Serge - MilkDrop2077.R027.milk 9.9 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=3
  3. PSVERSION_WARP=3
  4. PSVERSION_COMP=3
  5. [preset00]
  6. fRating=3.000
  7. fGammaAdj=2.000
  8. fDecay=1.000
  9. fVideoEchoZoom=1.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=1
  12. nWaveMode=0
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=0.133
  27. fWaveSmoothing=0.000
  28. fWaveParam=-0.870
  29. fModWaveAlphaStart=1.000
  30. fModWaveAlphaEnd=1.482
  31. fWarpAnimSpeed=1.620
  32. fWarpScale=1.846
  33. fZoomExponent=1.21000
  34. fShader=0.000
  35. zoom=1.05989
  36. rot=0.00000
  37. cx=0.550
  38. cy=0.580
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.00860
  42. sx=1.14989
  43. sy=1.09000
  44. wave_r=0.395
  45. wave_g=0.500
  46. wave_b=0.550
  47. wave_x=0.500
  48. wave_y=0.380
  49. ob_size=0.012
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.200
  54. ib_size=0.000
  55. ib_r=0.282
  56. ib_g=0.248
  57. ib_b=0.210
  58. ib_a=0.000
  59. nMotionVectorsX=14.280
  60. nMotionVectorsY=9.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.900
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=0.970
  72. b2x=0.780
  73. b3x=0.790
  74. b1ed=0.310
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.46000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=0.970
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.060
  99. wavecode_1_b=1.110
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=0.80000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.210
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.60000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.080
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=1
  128. shapecode_0_sides=40
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=1
  131. shapecode_0_textured=0
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=0.06623
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=1.79845
  139. shapecode_0_r=0.000
  140. shapecode_0_g=0.000
  141. shapecode_0_b=0.000
  142. shapecode_0_a=0.100
  143. shapecode_0_r2=0.000
  144. shapecode_0_g2=0.000
  145. shapecode_0_b2=0.000
  146. shapecode_0_a2=0.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=0.850
  149. shapecode_0_border_b=0.000
  150. shapecode_0_border_a=0.000
  151. shape_0_init1=bob = 1.54;
  152. shape_0_init2=ro = 0;
  153. shape_0_init3=red = int(rand(20));
  154. shape_0_per_frame1=vol = 1 + 0.2*((bass_att+treb_att+mid_att)/3);
  155. shape_0_per_frame2=bob = bob*above(bob,0.0091) - 0.0091 + 1*(1 - above(bob,0.0091));
  156. shape_0_per_frame3=bob = 2.4 + 0.4*sin(time*0.8);
  157. shape_0_per_frame4=bob = bob*vol;
  158. shape_0_per_frame5=//rad = bob;
  159. shape_0_per_frame6=border_1 = .41;
  160. shape_0_per_frame7=sides = 30;
  161. shape_0_per_frame8=ro = ro + 0.12;
  162. shape_0_per_frame9=ang = ro;
  163. shape_0_per_frame10=//rad = 0.6;
  164. shape_0_per_frame11=
  165. shape_0_per_frame12=sp = red*0.225;
  166. shape_0_per_frame13=spi = 0.5 - sp;
  167. shape_0_per_frame14=tm = time*0.1;
  168. shape_0_per_frame15=border_r = 0.5 + sp*sin(tm*0.6) + spi*cos(tm*1.46);
  169. shape_0_per_frame16=border_g = 0.61 + sp*tan(tm*1.3846) + spi*cos(tm*0.809);
