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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=3.000000
- fGammaAdj=1.980001
- fDecay=0.500000
- fVideoEchoZoom=0.999998
- fVideoEchoAlpha=0.500000
- nVideoEchoOrientation=3
- nWaveMode=4
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=1
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001000
- fWaveScale=0.527429
- fWaveSmoothing=0.450000
- fWaveParam=0.000000
- fModWaveAlphaStart=0.000000
- fModWaveAlphaEnd=1.320000
- fWarpAnimSpeed=0.442000
- fWarpScale=0.498000
- fZoomExponent=1.000000
- fShader=0.000000
- zoom=0.999900
- rot=0.000000
- cx=0.500000
- cy=0.500000
- dx=0.000000
- dy=0.000000
- warp=0.010000
- sx=0.999900
- sy=1.000000
- wave_r=0.800000
- wave_g=0.490000
- wave_b=1.000000
- wave_x=0.500000
- wave_y=0.500000
- ob_size=0.000000
- ob_r=1.000000
- ob_g=1.000000
- ob_b=1.000000
- ob_a=0.050000
- ib_size=0.260000
- ib_r=0.250000
- ib_g=0.250000
- ib_b=0.250000
- ib_a=0.000000
- nMotionVectorsX=64.000000
- nMotionVectorsY=48.000000
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=1.850000
- mv_r=0.499900
- mv_g=0.499900
- mv_b=0.499900
- mv_a=0.000000
- b1n=0.000000
- b2n=0.000000
- b3n=0.000000
- b1x=1.000000
- b2x=1.000000
- b3x=1.000000
- b1ed=0.000000
- wavecode_0_enabled=0
- wavecode_0_samples=282
- wavecode_0_sep=20
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=1
- wavecode_0_bAdditive=1
- wavecode_0_scaling=3.915805
- wavecode_0_smoothing=0.100000
- wavecode_0_r=0.200000
- wavecode_0_g=0.300000
- wavecode_0_b=1.000000
- wavecode_0_a=0.600000
- wave_0_per_frame1=t2 = t2 + bass_att
- wave_0_per_point1=
- wave_0_per_point2=x = sample
- wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49
- wave_0_per_point4=
- wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5))
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=1
- wavecode_1_bDrawThick=1
- wavecode_1_bAdditive=0
- wavecode_1_scaling=0.891519
- wavecode_1_smoothing=0.820000
- wavecode_1_r=1.000000
- wavecode_1_g=1.000000
- wavecode_1_b=1.000000
- wavecode_1_a=0.100000
- wave_1_per_point1=xi = rand(100)/100
- wave_1_per_point2=yi = rand(100)/100
- wave_1_per_point3=
- wave_1_per_point4=x = xi
- wave_1_per_point5=
- wave_1_per_point6=a = q21/15
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=1
- wavecode_2_bAdditive=0
- wavecode_2_scaling=0.891519
- wavecode_2_smoothing=0.820000
- wavecode_2_r=0.000000
- wavecode_2_g=0.200000
- wavecode_2_b=0.000000
- wavecode_2_a=1.000000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=1
- wavecode_3_bUseDots=1
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.000000
- wavecode_3_smoothing=0.500000
- wavecode_3_r=1.000000
- wavecode_3_g=1.000000
- wavecode_3_b=1.000000
- wavecode_3_a=1.000000
- shapecode_0_enabled=1
- shapecode_0_sides=4
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_x=0.500000
- shapecode_0_y=0.500000
- shapecode_0_rad=0.048958
- shapecode_0_ang=0.000000
- shapecode_0_tex_ang=1.005310
- shapecode_0_tex_zoom=1.531168
- shapecode_0_r=0.500000
- shapecode_0_g=1.000000
- shapecode_0_b=0.900000
- shapecode_0_a=1.000000
- shapecode_0_r2=0.830000
- shapecode_0_g2=0.930000
- shapecode_0_b2=0.800000
- shapecode_0_a2=1.000000
- shapecode_0_border_r=1.000000
- shapecode_0_border_g=1.000000
- shapecode_0_border_b=0.000000
- shapecode_0_border_a=0.000000
- shape_0_per_frame1=
- shape_0_per_frame2=trel = time/3
