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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=4.000000
- fGammaAdj=1.980001
- fDecay=0.500000
- fVideoEchoZoom=0.999998
- fVideoEchoAlpha=0.500000
- nVideoEchoOrientation=3
- nWaveMode=5
- bAdditiveWaves=0
- bWaveDots=1
- bWaveThick=0
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001000
- fWaveScale=1.169162
- fWaveSmoothing=0.000000
- fWaveParam=0.080000
- fModWaveAlphaStart=0.000000
- fModWaveAlphaEnd=1.320000
- fWarpAnimSpeed=1.459500
- fWarpScale=2.006700
- fZoomExponent=1.000000
- fShader=0.000000
- zoom=0.999900
- rot=0.000000
- cx=0.500000
- cy=0.500000
- dx=0.000000
- dy=0.000000
- warp=0.010000
- sx=0.999900
- sy=1.000000
- wave_r=0.000000
- wave_g=0.990000
- wave_b=1.000000
- wave_x=0.500000
- wave_y=0.500000
- ob_size=0.010000
- ob_r=1.000000
- ob_g=1.000000
- ob_b=1.000000
- ob_a=0.000000
- ib_size=0.260000
- ib_r=0.250000
- ib_g=0.250000
- ib_b=0.250000
- ib_a=0.000000
- nMotionVectorsX=64.000000
- nMotionVectorsY=48.000000
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=0.000000
- mv_r=0.499900
- mv_g=0.499900
- mv_b=0.499900
- mv_a=0.000000
- b1n=0.000000
- b2n=0.000000
- b3n=0.000000
- b1x=1.000000
- b2x=1.000000
- b3x=1.000000
- b1ed=0.000000
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=120
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=1
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=1
- wavecode_0_scaling=0.891519
- wavecode_0_smoothing=0.820000
- wavecode_0_r=1.000000
- wavecode_0_g=1.000000
- wavecode_0_b=1.000000
- wavecode_0_a=0.600000
- wave_0_per_frame1=t2 = t2 + bass_att
- wave_0_per_point1=k1 = (sample*100)%8
- wave_0_per_point2=k2 = bnot (k1)
- wave_0_per_point3=xi = value1*k2 + xi*(1-k2)
- wave_0_per_point4=yi = value2*(1-k2) + yi*k2
- wave_0_per_point5=
- wave_0_per_point6=dx = dx*.99 + xi
- wave_0_per_point7=dy = dy*.99 + yi
- wave_0_per_point8=
- wave_0_per_point9=x = .5 + xi/2
- wave_0_per_point10=y = .5 + yi/2
- wave_0_per_point11=
- wave_0_per_point12=a = q22/8
- wave_0_per_point13=a = min(a,.4)
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=1
- wavecode_1_bAdditive=0
- wavecode_1_scaling=0.891519
- wavecode_1_smoothing=0.820000
- wavecode_1_r=1.000000
- wavecode_1_g=1.000000
- wavecode_1_b=1.000000
- wavecode_1_a=0.020000
- wave_1_per_frame1=tm = time*.1
- wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7)
- wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8)
- wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1)
- wave_1_per_frame5=
- wave_1_per_frame6=tic = min(time - tin,1)
- wave_1_per_frame7=tin = time
- wave_1_per_frame8=
- wave_1_per_frame9=tva = (tic*q1*.5)
- wave_1_per_frame10=tvb = (tic*q2*.5)
- wave_1_per_frame11=tvc = (tic*q3*.5)
- wave_1_per_frame12=
- wave_1_per_frame13=q1 = tva
- wave_1_per_frame14=q2 = tvb
- wave_1_per_frame15=q3 = tvc
- wave_1_per_frame16=
- wave_1_per_frame17=sz = .5
- wave_1_per_frame18=len = q4
- wave_1_per_frame19=t4 = len
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=1
- wavecode_2_bAdditive=0
- wavecode_2_scaling=0.891519
- wavecode_2_smoothing=0.820000
- wavecode_2_r=0.000000
- wavecode_2_g=0.200000
- wavecode_2_b=0.000000
- wavecode_2_a=1.000000
- wave_2_per_frame1=tm = time*.1
- wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7)
- wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8)
- wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1)
- wave_2_per_frame5=
- wave_2_per_frame6=tic = min(time - tin,1)
- wave_2_per_frame7=tin = time
