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Serge - MilkDrop2077.R004.milk 8.3 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=3
  3. PSVERSION_WARP=3
  4. PSVERSION_COMP=3
  5. [preset00]
  6. fRating=3.000
  7. fGammaAdj=2.000
  8. fDecay=0.980
  9. fVideoEchoZoom=2.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=0
  13. bAdditiveWaves=0
  14. bWaveDots=1
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=100.000
  26. fWaveScale=27.455
  27. fWaveSmoothing=0.500
  28. fWaveParam=-1.000
  29. fModWaveAlphaStart=0.400
  30. fModWaveAlphaEnd=1.000
  31. fWarpAnimSpeed=0.010
  32. fWarpScale=0.009
  33. fZoomExponent=1.00000
  34. fShader=10.000
  35. zoom=1.00000
  36. rot=0.00000
  37. cx=0.465
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.00960
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=1.000
  45. wave_g=1.000
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.000
  50. ob_r=0.123
  51. ob_g=0.000
  52. ob_b=0.100
  53. ob_a=0.000
  54. ib_size=0.000
  55. ib_r=0.000
  56. ib_g=0.000
  57. ib_b=0.000
  58. ib_a=0.000
  59. nMotionVectorsX=12.000
  60. nMotionVectorsY=8.640
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=1.455
  64. mv_r=0.000
  65. mv_g=0.000
  66. mv_b=0.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.100
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=256
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=20.35074
  83. wavecode_0_smoothing=0.43500
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wave_0_per_frame1=r=r+0.5*sin(treb*1.13);
  89. wave_0_per_frame2=g=g+0.5*sin(bass*1.33);
  90. wave_0_per_frame3=b=b+0.5*sin(mid*1.23);
  91. wavecode_1_enabled=0
  92. wavecode_1_samples=512
  93. wavecode_1_sep=256
  94. wavecode_1_bSpectrum=0
  95. wavecode_1_bUseDots=1
  96. wavecode_1_bDrawThick=0
  97. wavecode_1_bAdditive=0
  98. wavecode_1_scaling=100.00000
  99. wavecode_1_smoothing=0.51000
  100. wavecode_1_r=1.000
  101. wavecode_1_g=1.000
  102. wavecode_1_b=1.000
  103. wavecode_1_a=1.000
  104. wavecode_2_enabled=0
  105. wavecode_2_samples=512
  106. wavecode_2_sep=0
  107. wavecode_2_bSpectrum=0
  108. wavecode_2_bUseDots=0
  109. wavecode_2_bDrawThick=0
  110. wavecode_2_bAdditive=0
  111. wavecode_2_scaling=0.91000
  112. wavecode_2_smoothing=0.45000
  113. wavecode_2_r=1.000
  114. wavecode_2_g=1.000
  115. wavecode_2_b=0.910
  116. wavecode_2_a=1.000
  117. wavecode_3_enabled=0
  118. wavecode_3_samples=512
  119. wavecode_3_sep=0
  120. wavecode_3_bSpectrum=0
  121. wavecode_3_bUseDots=0
  122. wavecode_3_bDrawThick=0
  123. wavecode_3_bAdditive=0
  124. wavecode_3_scaling=1.08000
  125. wavecode_3_smoothing=0.50000
  126. wavecode_3_r=1.000
  127. wavecode_3_g=1.000
  128. wavecode_3_b=1.000
  129. wavecode_3_a=1.000
  130. shapecode_0_enabled=1
  131. shapecode_0_sides=100
  132. shapecode_0_additive=0
  133. shapecode_0_thickOutline=0
  134. shapecode_0_textured=0
  135. shapecode_0_num_inst=1
  136. shapecode_0_x=0.455
  137. shapecode_0_y=0.500
  138. shapecode_0_rad=0.43233
  139. shapecode_0_ang=0.00000
  140. shapecode_0_tex_ang=0.00000
  141. shapecode_0_tex_zoom=1.00000
  142. shapecode_0_r=0.500
  143. shapecode_0_g=0.500
  144. shapecode_0_b=0.000
  145. shapecode_0_a=1.000
  146. shapecode_0_r2=0.570
  147. shapecode_0_g2=0.000
  148. shapecode_0_b2=0.000
  149. shapecode_0_a2=0.000
  150. shapecode_0_border_r=1.000