  170. shape_0_per_frame17=border_b = 0.48 + sp*sin(tm*1.0919) + spi*cos(tm*0.866);
  171. shape_0_per_frame18=
  172. shapecode_1_enabled=1
  173. shapecode_1_sides=40
  174. shapecode_1_additive=1
  175. shapecode_1_thickOutline=0
  176. shapecode_1_textured=0
  177. shapecode_1_num_inst=4
  178. shapecode_1_x=0.500
  179. shapecode_1_y=0.505
  180. shapecode_1_rad=0.10000
  181. shapecode_1_ang=0.00000
  182. shapecode_1_tex_ang=0.00000
  183. shapecode_1_tex_zoom=0.96000
  184. shapecode_1_r=1.140
  185. shapecode_1_g=1.000
  186. shapecode_1_b=1.000
  187. shapecode_1_a=1.000
  188. shapecode_1_r2=0.000
  189. shapecode_1_g2=0.000
  190. shapecode_1_b2=0.000
  191. shapecode_1_a2=0.000
  192. shapecode_1_border_r=1.000
  193. shapecode_1_border_g=0.940
  194. shapecode_1_border_b=1.000
  195. shapecode_1_border_a=0.000
  196. shape_1_per_frame1=x = 0.5 + 0.225*sin(time /instance*0.7);
  197. shape_1_per_frame2=y = 0.54 + 0.36*cos(time /instance*0.62);
  198. shape_1_per_frame3=x = x- 0.4*x*sin(time);
  199. shape_1_per_frame4=y = y- 0.44*y*cos(time);
  200. shape_1_per_frame5=
  201. shape_1_per_frame6=
  202. shape_1_per_frame7=
  203. shape_1_per_frame8=rad = rad*mid_att;
  204. shape_1_per_frame9=r = 0.5 + 0.5*sin(frame*0.5);
  205. shape_1_per_frame10=b = 0.66 + 0.66*sin(frame*0.66 + 2.2615);
  206. shape_1_per_frame11=g = 0.5 + 0.5*sin(frame*0.5 + 4.188);
  207. shape_1_per_frame12=
  208. shapecode_2_enabled=1
  209. shapecode_2_sides=40
  210. shapecode_2_additive=1
  211. shapecode_2_thickOutline=0
  212. shapecode_2_textured=0
  213. shapecode_2_num_inst=1
  214. shapecode_2_x=0.610
  215. shapecode_2_y=0.500
  216. shapecode_2_rad=0.10000
  217. shapecode_2_ang=0.00000
  218. shapecode_2_tex_ang=0.00000
  219. shapecode_2_tex_zoom=1.00000
  220. shapecode_2_r=1.000
  221. shapecode_2_g=1.000
  222. shapecode_2_b=0.780
  223. shapecode_2_a=1.000
  224. shapecode_2_r2=0.000
  225. shapecode_2_g2=0.000
  226. shapecode_2_b2=0.000
  227. shapecode_2_a2=0.000
  228. shapecode_2_border_r=1.000
  229. shapecode_2_border_g=1.000
  230. shapecode_2_border_b=1.000
  231. shapecode_2_border_a=0.000
  232. shape_2_per_frame1=x = 0.4331 + 0.4331*(sin(time*0.87)*0.35 + 0.7*sin(time*0.4331));
  233. shape_2_per_frame2=x = 0.39 + 0.1822*sin(time + 1.693);
  234. shape_2_per_frame3=y = 0.5 + 0.3*cos(time + 2.09);
  235. shape_2_per_frame4=
  236. shape_2_per_frame5=rad = rad*bass_att;
  237. shape_2_per_frame6=r = 0.5 + 0.5*sin(frame*0.5);
  238. shape_2_per_frame7=b = 0.5 + 0.5*sin(frame*0.5 + 2.094);
  239. shape_2_per_frame8=g = 0.427 + 0.427*sin(frame*0.427 + 3.9367);
  240. shape_2_per_frame9=
  241. shapecode_3_enabled=1
  242. shapecode_3_sides=40
  243. shapecode_3_additive=1
  244. shapecode_3_thickOutline=0
  245. shapecode_3_textured=0
  246. shapecode_3_num_inst=5
  247. shapecode_3_x=0.500
  248. shapecode_3_y=0.500
  249. shapecode_3_rad=0.07419
  250. shapecode_3_ang=0.00000
  251. shapecode_3_tex_ang=0.00000
  252. shapecode_3_tex_zoom=1.00000
  253. shapecode_3_r=1.000
  254. shapecode_3_g=1.000
  255. shapecode_3_b=1.000
  256. shapecode_3_a=1.000
  257. shapecode_3_r2=0.000
  258. shapecode_3_g2=0.000
  259. shapecode_3_b2=0.000
  260. shapecode_3_a2=0.000
  261. shapecode_3_border_r=1.220
  262. shapecode_3_border_g=1.000
