angle) - zs*sin(angle)
- wave_0_per_point14=zx = ys*sin(angle) + zs*cos(angle)
- wave_0_per_point15=xx = xs
- wave_0_per_point16=
- wave_0_per_point17=//rotate y axis
- wave_0_per_point18=angle2 = q1*0.11
- wave_0_per_point19=xd = xx*cos(angle2) - zx*sin(angle2)
- wave_0_per_point20=zd = xx*sin(angle2) + zx*cos(angle2)
- wave_0_per_point21=yd = yx
- wave_0_per_point22=
- wave_0_per_point23=//rotaye z axis
- wave_0_per_point24=angle3 = q1*0.15
- wave_0_per_point25=xn = xd*cos(angle3) - yd*sin(angle3)
- wave_0_per_point26=yn = xd*sin(angle3) + yd*cos(angle3)
- wave_0_per_point27=
- wave_0_per_point28=zd = zd
- wave_0_per_point29=
- wave_0_per_point30=x = xn*zd*0.3 + 0.5
- wave_0_per_point31=y = yn*zd*0.3*1.2 + 0.5
- wave_0_per_point32=
- wave_0_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x)
- wave_0_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y)
- wave_0_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y)
- wavecode_1_enabled=1
- wavecode_1_samples=512
- wavecode_1_sep=1
- wavecode_1_bSpectrum=1
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=1
- wavecode_1_bAdditive=1
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wave_1_per_point1=u = (cos(q1*0.1))*3.14159
- wave_1_per_point2=v = (cos(q1*0.015))*3.14159*2
- wave_1_per_point3=s = sample*3.14*100
- wave_1_per_point4=ss = sample*6.28*1000
- wave_1_per_point5=
- wave_1_per_point6=//draw
- wave_1_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v)
- wave_1_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u
- wave_1_per_point9=zs = 0.5*sin(s)*0.2*sin(v)
- wave_1_per_point10=
- wave_1_per_point11=//rotate x axis
- wave_1_per_point12=angle = q1*0.1
- wave_1_per_point13=yx = ys*cos(angle) - zs*sin(angle)
- wave_1_per_point14=zx = ys*sin(angle) + zs*cos(angle)
- wave_1_per_point15=xx = xs
- wave_1_per_point16=
- wave_1_per_point17=//rotate y axis
- wave_1_per_point18=angle2 = q1*0.13
- wave_1_per_point19=xd = xx*cos(angle2) - zx*sin(angle2)
- wave_1_per_point20=zd = xx*sin(angle2) + zx*cos(angle2)
- wave_1_per_point21=yd = yx
- wave_1_per_point22=
- wave_1_per_point23=//rotaye z axis
- wave_1_per_point24=angle3 = q1*0.16
- wave_1_per_point25=xn = xd*cos(angle3) - yd*sin(angle3)
- wave_1_per_point26=yn = xd*sin(angle3) + yd*cos(angle3)
- wave_1_per_point27=
- wave_1_per_point28=zd = zd
- wave_1_per_point29=
- wave_1_per_point30=x = xn*zd*0.3 + 0.5
- wave_1_per_point31=y = yn*zd*0.3*1.2 + 0.5
- wave_1_per_point32=
- wave_1_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x)
- wave_1_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y)
- wave_1_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y)
- wavecode_2_enabled=1
- wavecode_2_samples=512
- wavecode_2_sep=1
- wavecode_2_bSpectrum=1
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=1
- wavecode_2_bAdditive=1
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wave_2_per_point1=u = (cos(q1*0.1))*3.14159
- wave_2_per_point2=v = (cos(q1*0.015))*3.14159*2
- wave_2_per_point3=s = sample*3.14*100
- wave_2_per_point4=ss = sample*6.28*1000
- wave_2_per_point5=
- wave_2_per_point6=//draw
- wave_2_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v)
- wave_2_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u
- wave_2_per_point9=zs = 0.5*sin(s)*0.2*sin(v)
- wave_2_per_point10=
- wave_2_per_point11=//rotate x axis
- wave_2_per_point12=angle = q1*0.1
- wave_2_per_point13=yx = ys*cos(angle) - zs*sin(angle)
- wave_2_per_point14=zx = ys*sin(angle) + zs*cos(angle)
- wave_2_per_point15=xx = xs
- wave_2_per_point16=
- wave_2_per_point17=//rotate y axis
- wave_2_per_point18=angle2 = q1*0.16
- wave_2_per_point19=xd = xx*cos(angle2) - zx*sin(angle2)
- wave_2_per_point20=zd = xx*sin(angle2) + zx*cos(angle2)
- wave_2_per_point21=yd = yx
- wave_2_per_point22=
- wave_2_per_point23=//rotaye z axis
- wave_2_per_point24=angle3 = q1*0.16
