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- MILKDROP_PRESET_VERSION=201
- PSVERSION=3
- PSVERSION_WARP=3
- PSVERSION_COMP=3
- [preset00]
- fRating=3.000
- fGammaAdj=2.000
- fDecay=0.980
- fVideoEchoZoom=2.000
- fVideoEchoAlpha=0.000
- nVideoEchoOrientation=0
- nWaveMode=0
- bAdditiveWaves=0
- bWaveDots=1
- bWaveThick=1
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=0
- bTexWrap=0
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=100.000
- fWaveScale=27.455
- fWaveSmoothing=0.500
- fWaveParam=-1.000
- fModWaveAlphaStart=0.400
- fModWaveAlphaEnd=1.000
- fWarpAnimSpeed=0.010
- fWarpScale=0.009
- fZoomExponent=1.00000
- fShader=10.000
- zoom=1.00000
- rot=0.00000
- cx=0.465
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.00960
- sx=1.00000
- sy=1.00000
- wave_r=1.000
- wave_g=1.000
- wave_b=1.000
- wave_x=0.500
- wave_y=0.500
- ob_size=0.000
- ob_r=0.123
- ob_g=0.000
- ob_b=0.100
- ob_a=0.000
- ib_size=0.000
- ib_r=0.000
- ib_g=0.000
- ib_b=0.000
- ib_a=0.000
- nMotionVectorsX=12.000
- nMotionVectorsY=8.640
- mv_dx=0.000
- mv_dy=0.000
- mv_l=1.455
- mv_r=0.000
- mv_g=0.000
- mv_b=0.000
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.100
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=256
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=20.35074
- wavecode_0_smoothing=0.43500
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wave_0_per_frame1=r=r+0.5*sin(treb*1.13);
- wave_0_per_frame2=g=g+0.5*sin(bass*1.33);
- wave_0_per_frame3=b=b+0.5*sin(mid*1.23);
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=256
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=1
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=100.00000
- wavecode_1_smoothing=0.51000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=0.91000
- wavecode_2_smoothing=0.45000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=0.910
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.08000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=1
- shapecode_0_sides=100
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_num_inst=1
- shapecode_0_x=0.455
- shapecode_0_y=0.500
- shapecode_0_rad=0.43233
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=0.500
- shapecode_0_g=0.500
- shapecode_0_b=0.000
- shapecode_0_a=1.000
- shapecode_0_r2=0.570
- shapecode_0_g2=0.000
- shapecode_0_b2=0.000
- shapecode_0_a2=0.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=0.500
- shapecode_0_border_a=0.000
- shape_0_per_frame1=sounds=(bass+treb+mid)/3;
- shape_0_per_frame2=
- shape_0_per_frame3=rad=rad*sounds*0.6;
- shape_0_per_frame4=
- shape_0_per_frame5=r=r+sin(bass)*g;
- shape_0_per_frame6=g=g+sin(mid)*g;
- shape_0_per_frame7=
- shape_0_per_frame8=
- shape_0_per_frame9=x=x+0.207*cos(time*bass*0.1);
- shape_0_per_frame10=y=y+0.2029*sin(time*bass*0.09);
- shapecode_1_enabled=1
- shapecode_1_sides=100
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=0
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.13465
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=0.91000
- shapecode_1_r=1.000
- shapecode_1_g=0.000
- shapecode_1_b=0.000
- shapecode_1_a=1.000
- shapecode_1_r2=1.000
- shapecode_1_g2=1.000
- shapecode_1_b2=0.000
- shapecode_1_a2=0.318
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.000
- shape_1_per_frame1=
- shape_1_per_frame2=g2=g2+0.09*sin((treb+mid)*1.23);
- shape_1_per_frame3=g=g+0.09*cos((bass+mid)*1.37);
- shape_1_per_frame4=
- shape_1_per_frame5=sounds=(bass+mid+treb)/3;
- shape_1_per_frame6=
- shape_1_per_frame7=rad=rad*(treb+mid)/3;
- shape_1_per_frame8=
- shape_1_per_frame9=x=x+0.300*sin(time*bass);
- shape_1_per_frame10=y=y+0.317*cos(time*bass);
- shapecode_2_enabled=1
- shapecode_2_sides=100
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=0.20047
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=1.000
