Zylot - In death there is life (Geiss Layered Mix).milk 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252
  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000000
  7. fGammaAdj=2.000000
  8. fDecay=0.980000
  9. fVideoEchoZoom=2.000000
  10. fVideoEchoAlpha=0.000000
  11. nVideoEchoOrientation=0
  12. nWaveMode=3
  13. bAdditiveWaves=0
  14. bWaveDots=1
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.800000
  26. fWaveScale=16.217468
  27. fWaveSmoothing=0.750000
  28. fWaveParam=-0.440000
  29. fModWaveAlphaStart=0.750000
  30. fModWaveAlphaEnd=0.950000
  31. fWarpAnimSpeed=1.000000
  32. fWarpScale=1.000000
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=1.000000
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=1.000000
  42. sx=1.000000
  43. sy=1.000000
  44. wave_r=0.500000
  45. wave_g=0.500000
  46. wave_b=0.500000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.010000
  50. ob_r=0.000000
  51. ob_g=0.000000
  52. ob_b=0.000000
  53. ob_a=0.000000
  54. ib_size=0.010000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=12.000000
  60. nMotionVectorsY=9.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=0.900000
  64. mv_r=1.000000
  65. mv_g=1.000000
  66. mv_b=1.000000
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.250000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.000000
  83. wavecode_0_smoothing=0.500000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=1.000000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.000000
  96. wavecode_1_smoothing=0.500000
  97. wavecode_1_r=1.000000
  98. wavecode_1_g=1.000000
  99. wavecode_1_b=1.000000
  100. wavecode_1_a=1.000000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.000000
  109. wavecode_2_smoothing=0.500000
  110. wavecode_2_r=1.000000
  111. wavecode_2_g=1.000000
  112. wavecode_2_b=1.000000
  113. wavecode_2_a=1.000000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.000000
  122. wavecode_3_smoothing=0.500000
  123. wavecode_3_r=1.000000
  124. wavecode_3_g=1.000000
  125. wavecode_3_b=1.000000
  126. wavecode_3_a=1.000000
  127. shapecode_0_enabled=0
  128. shapecode_0_sides=4
  129. shapecode_0_additive=1
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=1
  132. shapecode_0_x=0.500000
  133. shapecode_0_y=0.500000
  134. shapecode_0_rad=0.599579
  135. shapecode_0_ang=0.000000
  136. shapecode_0_tex_ang=0.000000
  137. shapecode_0_tex_zoom=1.000000
  138. shapecode_0_r=1.000000
  139. shapecode_0_g=1.000000
  140. shapecode_0_b=1.000000
  141. shapecode_0_a=1.000000
  142. shapecode_0_r2=1.000000
  143. shapecode_0_g2=1.000000
  144. shapecode_0_b2=1.000000
  145. shapecode_0_a2=0.000000
  146. shapecode_0_border_r=0.000000
  147. shapecode_0_border_g=0.000000
  148. shapecode_0_border_b=0.000000
  149. shapecode_0_border_a=0.100000
  150. shapecode_1_enabled=0
  151. shapecode_1_sides=4
  152. shapecode_1_additive=0
  153. shapecode_1_thickOutline=0
  154. shapecode_1_textured=0
  155. shapecode_1_x=0.500000
  156. shapecode_1_y=0.500000
  157. shapecode_1_rad=0.100000
  158. shapecode_1_ang=0.000000
  159. shapecode_1_tex_ang=0.000000
  160. shapecode_1_tex_zoom=1.000000
  161. shapecode_1_r=1.000000
  162. shapecode_1_g=0.000000
  163. shapecode_1_b=0.000000
  164. shapecode_1_a=1.000000
