martin - satellite view.milk 8.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348
  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=3
  3. PSVERSION_WARP=3
  4. PSVERSION_COMP=3
  5. [preset00]
  6. fRating=2.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=0
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=2.232543
  27. fWaveSmoothing=0.810000
  28. fWaveParam=0.280000
  29. fModWaveAlphaStart=0.470000
  30. fModWaveAlphaEnd=1.320000
  31. fWarpAnimSpeed=0.010000
  32. fWarpScale=0.010000
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=1.001832
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=1.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999997
  43. sy=1.000000
  44. wave_r=0.000000
  45. wave_g=0.000000
  46. wave_b=0.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.010000
  50. ob_r=0.000000
  51. ob_g=0.000000
  52. ob_b=0.000000
  53. ob_a=0.000000
  54. ib_size=0.010000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=64.000000
  60. nMotionVectorsY=48.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=1.850000
  64. mv_r=0.499900
  65. mv_g=0.499900
  66. mv_b=0.499900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=0.891519
  83. wavecode_0_smoothing=0.820000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=0.600000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=1
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=0.891519
  96. wavecode_1_smoothing=0.820000
  97. wavecode_1_r=1.000000
  98. wavecode_1_g=1.000000
  99. wavecode_1_b=1.000000
  100. wavecode_1_a=0.100000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=1
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=0.891519
  109. wavecode_2_smoothing=0.820000
  110. wavecode_2_r=1.000000
  111. wavecode_2_g=1.000000
  112. wavecode_2_b=1.000000
  113. wavecode_2_a=0.100000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=1
  118. wavecode_3_bUseDots=1
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.000000
  122. wavecode_3_smoothing=0.500000
  123. wavecode_3_r=1.000000
  124. wavecode_3_g=1.000000
  125. wavecode_3_b=1.000000
  126. wavecode_3_a=0.000000
  127. shapecode_0_enabled=0
  128. shapecode_0_sides=18
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=1
  132. shapecode_0_x=0.570000
  133. shapecode_0_y=0.500000
  134. shapecode_0_rad=0.099499
  135. shapecode_0_ang=0.000000
  136. shapecode_0_tex_ang=0.000000
  137. shapecode_0_tex_zoom=3.264423
  138. shapecode_0_r=1.000000
  139. shapecode_0_g=1.000000
  140. shapecode_0_b=1.000000
  141. shapecode_0_a=0.600000
  142. shapecode_0_r2=1.000000
  143. shapecode_0_g2=1.000000
  144. shapecode_0_b2=1.000000
  145. shapecode_0_a2=0.000000
  146. shapecode_0_border_r=1.000000
  147. shapecode_0_border_g=1.000000
  148. shapecode_0_border_b=0.000000
  149. shapecode_0_border_a=0.020000
  150. shapecode_1_enabled=0
  151. shapecode_1_sides=100
  152. shapecode_1_additive=0
  153. shapecode_1_thickOutline=0
  154. shapecode_1_textured=1
  155. shapecode_1_x=0.500000
  156. shapecode_1_y=0.500000
  157. shapecode_1_rad=0.476928
  158. shapecode_1_ang=1.130974
  159. shapecode_1_tex_ang=0.000000
  160. shapecode_1_tex_zoom=1.023150
  161. shapecode_1_r=1.000000
  162. shapecode_1_g=1.000000
  163. shapecode_1_b=1.000000