  151. shapecode_0_border_g=1.000
  152. shapecode_0_border_b=0.500
  153. shapecode_0_border_a=0.000
  154. shape_0_per_frame1=sounds=(bass+treb+mid)/3;
  155. shape_0_per_frame2=
  156. shape_0_per_frame3=rad=rad*sounds*0.6;
  157. shape_0_per_frame4=
  158. shape_0_per_frame5=r=r+sin(bass)*g;
  159. shape_0_per_frame6=g=g+sin(mid)*g;
  160. shape_0_per_frame7=
  161. shape_0_per_frame8=
  162. shape_0_per_frame9=x=x+0.207*cos(time*bass*0.1);
  163. shape_0_per_frame10=y=y+0.2029*sin(time*bass*0.09);
  164. shapecode_1_enabled=1
  165. shapecode_1_sides=100
  166. shapecode_1_additive=0
  167. shapecode_1_thickOutline=0
  168. shapecode_1_textured=0
  169. shapecode_1_num_inst=1
  170. shapecode_1_x=0.500
  171. shapecode_1_y=0.500
  172. shapecode_1_rad=0.13465
  173. shapecode_1_ang=0.00000
  174. shapecode_1_tex_ang=0.00000
  175. shapecode_1_tex_zoom=0.91000
  176. shapecode_1_r=1.000
  177. shapecode_1_g=0.000
  178. shapecode_1_b=0.000
  179. shapecode_1_a=1.000
  180. shapecode_1_r2=1.000
  181. shapecode_1_g2=1.000
  182. shapecode_1_b2=0.000
  183. shapecode_1_a2=0.318
  184. shapecode_1_border_r=1.000
  185. shapecode_1_border_g=1.000
  186. shapecode_1_border_b=1.000
  187. shapecode_1_border_a=0.000
  188. shape_1_per_frame1=
  189. shape_1_per_frame2=g2=g2+0.09*sin((treb+mid)*1.23);
  190. shape_1_per_frame3=g=g+0.09*cos((bass+mid)*1.37);
  191. shape_1_per_frame4=
  192. shape_1_per_frame5=sounds=(bass+mid+treb)/3;
  193. shape_1_per_frame6=
  194. shape_1_per_frame7=rad=rad*(treb+mid)/3;
  195. shape_1_per_frame8=
  196. shape_1_per_frame9=x=x+0.300*sin(time*bass);
  197. shape_1_per_frame10=y=y+0.317*cos(time*bass);
  198. shapecode_2_enabled=1
  199. shapecode_2_sides=100
  200. shapecode_2_additive=0
  201. shapecode_2_thickOutline=0
  202. shapecode_2_textured=0
  203. shapecode_2_num_inst=1
  204. shapecode_2_x=0.500
  205. shapecode_2_y=0.500
  206. shapecode_2_rad=0.20047
  207. shapecode_2_ang=0.00000
  208. shapecode_2_tex_ang=0.00000
  209. shapecode_2_tex_zoom=1.00000
  210. shapecode_2_r=1.000
  211. shapecode_2_g=1.000
  212. shapecode_2_b=1.000
  213. shapecode_2_a=1.000
  214. shapecode_2_r2=0.500
  215. shapecode_2_g2=0.445
  216. shapecode_2_b2=0.940
  217. shapecode_2_a2=0.000
  218. shapecode_2_border_r=1.000
  219. shapecode_2_border_g=1.000
  220. shapecode_2_border_b=0.500
  221. shapecode_2_border_a=0.000
  222. shape_2_per_frame1=sounds=(bass+treb+mid)/3;
  223. shape_2_per_frame2=att=(bass_att+treb_att+mid_att)/3;
  224. shape_2_per_frame3=att=(bass_att+treb_att+mid_att)/3;
  225. shape_2_per_frame4=r2=r2+(0.25*sin(time*6.28))-bass;
  226. shape_2_per_frame5=g2=g2+(0.25*sin(time*6.28))-bass;
  227. shape_2_per_frame6=
  228. shape_2_per_frame7=rad=rad;
  229. shape_2_per_frame8=x=x+0.243*cos(time*2.3)+sounds*0.09;
  230. shape_2_per_frame9=y=y+0.217*sin((time*3.5)+(sounds*0.3));
  231. shapecode_3_enabled=0
  232. shapecode_3_sides=4
  233. shapecode_3_additive=0
  234. shapecode_3_thickOutline=0
  235. shapecode_3_textured=0
  236. shapecode_3_num_inst=1
  237. shapecode_3_x=0.475
  238. shapecode_3_y=0.500
  239. shapecode_3_rad=0.10000
  240. shapecode_3_ang=0.00000
  241. shapecode_3_tex_ang=0.00000
  242. shapecode_3_tex_zoom=1.00000
  243. shapecode_3_r=1.000
  244. shapecode_3_g=0.000
  245. shapecode_3_b=0.000
  246. shapecode_3_a=1.000
  247. shapecode_3_r2=0.000
