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- MILKDROP_PRESET_VERSION=201
- PSVERSION=3
- PSVERSION_WARP=3
- PSVERSION_COMP=3
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- fRating=3.000000
- fGammaAdj=1.980001
- fDecay=0.500000
- fVideoEchoZoom=0.999998
- fVideoEchoAlpha=0.500000
- nVideoEchoOrientation=3
- nWaveMode=4
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001000
- fWaveScale=0.527429
- fWaveSmoothing=0.450000
- fWaveParam=0.000000
- fModWaveAlphaStart=0.000000
- fModWaveAlphaEnd=1.320000
- fWarpAnimSpeed=1.459500
- fWarpScale=2.006700
- fZoomExponent=1.000000
- fShader=0.000000
- zoom=0.999900
- rot=0.000000
- cx=0.500000
- cy=0.500000
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- dy=0.000000
- warp=0.010000
- sx=0.999900
- sy=1.000000
- wave_r=0.800000
- wave_g=0.490000
- wave_b=1.000000
- wave_x=0.500000
- wave_y=0.500000
- ob_size=0.015000
- ob_r=0.000000
- ob_g=0.000000
- ob_b=1.000000
- ob_a=0.000000
- ib_size=0.260000
- ib_r=0.250000
- ib_g=0.250000
- ib_b=0.250000
- ib_a=0.000000
- nMotionVectorsX=64.000000
- nMotionVectorsY=48.000000
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=1.850000
- mv_r=0.499900
- mv_g=0.499900
- mv_b=0.499900
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- wavecode_0_sep=20
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- wavecode_0_bDrawThick=1
- wavecode_0_bAdditive=1
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- wavecode_0_r=0.200000
- wavecode_0_g=0.300000
- wavecode_0_b=1.000000
- wavecode_0_a=0.600000
- wave_0_per_point1=
- wave_0_per_point2=x = sample
- wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49
- wave_0_per_point4=
- wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5))
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=1
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- wavecode_1_r=1.000000
- wavecode_1_g=1.000000
- wavecode_1_b=1.000000
- wavecode_1_a=0.100000
- wave_1_per_point1=xi = rand(100)/100
- wave_1_per_point2=yi = rand(100)/100
- wave_1_per_point3=
- wave_1_per_point4=x = xi
- wave_1_per_point5=
- wave_1_per_point6=a = q21/15
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=1
- wavecode_2_bAdditive=0
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- wavecode_2_smoothing=0.820000
- wavecode_2_r=0.000000
- wavecode_2_g=0.200000
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- wavecode_2_a=1.000000
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- wavecode_3_sep=0
- wavecode_3_bSpectrum=1
- wavecode_3_bUseDots=1
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.000000
- wavecode_3_smoothing=0.500000
- wavecode_3_r=1.000000
- wavecode_3_g=1.000000
- wavecode_3_b=1.000000
- wavecode_3_a=1.000000
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- shapecode_0_sides=4
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_x=0.500000
- shapecode_0_y=0.500000
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- shapecode_0_ang=0.000000
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- shapecode_0_tex_zoom=1.531168
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- shape_0_per_frame2=trel = time/3
- shape_0_per_frame3=
- shape_0_per_frame4=x = .5+sin(trel*2)
- shape_0_per_frame5=y = .5+cos(trel*1.3)
- shape_0_per_frame6=
- shape_0_per_frame7=
- shape_0_per_frame8=
- shape_0_per_frame9=
- shape_0_per_frame10=rad = .04
- shape_0_per_frame11=a = .6
