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- #include "PlayStatus.h"
- //std::map<char, DriveStatus> playStatus;
- PlayStatus playStatus;
- Nullsoft::Utility::LockGuard *playStatusGuard = 0;
- DriveStatus::DriveStatus() : ripping(false)
- {}
- void DriveStatus::RippingStarted()
- {
- ripping = true;
- }
- void DriveStatus::RippingStopped()
- {
- ripping = false;
- }
- bool DriveStatus::IsRipping() const
- {
- return ripping;
- }
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