123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358 |
- MILKDROP_PRESET_VERSION=201
- PSVERSION=3
- PSVERSION_WARP=2
- PSVERSION_COMP=3
- [preset00]
- fRating=3.000000
- fGammaAdj=1.980001
- fDecay=0.500000
- fVideoEchoZoom=0.999998
- fVideoEchoAlpha=0.500000
- nVideoEchoOrientation=3
- nWaveMode=1
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001000
- fWaveScale=0.167975
- fWaveSmoothing=0.000000
- fWaveParam=-0.200000
- fModWaveAlphaStart=0.710000
- fModWaveAlphaEnd=1.300000
- fWarpAnimSpeed=1.459500
- fWarpScale=2.006700
- fZoomExponent=1.000000
- fShader=0.000000
- zoom=0.999900
- rot=0.000000
- cx=0.500000
- cy=0.500000
- dx=0.000000
- dy=0.000000
- warp=0.010000
- sx=0.999900
- sy=1.000000
- wave_r=0.000000
- wave_g=0.000000
- wave_b=0.000000
- wave_x=0.500000
- wave_y=0.500000
- ob_size=0.000000
- ob_r=0.000000
- ob_g=0.000000
- ob_b=0.000000
- ob_a=1.000000
- ib_size=0.260000
- ib_r=0.250000
- ib_g=0.250000
- ib_b=0.250000
- ib_a=0.000000
- nMotionVectorsX=31.999998
- nMotionVectorsY=24.000004
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=0.500000
- mv_r=0.299900
- mv_g=0.499900
- mv_b=0.399900
- mv_a=0.000000
- b1n=0.000000
- b2n=0.000000
- b3n=0.000000
- b1x=1.000000
- b2x=1.000000
- b3x=1.000000
- b1ed=0.700000
- wavecode_0_enabled=0
- wavecode_0_samples=128
- wavecode_0_sep=49
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=1
- wavecode_0_bDrawThick=1
- wavecode_0_bAdditive=0
- wavecode_0_scaling=0.067077
- wavecode_0_smoothing=0.820000
- wavecode_0_r=0.000000
- wavecode_0_g=1.000000
- wavecode_0_b=0.500000
- wavecode_0_a=1.000000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=0.891519
- wavecode_1_smoothing=0.820000
- wavecode_1_r=1.000000
- wavecode_1_g=1.000000
- wavecode_1_b=1.000000
- wavecode_1_a=0.100000
- wavecode_2_enabled=0
- wavecode_2_samples=100
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=1
- wavecode_2_bAdditive=0
- wavecode_2_scaling=0.010000
- wavecode_2_smoothing=0.820000
- wavecode_2_r=1.000000
- wavecode_2_g=1.000000
- wavecode_2_b=1.000000
- wavecode_2_a=0.100000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=1
- wavecode_3_bUseDots=1
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.000000
- wavecode_3_smoothing=0.500000
- wavecode_3_r=1.000000
- wavecode_3_g=1.000000
- wavecode_3_b=1.000000
- wavecode_3_a=1.000000
- shapecode_0_enabled=1
- shapecode_0_sides=3
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=1
- shapecode_0_x=0.500000
- shapecode_0_y=0.130000
- shapecode_0_rad=1.504993
- shapecode_0_ang=0.000000
- shapecode_0_tex_ang=0.000000
- shapecode_0_tex_zoom=0.459514
- shapecode_0_r=1.000000
- shapecode_0_g=1.000000
- shapecode_0_b=0.000000
- shapecode_0_a=0.100000
- shapecode_0_r2=1.000000
- shapecode_0_g2=0.000000
- shapecode_0_b2=0.000000
- shapecode_0_a2=0.000000
- shapecode_0_border_r=0.700000
- shapecode_0_border_g=0.000000
- shapecode_0_border_b=0.000000
- shapecode_0_border_a=0.000000
- shapecode_1_enabled=1
- shapecode_1_sides=8
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=0
- shapecode_1_x=0.500000
- shapecode_1_y=0.500000
- shapecode_1_rad=0.013478
