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- [preset00]
- fRating=2.000000
- fGammaAdj=1.000000
- fDecay=1.000000
- fVideoEchoZoom=0.999514
- fVideoEchoAlpha=0.500000
- nVideoEchoOrientation=1
- nWaveMode=7
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=0
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=100.000000
- fWaveScale=0.591236
- fWaveSmoothing=0.000000
- fWaveParam=1.000000
- fModWaveAlphaStart=0.710000
- fModWaveAlphaEnd=1.300000
- fWarpAnimSpeed=1.000000
- fWarpScale=1.331000
- fZoomExponent=0.218587
- fShader=0.000000
- zoom=0.961268
- rot=0.000000
- cx=0.500000
- cy=2.000000
- dx=0.000000
- dy=0.000000
- warp=0.010000
- sx=1.000000
- sy=1.000000
- wave_r=0.400000
- wave_g=1.000000
- wave_b=0.600000
- wave_x=0.500000
- wave_y=1.000000
- ob_size=0.005000
- ob_r=1.000000
- ob_g=1.000000
- ob_b=0.410000
- ob_a=1.000000
- ib_size=0.005000
- ib_r=0.000000
- ib_g=0.000000
- ib_b=0.000000
- ib_a=1.000000
- nMotionVectorsX=12.799995
- nMotionVectorsY=2.879900
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=3.000000
- mv_r=0.000000
- mv_g=0.700000
- mv_b=1.000000
- mv_a=0.400000
- per_frame_1=mv_r=0.5 +0.5*sin(time*1.23);
- per_frame_2=mv_b=0.5 + 0.5*sin(time*1.26);
- per_frame_3=mv_g=0.5+ 0.5*sin(time*1.19);
- per_frame_4=wave_g=wave_g*+.20*sin(time*.13);
- per_frame_5=wave_r=wave_r+.13*sin(time);
- per_frame_6=wave_b=wave_b*sin(time);
- per_frame_7=wave_x=wave_x-.5*sin(time*.13);
- per_frame_8=ob_a = if(above(mid+treb,2.6),1,0);
- per_frame_9=ob_r = 0.5 + 0.4*sin(time*2.87);
- per_frame_10=ob_b = 0.5 + 0.4*sin(time*2.914);
- per_frame_11=ob_g = 0.5 + 0.4*sin(time*2.768);
- per_frame_12=mv_y = 3.25;
- per_frame_13=q8 =oldq8+ 0.005*(pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
- per_frame_14=oldq8 = q8;
- per_frame_15=q7 =0.005*(pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
- per_frame_16=zoom=zoom+0.028*(q7) -0.05;
- per_frame_17=//rot=rot+0.10*sin(time);
- per_pixel_1=rot=0.05*sin(q8)*rad;
- per_pixel_2=q1 = sin((1000+sin(q8))/y)/200;
- per_pixel_3=q2 = cos((1000+sin(q8))/x)/200;
- per_pixel_4=rot = rot+q1*100*q2;
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