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Flexi - Julia fractal.milk 6.4 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000000
  7. fGammaAdj=1.000
  8. fDecay=1.000
  9. fVideoEchoZoom=2.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=0
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=4.100
  26. fWaveScale=1.508
  27. fWaveSmoothing=0.000
  28. fWaveParam=0.340
  29. fModWaveAlphaStart=1.130
  30. fModWaveAlphaEnd=1.360
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.772
  33. fZoomExponent=5.00873
  34. fShader=0.000
  35. zoom=1.01100
  36. rot=0.00300
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.00000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=1.000
  45. wave_g=0.000
  46. wave_b=0.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.005
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.000
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.850
  64. mv_r=0.500
  65. mv_g=0.500
  66. mv_b=0.500
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=1
  79. wavecode_0_bUseDots=1
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=0.50330
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=0
  128. shapecode_0_sides=100
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=1
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.900
  135. shapecode_0_rad=0.15493
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=0.77977
  139. shapecode_0_r=1.000
  140. shapecode_0_g=1.000
  141. shapecode_0_b=1.000
  142. shapecode_0_a=1.000
  143. shapecode_0_r2=1.000
  144. shapecode_0_g2=1.000
  145. shapecode_0_b2=1.000
  146. shapecode_0_a2=1.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=1.000
  150. shapecode_0_border_a=0.000
  151. shapecode_1_enabled=0
  152. shapecode_1_sides=5
  153. shapecode_1_additive=0
  154. shapecode_1_thickOutline=0
  155. shapecode_1_textured=1
  156. shapecode_1_num_inst=1
  157. shapecode_1_x=0.500
  158. shapecode_1_y=0.500
  159. shapecode_1_rad=0.98600
  160. shapecode_1_ang=0.00000
  161. shapecode_1_tex_ang=3.14159
  162. shapecode_1_tex_zoom=0.99979
  163. shapecode_1_r=1.000
  164. shapecode_1_g=1.000
  165. shapecode_1_b=1.000
  166. shapecode_1_a=1.000
  167. shapecode_1_r2=1.000
  168. shapecode_1_g2=1.000
  169. shapecode_1_b2=1.000
  170. shapecode_1_a2=1.000
  171. shapecode_1_border_r=1.000
  172. shapecode_1_border_g=1.000
  173. shapecode_1_border_b=1.000
  174. shapecode_1_border_a=0.000
  175. shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
  176. shapecode_2_enabled=0
  177. shapecode_2_sides=100
  178. shapecode_2_additive=0
  179. shapecode_2_thickOutline=0
  180. shapecode_2_textured=1
  181. shapecode_2_num_inst=1
  182. shapecode_2_x=0.900
  183. shapecode_2_y=0.500
  184. shapecode_2_rad=0.10000
  185. shapecode_2_ang=0.00000
  186. shapecode_2_tex_ang=0.00000
  187. shapecode_2_tex_zoom=1.00000
  188. shapecode_2_r=1.000
  189. shapecode_2_g=1.000
  190. shapecode_2_b=1.000
  191. shapecode_2_a=1.000
  192. shapecode_2_r2=1.000
  193. shapecode_2_g2=1.000
  194. shapecode_2_b2=1.000
  195. shapecode_2_a2=1.000
  196. shapecode_2_border_r=1.000
  197. shapecode_2_border_g=1.000
  198. shapecode_2_border_b=1.000
  199. shapecode_2_border_a=0.100
  200. shape_2_per_frame1=x = sin(time) * .4 + .5;
  201. shape_2_per_frame2=
  202. shape_2_per_frame3=
  203. shape_2_per_frame4=pow( (bass*.15),2);
  204. shapecode_3_enabled=1
  205. shapecode_3_sides=36
  206. shapecode_3_additive=1
  207. shapecode_3_thickOutline=0
  208. shapecode_3_textured=0
  209. shapecode_3_num_inst=1
  210. shapecode_3_x=0.500
  211. shapecode_3_y=0.500
  212. shapecode_3_rad=1.38306
  213. shapecode_3_ang=0.00000
  214. shapecode_3_tex_ang=0.00000
  215. shapecode_3_tex_zoom=1.00000
  216. shapecode_3_r=0.000
  217. shapecode_3_g=0.030
  218. shapecode_3_b=0.000
  219. shapecode_3_a=1.000
  220. shapecode_3_r2=0.000
  221. shapecode_3_g2=0.000
  222. shapecode_3_b2=0.000
  223. shapecode_3_a2=0.000
  224. shapecode_3_border_r=1.000
  225. shapecode_3_border_g=1.000
  226. shapecode_3_border_b=1.000
  227. shapecode_3_border_a=0.000
  228. per_frame_1=t = time*12.3;
  229. per_frame_2=rot = rot + 0.030*( 0.60*sin(0.38*time) + 0.40*sin(0.54*time) );
  230. per_frame_3=dx = dx + 0.002*( 0.60*sin(0.434*time) + 0.40*sin(0.277*time) );
  231. per_frame_4=dy = dy + 0.002*( 0.60*sin(0.384*time) + 0.40*sin(0.477*time) );
  232. per_frame_5=//rot = 0;
  233. per_frame_6=//wave_a = 0;
  234. warp_1=`shader_body
  235. warp_2=`{
  236. warp_3=` // sample previous frame
  237. warp_4=` ret = tex2D( sampler_main, uv ).xyz;
  238. warp_5=`
  239. warp_6=` // take the difference between the crisp and blurred images,
  240. warp_7=` // then add it back into the image. Creates spots and stripes over time.
  241. warp_8=` ret += (ret - GetBlur1(uv))*0.1 - 0.015;
  242. warp_9=`// ret *= 0.94;
  243. warp_10=`
  244. warp_11=` // add noise:
  245. warp_12=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.1;// + rand_frame.xy;
  246. warp_13=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*0.0;
  247. warp_14=`
  248. warp_15=`
  249. warp_16=` float2 zoom =1.81;
  250. warp_17=` float2 c = float2(0.448,0.701);
  251. warp_18=` float2 my_uv = (uv_orig+(uv-uv_orig)*.4-0.5)*zoom;
  252. warp_19=` my_uv = float2(my_uv.x*my_uv.x - my_uv.y*my_uv.y, 2*my_uv.x*my_uv.y) + c;
  253. warp_20=`
  254. warp_21=` ret.z =tex2D(sampler_fc_main, my_uv).z + 0.004;
  255. warp_22=`
  256. warp_23=`float2 uv_x = 0.5 + (lerp(uv_orig,uv,-1)-0.5)*1.00;
  257. warp_24=`ret.x = GetPixel(uv_x).x - 0.004;
  258. warp_25=`}
  259. comp_1=`shader_body
  260. comp_2=`{
  261. comp_3=` float2 d = texsize.zw*6;
  262. comp_4=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
  263. comp_5=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
  264. comp_6=` float2 uv_y = uv-float2(dx.y,dy.y)*0.6;
  265. comp_7=` float2 uv_x = uv+float2(dx.x,dy.x)*0.2;
  266. comp_8=`
  267. comp_9=`ret = lerp(float3(0.4,0.5,1)*max(0,1-length((uv_y-0.5)*aspect.xy)*2 -0.2+GetPixel(uv).z*0.2)
  268. comp_10=` + GetPixel(uv).x,
  269. comp_11=` lerp(float3(2,2,1),float3(2,-1,-2),GetPixel(uv).z), GetBlur1(uv_x).y*0.35);
  270. comp_12=`//ret = GetPixel(uv);
  271. comp_13=`}
  272. comp_14=`