- wave_2_per_point25=xn = xd*cos(angle3) - yd*sin(angle3)
- wave_2_per_point26=yn = xd*sin(angle3) + yd*cos(angle3)
- wave_2_per_point27=
- wave_2_per_point28=zd = zd
- wave_2_per_point29=
- wave_2_per_point30=x = xn*zd*0.3 + 0.5
- wave_2_per_point31=y = yn*zd*0.3*1.2 + 0.5
- wave_2_per_point32=
- wave_2_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x)
- wave_2_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y)
- wave_2_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y)
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=1
- wavecode_3_bSpectrum=1
- wavecode_3_bUseDots=1
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=1
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- wave_3_per_point1=u = abs(cos(q1*0.1))*3.14159
- wave_3_per_point2=v = abs(cos(q1*0.015))*3.14159*2
- wave_3_per_point3=s = sample*3.14*100
- wave_3_per_point4=ss = sample*6.28*1000
- wave_3_per_point5=
- wave_3_per_point6=//draw
- wave_3_per_point7=xs = (0.5 + 0.0000001*cos(s))*cos(ss)
- wave_3_per_point8=ys = (0.5 + 0.0000001*cos(s))*sin(ss)
- wave_3_per_point9=zs = 0.5*sin(s)
- wave_3_per_point10=
- wave_3_per_point11=//rotate x axis
- wave_3_per_point12=angle = q1*0.1
- wave_3_per_point13=yx = ys*cos(angle) - zs*sin(angle)
- wave_3_per_point14=zx = ys*sin(angle) + zs*cos(angle)
- wave_3_per_point15=xx = xs
- wave_3_per_point16=
- wave_3_per_point17=//rotate y axis
- wave_3_per_point18=angle2 = q1*0.14
- wave_3_per_point19=xd = xx*cos(angle2) - zx*sin(angle2)
- wave_3_per_point20=zd = xx*sin(angle2) + zx*cos(angle2)
- wave_3_per_point21=yd = yx
- wave_3_per_point22=
- wave_3_per_point23=//rotaye z axis
- wave_3_per_point24=angle3 = q1*0.15
- wave_3_per_point25=xn = xd*cos(angle3) - yd*sin(angle3)
- wave_3_per_point26=yn = xd*sin(angle3) + yd*cos(angle3)
- wave_3_per_point27=
- wave_3_per_point28=zd = zd + 2
- wave_3_per_point29=
- wave_3_per_point30=x = xn*zd*0.3 + 0.5
- wave_3_per_point31=y = yn*zd*0.3*1.2 + 0.5
- wave_3_per_point32=
- wave_3_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x)
- wave_3_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y)
- wave_3_per_point35=b = 0.5 + 0.5*sin(q1*1.66 + y + y)
- shapecode_0_enabled=1
- shapecode_0_sides=100
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=1
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=0.49849
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=1.000
- shapecode_0_g=1.000
- shapecode_0_b=1.000
- shapecode_0_a=0.700
- shapecode_0_r2=1.000
- shapecode_0_g2=0.000
- shapecode_0_b2=1.000
- shapecode_0_a2=0.700
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.000
- shape_0_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.35)
- shape_0_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.578)
- shape_0_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.689)
- shape_0_per_frame4=
- shape_0_per_frame5=ang = q2
- shape_0_per_frame6=tex_capture = above(q3,2)
- shapecode_1_enabled=1
- shapecode_1_sides=100
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.74218
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=1.00000
- shapecode_1_r=1.000
- shapecode_1_g=1.000
- shapecode_1_b=1.000
- shapecode_1_a=0.600
- shapecode_1_r2=1.000
- shapecode_1_g2=0.000
- shapecode_1_b2=1.000
- shapecode_1_a2=0.600
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.000
- shape_1_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.45)
- shape_1_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.678)
- shape_1_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.689)
- shape_1_per_frame4=
- shape_1_per_frame5=ang = -q2*1.05
- shape_1_per_frame6=tex_capture = above(q3,2)
- shapecode_2_enabled=1
- shapecode_2_sides=100
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=1
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=1.00035
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=1.000
