123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252 |
- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=3.000000
- fGammaAdj=2.000000
- fDecay=0.980000
- fVideoEchoZoom=2.000000
- fVideoEchoAlpha=0.000000
- nVideoEchoOrientation=0
- nWaveMode=3
- bAdditiveWaves=0
- bWaveDots=1
- bWaveThick=0
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=1
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.800000
- fWaveScale=16.217468
- fWaveSmoothing=0.750000
- fWaveParam=-0.440000
- fModWaveAlphaStart=0.750000
- fModWaveAlphaEnd=0.950000
- fWarpAnimSpeed=1.000000
- fWarpScale=1.000000
- fZoomExponent=1.000000
- fShader=0.000000
- zoom=1.000000
- rot=0.000000
- cx=0.500000
- cy=0.500000
- dx=0.000000
- dy=0.000000
- warp=1.000000
- sx=1.000000
- sy=1.000000
- wave_r=0.500000
- wave_g=0.500000
- wave_b=0.500000
- wave_x=0.500000
- wave_y=0.500000
- ob_size=0.010000
- ob_r=0.000000
- ob_g=0.000000
- ob_b=0.000000
- ob_a=0.000000
- ib_size=0.010000
- ib_r=0.250000
- ib_g=0.250000
- ib_b=0.250000
- ib_a=0.000000
- nMotionVectorsX=12.000000
- nMotionVectorsY=9.000000
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=0.900000
- mv_r=1.000000
- mv_g=1.000000
- mv_b=1.000000
- mv_a=0.000000
- b1n=0.000000
- b2n=0.000000
- b3n=0.000000
- b1x=1.000000
- b2x=1.000000
- b3x=1.000000
- b1ed=0.250000
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.000000
- wavecode_0_smoothing=0.500000
- wavecode_0_r=1.000000
- wavecode_0_g=1.000000
- wavecode_0_b=1.000000
- wavecode_0_a=1.000000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.000000
- wavecode_1_smoothing=0.500000
- wavecode_1_r=1.000000
- wavecode_1_g=1.000000
- wavecode_1_b=1.000000
- wavecode_1_a=1.000000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.000000
- wavecode_2_smoothing=0.500000
- wavecode_2_r=1.000000
- wavecode_2_g=1.000000
- wavecode_2_b=1.000000
- wavecode_2_a=1.000000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.000000
- wavecode_3_smoothing=0.500000
- wavecode_3_r=1.000000
- wavecode_3_g=1.000000
- wavecode_3_b=1.000000
- wavecode_3_a=1.000000
- shapecode_0_enabled=0
- shapecode_0_sides=4
- shapecode_0_additive=1
- shapecode_0_thickOutline=0
- shapecode_0_textured=1
- shapecode_0_x=0.500000
- shapecode_0_y=0.500000
- shapecode_0_rad=0.599579
- shapecode_0_ang=0.000000
- shapecode_0_tex_ang=0.000000
- shapecode_0_tex_zoom=1.000000
- shapecode_0_r=1.000000
- shapecode_0_g=1.000000
- shapecode_0_b=1.000000
- shapecode_0_a=1.000000
- shapecode_0_r2=1.000000
- shapecode_0_g2=1.000000
- shapecode_0_b2=1.000000
- shapecode_0_a2=0.000000
- shapecode_0_border_r=0.000000
- shapecode_0_border_g=0.000000
- shapecode_0_border_b=0.000000
- shapecode_0_border_a=0.100000
- shapecode_1_enabled=0
- shapecode_1_sides=4
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=0
- shapecode_1_x=0.500000
- shapecode_1_y=0.500000
- shapecode_1_rad=0.100000