- wave_2_per_frame8=
- wave_2_per_frame9=tva = (tic*q1*.5)
- wave_2_per_frame10=tvb = (tic*q2*.5)
- wave_2_per_frame11=tvc = (tic*q3*.5)
- wave_2_per_frame12=
- wave_2_per_frame13=q1 = tva
- wave_2_per_frame14=q2 = tvb
- wave_2_per_frame15=q3 = tvc
- wave_2_per_frame16=
- wave_2_per_frame17=sz = .5
- wave_2_per_frame18=len = 1
- wave_2_per_frame19=t4 = len
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=1
- wavecode_3_bUseDots=1
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.000000
- wavecode_3_smoothing=0.500000
- wavecode_3_r=1.000000
- wavecode_3_g=1.000000
- wavecode_3_b=1.000000
- wavecode_3_a=1.000000
- shapecode_0_enabled=1
- shapecode_0_sides=53
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_x=0.500000
- shapecode_0_y=0.500000
- shapecode_0_rad=0.024396
- shapecode_0_ang=0.000000
- shapecode_0_tex_ang=1.005310
- shapecode_0_tex_zoom=1.531168
- shapecode_0_r=0.200000
- shapecode_0_g=0.700000
- shapecode_0_b=0.000000
- shapecode_0_a=1.000000
- shapecode_0_r2=0.000000
- shapecode_0_g2=0.000000
- shapecode_0_b2=0.000000
- shapecode_0_a2=0.200000
- shapecode_0_border_r=1.000000
- shapecode_0_border_g=1.000000
- shapecode_0_border_b=0.000000
- shapecode_0_border_a=0.000000
- shape_0_per_frame1=a = q22
- shape_0_per_frame2=
- shape_0_per_frame3=
- shape_0_per_frame4=r0 = bnot(q24)*r0 + q24 * rand(10)/10
- shape_0_per_frame5=b0 = bnot(q24)*b0 + q24 * rand(10)/10
- shape_0_per_frame6=g0 = bnot(q24)*g0 + q24 * rand(10)/10
- shape_0_per_frame7=rad = q22/40
- shape_0_per_frame8=r = .0
- shape_0_per_frame9=r2 = 0
- shapecode_1_enabled=1
- shapecode_1_sides=44
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_x=0.700000
- shapecode_1_y=0.500000
- shapecode_1_rad=0.217300
- shapecode_1_ang=0.000000
- shapecode_1_tex_ang=0.628319
- shapecode_1_tex_zoom=1.633192
- shapecode_1_r=1.000000
- shapecode_1_g=1.000000
- shapecode_1_b=1.000000
- shapecode_1_a=1.000000
- shapecode_1_r2=0.990000
- shapecode_1_g2=0.990000
- shapecode_1_b2=1.000000
- shapecode_1_a2=1.000000
- shapecode_1_border_r=0.500000
- shapecode_1_border_g=0.500000
- shapecode_1_border_b=0.000000
- shapecode_1_border_a=0.000000
- shape_1_per_frame1=textured = 1
- shape_1_per_frame2=rot0 = rot0 + 1/fps * q1
- shape_1_per_frame3=
- shape_1_per_frame4=posx = (1-q24)*posx + q24*(.3+rand(100)/200)
- shape_1_per_frame5=posy = (1-q24)*posy + q24*(.3+rand(100)/200)
- shape_1_per_frame6=
- shape_1_per_frame7=rad0 = (1-q24)*rad0 + q24*(.05+rand(100)/300)
- shape_1_per_frame8=rad = rad0
- shape_1_per_frame9=
- shape_1_per_frame10=
- shape_1_per_frame11=x = posx
- shape_1_per_frame12=y = posy
- shape_1_per_frame13=ang = rot0
- shapecode_2_enabled=0
- shapecode_2_sides=63
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_x=0.503000
- shapecode_2_y=0.500000
- shapecode_2_rad=0.038857
- shapecode_2_ang=0.000000
- shapecode_2_tex_ang=0.000000
- shapecode_2_tex_zoom=2.223300
- shapecode_2_r=1.000000
- shapecode_2_g=0.100000
- shapecode_2_b=0.000000
- shapecode_2_a=1.000000
- shapecode_2_r2=1.000000
- shapecode_2_g2=1.000000
- shapecode_2_b2=1.000000
- shapecode_2_a2=0.700000
- shapecode_2_border_r=1.000000
- shapecode_2_border_g=1.000000
- shapecode_2_border_b=1.000000
- shapecode_2_border_a=0.000000
- shape_2_per_frame1=textured = 1
- shape_2_per_frame2=rot0 = rot0 + .1/fps * q2
- shape_2_per_frame3=
- shape_2_per_frame4=
- shape_2_per_frame5=posx = (1-q24)*posx + q24*(.3+rand(100)/200)
- shape_2_per_frame6=posy = (1-q24)*posy + q24*(.3+rand(100)/200)
- shape_2_per_frame7=
