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Rovastar - Destiny Star (Starbrust Mix).milk 2.0 KB

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  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.000000
  4. fDecay=1.000000
  5. fVideoEchoZoom=0.999514
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=1
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=100.000000
  22. fWaveScale=0.591236
  23. fWaveSmoothing=0.000000
  24. fWaveParam=1.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=0.218587
  30. fShader=0.000000
  31. zoom=0.961268
  32. rot=0.000000
  33. cx=0.500000
  34. cy=2.000000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.400000
  41. wave_g=1.000000
  42. wave_b=0.600000
  43. wave_x=0.500000
  44. wave_y=1.000000
  45. ob_size=0.005000
  46. ob_r=1.000000
  47. ob_g=1.000000
  48. ob_b=0.410000
  49. ob_a=1.000000
  50. ib_size=0.005000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=1.000000
  55. nMotionVectorsX=12.799995
  56. nMotionVectorsY=2.879900
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=3.000000
  60. mv_r=0.000000
  61. mv_g=0.700000
  62. mv_b=1.000000
  63. mv_a=0.400000
  64. per_frame_1=mv_r=0.5 +0.5*sin(time*1.23);
  65. per_frame_2=mv_b=0.5 + 0.5*sin(time*1.26);
  66. per_frame_3=mv_g=0.5+ 0.5*sin(time*1.19);
  67. per_frame_4=wave_g=wave_g*+.20*sin(time*.13);
  68. per_frame_5=wave_r=wave_r+.13*sin(time);
  69. per_frame_6=wave_b=wave_b*sin(time);
  70. per_frame_7=wave_x=wave_x-.5*sin(time*.13);
  71. per_frame_8=ob_a = if(above(mid+treb,2.6),1,0);
  72. per_frame_9=ob_r = 0.5 + 0.4*sin(time*2.87);
  73. per_frame_10=ob_b = 0.5 + 0.4*sin(time*2.914);
  74. per_frame_11=ob_g = 0.5 + 0.4*sin(time*2.768);
  75. per_frame_12=mv_y = 3.25;
  76. per_frame_13=q8 =oldq8+ 0.005*(pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
  77. per_frame_14=oldq8 = q8;
  78. per_frame_15=q7 =0.005*(pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
  79. per_frame_16=zoom=zoom+0.028*(q7) -0.05;
  80. per_frame_17=//rot=rot+0.10*sin(time);
  81. per_pixel_1=rot=0.05*sin(q8)*rad;
  82. per_pixel_2=q1 = sin((1000+sin(q8))/y)/200;
  83. per_pixel_3=q2 = cos((1000+sin(q8))/x)/200;
  84. per_pixel_4=rot = rot+q1*100*q2;