123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441 |
- MILKDROP_PRESET_VERSION=201
- PSVERSION=3
- PSVERSION_WARP=3
- PSVERSION_COMP=3
- [preset00]
- fRating=2.000000
- fGammaAdj=1.980001
- fDecay=0.500000
- fVideoEchoZoom=0.999998
- fVideoEchoAlpha=0.500000
- nVideoEchoOrientation=3
- nWaveMode=7
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001000
- fWaveScale=0.958178
- fWaveSmoothing=0.450000
- fWaveParam=0.000000
- fModWaveAlphaStart=0.000000
- fModWaveAlphaEnd=1.320000
- fWarpAnimSpeed=1.459500
- fWarpScale=2.006700
- fZoomExponent=1.000000
- fShader=0.000000
- zoom=0.999900
- rot=0.000000
- cx=0.500000
- cy=0.500000
- dx=0.000000
- dy=0.000000
- warp=0.010000
- sx=0.999900
- sy=1.000000
- wave_r=1.000000
- wave_g=1.000000
- wave_b=1.000000
- wave_x=0.500000
- wave_y=0.500000
- ob_size=0.010000
- ob_r=0.399900
- ob_g=0.000000
- ob_b=0.000000
- ob_a=0.200000
- ib_size=0.000000
- ib_r=0.250000
- ib_g=0.250000
- ib_b=0.250000
- ib_a=0.000000
- nMotionVectorsX=64.000000
- nMotionVectorsY=48.000000
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=1.850000
- mv_r=0.499900
- mv_g=0.499900
- mv_b=0.499900
- mv_a=0.000000
- b1n=0.000000
- b2n=0.000000
- b3n=0.000000
- b1x=1.000000
- b2x=1.000000
- b3x=1.000000
- b1ed=0.000000
- wavecode_0_enabled=0
- wavecode_0_samples=282
- wavecode_0_sep=20
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=1
- wavecode_0_bAdditive=1
- wavecode_0_scaling=3.915805
- wavecode_0_smoothing=0.100000
- wavecode_0_r=0.200000
- wavecode_0_g=0.300000
- wavecode_0_b=1.000000
- wavecode_0_a=0.600000
- wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3
- wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3
- wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3
- wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3
- wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3
- wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3
- wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3
- wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3
- wave_0_init9=
- wave_0_per_frame1=t2 = t2 + bass_att
- wave_0_per_point1=
- wave_0_per_point2=x = sample
- wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49
- wave_0_per_point4=
- wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5))
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=1
- wavecode_1_bDrawThick=1
- wavecode_1_bAdditive=0
- wavecode_1_scaling=0.891519
- wavecode_1_smoothing=0.820000
- wavecode_1_r=1.000000
- wavecode_1_g=1.000000
- wavecode_1_b=1.000000
- wavecode_1_a=0.100000
- wave_1_per_point1=xi = rand(100)/100
- wave_1_per_point2=yi = rand(100)/100
- wave_1_per_point3=
- wave_1_per_point4=x = xi
- wave_1_per_point5=
- wave_1_per_point6=a = q21/15
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=1
- wavecode_2_bAdditive=0
- wavecode_2_scaling=0.891519
- wavecode_2_smoothing=0.820000
- wavecode_2_r=0.000000
- wavecode_2_g=0.200000
- wavecode_2_b=0.000000
- wavecode_2_a=1.000000
- wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3
- wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3
- wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3
- wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3
- wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3
- wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3
- wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3
- wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3
- wave_2_init9=
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=1
- wavecode_3_bUseDots=1
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.000000
- wavecode_3_smoothing=0.500000
- wavecode_3_r=1.000000
- wavecode_3_g=1.000000
- wavecode_3_b=1.000000
- wavecode_3_a=1.000000
- shapecode_0_enabled=0
- shapecode_0_sides=4
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_x=0.500000
- shapecode_0_y=0.500000
- shapecode_0_rad=0.048958
- shapecode_0_ang=0.000000
- shapecode_0_tex_ang=1.005310
- shapecode_0_tex_zoom=1.531168
- shapecode_0_r=0.500000
- shapecode_0_g=1.000000
- shapecode_0_b=0.900000
- shapecode_0_a=1.000000
- shapecode_0_r2=0.830000
- shapecode_0_g2=0.930000
- shapecode_0_b2=0.800000
- shapecode_0_a2=1.000000
- shapecode_0_border_r=1.000000
- shapecode_0_border_g=1.000000
- shapecode_0_border_b=0.000000
- shapecode_0_border_a=0.000000
- shape_0_per_frame1=
- shape_0_per_frame2=trel = time/3
- shape_0_per_frame3=
- shape_0_per_frame4=x = .5+sin(trel*2)
- shape_0_per_frame5=y = .5+cos(trel*1.3)
- shape_0_per_frame6=
- shape_0_per_frame7=
- shape_0_per_frame8=
- shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5))
- shape_0_per_frame10=
- shape_0_per_frame11=rad = .1*cent
- shape_0_per_frame12=a = .8
- shapecode_1_enabled=1
- shapecode_1_sides=100
- shapecode_1_additive=1
- shapecode_1_thickOutline=0
- shapecode_1_textured=0
- shapecode_1_x=0.260000
- shapecode_1_y=0.200000
- shapecode_1_rad=0.393173
- shapecode_1_ang=0.000000
- shapecode_1_tex_ang=0.000000
- shapecode_1_tex_zoom=0.935500
- shapecode_1_r=0.000000
- shapecode_1_g=0.550000
- shapecode_1_b=0.500000
- shapecode_1_a=1.000000
- shapecode_1_r2=0.000000
- shapecode_1_g2=0.400000
- shapecode_1_b2=0.400000
- shapecode_1_a2=0.070000
- shapecode_1_border_r=0.300000
- shapecode_1_border_g=0.700000
- shapecode_1_border_b=0.800000
- shapecode_1_border_a=0.000000
- shape_1_per_frame1=trig = q24
- shape_1_per_frame2=
- shape_1_per_frame3=
- shape_1_per_frame4=x0 = x0*bnot(trig) + trig*(.5+ rand(100)/200)
- shape_1_per_frame5=y0 = y0*bnot(trig) + trig*(.5+ rand(100)/200)
- shape_1_per_frame6=
- shape_1_per_frame7=
- shape_1_per_frame8=x0 = x0 + .1*q1*(3+q26)/fps
- shape_1_per_frame9=y0 = y0 + .1*q2*(3+q26)/fps
- shape_1_per_frame10=
- shape_1_per_frame11=x0 = x0 - int(x0)
- shape_1_per_frame12=y0 = y0 - int(y0)
- shape_1_per_frame13=
- shape_1_per_frame14=tex_ang = time
- shape_1_per_frame15=tex_zoom = q1
- shape_1_per_frame16=ang = time/100*q2
- shape_1_per_frame17=x = x0
- shape_1_per_frame18=rad0 = rad0*bnot(trig) + trig*(.04+rand(100)/1000)
- shape_1_per_frame19=rad = rad0
- shape_1_per_frame20=
- shape_1_per_frame21=
- shape_1_per_frame22=r0 = bnot(trig)*r0 + trig * rand(10)/10
