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martin - neon space ps3.milk 9.6 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=3
  3. PSVERSION_WARP=3
  4. PSVERSION_COMP=3
  5. [preset00]
  6. fRating=3.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=0
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=10.437056
  27. fWaveSmoothing=0.450000
  28. fWaveParam=0.080000
  29. fModWaveAlphaStart=0.000000
  30. fModWaveAlphaEnd=1.320000
  31. fWarpAnimSpeed=1.459500
  32. fWarpScale=2.006700
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=0.000000
  45. wave_g=0.990000
  46. wave_b=1.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.000000
  50. ob_r=0.000000
  51. ob_g=0.000000
  52. ob_b=0.200000
  53. ob_a=1.000000
  54. ib_size=0.000000
  55. ib_r=0.000000
  56. ib_g=0.000000
  57. ib_b=0.250000
  58. ib_a=1.000000
  59. nMotionVectorsX=31.999994
  60. nMotionVectorsY=24.000004
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=0.000000
  64. mv_r=0.499900
  65. mv_g=0.499900
  66. mv_b=0.499900
  67. mv_a=0.100000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=120
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=0.891519
  83. wavecode_0_smoothing=0.820000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=0.600000
  88. wave_0_per_point1=k1 = (sample*100)%8;
  89. wave_0_per_point2=k2 = bnot (k1);
  90. wave_0_per_point3=xi = value1*k2 + xi*(1-k2);
  91. wave_0_per_point4=yi = value2*(1-k2) + yi*k2;
  92. wave_0_per_point5=
  93. wave_0_per_point6=dx = dx*.99 + xi;
  94. wave_0_per_point7=dy = dy*.99 + yi;
  95. wave_0_per_point8=
  96. wave_0_per_point9=x = .5 + xi/2;
  97. wave_0_per_point10=y = .5 + yi/2;
  98. wave_0_per_point11=
  99. wave_0_per_point12=a = q22/8;
  100. wave_0_per_point13=a = min(a,.2);
  101. wavecode_1_enabled=0
  102. wavecode_1_samples=512
  103. wavecode_1_sep=0
  104. wavecode_1_bSpectrum=0
  105. wavecode_1_bUseDots=1
  106. wavecode_1_bDrawThick=1
  107. wavecode_1_bAdditive=0
  108. wavecode_1_scaling=0.891519
  109. wavecode_1_smoothing=0.820000
  110. wavecode_1_r=1.000000
  111. wavecode_1_g=1.000000
  112. wavecode_1_b=1.000000
  113. wavecode_1_a=0.100000
  114. wave_1_per_point1=xi = rand(100)/100;
  115. wave_1_per_point2=yi = rand(100)/100;
  116. wave_1_per_point3=
  117. wave_1_per_point4=x = xi; y = yi;
  118. wave_1_per_point5=
  119. wave_1_per_point6=a = q21/15;
  120. wavecode_2_enabled=0
  121. wavecode_2_samples=512
  122. wavecode_2_sep=0
  123. wavecode_2_bSpectrum=0
  124. wavecode_2_bUseDots=0
  125. wavecode_2_bDrawThick=1
  126. wavecode_2_bAdditive=0
  127. wavecode_2_scaling=0.891519
  128. wavecode_2_smoothing=0.820000
  129. wavecode_2_r=0.000000
  130. wavecode_2_g=0.200000
  131. wavecode_2_b=0.000000
  132. wavecode_2_a=1.000000
  133. wavecode_3_enabled=0
  134. wavecode_3_samples=512
  135. wavecode_3_sep=0
  136. wavecode_3_bSpectrum=1
  137. wavecode_3_bUseDots=1