  164. shapecode_1_a=0.970000
  165. shapecode_1_r2=1.000000
  166. shapecode_1_g2=1.000000
  167. shapecode_1_b2=1.000000
  168. shapecode_1_a2=0.100000
  169. shapecode_1_border_r=0.500000
  170. shapecode_1_border_g=0.500000
  171. shapecode_1_border_b=0.500000
  172. shapecode_1_border_a=0.810000
  173. shapecode_2_enabled=0
  174. shapecode_2_sides=63
  175. shapecode_2_additive=0
  176. shapecode_2_thickOutline=0
  177. shapecode_2_textured=1
  178. shapecode_2_x=0.123000
  179. shapecode_2_y=0.000000
  180. shapecode_2_rad=0.273185
  181. shapecode_2_ang=0.000000
  182. shapecode_2_tex_ang=0.000000
  183. shapecode_2_tex_zoom=0.499805
  184. shapecode_2_r=1.000000
  185. shapecode_2_g=1.000000
  186. shapecode_2_b=1.000000
  187. shapecode_2_a=1.000000
  188. shapecode_2_r2=1.000000
  189. shapecode_2_g2=1.000000
  190. shapecode_2_b2=1.000000
  191. shapecode_2_a2=0.000000
  192. shapecode_2_border_r=0.500000
  193. shapecode_2_border_g=0.500000
  194. shapecode_2_border_b=0.500000
  195. shapecode_2_border_a=0.000000
  196. shapecode_3_enabled=0
  197. shapecode_3_sides=63
  198. shapecode_3_additive=0
  199. shapecode_3_thickOutline=0
  200. shapecode_3_textured=1
  201. shapecode_3_x=0.500000
  202. shapecode_3_y=1.000000
  203. shapecode_3_rad=0.548217
  204. shapecode_3_ang=0.000000
  205. shapecode_3_tex_ang=0.000000
  206. shapecode_3_tex_zoom=0.499805
  207. shapecode_3_r=1.000000
  208. shapecode_3_g=1.000000
  209. shapecode_3_b=1.000000
  210. shapecode_3_a=1.000000
  211. shapecode_3_r2=1.000000
  212. shapecode_3_g2=1.000000
  213. shapecode_3_b2=1.000000
  214. shapecode_3_a2=0.000000
  215. shapecode_3_border_r=0.500000
  216. shapecode_3_border_g=0.500000
  217. shapecode_3_border_b=0.500000
  218. shapecode_3_border_a=0.000000
  219. per_frame_init_1=shift = 0;
  220. per_frame_init_2=step = 0;
  221. per_frame_1=dec_med = pow (0.8, 30/fps);
  222. per_frame_2=dec_slow = pow (0.99, 30/fps);
  223. per_frame_3=beat = max (max (bass, mid), treb);
  224. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  225. per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2);
  226. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  227. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  228. per_frame_8=index = (index + is_beat) %4;
  229. per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
  230. per_frame_10=
  231. per_frame_11=
  232. per_frame_12=q20 = avg;
  233. per_frame_13=q21 = beat;
  234. per_frame_14=q22 = peak;
  235. per_frame_15=q23 = index;
  236. per_frame_16=q24 = is_beat;
  237. per_frame_17=q26 = bass_att + mid_att + treb_att;
  238. per_frame_18=
  239. per_frame_19=ready = is_beat * bnot(ready) + bnot(is_beat2)*ready;
  240. per_frame_20=is_beat2 = ready * above (time, t0+.2);
  241. per_frame_21=q19 = is_beat2;
  242. per_frame_22=
  243. per_frame_23=//k1 = is_beat*bnot(index)*bnot(index2);
  244. per_frame_24=
  245. per_frame_25=k1 = is_beat*equal(index,0);
  246. per_frame_26=p1 = k1*(p1+1) + (1-k1)*p1;
  247. per_frame_27=p2 = dec_med * p2+ (1-dec_med)*p1;
  248. per_frame_28=rott = p2 * 3.14159265359/2;
  249. per_frame_29=
  250. per_frame_30=q27 = index+1;
  251. per_frame_31=q28 = index2+1;
  252. per_frame_32=
  253. per_frame_33=q1 = cos(rott);
  254. per_frame_34=q2 = sin(rott);