- shapecode_1_enabled=1
- shapecode_1_sides=100
- shapecode_1_additive=0
- shapecode_1_thickOutline=1
- shapecode_1_textured=1
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- shapecode_1_y=0.200000
- shapecode_1_rad=0.393173
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- shapecode_1_tex_ang=0.000000
- shapecode_1_tex_zoom=0.935500
- shapecode_1_r=0.000000
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- shapecode_1_b2=0.400000
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- shapecode_1_border_g=0.700000
- shapecode_1_border_b=0.800000
- shapecode_1_border_a=0.000000
- shape_1_per_frame1=trig = q24
- shape_1_per_frame2=
- shape_1_per_frame3=textured = 1
- shape_1_per_frame4=additive = q24
- shape_1_per_frame5=x0 = x0*bnot(trig) + trig*(.2+ rand(100)/200)
- shape_1_per_frame6=y0 = y0*bnot(trig) + trig*(.2+ rand(100)/200)
- shape_1_per_frame7=
- shape_1_per_frame8=
- shape_1_per_frame9=x0 = x0 + .1*q1*(3+q22)/fps
- shape_1_per_frame10=y0 = y0 + .1*q2*(3+q22)/fps
- shape_1_per_frame11=
- shape_1_per_frame12=x0 = x0 - int(x0)
- shape_1_per_frame13=y0 = y0 - int(y0)
- shape_1_per_frame14=
- shape_1_per_frame15=ang = 4*q1+time
- shape_1_per_frame16=x = x0
- shape_1_per_frame17=rad0 = rad0*bnot(trig) + trig*rand(100)/200
- shape_1_per_frame18=rad = rad0
- shape_1_per_frame19=
- shape_1_per_frame20=r0 = bnot(trig)*r0 + trig * rand(10)/10
- shape_1_per_frame21=b0 = bnot(trig)*b0 + trig * rand(10)/10
- shape_1_per_frame22=g0 = bnot(trig)*g0 + trig * rand(10)/10
- shape_1_per_frame23=
- shape_1_per_frame24=r0 =1
- shape_1_per_frame25=r = r0
- shape_1_per_frame26=r2 = r
- shapecode_2_enabled=0
- shapecode_2_sides=4
- shapecode_2_additive=1
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- shapecode_2_y=0.500000
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- shapecode_2_tex_zoom=0.609857
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- shapecode_2_border_g=0.500000
- shapecode_2_border_b=0.500000
- shapecode_2_border_a=0.000000
- shape_2_per_frame1=x = rand(50)/50
- shape_2_per_frame2=y = .5 - 0*rand(15)/200
- shape_2_per_frame3=
- shape_2_per_frame4=r = .4
- shape_2_per_frame5=g = .6
- shape_2_per_frame6=b = 1
- shape_2_per_frame7=r2 = r
- shape_2_per_frame8=g2 = g
- shape_2_per_frame9=b2 = b
- shape_2_per_frame10=
- shape_2_per_frame11=a = min(q21/2 ,.9)
- shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=1
- shapecode_3_textured=1
- shapecode_3_x=0.260000
- shapecode_3_y=0.760000
- shapecode_3_rad=0.394780
- shapecode_3_ang=0.000000
- shapecode_3_tex_ang=0.000000
- shapecode_3_tex_zoom=0.499805
- shapecode_3_r=1.000000
- shapecode_3_g=1.000000
- shapecode_3_b=1.000000
- shapecode_3_a=1.000000
- shapecode_3_r2=1.000000
- shapecode_3_g2=1.000000
- shapecode_3_b2=1.000000
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- shapecode_3_border_r=0.200000
- shapecode_3_border_g=0.700000
- shapecode_3_border_b=0.500000
- shapecode_3_border_a=1.000000
- shape_3_per_frame1=tex_zoom = q27/2
- per_frame_1=dec_med = pow (0.7, 30/fps)
- per_frame_2=dec_slow = pow (0.99, 30/fps)
- per_frame_3=beat = max (max (bass, mid), treb)
- per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow)
- per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2)
- per_frame_6=t0 = is_beat*time + (1-is_beat)*t0
- per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med
- per_frame_8=index = (index + is_beat) %8