- shape_1_per_frame23=g0 = bnot(trig)*g0 + trig * rand(10)/10
- shape_1_per_frame24=b0 = bnot(trig)*b0 + trig * rand(10)/10
- shape_1_per_frame25=
- shape_1_per_frame26=r = r0
- shape_1_per_frame27=r2 = 0
- shape_1_per_frame28=a= 1
- shapecode_2_enabled=0
- shapecode_2_sides=44
- shapecode_2_additive=1
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_x=0.503000
- shapecode_2_y=0.500000
- shapecode_2_rad=0.038857
- shapecode_2_ang=0.000000
- shapecode_2_tex_ang=0.000000
- shapecode_2_tex_zoom=0.609857
- shapecode_2_r=1.000000
- shapecode_2_g=0.100000
- shapecode_2_b=0.000000
- shapecode_2_a=0.900000
- shapecode_2_r2=1.000000
- shapecode_2_g2=1.000000
- shapecode_2_b2=1.000000
- shapecode_2_a2=0.000000
- shapecode_2_border_r=0.500000
- shapecode_2_border_g=0.500000
- shapecode_2_border_b=0.500000
- shapecode_2_border_a=0.000000
- shape_2_per_frame1=x = rand(50)/50
- shape_2_per_frame2=y = .5 - 0*rand(15)/200
- shape_2_per_frame3=
- shape_2_per_frame4=r = .4
- shape_2_per_frame5=g = .6
- shape_2_per_frame6=b = 1
- shape_2_per_frame7=r2 = r
- shape_2_per_frame8=g2 = g
- shape_2_per_frame9=b2 = b
- shape_2_per_frame10=
- shape_2_per_frame11=a = min(q21/2 ,.9)
- shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2
- shapecode_3_enabled=0
- shapecode_3_sides=100
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_x=0.500000
- shapecode_3_y=0.500000
- shapecode_3_rad=0.010000
- shapecode_3_ang=0.000000
- shapecode_3_tex_ang=0.000000
- shapecode_3_tex_zoom=0.499805
- shapecode_3_r=0.000000
- shapecode_3_g=0.000000
- shapecode_3_b=0.000000
- shapecode_3_a=1.000000
- shapecode_3_r2=0.000000
- shapecode_3_g2=0.000000
- shapecode_3_b2=0.000000
- shapecode_3_a2=0.000000
- shapecode_3_border_r=0.200000
- shapecode_3_border_g=0.700000
- shapecode_3_border_b=0.500000
- shapecode_3_border_a=0.000000
- shape_3_per_frame1=rad = q2+.02
- shape_3_per_frame2=
- per_frame_1=dec_med = pow (0.9, 30/fps)
- per_frame_2=dec_slow = pow (0.99, 30/fps)
- per_frame_3=beat = max (max (bass, mid), treb)
- per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow)
- per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2)
- per_frame_6=t0 = is_beat*time + (1-is_beat)*t0
- per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med
- per_frame_8=index = (index + is_beat) %8
- per_frame_9=index2 = (index2 + is_beat*bnot(index))%2
- per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3
- per_frame_11=
- per_frame_12=monitor = index4
- per_frame_13=
- per_frame_14=q20 = avg
- per_frame_15=q21 = beat
- per_frame_16=q22 = peak
- per_frame_17=q23 = index
- per_frame_18=q24 = is_beat
- per_frame_19=q26 = bass + mid + treb
- per_frame_20=q11 = min(q22,3)
- per_frame_21=
- per_frame_22=//k1 = is_beat*bnot(index)*bnot(index2)
- per_frame_23=
- per_frame_24=k1 = is_beat*equal(index,0)
- per_frame_25=p1 = k1*(p1+1) + (1-k1)*p1
- per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1
- per_frame_27=rott = p2 * 3.14159265359/2
- per_frame_28=
- per_frame_29=q27 = 8-index
- per_frame_30=q28 = index2