- shapecode_1_ang=0.000000
- shapecode_1_tex_ang=0.000000
- shapecode_1_tex_zoom=1.000000
- shapecode_1_r=1.000000
- shapecode_1_g=0.000000
- shapecode_1_b=0.000000
- shapecode_1_a=1.000000
- shapecode_1_r2=0.000000
- shapecode_1_g2=1.000000
- shapecode_1_b2=0.000000
- shapecode_1_a2=0.000000
- shapecode_1_border_r=1.000000
- shapecode_1_border_g=1.000000
- shapecode_1_border_b=1.000000
- shapecode_1_border_a=0.100000
- shapecode_2_enabled=0
- shapecode_2_sides=4
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_x=0.500000
- shapecode_2_y=0.500000
- shapecode_2_rad=0.100000
- shapecode_2_ang=0.000000
- shapecode_2_tex_ang=0.000000
- shapecode_2_tex_zoom=1.000000
- shapecode_2_r=1.000000
- shapecode_2_g=0.000000
- shapecode_2_b=0.000000
- shapecode_2_a=1.000000
- shapecode_2_r2=0.000000
- shapecode_2_g2=1.000000
- shapecode_2_b2=0.000000
- shapecode_2_a2=0.000000
- shapecode_2_border_r=1.000000
- shapecode_2_border_g=1.000000
- shapecode_2_border_b=1.000000
- shapecode_2_border_a=0.100000
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_x=0.500000
- shapecode_3_y=0.500000
- shapecode_3_rad=0.100000
- shapecode_3_ang=0.000000
- shapecode_3_tex_ang=0.000000
- shapecode_3_tex_zoom=1.000000
- shapecode_3_r=1.000000
- shapecode_3_g=0.000000
- shapecode_3_b=0.000000
- shapecode_3_a=1.000000
- shapecode_3_r2=0.000000
- shapecode_3_g2=1.000000
- shapecode_3_b2=0.000000
- shapecode_3_a2=0.000000
- shapecode_3_border_r=1.000000
- shapecode_3_border_g=1.000000
- shapecode_3_border_b=1.000000
- shapecode_3_border_a=0.100000
- per_frame_1=warp = 0;
- per_frame_2=wave_r = wave_r + .2*sin(time*1.33)+bass*.3;
- per_frame_3=wave_g = wave_g + .2*sin(time)+treb*.3;
- per_frame_4=wave_b = wave_b + .2*sin(time*.988)+mid*.3;
- per_frame_5=zoom = 1+bass*.01;
- per_pixel_1=zoom = zoom + (rad*.01)*treb;
- warp_1=`shader_body
- warp_2=`{
- warp_3=` // sample previous frame
- warp_4=` ret = tex2D( sampler_main, uv ).xyz;
- warp_5=` float3 ret2 = tex2D( sampler_fc_main, uv ).xyz;
- warp_6=`
- warp_7=` ret.x = tex2D( sampler_main, (uv-0.5)*1.00+0.5 ).x;
- warp_8=` ret.y = tex2D( sampler_main, (uv-0.5)*0.98+0.5 ).y;
- warp_9=` ret.z = tex2D( sampler_main, (uv-0.5)*0.96+0.5 ).z;
- warp_10=`
- warp_11=` // darken (decay) over time
- warp_12=` ret = ret- (ret*.5);
- warp_13=` ret = ret*(abs(GetBlur2(uv)-.5))*5;
- warp_14=` ret = ret - .01;
- warp_15=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=` ret = tex2D(sampler_main, uv).xyz;
- comp_4=` ret *= 5.00; //gamma
- comp_5=` ret += 1.2;
- comp_6=` float gb = GetBlur1(uv);
- comp_7=` ret = (ret*gb)*float3(1+.2*sin(time),1+.2*sin(time*.2233333),1+.2*sin(time*.733467));
- comp_8=` float3 rets = tex2D(sampler_main, uv).xyz;
- comp_9=` ret = lerp(ret*GetBlur1(uv), rets*3, rets.x);
- comp_10=` ret = lerp(ret*GetBlur1(uv), rets*1.5, rets.y);
- comp_11=` ret = lerp(ret*GetBlur1(uv), rets, rets.z);
- comp_12=`}
- comp_13=`
|