- shapecode_2_b=1.000
- shapecode_2_a=0.500
- shapecode_2_r2=1.000
- shapecode_2_g2=0.000
- shapecode_2_b2=1.000
- shapecode_2_a2=0.500
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.000
- shape_2_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.45)
- shape_2_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.578)
- shape_2_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.789)
- shape_2_per_frame4=
- shape_2_per_frame5=ang = q2*0.899
- shape_2_per_frame6=tex_capture = above(q3,2)
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=1
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=3.25446
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=1.000
- shapecode_3_b=1.000
- shapecode_3_a=0.300
- shapecode_3_r2=1.000
- shapecode_3_g2=1.000
- shapecode_3_b2=1.000
- shapecode_3_a2=0.400
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.100
- shape_3_per_frame1=r = 0.5 + 0.5*sin(q2*0.45)
- shape_3_per_frame2=g = 0.5 + 0.5*sin(q2*0.578)
- shape_3_per_frame3=b = 0.5 + 0.5*sin(q2*0.689)
- shape_3_per_frame4=
- shape_3_per_frame5=r2 = 0.5 + 0.5*sin(q2*0.45)
- shape_3_per_frame6=g2 = 0.5 + 0.5*sin(q2*0.578)
- shape_3_per_frame7=b2 = 0.5 + 0.5*sin(q2*0.689)
- shape_3_per_frame8=
- shape_3_per_frame9=tex_capture = above(q3,2)
- per_frame_1=basstime = basstime + bass*0.03
- per_frame_2=q1 = basstime*4
- per_frame_3=
- per_frame_4=//start in most active range
- per_frame_5=basstime = if(below(basstime,1000),1000,basstime)
- per_frame_6=//basstime = if(above(basstime,495),450,basstime)
- per_frame_7=
- per_frame_8=basstime = basstime + bass_att*0.03
- per_frame_9=vol = pow(bass+mid+treb,2)
- per_frame_10=basssum = vol
- per_frame_11=
- per_frame_12=stickybit = time%2
- per_frame_13=
- per_frame_14=//avg vol
- per_frame_15=//buffer 1
- per_frame_16=volAvg = volAvg + vol*equal(stickybit,1)
- per_frame_17=//number of samples 1 or framerate
- per_frame_18=sample1 = sample1 + equal(stickybit,1)
- per_frame_19=//buffer 2
- per_frame_20=volAvg2 = volAvg2 + vol*equal(stickybit,0)
- per_frame_21=//number of samples 2
- per_frame_22=sample2 = sample2 + equal(stickybit,0)
- per_frame_23=
- per_frame_24=//transision
- per_frame_25=edge = bnot(equal(bit2,stickybit))
- per_frame_26=
- per_frame_27=volAvg = volAvg - volAvg*edge*stickybit
- per_frame_28=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0)
- per_frame_29=
- per_frame_30=sample1 = sample1 - sample1*edge*stickybit
- per_frame_31=sample2 = sample2 - sample2*edge*equal(stickybit,0)
- per_frame_32=
- per_frame_33=//test vol against avg buffer lvl
- per_frame_34=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0)
- per_frame_35=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff)
- per_frame_36=
- per_frame_37=q3 = diff
- per_frame_38=
- per_frame_39=bit2 = time%2
- per_frame_40=
- per_frame_41=difftime = difftime + diff*0.03
- per_frame_42=q2 = difftime
- per_frame_43=
- per_frame_44=//fix a strange error
- per_frame_45=difftime = if(above(difftime,2000),0, difftime)
- per_frame_46=
- per_frame_47=monitor = abs(cos(time))*3.14
- per_frame_48=
- per_frame_49=
- per_frame_50=mv_a = above(diff,10)
- per_pixel_1=zoom = 1 + 0.05*q3*rad
- per_pixel_2=
- per_pixel_3=decay_r = 0.2*rad*sin(q2*0.35) + 0.85 + 0.1*sin(q2)
- per_pixel_4=decay_g = 0.2*rad*sin(q2*0.5) + 0.85 + 0.1*sin(0.7*q2)
- per_pixel_5=decay_b = 0.2*rad*sin(q2*0.4) + 0.85 + 0.1*sin(0.8*q2)
- per_pixel_6=
- per_pixel_7=rot = 0
- warp_1=`shader_body
- warp_2=`{
- warp_3=` // sample previous frame
- warp_4=` ret = tex2D( sampler_fc_main, uv ).xyz*(0.8 + q3*0.1)
- warp_5=`
- warp_6=` // darken (decay) over time
- warp_7=` ret *= 1.00
- warp_8=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=` ret = tex2D(sampler_main, uv).xyz
- comp_4=` ret *= 2.00
- comp_5=`}
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