  138. wavecode_3_bDrawThick=0
  139. wavecode_3_bAdditive=0
  140. wavecode_3_scaling=1.000000
  141. wavecode_3_smoothing=0.500000
  142. wavecode_3_r=1.000000
  143. wavecode_3_g=1.000000
  144. wavecode_3_b=1.000000
  145. wavecode_3_a=1.000000
  146. shapecode_0_enabled=0
  147. shapecode_0_sides=4
  148. shapecode_0_additive=0
  149. shapecode_0_thickOutline=0
  150. shapecode_0_textured=1
  151. shapecode_0_x=0.500000
  152. shapecode_0_y=0.500000
  153. shapecode_0_rad=0.533276
  154. shapecode_0_ang=0.000000
  155. shapecode_0_tex_ang=1.005310
  156. shapecode_0_tex_zoom=45.111504
  157. shapecode_0_r=0.500000
  158. shapecode_0_g=1.000000
  159. shapecode_0_b=0.900000
  160. shapecode_0_a=1.000000
  161. shapecode_0_r2=0.830000
  162. shapecode_0_g2=0.930000
  163. shapecode_0_b2=0.800000
  164. shapecode_0_a2=1.000000
  165. shapecode_0_border_r=1.000000
  166. shapecode_0_border_g=1.000000
  167. shapecode_0_border_b=0.000000
  168. shapecode_0_border_a=0.500000
  169. shapecode_1_enabled=0
  170. shapecode_1_sides=4
  171. shapecode_1_additive=0
  172. shapecode_1_thickOutline=1
  173. shapecode_1_textured=0
  174. shapecode_1_x=0.400000
  175. shapecode_1_y=0.500000
  176. shapecode_1_rad=2.366958
  177. shapecode_1_ang=0.000000
  178. shapecode_1_tex_ang=3.455753
  179. shapecode_1_tex_zoom=0.993053
  180. shapecode_1_r=0.500000
  181. shapecode_1_g=0.000000
  182. shapecode_1_b=1.000000
  183. shapecode_1_a=0.200000
  184. shapecode_1_r2=0.700000
  185. shapecode_1_g2=0.400000
  186. shapecode_1_b2=0.000000
  187. shapecode_1_a2=0.000000
  188. shapecode_1_border_r=0.500000
  189. shapecode_1_border_g=0.500000
  190. shapecode_1_border_b=0.500000
  191. shapecode_1_border_a=0.000000
  192. shape_1_per_frame1=a2 =0;a = 0;
  193. shape_1_per_frame2=a = q24/2;
  194. shapecode_2_enabled=0
  195. shapecode_2_sides=100
  196. shapecode_2_additive=0
  197. shapecode_2_thickOutline=0
  198. shapecode_2_textured=0
  199. shapecode_2_x=0.503000
  200. shapecode_2_y=0.500000
  201. shapecode_2_rad=0.038857
  202. shapecode_2_ang=0.000000
  203. shapecode_2_tex_ang=0.000000
  204. shapecode_2_tex_zoom=0.609857
  205. shapecode_2_r=1.000000
  206. shapecode_2_g=0.100000
  207. shapecode_2_b=0.000000
  208. shapecode_2_a=0.900000
  209. shapecode_2_r2=1.000000
  210. shapecode_2_g2=1.000000
  211. shapecode_2_b2=1.000000
  212. shapecode_2_a2=0.000000
  213. shapecode_2_border_r=0.500000
  214. shapecode_2_border_g=0.500000
  215. shapecode_2_border_b=0.500000
  216. shapecode_2_border_a=0.000000
  217. shape_2_per_frame1=x = rand(10)/10;
  218. shape_2_per_frame2=y = rand(10)/10;
  219. shape_2_per_frame3=
  220. shape_2_per_frame4=r = rand(50)/50;
  221. shape_2_per_frame5=g = rand(50)/50;
  222. shape_2_per_frame6=b = rand(50)/50;
  223. shape_2_per_frame7=
  224. shape_2_per_frame8=r2 = 1;
  225. shape_2_per_frame9=g2 = 1;
  226. shape_2_per_frame10=b2 = 1;
