martin - mucus cervix.milk 12 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=3
  3. PSVERSION_WARP=3
  4. PSVERSION_COMP=3
  5. [preset00]
  6. fRating=2.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=7
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=0.958178
  27. fWaveSmoothing=0.450000
  28. fWaveParam=0.000000
  29. fModWaveAlphaStart=0.000000
  30. fModWaveAlphaEnd=1.320000
  31. fWarpAnimSpeed=1.459500
  32. fWarpScale=2.006700
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=1.000000
  45. wave_g=1.000000
  46. wave_b=1.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.010000
  50. ob_r=0.399900
  51. ob_g=0.000000
  52. ob_b=0.000000
  53. ob_a=0.200000
  54. ib_size=0.000000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=64.000000
  60. nMotionVectorsY=48.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=1.850000
  64. mv_r=0.499900
  65. mv_g=0.499900
  66. mv_b=0.499900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=282
  77. wavecode_0_sep=20
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=3.915805
  83. wavecode_0_smoothing=0.100000
  84. wavecode_0_r=0.200000
  85. wavecode_0_g=0.300000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=0.600000
  88. wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  89. wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  90. wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  91. wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  92. wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  93. wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  94. wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  95. wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  96. wave_0_init9=
  97. wave_0_per_frame1=t2 = t2 + bass_att;
  98. wave_0_per_point1=
  99. wave_0_per_point2=x = sample;
  100. wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49;
  101. wave_0_per_point4=
  102. wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5));
  103. wavecode_1_enabled=0
  104. wavecode_1_samples=512
  105. wavecode_1_sep=0
  106. wavecode_1_bSpectrum=0
  107. wavecode_1_bUseDots=1
  108. wavecode_1_bDrawThick=1
  109. wavecode_1_bAdditive=0
  110. wavecode_1_scaling=0.891519
  111. wavecode_1_smoothing=0.820000
  112. wavecode_1_r=1.000000
  113. wavecode_1_g=1.000000
  114. wavecode_1_b=1.000000
  115. wavecode_1_a=0.100000
  116. wave_1_per_point1=xi = rand(100)/100;
  117. wave_1_per_point2=yi = rand(100)/100;
  118. wave_1_per_point3=
  119. wave_1_per_point4=x = xi; y = yi;
  120. wave_1_per_point5=
  121. wave_1_per_point6=a = q21/15;
  122. wavecode_2_enabled=0
  123. wavecode_2_samples=512
  124. wavecode_2_sep=0
  125. wavecode_2_bSpectrum=0
  126. wavecode_2_bUseDots=0
  127. wavecode_2_bDrawThick=1
  128. wavecode_2_bAdditive=0
  129. wavecode_2_scaling=0.891519
  130. wavecode_2_smoothing=0.820000
  131. wavecode_2_r=0.000000
  132. wavecode_2_g=0.200000
  133. wavecode_2_b=0.000000
  134. wavecode_2_a=1.000000
  135. wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  136. wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  137. wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  138. wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  139. wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  140. wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  141. wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  142. wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  143. wave_2_init9=
  144. wavecode_3_enabled=0
