martin - deep blue.milk 8.9 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=3
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=3
  5. [preset00]
  6. fRating=3.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=1
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=0.167975
  27. fWaveSmoothing=0.000000
  28. fWaveParam=-0.200000
  29. fModWaveAlphaStart=0.710000
  30. fModWaveAlphaEnd=1.300000
  31. fWarpAnimSpeed=1.459500
  32. fWarpScale=2.006700
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=0.000000
  45. wave_g=0.000000
  46. wave_b=0.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.000000
  50. ob_r=0.000000
  51. ob_g=0.000000
  52. ob_b=0.000000
  53. ob_a=1.000000
  54. ib_size=0.260000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=31.999998
  60. nMotionVectorsY=24.000004
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=0.500000
  64. mv_r=0.299900
  65. mv_g=0.499900
  66. mv_b=0.399900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.700000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=128
  77. wavecode_0_sep=49
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=1
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=0.067077
  83. wavecode_0_smoothing=0.820000
  84. wavecode_0_r=0.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=0.500000
  87. wavecode_0_a=1.000000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=0.891519
  96. wavecode_1_smoothing=0.820000
  97. wavecode_1_r=1.000000
  98. wavecode_1_g=1.000000
  99. wavecode_1_b=1.000000
  100. wavecode_1_a=0.100000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=100
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=1
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=0.010000
  109. wavecode_2_smoothing=0.820000
  110. wavecode_2_r=1.000000
  111. wavecode_2_g=1.000000
  112. wavecode_2_b=1.000000
  113. wavecode_2_a=0.100000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=1
  118. wavecode_3_bUseDots=1
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.000000
  122. wavecode_3_smoothing=0.500000
  123. wavecode_3_r=1.000000
  124. wavecode_3_g=1.000000
  125. wavecode_3_b=1.000000
  126. wavecode_3_a=1.000000
  127. shapecode_0_enabled=1
  128. shapecode_0_sides=3
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=1
  132. shapecode_0_x=0.500000
  133. shapecode_0_y=0.130000
  134. shapecode_0_rad=1.504993
  135. shapecode_0_ang=0.000000
  136. shapecode_0_tex_ang=0.000000
  137. shapecode_0_tex_zoom=0.459514
  138. shapecode_0_r=1.000000
  139. shapecode_0_g=1.000000
  140. shapecode_0_b=0.000000
  141. shapecode_0_a=0.100000
  142. shapecode_0_r2=1.000000
  143. shapecode_0_g2=0.000000
  144. shapecode_0_b2=0.000000
  145. shapecode_0_a2=0.000000
  146. shapecode_0_border_r=0.700000
  147. shapecode_0_border_g=0.000000
  148. shapecode_0_border_b=0.000000
  149. shapecode_0_border_a=0.000000
  150. shapecode_1_enabled=1
  151. shapecode_1_sides=8
  152. shapecode_1_additive=0
  153. shapecode_1_thickOutline=0
  154. shapecode_1_textured=0
  155. shapecode_1_x=0.500000
  156. shapecode_1_y=0.500000
  157. shapecode_1_rad=0.013478
  158. shapecode_1_ang=0.000000
  159. shapecode_1_tex_ang=0.000000
  160. shapecode_1_tex_zoom=0.499805
  161. shapecode_1_r=0.000000
  162. shapecode_1_g=1.000000
  163. shapecode_1_b=1.000000
  164. shapecode_1_a=1.000000
  165. shapecode_1_r2=0.000000
  166. shapecode_1_g2=0.300000
  167. shapecode_1_b2=0.000000