- shape_0_per_frame3=
- shape_0_per_frame4=x = .5+sin(trel*2)
- shape_0_per_frame5=y = .5+cos(trel*1.3)
- shape_0_per_frame6=
- shape_0_per_frame7=
- shape_0_per_frame8=
- shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5))
- shape_0_per_frame10=
- shape_0_per_frame11=rad = .1*cent
- shape_0_per_frame12=a = .8
- shapecode_1_enabled=1
- shapecode_1_sides=6
- shapecode_1_additive=1
- shapecode_1_thickOutline=1
- shapecode_1_textured=1
- shapecode_1_x=0.260000
- shapecode_1_y=0.200000
- shapecode_1_rad=0.393173
- shapecode_1_ang=0.000000
- shapecode_1_tex_ang=0.628319
- shapecode_1_tex_zoom=0.846892
- shapecode_1_r=0.000000
- shapecode_1_g=0.550000
- shapecode_1_b=0.500000
- shapecode_1_a=0.100000
- shapecode_1_r2=1.000000
- shapecode_1_g2=1.000000
- shapecode_1_b2=1.000000
- shapecode_1_a2=0.000000
- shapecode_1_border_r=0.300000
- shapecode_1_border_g=0.700000
- shapecode_1_border_b=0.800000
- shapecode_1_border_a=0.200000
- shape_1_per_frame1=trig = q24
- shape_1_per_frame2=
- shape_1_per_frame3=textured = 1
- shape_1_per_frame4=
- shape_1_per_frame5=x0 = x0*bnot(trig) + trig*(.2+ rand(100)/200)
- shape_1_per_frame6=y0 = y0*bnot(trig) + trig*(.2+ rand(100)/200)
- shape_1_per_frame7=
- shape_1_per_frame8=
- shape_1_per_frame9=x0 = x0 + .03*q1*(3+q26)/fps
- shape_1_per_frame10=y0 = y0 + .03*q2*(3+q26)/fps
- shape_1_per_frame11=
- shape_1_per_frame12=x0 = x0 - int(x0)
- shape_1_per_frame13=y0 = y0 - int(y0)
- shape_1_per_frame14=
- shape_1_per_frame15=tex_ang = time
- shape_1_per_frame16=//tex_zoom = q1
- shape_1_per_frame17=ang = 0
- shape_1_per_frame18=x = x0
- shape_1_per_frame19=rad0 = rad0*bnot(trig) + trig*rand(100)/200
- shape_1_per_frame20=rad = rad0
- shape_1_per_frame21=
- shape_1_per_frame22=
- shape_1_per_frame23=r0 = r0*bnot(trig) + trig * rand(10)/10
- shape_1_per_frame24=b0 = b0*bnot(trig) + trig * rand(10)/10
- shape_1_per_frame25=g0 = g0*bnot(trig) + trig * rand(10)/10
- shape_1_per_frame26=
- shape_1_per_frame27=border_r = r0
- shape_1_per_frame28=
- shape_1_per_frame29=r = r0
- shape_1_per_frame30=
- shapecode_2_enabled=0
- shapecode_2_sides=4
- shapecode_2_additive=1
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_x=0.503000
- shapecode_2_y=0.500000
- shapecode_2_rad=0.038857
- shapecode_2_ang=0.000000
- shapecode_2_tex_ang=0.000000
- shapecode_2_tex_zoom=0.609857
- shapecode_2_r=1.000000
- shapecode_2_g=0.100000
- shapecode_2_b=0.000000
- shapecode_2_a=0.900000
- shapecode_2_r2=1.000000
- shapecode_2_g2=1.000000
- shapecode_2_b2=1.000000
- shapecode_2_a2=0.000000
- shapecode_2_border_r=0.500000
- shapecode_2_border_g=0.500000
- shapecode_2_border_b=0.500000
- shapecode_2_border_a=0.000000
- shape_2_per_frame1=x = rand(50)/50
- shape_2_per_frame2=y = .5 - 0*rand(15)/200
- shape_2_per_frame3=
- shape_2_per_frame4=r = .4
- shape_2_per_frame5=g = .6
- shape_2_per_frame6=b = 1
- shape_2_per_frame7=r2 = r
- shape_2_per_frame8=g2 = g
- shape_2_per_frame9=b2 = b
- shape_2_per_frame10=
- shape_2_per_frame11=a = min(q21/2 ,.9)
- shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=1
- shapecode_3_textured=1
- shapecode_3_x=0.260000
- shapecode_3_y=0.760000
- shapecode_3_rad=0.394780
- shapecode_3_ang=0.000000
- shapecode_3_tex_ang=0.000000
- shapecode_3_tex_zoom=0.499805
- shapecode_3_r=1.000000
- shapecode_3_g=1.000000
- shapecode_3_b=1.000000
- shapecode_3_a=1.000000
- shapecode_3_r2=1.000000