  145. wavecode_3_samples=512
  146. wavecode_3_sep=0
  147. wavecode_3_bSpectrum=1
  148. wavecode_3_bUseDots=1
  149. wavecode_3_bDrawThick=0
  150. wavecode_3_bAdditive=0
  151. wavecode_3_scaling=1.000000
  152. wavecode_3_smoothing=0.500000
  153. wavecode_3_r=1.000000
  154. wavecode_3_g=1.000000
  155. wavecode_3_b=1.000000
  156. wavecode_3_a=1.000000
  157. shapecode_0_enabled=0
  158. shapecode_0_sides=4
  159. shapecode_0_additive=0
  160. shapecode_0_thickOutline=0
  161. shapecode_0_textured=0
  162. shapecode_0_x=0.500000
  163. shapecode_0_y=0.500000
  164. shapecode_0_rad=0.048958
  165. shapecode_0_ang=0.000000
  166. shapecode_0_tex_ang=1.005310
  167. shapecode_0_tex_zoom=1.531168
  168. shapecode_0_r=0.500000
  169. shapecode_0_g=1.000000
  170. shapecode_0_b=0.900000
  171. shapecode_0_a=1.000000
  172. shapecode_0_r2=0.830000
  173. shapecode_0_g2=0.930000
  174. shapecode_0_b2=0.800000
  175. shapecode_0_a2=1.000000
  176. shapecode_0_border_r=1.000000
  177. shapecode_0_border_g=1.000000
  178. shapecode_0_border_b=0.000000
  179. shapecode_0_border_a=0.000000
  180. shape_0_per_frame1=
  181. shape_0_per_frame2=trel = time/3;
  182. shape_0_per_frame3=
  183. shape_0_per_frame4=x = .5+sin(trel*2);
  184. shape_0_per_frame5=y = .5+cos(trel*1.3);
  185. shape_0_per_frame6=
  186. shape_0_per_frame7=
  187. shape_0_per_frame8=
  188. shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5));
  189. shape_0_per_frame10=
  190. shape_0_per_frame11=rad = .1*cent;
  191. shape_0_per_frame12=a = .8;
  192. shapecode_1_enabled=1
  193. shapecode_1_sides=100
  194. shapecode_1_additive=1
  195. shapecode_1_thickOutline=0
  196. shapecode_1_textured=0
  197. shapecode_1_x=0.260000
  198. shapecode_1_y=0.200000
  199. shapecode_1_rad=0.393173
  200. shapecode_1_ang=0.000000
  201. shapecode_1_tex_ang=0.000000
  202. shapecode_1_tex_zoom=0.935500
  203. shapecode_1_r=0.000000
  204. shapecode_1_g=0.550000
  205. shapecode_1_b=0.500000
  206. shapecode_1_a=1.000000
  207. shapecode_1_r2=0.000000
  208. shapecode_1_g2=0.400000
  209. shapecode_1_b2=0.400000
  210. shapecode_1_a2=0.070000
  211. shapecode_1_border_r=0.300000
  212. shapecode_1_border_g=0.700000
  213. shapecode_1_border_b=0.800000
  214. shapecode_1_border_a=0.000000
  215. shape_1_per_frame1=trig = q24;
  216. shape_1_per_frame2=
  217. shape_1_per_frame3=
  218. shape_1_per_frame4=x0 = x0*bnot(trig) + trig*(.5+ rand(100)/200);
  219. shape_1_per_frame5=y0 = y0*bnot(trig) + trig*(.5+ rand(100)/200);
  220. shape_1_per_frame6=
  221. shape_1_per_frame7=
  222. shape_1_per_frame8=x0 = x0 + .1*q1*(3+q26)/fps;
  223. shape_1_per_frame9=y0 = y0 + .1*q2*(3+q26)/fps;
  224. shape_1_per_frame10=
  225. shape_1_per_frame11=x0 = x0 - int(x0);
  226. shape_1_per_frame12=y0 = y0 - int(y0);
  227. shape_1_per_frame13=
  228. shape_1_per_frame14=tex_ang = time;
  229. shape_1_per_frame15=tex_zoom = q1;
  230. shape_1_per_frame16=ang = time/100*q2;
  231. shape_1_per_frame17=x = x0; y = y0;
  232. shape_1_per_frame18=rad0 = rad0*bnot(trig) + trig*(.04+rand(100)/1000);
  233. shape_1_per_frame19=rad = rad0;
  234. shape_1_per_frame20=
  235. shape_1_per_frame21=
  236. shape_1_per_frame22=r0 = bnot(trig)*r0 + trig * rand(10)/10;
  237. shape_1_per_frame23=g0 = bnot(trig)*g0 + trig * rand(10)/10;
  238. shape_1_per_frame24=b0 = bnot(trig)*b0 + trig * rand(10)/10;
  239. shape_1_per_frame25=
  240. shape_1_per_frame26=r = r0; b = b0; g = g0;
  241. shape_1_per_frame27=r2 = 0; b2 = 0; g2 = 0;
  242. shape_1_per_frame28=a= 1; a2 = .3;