  227. shape_2_per_frame11=
  228. shape_2_per_frame12=a = min(q21/2 ,1);
  229. shape_2_per_frame13=a = .5;
  230. shape_2_per_frame14=rad = a*a/16 ;
  231. shape_2_per_frame15=a2 = .5;
  232. shapecode_3_enabled=0
  233. shapecode_3_sides=4
  234. shapecode_3_additive=0
  235. shapecode_3_thickOutline=0
  236. shapecode_3_textured=1
  237. shapecode_3_x=0.490000
  238. shapecode_3_y=0.500000
  239. shapecode_3_rad=0.845919
  240. shapecode_3_ang=0.000000
  241. shapecode_3_tex_ang=0.000000
  242. shapecode_3_tex_zoom=0.680393
  243. shapecode_3_r=1.000000
  244. shapecode_3_g=1.000000
  245. shapecode_3_b=1.000000
  246. shapecode_3_a=1.000000
  247. shapecode_3_r2=1.000000
  248. shapecode_3_g2=1.000000
  249. shapecode_3_b2=1.000000
  250. shapecode_3_a2=0.000000
  251. shapecode_3_border_r=0.000000
  252. shapecode_3_border_g=0.000000
  253. shapecode_3_border_b=0.500000
  254. shapecode_3_border_a=0.100000
  255. per_frame_init_1=p1 = 2000; p2 = 200; p3=50;
  256. per_frame_1=dec_med = pow (0.9, 30/fps);
  257. per_frame_2=dec_slow = pow (0.9, 30/fps);
  258. per_frame_3=beat = max (max (bass, mid), treb);
  259. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  260. per_frame_5=is_beat = above(beat, .1+avg+peak) * above (time, t0+.2);
  261. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  262. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  263. per_frame_8=index = (index + is_beat) %16;
  264. per_frame_9=index2 = (index2 + is_beat*bnot(index))%5;
  265. per_frame_10=monitor = index2;
  266. per_frame_11=
  267. per_frame_12=q20 = avg;
  268. per_frame_13=q21 = beat;
  269. per_frame_14=q22 = peak;
  270. per_frame_15=q23 = index;
  271. per_frame_16=q24 = is_beat;
  272. per_frame_17=q26 = bass + mid + treb;
  273. per_frame_18=q27 = index;
  274. per_frame_19=q28 = index2;
  275. per_frame_20=
  276. per_frame_21=k1 = is_beat*equal(index%2,0);
  277. per_frame_22=p1 = k1*(p1+1) + (1-k1)*p1;
  278. per_frame_23=p2 = dec_med * p2+ (1-dec_med)*p1;
  279. per_frame_24=rott_ = p2 * 3.1416/4;
  280. per_frame_25=
  281. per_frame_26=rott = rott + .2*30/fps*q2;
  282. per_frame_27=
  283. per_frame_28=
  284. per_frame_29=q1 = cos(rott);
  285. per_frame_30=q2 = sin(rott);
  286. per_frame_31=q3 = -q2;
  287. per_frame_32=q4 = q1;
  288. per_frame_33=
  289. per_frame_34=ran = bnot(q24)*ran + q24 * (rand(50)-24);
  290. per_frame_35=tran = tan(ran);
  291. per_frame_36=tran = max(tran,-5);
  292. per_frame_37=tran = min(tran,5);
  293. per_frame_38=
  294. per_frame_39=trel = trel + .02*30/fps*tran+q24;
  295. per_frame_40=q5 = cos(trel);
  296. per_frame_41=q6 = sin(trel);
  297. per_frame_42=q7 = -q6;
  298. per_frame_43=q8 = q5;
  299. per_frame_44=
  300. per_frame_45=movex = movex*dec_slow + .1*sin(rott)*30/fps;
  301. per_frame_46=q9 = movex;
  302. per_frame_47=
  303. per_frame_48=spd = spd*bnot(q24) + q26*q24;
  304. per_frame_49=movez = movez + .005*30/fps*spd;