- shapecode_3_g2=1.000000
- shapecode_3_b2=1.000000
- shapecode_3_a2=0.800000
- shapecode_3_border_r=0.200000
- shapecode_3_border_g=0.700000
- shapecode_3_border_b=0.500000
- shapecode_3_border_a=1.000000
- shape_3_per_frame1=tex_zoom = q27/2
- per_frame_init_1=dirx = 1
- per_frame_1=dec_med = pow (0.9, 30/fps)
- per_frame_2=dec_slow = pow (0.9, 30/fps)
- per_frame_3=beat = max (max (bass, mid), treb)
- per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow)
- per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.1)
- per_frame_6=t0 = is_beat*time + (1-is_beat)*t0
- per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med
- per_frame_8=index = (index + is_beat) %8
- per_frame_9=index2 = (index2 + is_beat*bnot(index))%8
- per_frame_10=
- per_frame_11=
- per_frame_12=q20 = avg
- per_frame_13=q21 = beat
- per_frame_14=q22 = peak
- per_frame_15=q23 = index
- per_frame_16=q24 = is_beat
- per_frame_17=q26 = bass + mid + treb
- per_frame_18=ava = ava*dec_slow + q26*(1-dec_slow)
- per_frame_19=
- per_frame_20=k1 = is_beat*equal(index%4,0)
- per_frame_21=p1 = k1*(p1+1) + (1-k1)*p1
- per_frame_22=p2 = dec_med * p2+ (1-dec_med)*p1
- per_frame_23=rott = p2 * 3.1416/4
- per_frame_24=q1 = cos(rott)
- per_frame_25=q2 = sin(rott)
- per_frame_26=
- per_frame_27=q27 = 8-index
- per_frame_28=q28 = index2/6
- per_frame_29=q29 = .1*q27+time*.1
- per_frame_30=
- per_frame_31=trig = bnot(index%4)*q24
- per_frame_32=mov = trig*(rand(100)-50) + (1-trig)*mov
- per_frame_33=movez = movez + .02/fps*mov
- per_frame_34=q30 = movez
- per_frame_35=
- per_frame_36=
- per_frame_37=trig = q24 * bnot(index)
- per_frame_38=kmov = bnot(trig)* (kmov + .1/fps)
- per_frame_39=q31 = kmov*82*kmov
- per_frame_40=
- per_frame_41=cont = cont + q1*.2/fps*below(index,2)
- per_frame_42=q31 = cont
- per_frame_43=
- per_frame_44=
- per_frame_45=
- per_frame_46=
- per_frame_47=
- per_frame_48=//**************************
- per_frame_49=
- warp_1=`sampler sampler_worms
- warp_2=`float3 color, mus, mus1
- warp_3=`float2 uv6, rs
- warp_4=`float dx,dy
- warp_5=`shader_body {
- warp_6=`
- warp_7=`float2 uv1 = (uv-.5)
- warp_8=`
- warp_9=`float3 noise = GetPixel ((frac(uv*2)))
- warp_10=`
- warp_11=`
- warp_12=`uv6 = uv* float2(rad,rad) *(q28+noise+0*rs)
- warp_13=`mus = saturate(.02/(sqrt(uv6.y-.2)))
- warp_14=`float3 crisp= tex2D(sampler_main,uv)
- warp_15=`
- warp_16=`ret = .3*mus + crisp*1
- warp_17=`ret = ret*.98 -.02
- warp_18=`}
- comp_1=`float3 ret1, neu
- comp_2=`float2 rs,rs2,uv1,rsk,Kugel1,dz1,uv4
- comp_3=`float rad1, mask1
- comp_4=`shader_body
- comp_5=`{
- comp_6=`float2 uv2
- comp_7=`float ang2, c, s
- comp_8=`uv -= 0.5
- comp_9=`uv *= aspect.xy
- comp_10=`
- comp_11=`
- comp_12=`float dist = 1
- comp_13=`float inten = 1
- comp_14=`ret1 = 0
- comp_15=`int anz = 2
- comp_16=`float n = 0
- comp_17=`while (n <= anz) {
- comp_18=` uv2 = abs(frac(uv+.5)-.5)
- comp_19=` dist = 1-frac(1.0/anz*n+q30)
- comp_20=` inten = sqrt(dist)*(1-dist)*4
- comp_21=` float2 uv3 = frac(3*uv2*dist+q29+q31)
- comp_22=` neu = 1*GetPixel(uv3) +GetBlur3(uv3*1.1)*0
- comp_23=` neu *= (neu >= 0)
- comp_24=` ret1 = max(ret1,neu*inten)
- comp_25=`n++
- comp_26=`}
- comp_27=`
- comp_28=`
- comp_29=`rs2 = .3*cos(uv*16+0*time) - (ret1)
- comp_30=`float dots = saturate(.05/length(rs2))*(1+q22/4)
- comp_31=`
- comp_32=`ret = -0.1*ret1 + 2*dots*(.4+4*ret1)*(1+roam_cos)/2
- comp_33=`}
|