  243. shapecode_2_enabled=0
  244. shapecode_2_sides=44
  245. shapecode_2_additive=1
  246. shapecode_2_thickOutline=0
  247. shapecode_2_textured=0
  248. shapecode_2_x=0.503000
  249. shapecode_2_y=0.500000
  250. shapecode_2_rad=0.038857
  251. shapecode_2_ang=0.000000
  252. shapecode_2_tex_ang=0.000000
  253. shapecode_2_tex_zoom=0.609857
  254. shapecode_2_r=1.000000
  255. shapecode_2_g=0.100000
  256. shapecode_2_b=0.000000
  257. shapecode_2_a=0.900000
  258. shapecode_2_r2=1.000000
  259. shapecode_2_g2=1.000000
  260. shapecode_2_b2=1.000000
  261. shapecode_2_a2=0.000000
  262. shapecode_2_border_r=0.500000
  263. shapecode_2_border_g=0.500000
  264. shapecode_2_border_b=0.500000
  265. shapecode_2_border_a=0.000000
  266. shape_2_per_frame1=x = rand(50)/50;
  267. shape_2_per_frame2=y = .5 - 0*rand(15)/200;
  268. shape_2_per_frame3=
  269. shape_2_per_frame4=r = .4;
  270. shape_2_per_frame5=g = .6;
  271. shape_2_per_frame6=b = 1;
  272. shape_2_per_frame7=r2 = r;
  273. shape_2_per_frame8=g2 = g;
  274. shape_2_per_frame9=b2 = b;
  275. shape_2_per_frame10=
  276. shape_2_per_frame11=a = min(q21/2 ,.9);
  277. shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ;
  278. shapecode_3_enabled=0
  279. shapecode_3_sides=100
  280. shapecode_3_additive=0
  281. shapecode_3_thickOutline=0
  282. shapecode_3_textured=0
  283. shapecode_3_x=0.500000
  284. shapecode_3_y=0.500000
  285. shapecode_3_rad=0.010000
  286. shapecode_3_ang=0.000000
  287. shapecode_3_tex_ang=0.000000
  288. shapecode_3_tex_zoom=0.499805
  289. shapecode_3_r=0.000000
  290. shapecode_3_g=0.000000
  291. shapecode_3_b=0.000000
  292. shapecode_3_a=1.000000
  293. shapecode_3_r2=0.000000
  294. shapecode_3_g2=0.000000
  295. shapecode_3_b2=0.000000
  296. shapecode_3_a2=0.000000
  297. shapecode_3_border_r=0.200000
  298. shapecode_3_border_g=0.700000
  299. shapecode_3_border_b=0.500000
  300. shapecode_3_border_a=0.000000
  301. shape_3_per_frame1=rad = q2+.02
  302. shape_3_per_frame2=;
  303. per_frame_1=dec_med = pow (0.9, 30/fps);
  304. per_frame_2=dec_slow = pow (0.99, 30/fps);
  305. per_frame_3=beat = max (max (bass, mid), treb);
  306. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  307. per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
  308. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  309. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  310. per_frame_8=index = (index + is_beat) %8;
  311. per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
  312. per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
  313. per_frame_11=
  314. per_frame_12=monitor = index4;
  315. per_frame_13=
  316. per_frame_14=q20 = avg;
  317. per_frame_15=q21 = beat;
  318. per_frame_16=q22 = peak;
  319. per_frame_17=q23 = index;
  320. per_frame_18=q24 = is_beat;
  321. per_frame_19=q26 = bass + mid + treb;
  322. per_frame_20=q11 = min(q22,3);
  323. per_frame_21=
  324. per_frame_22=//k1 = is_beat*bnot(index)*bnot(index2);
  325. per_frame_23=
  326. per_frame_24=k1 = is_beat*equal(index,0);
  327. per_frame_25=p1 = k1*(p1+1) + (1-k1)*p1;
  328. per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1;
  329. per_frame_27=rott = p2 * 3.14159265359/2;
  330. per_frame_28=
  331. per_frame_29=q27 = 8-index;
  332. per_frame_30=q28 = index2;
  333. per_frame_31=
  334. per_frame_32=q1 = cos(rott);
  335. per_frame_33=q2 = sin(rott);
  336. per_frame_34=q3 = -q2;
  337. per_frame_35=q4 = q1;
  338. per_frame_36=
  339. per_frame_37=zoom = 1.0 + .02*q1;