- shapecode_1_ang=0.000000
- shapecode_1_tex_ang=0.000000
- shapecode_1_tex_zoom=0.499805
- shapecode_1_r=0.000000
- shapecode_1_g=1.000000
- shapecode_1_b=1.000000
- shapecode_1_a=1.000000
- shapecode_1_r2=0.000000
- shapecode_1_g2=0.300000
- shapecode_1_b2=0.000000
- shapecode_1_a2=1.000000
- shapecode_1_border_r=1.000000
- shapecode_1_border_g=0.500000
- shapecode_1_border_b=0.500000
- shapecode_1_border_a=0.000000
- shapecode_2_enabled=1
- shapecode_2_sides=24
- shapecode_2_additive=1
- shapecode_2_thickOutline=0
- shapecode_2_textured=1
- shapecode_2_x=0.590000
- shapecode_2_y=0.000000
- shapecode_2_rad=0.449286
- shapecode_2_ang=0.062832
- shapecode_2_tex_ang=1.884956
- shapecode_2_tex_zoom=0.179142
- shapecode_2_r=0.600000
- shapecode_2_g=0.500000
- shapecode_2_b=0.700000
- shapecode_2_a=0.100000
- shapecode_2_r2=0.700000
- shapecode_2_g2=0.500000
- shapecode_2_b2=0.600000
- shapecode_2_a2=0.000000
- shapecode_2_border_r=0.500000
- shapecode_2_border_g=0.500000
- shapecode_2_border_b=0.500000
- shapecode_2_border_a=0.000000
- shapecode_3_enabled=0
- shapecode_3_sides=63
- shapecode_3_additive=1
- shapecode_3_thickOutline=0
- shapecode_3_textured=1
- shapecode_3_x=0.760000
- shapecode_3_y=0.750000
- shapecode_3_rad=0.686364
- shapecode_3_ang=0.439823
- shapecode_3_tex_ang=0.502655
- shapecode_3_tex_zoom=0.615900
- shapecode_3_r=0.700000
- shapecode_3_g=0.700000
- shapecode_3_b=0.700000
- shapecode_3_a=0.150000
- shapecode_3_r2=1.000000
- shapecode_3_g2=1.000000
- shapecode_3_b2=1.000000
- shapecode_3_a2=0.000000
- shapecode_3_border_r=0.500000
- shapecode_3_border_g=0.500000
- shapecode_3_border_b=0.500000
- shapecode_3_border_a=0.000000
- shape_3_per_frame1=x = .5+.3*cos(time/59);
- shape_3_per_frame2=y = .5+.3 *sin(time/59);
- per_frame_init_1=q28 = 0; q29 = 0; p1= 0;
- per_frame_init_2=fade = .9;
- per_frame_1=dec_med = pow (0.9, 30/fps);
- per_frame_2=dec_slow = pow (0.99, 30/fps);
- per_frame_3=beat = max (max (bass, mid), treb);
- per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
- per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
- per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
- per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
- per_frame_8=index = (index + is_beat) %8;
- per_frame_9=
- per_frame_10=q20 = avg;
- per_frame_11=q21 = beat;
- per_frame_12=q22 = peak;
- per_frame_13=q23 = index;
- per_frame_14=q24 = is_beat;
- per_frame_15=q26 = bass + mid + treb;
- per_frame_16=
- per_frame_17=k1 = is_beat*equal(index,0);
- per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1;
- per_frame_19=
- per_frame_20=p2 = dec_med * p2+ (1-dec_med)*p1;
- per_frame_21=p3 = dec_med * p3+ (1-dec_med)*p2;
- per_frame_22=rott = p3 * 3.1416/2;
- per_frame_23=q27 = index + 1;
- per_frame_24=
- per_frame_25=movz = movz + .001*30/fps*(1.5+sin(rott));
- per_frame_26=q29 = movz ;
- per_frame_27=
- per_frame_28=
- per_frame_29=movx = movx + .001*30/fps*(1+sin(time/7));
- per_frame_30=q28 = movx;
- per_frame_31=
- per_frame_32=
- per_frame_33=q30 = .5 * (sin(time/19)+1);
- per_frame_34=q31 = 3*(sin(time/23)+2);
- per_frame_35=q32 = sin(time/17)+1;
- per_frame_36=