  255. per_frame_35=q3 = -q2;
  256. per_frame_36=q4 = q1;
  257. per_frame_37=
  258. per_frame_38=movex = movex +.002*30/fps;
  259. per_frame_39=q30 = movex;
  260. per_frame_40=
  261. per_frame_41=alt = alt * (1-dec_med) + q26*dec_med;
  262. per_frame_42=q26 = q26 - alt;
  263. per_frame_43=step = step + 1*max(q26,0) + q24 -int(step);
  264. per_frame_44=q30 = step;
  265. per_frame_45=q30 = movex;
  266. per_frame_46=
  267. per_frame_47=lx = lx + .001*30/fps;
  268. per_frame_48=ly = ly + .01*30/fps*q2;
  269. per_frame_49=q10 = lx;
  270. per_frame_50=q11 = 0;
  271. per_frame_51=
  272. per_frame_52=
  273. per_frame_53=zoom = (1.0 + .0*rad);
  274. per_frame_54=dx = .0;
  275. per_frame_55=dy = .00;
  276. per_frame_56=rot = .1*q1;
  277. warp_1=`sampler sampler_worms;
  278. warp_2=`float3 color, mus;
  279. warp_3=`float dx,dy;
  280. warp_4=`shader_body {
  281. warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
  282. warp_6=`
  283. warp_7=`
  284. warp_8=`float2 uv6 = uv1;
  285. warp_9=`float z = (q28-1)*length(uv1)+rand_frame * 86;
  286. warp_10=`float2 d = normalize(uv1);
  287. warp_11=`float2 rs = clamp(tan(z)*d,-18,18);
  288. warp_12=`uv += 1*GetBlur1(uv)*float2 (0,1)+0.01*rs;
  289. warp_13=`
  290. warp_14=`
  291. warp_15=`uv6 = .4*sin(uv1*2*q28+rand_frame);
  292. warp_16=`
  293. warp_17=`mus = .06/(length(uv6));
  294. warp_18=`mus *= roam_sin;
  295. warp_19=`mus = lerp(mus, lum(mus), saturate(.2*lum(mus)));
  296. warp_20=`
  297. warp_21=`float3 blur = GetBlur2(frac(uv));
  298. warp_22=`
  299. warp_23=`float3 crisp= GetPixel((uv-.5)*1.01+.48);
  300. warp_24=`
  301. warp_25=`float3 ret1 = crisp - blur*.03 + .15*mus;
  302. warp_26=`
  303. warp_27=`q25 = q24;
  304. warp_28=`ret = q25*(ret1*.97-.02) + (1-q25)* GetPixel(uv_orig);
  305. warp_29=`
  306. warp_30=`}
  307. comp_1=`float z;
  308. comp_2=`float3 ret1, neu, mus;
  309. comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1;
  310. comp_4=`shader_body
  311. comp_5=`{
  312. comp_6=`float2 uv2;
  313. comp_7=`dz = 0;
  314. comp_8=`
  315. comp_9=`float2 hor = float2(texsize.z,0);
  316. comp_10=`float2 ver = float2(0,texsize.w);
  317. comp_11=`
  318. comp_12=`float dist = 1;
  319. comp_13=`float inten = 1;
  320. comp_14=`ret1 = 0;
  321. comp_15=`float anz = 3;
  322. comp_16=`float n = 0;
  323. comp_17=`
  324. comp_18=`
  325. comp_19=`uv4 = uv+0*float2(q10,q11);
  326. comp_20=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor));
  327. comp_21=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver));
  328. comp_22=`
  329. comp_23=`
  330. comp_24=`mus = GetPixel(.1*dz)+.01;
  331. comp_25=`
  332. comp_26=`uv2 = uv-.5;
  333. comp_27=`dz = 0;
  334. comp_28=`while (n <= anz) {
  335. comp_29=` dist = 1-frac(1.0/anz*n-.01); //evtl sqrt !;
  336. comp_30=`
  337. comp_31=` uv3 = 2*uv2*dist + .5 + float2(q30,q30/2);
  338. comp_32=` uv3 = frac(uv3);
  339. comp_33=` uv3 *= aspect.xy;
  340. comp_34=` uv3 = .4 * cos(16*uv3);
  341. comp_35=` neu = .03/length(uv3);
  342. comp_36=` neu = dist*neu + (1-dist)*lum(neu);
  343. comp_37=` ret1 = max(ret1,neu);
  344. comp_38=`n++;
  345. comp_39=`}
  346. comp_40=`
  347. comp_41=`ret = GetPixel(uv_orig*.8) + mus*6 + 32*(ret1*mus);
  348. comp_42=`}