  340. per_frame_38=rot = .01*q2;
  341. per_frame_39=dx = .0*index;
  342. per_frame_40=
  343. per_frame_41=wave_a = 0;
  344. warp_1=`float3 color;
  345. warp_2=`float2 uv2, zz;
  346. warp_3=`float dx, dy;
  347. warp_4=`shader_body {
  348. warp_5=`
  349. warp_6=`float2 uv1 = (uv-.5)*aspect.xy;
  350. warp_7=`
  351. warp_8=`float2 hor = float2 (texsize.w,0);
  352. warp_9=`float2 ver = float2 (0,texsize.z);
  353. warp_10=`
  354. warp_11=`
  355. warp_12=`float2 k1 = float2((uv.x), (uv.y));
  356. warp_13=`
  357. warp_14=`float3 ret1 = GetBlur1(uv) ;
  358. warp_15=`
  359. warp_16=`zz = uv.xy * texsize.xy *(.01);
  360. warp_17=`float h1 = (cos(zz.y*q1) * sin(-zz.y));
  361. warp_18=`float h2 = (sin(zz.x) * cos(zz.y*q2));
  362. warp_19=`uv.xy -= float2(h1,h2)*texsize.zw * (8+6*q11);
  363. warp_20=`
  364. warp_21=`uv2 = uv/2*q27/4; //variieren
  365. warp_22=`
  366. warp_23=`float2 uv3 = uv2; //Krausen nur mit uv
  367. warp_24=`
  368. warp_25=`dx = lum(GetPixel(uv3+hor) - GetPixel(uv3-hor));
  369. warp_26=`dy = lum(GetPixel(uv3+ver) - GetPixel(uv3-ver));
  370. warp_27=`
  371. warp_28=`//dx = 0; dy = 0;
  372. warp_29=`
  373. warp_30=`dx *=1; dy *= 1;;
  374. warp_31=`float f1 = .15+.1*q28;
  375. warp_32=`float2 uv4 = uv2+time/100;
  376. warp_33=`
  377. warp_34=`dx += f1*(tex2D(sampler_noise_hq,uv4).x-.5);
  378. warp_35=`dy += f1*(tex2D(sampler_noise_hq,uv4).y-.5);
  379. warp_36=`
  380. warp_37=`color = .9+.1*roam_cos;
  381. warp_38=`
  382. warp_39=`float2 dz = float2 (dx,dy);
  383. warp_40=`
  384. warp_41=`zz = dz;
  385. warp_42=`
  386. warp_43=`float3 crisp= tex2D(sampler_main,uv+zz*.04);
  387. warp_44=`float3 crisp2 = tex2D(sampler_main,uv);
  388. warp_45=`crisp += crisp2;
  389. warp_46=`crisp *= .5;
  390. warp_47=`crisp +=.05*color - length(zz)*.3;
  391. warp_48=`
  392. warp_49=`ret1 = crisp;
  393. warp_50=`ret = ret1 * .97 - .015 ;
  394. warp_51=`}
  395. comp_1=`float z;
  396. comp_2=`float3 ret1, neu, mus;
  397. comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1;
  398. comp_4=`shader_body
  399. comp_5=`{
  400. comp_6=`float2 uv2;
  401. comp_7=`//uv = (uv-0.5) * aspect.xy + .5;
  402. comp_8=`dz = 0;
  403. comp_9=`
  404. comp_10=`
  405. comp_11=`float2 hor = float2(texsize.z,0);
  406. comp_12=`float2 ver = float2(0,texsize.w);
  407. comp_13=`
  408. comp_14=`float dist = 1;
  409. comp_15=`float inten = 1;
  410. comp_16=`ret1 = 0;
  411. comp_17=`float anz = 1;
  412. comp_18=`float n = 0;
  413. comp_19=`uv4 = (uv);
  414. comp_20=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor));
  415. comp_21=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver));
  416. comp_22=`
  417. comp_23=`//uv4 = 0;
  418. comp_24=`
  419. comp_25=`mus = .5*GetPixel(uv4+.1*dz)+0*dz.x+.01;
  420. comp_26=`
  421. comp_27=`uv2 = uv-.5;
  422. comp_28=`while (n <= anz) {
  423. comp_29=` dist = 1-frac(1.0/anz*n-.1); //evtl sqrt !;
  424. comp_30=`
  425. comp_31=` inten = sqrt(dist)*(1-dist*dist)*4;
  426. comp_32=`
  427. comp_33=` uv3 = 2*uv2*dist + .5 + 0.0*time;
  428. comp_34=`
  429. comp_35=`// uv3 *= aspect.yx;
  430. comp_36=` uv3 = frac(uv3);
  431. comp_37=`
  432. comp_38=` uv3 = .2 * cos(42*uv3+time/2) + 99*dz;
  433. comp_39=` neu = saturate(.01/length(uv3)) ;
  434. comp_40=` neu = dist*neu + (1-dist)*lum(neu);
  435. comp_41=` ret1 = max(ret1,neu*inten);
  436. comp_42=`n++;
  437. comp_43=`}
  438. comp_44=`
  439. comp_45=`
  440. comp_46=`ret = ret1 + saturate(16*mus*(.1+ret1));
  441. comp_47=`}