  165. shapecode_1_r2=0.000000
  166. shapecode_1_g2=1.000000
  167. shapecode_1_b2=0.000000
  168. shapecode_1_a2=0.000000
  169. shapecode_1_border_r=1.000000
  170. shapecode_1_border_g=1.000000
  171. shapecode_1_border_b=1.000000
  172. shapecode_1_border_a=0.100000
  173. shapecode_2_enabled=0
  174. shapecode_2_sides=4
  175. shapecode_2_additive=0
  176. shapecode_2_thickOutline=0
  177. shapecode_2_textured=0
  178. shapecode_2_x=0.500000
  179. shapecode_2_y=0.500000
  180. shapecode_2_rad=0.100000
  181. shapecode_2_ang=0.000000
  182. shapecode_2_tex_ang=0.000000
  183. shapecode_2_tex_zoom=1.000000
  184. shapecode_2_r=1.000000
  185. shapecode_2_g=0.000000
  186. shapecode_2_b=0.000000
  187. shapecode_2_a=1.000000
  188. shapecode_2_r2=0.000000
  189. shapecode_2_g2=1.000000
  190. shapecode_2_b2=0.000000
  191. shapecode_2_a2=0.000000
  192. shapecode_2_border_r=1.000000
  193. shapecode_2_border_g=1.000000
  194. shapecode_2_border_b=1.000000
  195. shapecode_2_border_a=0.100000
  196. shapecode_3_enabled=0
  197. shapecode_3_sides=4
  198. shapecode_3_additive=0
  199. shapecode_3_thickOutline=0
  200. shapecode_3_textured=0
  201. shapecode_3_x=0.500000
  202. shapecode_3_y=0.500000
  203. shapecode_3_rad=0.100000
  204. shapecode_3_ang=0.000000
  205. shapecode_3_tex_ang=0.000000
  206. shapecode_3_tex_zoom=1.000000
  207. shapecode_3_r=1.000000
  208. shapecode_3_g=0.000000
  209. shapecode_3_b=0.000000
  210. shapecode_3_a=1.000000
  211. shapecode_3_r2=0.000000
  212. shapecode_3_g2=1.000000
  213. shapecode_3_b2=0.000000
  214. shapecode_3_a2=0.000000
  215. shapecode_3_border_r=1.000000
  216. shapecode_3_border_g=1.000000
  217. shapecode_3_border_b=1.000000
  218. shapecode_3_border_a=0.100000
  219. per_frame_1=warp = 0;
  220. per_frame_2=wave_r = wave_r + .2*sin(time*1.33)+bass*.3;
  221. per_frame_3=wave_g = wave_g + .2*sin(time)+treb*.3;
  222. per_frame_4=wave_b = wave_b + .2*sin(time*.988)+mid*.3;
  223. per_frame_5=zoom = 1+bass*.01;
  224. per_pixel_1=zoom = zoom + (rad*.01)*treb;
  225. warp_1=`shader_body
  226. warp_2=`{
  227. warp_3=` // sample previous frame
  228. warp_4=` ret = tex2D( sampler_main, uv ).xyz;
  229. warp_5=` float3 ret2 = tex2D( sampler_fc_main, uv ).xyz;
  230. warp_6=`
  231. warp_7=` ret.x = tex2D( sampler_main, (uv-0.5)*1.00+0.5 ).x;
  232. warp_8=` ret.y = tex2D( sampler_main, (uv-0.5)*0.98+0.5 ).y;
  233. warp_9=` ret.z = tex2D( sampler_main, (uv-0.5)*0.96+0.5 ).z;
  234. warp_10=`
  235. warp_11=` // darken (decay) over time
  236. warp_12=` ret = ret- (ret*.5);
  237. warp_13=` ret = ret*(abs(GetBlur2(uv)-.5))*5;
  238. warp_14=` ret = ret - .01;
  239. warp_15=`}
  240. comp_1=`shader_body
  241. comp_2=`{
  242. comp_3=` ret = tex2D(sampler_main, uv).xyz;
  243. comp_4=` ret *= 5.00; //gamma
  244. comp_5=` ret += 1.2;
  245. comp_6=` float gb = GetBlur1(uv);
  246. comp_7=` ret = (ret*gb)*float3(1+.2*sin(time),1+.2*sin(time*.2233333),1+.2*sin(time*.733467));
  247. comp_8=` float3 rets = tex2D(sampler_main, uv).xyz;
  248. comp_9=` ret = lerp(ret*GetBlur1(uv), rets*3, rets.x);
  249. comp_10=` ret = lerp(ret*GetBlur1(uv), rets*1.5, rets.y);
  250. comp_11=` ret = lerp(ret*GetBlur1(uv), rets, rets.z);
  251. comp_12=`}
  252. comp_13=`