- per_frame_9=index2 = (index2 + is_beat*bnot(index))%2
- per_frame_10=
- per_frame_11=q20 = avg
- per_frame_12=q21 = beat
- per_frame_13=q22 = peak
- per_frame_14=q23 = index
- per_frame_15=q24 = is_beat
- per_frame_16=q26 = bass_att + mid_att + treb_att
- per_frame_17=q27 = index +1
- per_frame_18=q28 = index2
- per_frame_19=
- per_frame_20=
- per_frame_21=k1 = is_
- per_frame_22=beat*equal(index%2,0)
- per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1
- per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1
- per_frame_25=rott = p2 * 3.1416/4
- per_frame_26=
- per_frame_27=q1 = cos(rott)
- per_frame_28=q2 = sin(rott)
- per_frame_29=q3 = -q2
- per_frame_30=q4 = q1
- per_frame_31=
- per_frame_32=alt = alt * .2 + q26*.8
- per_frame_33=q26 = q26 - alt
- per_frame_34=
- per_frame_35=step = step + 100*max(q26-0.01,0) + q24
- per_frame_36=q30 = step
- per_frame_37=
- per_frame_38=p4 = dec_med*p4 + (1-dec_med)*q27
- per_frame_39=q31 = p4
- per_frame_40=
- per_frame_41=trig = q24
- per_frame_42=trel = bnot(trig)*(trel + 1/fps)
- per_frame_43=q6 = trel
- per_frame_44=monitor = trel
- per_pixel_1=zoom = 1.1
- warp_1=`sampler sampler_worms
- warp_2=`float3 color, mus
- warp_3=`float dx,dy
- warp_4=`shader_body {
- warp_5=`
- warp_6=`
- warp_7=`float2 uv1 = (uv_orig-.5) * aspect.xy
- warp_8=`float2 uv6 = uv1
- warp_9=`
- warp_10=`float z = 6*q2*length(uv1)
- warp_11=`float2 d = -normalize(1/uv1)
- warp_12=`
- warp_13=`float2 rs = clamp(tan(q1*z+rand_frame)*d,-8,8)
- warp_14=`
- warp_15=`if (q28 ==1) {rs *= cos(uv1.yx*3*q27)
- warp_16=`
- warp_17=`uv += rs/20
- warp_18=`
- warp_19=`uv6 = 1.5*float2(rad, length(uv1))
- warp_20=`
- warp_21=`mus = .01/(length(uv6))
- warp_22=`
- warp_23=`
- warp_24=`float3 crisp= tex2D(sampler_main,uv)
- warp_25=`
- warp_26=`float3 ret1 = crisp + mus* roam_cos
- warp_27=`ret = q24*(ret1 * .98 - .02) + (1-q24)*GetPixel((uv_orig-.5)+.5)
- warp_28=`
- warp_29=`
- warp_30=`}
- comp_1=`sampler sampler_pw_noise_lq
- comp_2=`
- comp_3=`float3 neu, ret1
- comp_4=`float2 rs2,rs0,rss,uv1,uv2
- comp_5=`float ang2,c,s
- comp_6=`float2x2 rota = float2x2(.7,.7,-.7,.7)
- comp_7=`shader_body
- comp_8=`{
- comp_9=`uv -= 0.5
- comp_10=`uv *= aspect.xy
- comp_11=`
- comp_12=`rs0.x = atan2(uv.y, uv.x)/3.1416*2
- comp_13=`rs0.y = .02/(length (uv))
- comp_14=`rss = float2 (rs0.x,rs0.y+time)
- comp_15=`rss = mul(rss,float2x2(.7,.7,-.7,.7))
- comp_16=`float noise = (tex2D(sampler_pw_noise_lq,rss/32)-.7 >= 0)
- comp_17=`rss = abs(frac(rss*8)-.5)
- comp_18=`float3 dots = saturate(.04/length(rss)) *noise
- comp_19=`
- comp_20=`rss = float2 (rs0.x*2,rs0.y+time/2)
- comp_21=`rss = mul(rss,float2x2(.7,.7,-.7,.7))
- comp_22=`noise = (tex2D(sampler_pw_noise_lq,rss/32)-.7 >= 0)
- comp_23=`rss = abs(frac(rss*8)-.5)
- comp_24=`dots += saturate(.04/length(rss)) * noise
- comp_25=`
- comp_26=`dots *= saturate(.04/abs(.01/rs0.y-q6))+.0
- comp_27=`dots *= dots*2
- comp_28=`
- comp_29=`float3 ret1 = 0
- comp_30=`int anz = 2
- comp_31=`int n = 0
- comp_32=`while (n <= anz) {
- comp_33=` ang2 = 6.28*n/anz
- comp_34=` c = cos(ang2)
- comp_35=` s = sin(ang2)
- comp_36=` uv2.x = uv.x*c - uv.y*s
- comp_37=` uv2.y = uv.x*s + uv.y*c
- comp_38=`
- comp_39=` neu = GetPixel(uv2+.5) + GetBlur1(uv2+.5)
- comp_40=` ret1 = max(ret1,neu)
- comp_41=`n++
- comp_42=`}
- comp_43=`
- comp_44=`
- comp_45=`ret = ret1 + dots*(1+ret1)
- comp_46=`}
- comp_47=`
- comp_48=`
|