- per_frame_31=
- per_frame_32=q1 = cos(rott)
- per_frame_33=q2 = sin(rott)
- per_frame_34=q3 = -q2
- per_frame_35=q4 = q1
- per_frame_36=
- per_frame_37=zoom = 1.0 + .02*q1
- per_frame_38=rot = .01*q2
- per_frame_39=dx = .0*index
- per_frame_40=
- per_frame_41=wave_a = 0
- warp_1=`float3 color
- warp_2=`float2 uv2, zz
- warp_3=`float dx, dy
- warp_4=`shader_body {
- warp_5=`
- warp_6=`float2 uv1 = (uv-.5)*aspect.xy
- warp_7=`
- warp_8=`float2 hor = float2 (texsize.w,0)
- warp_9=`float2 ver = float2 (0,texsize.z)
- warp_10=`
- warp_11=`
- warp_12=`float2 k1 = float2((uv.x), (uv.y))
- warp_13=`
- warp_14=`float3 ret1 = GetBlur1(uv)
- warp_15=`
- warp_16=`zz = uv.xy * texsize.xy *(.01)
- warp_17=`float h1 = (cos(zz.y*q1) * sin(-zz.y))
- warp_18=`float h2 = (sin(zz.x) * cos(zz.y*q2))
- warp_19=`uv.xy -= float2(h1,h2)*texsize.zw * (8+6*q11)
- warp_20=`
- warp_21=`uv2 = uv/2*q27/4
- warp_22=`
- warp_23=`float2 uv3 = uv2
- warp_24=`
- warp_25=`dx = lum(GetPixel(uv3+hor) - GetPixel(uv3-hor))
- warp_26=`dy = lum(GetPixel(uv3+ver) - GetPixel(uv3-ver))
- warp_27=`
- warp_28=`//dx = 0
- warp_29=`
- warp_30=`dx *=1
- warp_31=`float f1 = .15+.1*q28
- warp_32=`float2 uv4 = uv2+time/100
- warp_33=`
- warp_34=`dx += f1*(tex2D(sampler_noise_hq,uv4).x-.5)
- warp_35=`dy += f1*(tex2D(sampler_noise_hq,uv4).y-.5)
- warp_36=`
- warp_37=`color = .9+.1*roam_cos
- warp_38=`
- warp_39=`float2 dz = float2 (dx,dy)
- warp_40=`
- warp_41=`zz = dz
- warp_42=`
- warp_43=`float3 crisp= tex2D(sampler_main,uv+zz*.04)
- warp_44=`float3 crisp2 = tex2D(sampler_main,uv)
- warp_45=`crisp += crisp2
- warp_46=`crisp *= .5
- warp_47=`crisp +=.05*color - length(zz)*.3
- warp_48=`
- warp_49=`ret1 = crisp
- warp_50=`ret = ret1 * .97 - .015
- warp_51=`}
- comp_1=`float z
- comp_2=`float3 ret1, neu, mus
- comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1
- comp_4=`shader_body
- comp_5=`{
- comp_6=`float2 uv2
- comp_7=`//uv = (uv-0.5) * aspect.xy + .5
- comp_8=`dz = 0
- comp_9=`
- comp_10=`
- comp_11=`float2 hor = float2(texsize.z,0)
- comp_12=`float2 ver = float2(0,texsize.w)
- comp_13=`
- comp_14=`float dist = 1
- comp_15=`float inten = 1
- comp_16=`ret1 = 0
- comp_17=`float anz = 1
- comp_18=`float n = 0
- comp_19=`uv4 = (uv)
- comp_20=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor))
- comp_21=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver))
- comp_22=`
- comp_23=`//uv4 = 0
- comp_24=`
- comp_25=`mus = .5*GetPixel(uv4+.1*dz)+0*dz.x+.01
- comp_26=`
- comp_27=`uv2 = uv-.5
- comp_28=`while (n <= anz) {
- comp_29=` dist = 1-frac(1.0/anz*n-.1)
- comp_30=`
- comp_31=` inten = sqrt(dist)*(1-dist*dist)*4
- comp_32=`
- comp_33=` uv3 = 2*uv2*dist + .5 + 0.0*time
- comp_34=`
- comp_35=`// uv3 *= aspect.yx
- comp_36=` uv3 = frac(uv3)
- comp_37=`
- comp_38=` uv3 = .2 * cos(42*uv3+time/2) + 99*dz
- comp_39=` neu = saturate(.01/length(uv3))
- comp_40=` neu = dist*neu + (1-dist)*lum(neu)
- comp_41=` ret1 = max(ret1,neu*inten)
- comp_42=`n++
- comp_43=`}
- comp_44=`
- comp_45=`
- comp_46=`ret = ret1 + saturate(16*mus*(.1+ret1))
- comp_47=`}
|