  305. per_frame_50=q30 = movez;
  306. per_frame_51=//q30 = .3* (sin(time/45) + 1.5);
  307. per_frame_52=
  308. per_frame_53=mv_x = 20;
  309. per_frame_54=mv_y = 15;
  310. per_frame_55=mv_a = .1;
  311. per_frame_56=mv_l = 0;
  312. per_frame_57=
  313. per_frame_58=q18 = sin(time/7);
  314. per_frame_59=q19 = sin(time/11);
  315. per_frame_60=
  316. per_frame_61=q32 = pow(0.98, 30/fps); //fade
  317. per_frame_62=
  318. per_pixel_1=zoom = 1;
  319. per_pixel_2=warp = .1;
  320. warp_1=`sampler sampler_worms;
  321. warp_2=`float3 color, mus;
  322. warp_3=`float dx,dy;
  323. warp_4=`shader_body {
  324. warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
  325. warp_6=`
  326. warp_7=`
  327. warp_8=`float2 uv6 = uv1;
  328. warp_9=`float z = .2*q28*length(uv1)+rand_frame * 64;
  329. warp_10=`float2 d = normalize(uv1);
  330. warp_11=`float clp = .5+rand_preset*10;
  331. warp_12=`float2 rs = clamp(tan(z)*d,-clp,clp);
  332. warp_13=`uv += rs/20;
  333. warp_14=`
  334. warp_15=`
  335. warp_16=`uv6 = .4*sin(uv1*2*(4+q28));
  336. warp_17=`mus = .06/(length(uv6));
  337. warp_18=`mus *= roam_cos;
  338. warp_19=`
  339. warp_20=`float3 blur = GetBlur1(frac(uv));
  340. warp_21=`
  341. warp_22=`float3 crisp= tex2D(sampler_main,uv);
  342. warp_23=`
  343. warp_24=`float3 ret1 = crisp - blur*.04 + .15*mus;
  344. warp_25=`
  345. warp_26=`//ret1 = lerp(ret1,ret1.gbr,lum(ret1));
  346. warp_27=`q25 = q24+.01;
  347. warp_28=`ret = q25*(ret1-.02)*.98 + (1-q25)* (GetPixel(uv_orig)-.0015);
  348. warp_29=`}
  349. comp_1=`float3 ret1, neu;
  350. comp_2=`float2 uv2,uv3;
  351. comp_3=`shader_body
  352. comp_4=`{
  353. comp_5=`float2 uv2;
  354. comp_6=`float ang2, c, s;
  355. comp_7=`uv -= 0.5;
  356. comp_8=`uv *= aspect.xy;
  357. comp_9=`
  358. comp_10=`uv = mul(uv, float2x2(_qb));
  359. comp_11=`
  360. comp_12=`float dist = 1;
  361. comp_13=`float inten = 1;
  362. comp_14=`ret1 = 0;
  363. comp_15=`int anz = 4;
  364. comp_16=`float n = anz;
  365. comp_17=`while (n >= 0) {
  366. comp_18=` ang2 = 0*n/anz;
  367. comp_19=` c = cos(ang2);
  368. comp_20=` s = sin(ang2);
  369. comp_21=` uv2.x = uv.x*c - uv.y*s;
  370. comp_22=` uv2.y = uv.x*s + uv.y*c;
  371. comp_23=`//uv2 = uv;
  372. comp_24=` dist = 1-frac(1.0/anz*n+q30); //evtl sqrt !
  373. comp_25=` inten = sqrt(dist)*(1-dist)*2;
  374. comp_26=`float2 uv3 = 3*uv2*dist*(1+q5*uv.x) + 0.5 +float2(q18*n,q19) ;
  375. comp_27=`
  376. comp_28=`float3 cmul = float3(dist,1-dist,1-(dist-.5)*(dist-.5)*4);
  377. comp_29=` neu = tex2D(sampler_main,uv3) +q6*GetBlur1(frac(uv3*1.04)).bgr*1;
  378. comp_30=`
  379. comp_31=`// neu = neu*cmul;
  380. comp_32=` ret1 = max(ret1,neu*inten);
  381. comp_33=`n--;
  382. comp_34=`}
  383. comp_35=`
  384. comp_36=`ret1 = lerp(ret1,ret1.gbr,q26/6);
  385. comp_37=`ret = ret1*2 + (1-rad)*q26/3*GetPixel(q5/2+uv*(2-rad));
  386. comp_38=`
  387. comp_39=`}