- shapecode_2_b=1.000
- shapecode_2_a=1.000
- shapecode_2_r2=0.500
- shapecode_2_g2=0.445
- shapecode_2_b2=0.940
- shapecode_2_a2=0.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=0.500
- shapecode_2_border_a=0.000
- shape_2_per_frame1=sounds=(bass+treb+mid)/3;
- shape_2_per_frame2=att=(bass_att+treb_att+mid_att)/3;
- shape_2_per_frame3=att=(bass_att+treb_att+mid_att)/3;
- shape_2_per_frame4=r2=r2+(0.25*sin(time*6.28))-bass;
- shape_2_per_frame5=g2=g2+(0.25*sin(time*6.28))-bass;
- shape_2_per_frame6=
- shape_2_per_frame7=rad=rad;
- shape_2_per_frame8=x=x+0.243*cos(time*2.3)+sounds*0.09;
- shape_2_per_frame9=y=y+0.217*sin((time*3.5)+(sounds*0.3));
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.475
- shapecode_3_y=0.500
- shapecode_3_rad=0.10000
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=0.000
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=1.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=0.900
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.100
- per_frame_init_1=mv_x=64;mv_y=48;
- per_frame_init_2=nut=0;
- per_frame_init_3=stp=0;stq=0;
- per_frame_init_4=rtp=0;rtq=0;
- per_frame_init_5=wvr=0;
- per_frame_init_6=decay=0;
- per_frame_init_7=dcsp=0
- per_frame_init_8=
- per_frame_1=decay=1.058;
- per_frame_2=zoom=1.000;
- per_frame_3=warp=0;
- per_frame_4=
- per_frame_5=
- per_frame_6=q1=(mid_att+treb_att)*0.198;
- per_frame_7=
- per_frame_8=q2=1 - min(q1,2)*0.6;
- per_frame_9=
- per_frame_10=
- per_frame_11=mvol=(bass_att+mid_att+treb_att)*0.33;
- per_frame_12=mvolB=(mvolB-0.00547) + mvol*0.00547;
- per_frame_13=mvolB=max(mvolB,0);
- per_frame_14=mvolB=min(mvolB,1);
- per_frame_15=q8=mvolB;
- per_frame_16=monitor=q8
- per_frame_17=
- per_pixel_1=zoom=1 + (sin(ang*9 + time*0.202)*0.39 + 0.39)*0.033
- warp_1=`shader_body
- warp_2=`{
- warp_3=` float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with
- warp_4=` float1 d = 0.005;
- warp_5=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
- warp_6=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
- warp_7=` float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
- warp_8=` float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
- warp_9=` float2 my_uv = uv - float2(dx,dy)*0.01 + float2(dxb,dyb)*0.003;
- warp_10=`
- warp_11=`
- warp_12=`
- warp_13=` float2 v = 0.012;
- warp_14=` ret.x = tex2D( sampler_fw_main, my_uv -floor(my_uv)*0).x;
- warp_15=`
- warp_16=`
- warp_17=` ret.x += (ret.x - GetBlur3(uv).x)*.1;
- warp_18=` ret.x += 0.004;
- warp_19=`
- warp_20=`
- warp_21=`//--------------------------------
- warp_22=`
- warp_23=`
- warp_24=`
- warp_25=`//--------------------------------
- warp_26=`
- warp_27=` d = 0.01;
- warp_28=` my_uv = float2(-dy,dx)*0.045;
- warp_29=`
- warp_30=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x;
- warp_31=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y;
- warp_32=` my_uv += uv - float2(dx,dy)*0.03;
- warp_33=`
- warp_34=`
- warp_35=`
- warp_36=` v = 0.01;
- warp_37=` ret.y =tex2D( sampler_fw_main, my_uv).y;
- warp_38=`
- warp_39=`
- warp_40=` ret.y += (ret.y - GetBlur3(my_uv).y)*0.2 + 0.0;
- warp_41=` ret = lerp(ret, tex2D(sampler_main,uv_orig), 0.2); //motionblur
- warp_42=`
- warp_43=`//ret = 0;
- warp_44=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=` ret = tex2D(sampler_main, uv).xyz;
- comp_4=` float L = lum(ret);
- comp_5=` float bw = saturate(cos(L*17 + 3 + uv.x*30)*30 - 21);
- comp_6=` float L2 = lum(GetBlur1(uv));
- comp_7=` float bw2 = saturate(cos(L*17 + 3 + uv.x*30)*3 - 2.7);
- comp_8=`
- comp_9=` ret = float3(1.8,2.4,2.7)*ret.x +
- comp_10=` float3(2.8,0.3,2.5)*ret.y +
- comp_11=` float3(0.6,1.2,2)*ret.z;
- comp_12=` ret *= 0.4;
- comp_13=`
- comp_14=` ret = ret*ret * (1 + bw2*4);
- comp_15=`
- comp_16=`}
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