  168. shapecode_1_a2=1.000000
  169. shapecode_1_border_r=1.000000
  170. shapecode_1_border_g=0.500000
  171. shapecode_1_border_b=0.500000
  172. shapecode_1_border_a=0.000000
  173. shapecode_2_enabled=1
  174. shapecode_2_sides=24
  175. shapecode_2_additive=1
  176. shapecode_2_thickOutline=0
  177. shapecode_2_textured=1
  178. shapecode_2_x=0.590000
  179. shapecode_2_y=0.000000
  180. shapecode_2_rad=0.449286
  181. shapecode_2_ang=0.062832
  182. shapecode_2_tex_ang=1.884956
  183. shapecode_2_tex_zoom=0.179142
  184. shapecode_2_r=0.600000
  185. shapecode_2_g=0.500000
  186. shapecode_2_b=0.700000
  187. shapecode_2_a=0.100000
  188. shapecode_2_r2=0.700000
  189. shapecode_2_g2=0.500000
  190. shapecode_2_b2=0.600000
  191. shapecode_2_a2=0.000000
  192. shapecode_2_border_r=0.500000
  193. shapecode_2_border_g=0.500000
  194. shapecode_2_border_b=0.500000
  195. shapecode_2_border_a=0.000000
  196. shapecode_3_enabled=0
  197. shapecode_3_sides=63
  198. shapecode_3_additive=1
  199. shapecode_3_thickOutline=0
  200. shapecode_3_textured=1
  201. shapecode_3_x=0.760000
  202. shapecode_3_y=0.750000
  203. shapecode_3_rad=0.686364
  204. shapecode_3_ang=0.439823
  205. shapecode_3_tex_ang=0.502655
  206. shapecode_3_tex_zoom=0.615900
  207. shapecode_3_r=0.700000
  208. shapecode_3_g=0.700000
  209. shapecode_3_b=0.700000
  210. shapecode_3_a=0.150000
  211. shapecode_3_r2=1.000000
  212. shapecode_3_g2=1.000000
  213. shapecode_3_b2=1.000000
  214. shapecode_3_a2=0.000000
  215. shapecode_3_border_r=0.500000
  216. shapecode_3_border_g=0.500000
  217. shapecode_3_border_b=0.500000
  218. shapecode_3_border_a=0.000000
  219. shape_3_per_frame1=x = .5+.3*cos(time/59);
  220. shape_3_per_frame2=y = .5+.3 *sin(time/59);
  221. per_frame_init_1=q28 = 0; q29 = 0; p1= 0;
  222. per_frame_init_2=fade = .9;
  223. per_frame_1=dec_med = pow (0.9, 30/fps);
  224. per_frame_2=dec_slow = pow (0.99, 30/fps);
  225. per_frame_3=beat = max (max (bass, mid), treb);
  226. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  227. per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
  228. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  229. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  230. per_frame_8=index = (index + is_beat) %8;
  231. per_frame_9=
  232. per_frame_10=q20 = avg;
  233. per_frame_11=q21 = beat;
  234. per_frame_12=q22 = peak;
  235. per_frame_13=q23 = index;
  236. per_frame_14=q24 = is_beat;
  237. per_frame_15=q26 = bass + mid + treb;
  238. per_frame_16=
  239. per_frame_17=k1 = is_beat*equal(index,0);
  240. per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1;
  241. per_frame_19=
  242. per_frame_20=p2 = dec_med * p2+ (1-dec_med)*p1;
  243. per_frame_21=p3 = dec_med * p3+ (1-dec_med)*p2;
  244. per_frame_22=rott = p3 * 3.1416/2;
  245. per_frame_23=q27 = index + 1;
  246. per_frame_24=
  247. per_frame_25=movz = movz + .001*30/fps*(1.5+sin(rott));
  248. per_frame_26=q29 = movz ;
  249. per_frame_27=
  250. per_frame_28=
  251. per_frame_29=movx = movx + .001*30/fps*(1+sin(time/7));
  252. per_frame_30=q28 = movx;
  253. per_frame_31=
  254. per_frame_32=
  255. per_frame_33=q30 = .5 * (sin(time/19)+1);
  256. per_frame_34=q31 = 3*(sin(time/23)+2);
  257. per_frame_35=q32 = sin(time/17)+1;
  258. per_frame_36=
  259. per_frame_37=
  260. per_frame_38=fade = fade * dec_med + .98 * (1-dec_med);
  261. per_frame_39=q10 = fade;
  262. per_frame_40=
  263. per_frame_41=