- shape_2_per_frame8=rad0 = (1-q24)*rad0 + q24*(.05+rand(100)/400)
- shape_2_per_frame9=rad = rad0
- shape_2_per_frame10=
- shape_2_per_frame11=
- shape_2_per_frame12=x = posx+q26
- shape_2_per_frame13=y = posy
- shape_2_per_frame14=ang = rot0
- shapecode_3_enabled=0
- shapecode_3_sides=63
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=1
- shapecode_3_x=0.500000
- shapecode_3_y=1.000000
- shapecode_3_rad=0.548217
- shapecode_3_ang=0.000000
- shapecode_3_tex_ang=0.000000
- shapecode_3_tex_zoom=0.499805
- shapecode_3_r=1.000000
- shapecode_3_g=1.000000
- shapecode_3_b=1.000000
- shapecode_3_a=1.000000
- shapecode_3_r2=1.000000
- shapecode_3_g2=1.000000
- shapecode_3_b2=1.000000
- shapecode_3_a2=0.000000
- shapecode_3_border_r=0.500000
- shapecode_3_border_g=0.500000
- shapecode_3_border_b=0.500000
- shapecode_3_border_a=0.000000
- per_frame_1=dec_med = pow (0.9, 30/fps)
- per_frame_2=dec_slow = pow (0.99, 30/fps)
- per_frame_3=beat = max (max (bass, mid), treb)
- per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow)
- per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2)
- per_frame_6=t0 = is_beat*time + (1-is_beat)*t0
- per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med
- per_frame_8=index = (index + is_beat) %8
- per_frame_9=
- per_frame_10=q20 = avg
- per_frame_11=q21 = beat
- per_frame_12=q22 = peak
- per_frame_13=q23 = index
- per_frame_14=q24 = is_beat
- per_frame_15=q26 = bass + mid + treb
- per_frame_16=
- per_frame_17=k1 = is_beat*equal(index,0)
- per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1
- per_frame_19=p2 = dec_med * p2+ (1-dec_med)*p1
- per_frame_20=rott = p2 * 3.1416/2
- per_frame_21=q27 = index + 1
- per_frame_22=
- per_frame_23=q1 = cos(rott)
- per_frame_24=q2 = sin(rott)
- per_frame_25=q3 = -q2
- per_frame_26=q4 = q1
- per_frame_27=
- per_frame_28=zoom = 1.01
- per_frame_29=rot = -0.00 * index
- per_frame_30=
- per_frame_31=q32 = pow(0.996, 30/fps)
- warp_1=`sampler sampler_worms
- warp_2=`float3 color, mus
- warp_3=`float dx,dy
- warp_4=`shader_body {
- warp_5=`uv = uv_orig
- warp_6=`float2 uv1 = (uv-.5) * aspect.xy
- warp_7=`
- warp_8=`
- warp_9=`float2 uv6 = uv1
- warp_10=`float z = 4*length(uv1)+time/2+q22
- warp_11=`float2 d = normalize(uv1)
- warp_12=`float2 rs = clamp(tan(z)*d,-8,8)
- warp_13=`uv += rs/64
- warp_14=`
- warp_15=`uv6 = uv1*2
- warp_16=`mus = .2/(sqrt(uv6.y-q22*.04*sin(q22*(8*uv6.x+time))))
- warp_17=`mus = abs(mus)
- warp_18=`mus *= float3 (1,.84,.6)
- warp_19=`
- warp_20=`float3 blur = GetBlur1(frac(uv))
- warp_21=`
- warp_22=`float3 crisp= tex2D(sampler_main,uv)
- warp_23=`
- warp_24=`float3 ret1 = crisp - blur*.04 + .06*mus
- warp_25=`ret = ret1 * .99 - .01
- warp_26=`}
- comp_1=`sampler sampler_pw_noise_lq
- comp_2=`
- comp_3=`float2 rs
- comp_4=`float3 noise, ret1
- comp_5=`
- comp_6=`shader_body {
- comp_7=`float corr = texsize.xy*texsize_noise_lq.zw
- comp_8=`float2 uv1 = (uv-.5-.0*float2(q1,q2) )*aspect.xy
- comp_9=`//uv = mul(uv-.5,float2x2(_qa))+.5
- comp_10=`
- comp_11=`//uv1 = mul(uv1,float2x2(_qa))
- comp_12=`uv1*= aspect.yx
- comp_13=`float h1 = 3+q10*4
- comp_14=`
- comp_15=`float z = h1/abs(uv1.y)
- comp_16=`
- comp_17=`rs.x = uv1.x *z
- comp_18=`float mask = saturate (1-z / 40)
- comp_19=`rs.y = z + time*6
- comp_20=`
- comp_21=`float2 uv6 = sin(rs)
- comp_22=`noise = 1-sqrt(length(uv6))
- comp_23=`noise *= (noise >= .1) *mask
- comp_24=`ret1 = noise
- comp_25=`
- comp_26=`
- comp_27=`ret = GetPixel(uv+ret1/2)*1.5 -.1*ret1
- comp_28=`}
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