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loadimage.h 470 B

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  1. #ifndef WINAMP_LOADIMAGE_HEADER
  2. #define WINAMP_LOADIMAGE_HEADER
  3. #include <windows.h>
  4. HBITMAP WALoadImage(HMODULE hMod, LPCWSTR pszSection, LPCWSTR pszImage, BOOL bPremult);
  5. HBITMAP WAResizeImage(HBITMAP hbmp, INT cx, INT cy, HBRUSH hbBk);
  6. HBITMAP WABlendOnColor(HBITMAP hbmp, COLORREF rgbBk);
  7. HBITMAP WABlendOnARGB32(HBITMAP hbmp, LPBYTE pRGB);
  8. HBITMAP WACreatePatternBitmap(INT cx, INT cy, INT bpp, HBRUSH hbPattern, LPBYTE *ppData);
  9. #endif //WINAMP_LOADIMAGE_HEADER