- per_frame_37=
- per_frame_38=fade = fade * dec_med + .98 * (1-dec_med);
- per_frame_39=q10 = fade;
- per_frame_40=
- per_frame_41=
- per_pixel_1= //rot = q1/10* (rad
- per_pixel_2=warp = .02;
- warp_1=`float3 color, mus;
- warp_2=`float dx,dy;
- warp_3=`
- warp_4=`shader_body {
- warp_5=`float corr = texsize.xy*texsize_noise_lq.zw;
- warp_6=`
- warp_7=`float2 uv1 = (uv-.5);
- warp_8=`float2 uv6 = uv1;
- warp_9=`
- warp_10=`float rota = lum(tex2D (sampler_noise_hq,uv/4))*q31;
- warp_11=`
- warp_12=`uv6 = mul(uv1,float2x2(cos(rota),-sin(rota),sin(rota),cos(rota)));
- warp_13=`uv6 += sin(q32*uv1);
- warp_14=`mus = .2/(sqrt(uv6.x)+.2);
- warp_15=`
- warp_16=`mus *= float3 (1.1,1,.95);
- warp_17=`mus *= .9+.1*tex2D (sampler_noise_hq,uv);
- warp_18=`
- warp_19=`float3 blur = GetBlur1(frac(uv));
- warp_20=`
- warp_21=`float2 hor = float2 (0.005,0);
- warp_22=`float2 ver = float2 (0,.005);
- warp_23=`
- warp_24=`float dx = lum(tex2D(sampler_main,uv+hor)
- warp_25=` - tex2D(sampler_main,uv-hor));
- warp_26=`float dy = lum(tex2D(sampler_main,uv+ver)
- warp_27=` - tex2D(sampler_main,uv-ver));
- warp_28=`
- warp_29=`
- warp_30=`float2 zz = float2 (dx,dy);
- warp_31=`
- warp_32=`float3 crisp= tex2D(sampler_main,uv+zz*.02);
- warp_33=`float3 crisp2 = tex2D(sampler_main,uv);
- warp_34=`crisp += crisp2/2;
- warp_35=`crisp *= .67;
- warp_36=`crisp +=.08 * mus - length(zz)*blur;
- warp_37=`
- warp_38=`float3 ret1 = crisp - lum(blur)*.04;
- warp_39=`ret = ret1 * q10 - .04 ;
- warp_40=`}
- comp_1=`float3 ret1, neu, neu2, glow, sky;
- comp_2=`float2 uv1,uv2,uv3,uv4,uv5,rs,zz;
- comp_3=`float k,m,n,zoom,dist,dist2,inten,mask,dx,dy;
- comp_4=`float2x2 dir;
- comp_5=`int i, anz;
- comp_6=`
- comp_7=`shader_body
- comp_8=`{
- comp_9=`uv -= 0.5;
- comp_10=`uv *= aspect.xy;
- comp_11=`float2 hor = float2 (0.004,0);
- comp_12=`float2 ver = float2 (0,.004);
- comp_13=`
- comp_14=`ret1 = 0; anz = 3;
- comp_15=`float t_rel = q29;
- comp_16=`
- comp_17=`
- comp_18=`for (n=1;n<=anz;n++) {
- comp_19=` m = n-int(t_rel);
- comp_20=`
- comp_21=` dist = 1-frac(n/anz-frac(-t_rel)/anz);
- comp_22=` zoom = 2 ;
- comp_23=` dist2 = dist*dist;
- comp_24=` inten = pow(dist,.3)*(1-dist2);
- comp_25=`
- comp_26=` uv2 =zoom*dist*(uv -.4)-.1; //Blickpunkt vert.
- comp_27=` uv3 = frac(uv2+(m+q28)*float2(.4,1));
- comp_28=`
- comp_29=` dx = lum(GetPixel(uv3+hor)
- comp_30=` - GetPixel(uv3-hor));
- comp_31=` dy = lum(GetPixel(uv3+ver)
- comp_32=` - GetPixel(uv3-ver));
- comp_33=`
- comp_34=` zz = float2 (dx,dy);
- comp_35=` neu = GetPixel (uv3+.5*zz);
- comp_36=` glow = GetBlur1(uv3) * float3 (.5,1,1);
- comp_37=`
- comp_38=` mask = 1-saturate(8*neu);
- comp_39=` ret1 = ret1*mask + (neu+2*glow)*inten;
- comp_40=`//n++;
- comp_41=`}
- comp_42=`
- comp_43=`uv1 = uv + float2(2*frac(.003*time)-.55,.25) - ret1/8;
- comp_44=`float moon = saturate (.01/length(uv1));
- comp_45=`
- comp_46=`
- comp_47=`float mask = saturate(1-2*ret1.r);
- comp_48=`sky = .4*saturate(.4-uv.y) * float3 (.2,0.3,1);
- comp_49=`ret = ret1*float3(0,1,1)+ sky*mask;
- comp_50=`ret = ret + 8*ret*moon;
- comp_51=`
- comp_52=`//ret = GetPixel(uv+.5)*2;
- comp_53=`}
|