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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=4.000000
- fGammaAdj=1.000
- fDecay=1.000
- fVideoEchoZoom=2.000
- fVideoEchoAlpha=0.000
- nVideoEchoOrientation=0
- nWaveMode=0
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=4.100
- fWaveScale=1.508
- fWaveSmoothing=0.000
- fWaveParam=0.340
- fModWaveAlphaStart=1.130
- fModWaveAlphaEnd=1.360
- fWarpAnimSpeed=1.000
- fWarpScale=1.772
- fZoomExponent=5.00873
- fShader=0.000
- zoom=1.01100
- rot=0.00300
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.00000
- sx=1.00000
- sy=1.00000
- wave_r=1.000
- wave_g=0.000
- wave_b=0.000
- wave_x=0.500
- wave_y=0.500
- ob_size=0.005
- ob_r=0.000
- ob_g=0.000
- ob_b=0.000
- ob_a=1.000
- ib_size=0.000
- ib_r=0.250
- ib_g=0.250
- ib_b=0.250
- ib_a=0.000
- nMotionVectorsX=64.000
- nMotionVectorsY=48.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=0.850
- mv_r=0.500
- mv_g=0.500
- mv_b=0.500
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=1
- wavecode_0_bUseDots=1
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=1
- wavecode_0_scaling=0.50330
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=0
- shapecode_0_sides=100
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=1
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.900
- shapecode_0_rad=0.15493
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=0.77977
- shapecode_0_r=1.000
- shapecode_0_g=1.000
- shapecode_0_b=1.000
- shapecode_0_a=1.000
- shapecode_0_r2=1.000
- shapecode_0_g2=1.000
- shapecode_0_b2=1.000
- shapecode_0_a2=1.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.000
- shapecode_1_enabled=0
- shapecode_1_sides=5
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.98600
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=3.14159
- shapecode_1_tex_zoom=0.99979
- shapecode_1_r=1.000
- shapecode_1_g=1.000
- shapecode_1_b=1.000
- shapecode_1_a=1.000
- shapecode_1_r2=1.000
- shapecode_1_g2=1.000
- shapecode_1_b2=1.000
- shapecode_1_a2=1.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.000
- shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
- shapecode_2_enabled=0
- shapecode_2_sides=100
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=1
- shapecode_2_num_inst=1
- shapecode_2_x=0.900
- shapecode_2_y=0.500
- shapecode_2_rad=0.10000
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=1.000
- shapecode_2_b=1.000
- shapecode_2_a=1.000
- shapecode_2_r2=1.000
- shapecode_2_g2=1.000
- shapecode_2_b2=1.000
- shapecode_2_a2=1.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.100
- shape_2_per_frame1=x = sin(time) * .4 + .5;
- shape_2_per_frame2=
- shape_2_per_frame3=
- shape_2_per_frame4=pow( (bass*.15),2);
- shapecode_3_enabled=1
- shapecode_3_sides=36
- shapecode_3_additive=1
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=1.38306
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=0.000
- shapecode_3_g=0.030
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=0.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.000
- per_frame_1=t = time*12.3;
- per_frame_2=rot = rot + 0.030*( 0.60*sin(0.38*time) + 0.40*sin(0.54*time) );
- per_frame_3=dx = dx + 0.002*( 0.60*sin(0.434*time) + 0.40*sin(0.277*time) );
- per_frame_4=dy = dy + 0.002*( 0.60*sin(0.384*time) + 0.40*sin(0.477*time) );
- per_frame_5=//rot = 0;
- per_frame_6=//wave_a = 0;
- warp_1=`shader_body
- warp_2=`{
- warp_3=` // sample previous frame
- warp_4=` ret = tex2D( sampler_main, uv ).xyz;
- warp_5=`
- warp_6=` // take the difference between the crisp and blurred images,
- warp_7=` // then add it back into the image. Creates spots and stripes over time.
- warp_8=` ret += (ret - GetBlur1(uv))*0.1 - 0.015;
- warp_9=`// ret *= 0.94;
- warp_10=`
- warp_11=` // add noise:
- warp_12=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.1;// + rand_frame.xy;
- warp_13=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*0.0;
- warp_14=`
- warp_15=`
- warp_16=` float2 zoom =1.81;
- warp_17=` float2 c = float2(0.448,0.701);
- warp_18=` float2 my_uv = (uv_orig+(uv-uv_orig)*.4-0.5)*zoom;
- warp_19=` my_uv = float2(my_uv.x*my_uv.x - my_uv.y*my_uv.y, 2*my_uv.x*my_uv.y) + c;
- warp_20=`
- warp_21=` ret.z =tex2D(sampler_fc_main, my_uv).z + 0.004;
- warp_22=`
- warp_23=`float2 uv_x = 0.5 + (lerp(uv_orig,uv,-1)-0.5)*1.00;
- warp_24=`ret.x = GetPixel(uv_x).x - 0.004;
- warp_25=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=` float2 d = texsize.zw*6;
- comp_4=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
- comp_5=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
- comp_6=` float2 uv_y = uv-float2(dx.y,dy.y)*0.6;
- comp_7=` float2 uv_x = uv+float2(dx.x,dy.x)*0.2;
- comp_8=`
- comp_9=`ret = lerp(float3(0.4,0.5,1)*max(0,1-length((uv_y-0.5)*aspect.xy)*2 -0.2+GetPixel(uv).z*0.2)
- comp_10=` + GetPixel(uv).x,
- comp_11=` lerp(float3(2,2,1),float3(2,-1,-2),GetPixel(uv).z), GetBlur1(uv_x).y*0.35);
- comp_12=`//ret = GetPixel(uv);
- comp_13=`}
- comp_14=`
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