  248. shapecode_3_g2=1.000
  249. shapecode_3_b2=0.000
  250. shapecode_3_a2=0.000
  251. shapecode_3_border_r=1.000
  252. shapecode_3_border_g=0.900
  253. shapecode_3_border_b=1.000
  254. shapecode_3_border_a=0.100
  255. per_frame_init_1=mv_x=64;mv_y=48;
  256. per_frame_init_2=nut=0;
  257. per_frame_init_3=stp=0;stq=0;
  258. per_frame_init_4=rtp=0;rtq=0;
  259. per_frame_init_5=wvr=0;
  260. per_frame_init_6=decay=0;
  261. per_frame_init_7=dcsp=0
  262. per_frame_init_8=
  263. per_frame_1=decay=1.058;
  264. per_frame_2=zoom=1.000;
  265. per_frame_3=warp=0;
  266. per_frame_4=
  267. per_frame_5=
  268. per_frame_6=q1=(mid_att+treb_att)*0.198;
  269. per_frame_7=
  270. per_frame_8=q2=1 - min(q1,2)*0.6;
  271. per_frame_9=
  272. per_frame_10=
  273. per_frame_11=mvol=(bass_att+mid_att+treb_att)*0.33;
  274. per_frame_12=mvolB=(mvolB-0.00547) + mvol*0.00547;
  275. per_frame_13=mvolB=max(mvolB,0);
  276. per_frame_14=mvolB=min(mvolB,1);
  277. per_frame_15=q8=mvolB;
  278. per_frame_16=monitor=q8
  279. per_frame_17=
  280. per_pixel_1=zoom=1 + (sin(ang*9 + time*0.202)*0.39 + 0.39)*0.033
  281. warp_1=`shader_body
  282. warp_2=`{
  283. warp_3=` float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with
  284. warp_4=` float1 d = 0.005;
  285. warp_5=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
  286. warp_6=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
  287. warp_7=` float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
  288. warp_8=` float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
  289. warp_9=` float2 my_uv = uv - float2(dx,dy)*0.01 + float2(dxb,dyb)*0.003;
  290. warp_10=`
  291. warp_11=`
  292. warp_12=`
  293. warp_13=` float2 v = 0.012;
  294. warp_14=` ret.x = tex2D( sampler_fw_main, my_uv -floor(my_uv)*0).x;
  295. warp_15=`
  296. warp_16=`
  297. warp_17=` ret.x += (ret.x - GetBlur3(uv).x)*.1;
  298. warp_18=` ret.x += 0.004;
  299. warp_19=`
  300. warp_20=`
  301. warp_21=`//--------------------------------
  302. warp_22=`
  303. warp_23=`
  304. warp_24=`
  305. warp_25=`//--------------------------------
  306. warp_26=`
  307. warp_27=` d = 0.01;
  308. warp_28=` my_uv = float2(-dy,dx)*0.045;
  309. warp_29=`
  310. warp_30=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x;
  311. warp_31=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y;
  312. warp_32=` my_uv += uv - float2(dx,dy)*0.03;
  313. warp_33=`
  314. warp_34=`
  315. warp_35=`
  316. warp_36=` v = 0.01;
  317. warp_37=` ret.y =tex2D( sampler_fw_main, my_uv).y;
  318. warp_38=`
  319. warp_39=`
  320. warp_40=` ret.y += (ret.y - GetBlur3(my_uv).y)*0.2 + 0.0;
  321. warp_41=` ret = lerp(ret, tex2D(sampler_main,uv_orig), 0.2); //motionblur
  322. warp_42=`
  323. warp_43=`//ret = 0;
  324. warp_44=`}
  325. comp_1=`shader_body
  326. comp_2=`{
  327. comp_3=` ret = tex2D(sampler_main, uv).xyz;
  328. comp_4=` float L = lum(ret);
  329. comp_5=` float bw = saturate(cos(L*17 + 3 + uv.x*30)*30 - 21);
  330. comp_6=` float L2 = lum(GetBlur1(uv));
  331. comp_7=` float bw2 = saturate(cos(L*17 + 3 + uv.x*30)*3 - 2.7);
  332. comp_8=`
  333. comp_9=` ret = float3(1.8,2.4,2.7)*ret.x +
  334. comp_10=` float3(2.8,0.3,2.5)*ret.y +
  335. comp_11=` float3(0.6,1.2,2)*ret.z;
  336. comp_12=` ret *= 0.4;
  337. comp_13=`
  338. comp_14=` ret = ret*ret * (1 + bw2*4);
  339. comp_15=`
  340. comp_16=`}