  264. per_pixel_1= //rot = q1/10* (rad
  265. per_pixel_2=warp = .02;
  266. warp_1=`float3 color, mus;
  267. warp_2=`float dx,dy;
  268. warp_3=`
  269. warp_4=`shader_body {
  270. warp_5=`float corr = texsize.xy*texsize_noise_lq.zw;
  271. warp_6=`
  272. warp_7=`float2 uv1 = (uv-.5);
  273. warp_8=`float2 uv6 = uv1;
  274. warp_9=`
  275. warp_10=`float rota = lum(tex2D (sampler_noise_hq,uv/4))*q31;
  276. warp_11=`
  277. warp_12=`uv6 = mul(uv1,float2x2(cos(rota),-sin(rota),sin(rota),cos(rota)));
  278. warp_13=`uv6 += sin(q32*uv1);
  279. warp_14=`mus = .2/(sqrt(uv6.x)+.2);
  280. warp_15=`
  281. warp_16=`mus *= float3 (1.1,1,.95);
  282. warp_17=`mus *= .9+.1*tex2D (sampler_noise_hq,uv);
  283. warp_18=`
  284. warp_19=`float3 blur = GetBlur1(frac(uv));
  285. warp_20=`
  286. warp_21=`float2 hor = float2 (0.005,0);
  287. warp_22=`float2 ver = float2 (0,.005);
  288. warp_23=`
  289. warp_24=`float dx = lum(tex2D(sampler_main,uv+hor)
  290. warp_25=` - tex2D(sampler_main,uv-hor));
  291. warp_26=`float dy = lum(tex2D(sampler_main,uv+ver)
  292. warp_27=` - tex2D(sampler_main,uv-ver));
  293. warp_28=`
  294. warp_29=`
  295. warp_30=`float2 zz = float2 (dx,dy);
  296. warp_31=`
  297. warp_32=`float3 crisp= tex2D(sampler_main,uv+zz*.02);
  298. warp_33=`float3 crisp2 = tex2D(sampler_main,uv);
  299. warp_34=`crisp += crisp2/2;
  300. warp_35=`crisp *= .67;
  301. warp_36=`crisp +=.08 * mus - length(zz)*blur;
  302. warp_37=`
  303. warp_38=`float3 ret1 = crisp - lum(blur)*.04;
  304. warp_39=`ret = ret1 * q10 - .04 ;
  305. warp_40=`}
  306. comp_1=`float3 ret1, neu, neu2, glow, sky;
  307. comp_2=`float2 uv1,uv2,uv3,uv4,uv5,rs,zz;
  308. comp_3=`float k,m,n,zoom,dist,dist2,inten,mask,dx,dy;
  309. comp_4=`float2x2 dir;
  310. comp_5=`int i, anz;
  311. comp_6=`
  312. comp_7=`shader_body
  313. comp_8=`{
  314. comp_9=`uv -= 0.5;
  315. comp_10=`uv *= aspect.xy;
  316. comp_11=`float2 hor = float2 (0.004,0);
  317. comp_12=`float2 ver = float2 (0,.004);
  318. comp_13=`
  319. comp_14=`ret1 = 0; anz = 3;
  320. comp_15=`float t_rel = q29;
  321. comp_16=`
  322. comp_17=`
  323. comp_18=`for (n=1;n<=anz;n++) {
  324. comp_19=` m = n-int(t_rel);
  325. comp_20=`
  326. comp_21=` dist = 1-frac(n/anz-frac(-t_rel)/anz);
  327. comp_22=` zoom = 2 ;
  328. comp_23=` dist2 = dist*dist;
  329. comp_24=` inten = pow(dist,.3)*(1-dist2);
  330. comp_25=`
  331. comp_26=` uv2 =zoom*dist*(uv -.4)-.1; //Blickpunkt vert.
  332. comp_27=` uv3 = frac(uv2+(m+q28)*float2(.4,1));
  333. comp_28=`
  334. comp_29=` dx = lum(GetPixel(uv3+hor)
  335. comp_30=` - GetPixel(uv3-hor));
  336. comp_31=` dy = lum(GetPixel(uv3+ver)
  337. comp_32=` - GetPixel(uv3-ver));
  338. comp_33=`
  339. comp_34=` zz = float2 (dx,dy);
  340. comp_35=` neu = GetPixel (uv3+.5*zz);
  341. comp_36=` glow = GetBlur1(uv3) * float3 (.5,1,1);
  342. comp_37=`
  343. comp_38=` mask = 1-saturate(8*neu);
  344. comp_39=` ret1 = ret1*mask + (neu+2*glow)*inten;
  345. comp_40=`//n++;
  346. comp_41=`}
  347. comp_42=`
  348. comp_43=`uv1 = uv + float2(2*frac(.003*time)-.55,.25) - ret1/8;
  349. comp_44=`float moon = saturate (.01/length(uv1));
  350. comp_45=`
  351. comp_46=`
  352. comp_47=`float mask = saturate(1-2*ret1.r);
  353. comp_48=`sky = .4*saturate(.4-uv.y) * float3 (.2,0.3,1);
  354. comp_49=`ret = ret1*float3(0,1,1)+ sky*mask;
  355. comp_50=`ret = ret + 8*ret*moon;
  356. comp_51=`
  357. comp_52=`//ret = GetPixel(uv+.5)*2;
  358. comp_53=`}