  263. shapecode_3_border_b=1.000
  264. shapecode_3_border_a=0.000
  265. shape_3_per_frame1=//x = 0.268 + 0.268*(sin(time*1.24)*0.26 + 0.74*sin(time*0.268));
  266. shape_3_per_frame2=x = 0.5 + 0.225*sin(time /instance);
  267. shape_3_per_frame3=y = 0.41 + 0.35*cos(time /instance);
  268. shape_3_per_frame4=x = x+ 0.47*x*sin(time);
  269. shape_3_per_frame5=y = y+ 0.4*y*cos(time);
  270. shape_3_per_frame6=
  271. shape_3_per_frame7=
  272. shape_3_per_frame8=//x = x+(0.1*q3)*sin((instance*2.4));
  273. shape_3_per_frame9=//y = y+(0.1*q4)*cos((instance*2.59));
  274. shape_3_per_frame10=
  275. shape_3_per_frame11=
  276. shape_3_per_frame12=rad = rad*treb_att;
  277. shape_3_per_frame13=r = 0.5 + 0.5*sin(frame*0.5);
  278. shape_3_per_frame14=b = 0.5 + 0.5*sin(frame*0.5 + 2.094);
  279. shape_3_per_frame15=g = 0.5 + 0.5*sin(frame*0.5 + 4.188);
  280. shape_3_per_frame16=
  281. per_frame_init_1=trel = rand(10);
  282. per_frame_init_2=index = rand(8);
  283. per_frame_init_3=index2 = rand(8);
  284. per_frame_init_4=avg = 0;
  285. per_frame_1=dec_med = pow (0.8, 30/fps);
  286. per_frame_2=dec_slow = pow (0.862, 30/fps);
  287. per_frame_3=beat = (bass + mid + treb)/3;
  288. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  289. per_frame_5=is_beat = above(beat, 0.22+avg+peak) * above (time, t0+0.22);
  290. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  291. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  292. per_frame_8=index = (index + is_beat) %8;
  293. per_frame_9=index2 = (index2 + is_beat*bnot(index))%8;
  294. per_frame_10=
  295. per_frame_11=q20 = avg;
  296. per_frame_12=q21 = beat;
  297. per_frame_13=q22 = peak;
  298. per_frame_14=q23 = (bass+mid+treb)-(bass_att+mid_att+treb_att);
  299. per_frame_15=q23 = beat - avg;
  300. per_frame_16=q24 = is_beat;
  301. per_frame_17=q27 = index;
  302. per_frame_18=q28 = index2;
  303. per_frame_19=q19 = index;
  304. per_frame_20=
  305. per_frame_21=k1 = is_beat*equal(index,0);
  306. per_frame_22=p1 = k1*(p1+1) + (1-k1)*p1;
  307. per_frame_23=p2 = dec_med * p2+ (1-dec_med)*p1;
  308. per_frame_24=rott = p2 * 3.330088212805/2;
  309. per_frame_25=q1 = cos(rott);
  310. per_frame_26=q2 = sin(rott);
  311. per_frame_27=
  312. per_frame_28=pulse = pulse*dec_slow+ (1-dec_slow)* peak;
  313. per_frame_29=winkel = winkel + pulse/fps*30;
  314. per_frame_30=q29 = winkel;
  315. per_frame_31=
  316. per_frame_32=trel = trel + (bass_+mid_+treb_)/fps/3;
  317. per_frame_33=trel_ = trel_*dec_med + (1-dec_med)*trel;
  318. per_frame_34=q30 = trel_;
  319. per_frame_35=q31 = sin(trel_/4)*12;
  320. per_frame_36=
  321. per_frame_37=dec_slow = pow (0.79, 30/fps);
  322. per_frame_38=bass_ = bass_*dec_slow + (1-dec_slow)*bass_att;
  323. per_frame_39=mid_ = mid_*dec_slow + (1-dec_slow)*(mid_att);
  324. per_frame_40=treb_ = treb_*dec_slow + (1-dec_slow)*treb_att;
  325. per_frame_41=
  326. per_frame_42=q12 = sigmoid((bass_-treb_)*4,1);
  327. per_frame_43=q13 = sigmoid((mid_-bass_)*4,1);
  328. per_frame_44=q14 = sigmoid((treb_-mid_)*4,1);
  329. per_frame_45=
  330. per_frame_46=q15 = above(q20,1.59); //stopngo
  331. per_frame_47=
  332. per_frame_48=rota = rota*dec_med + (1-dec_med)*q22/2;
  333. per_frame_49=zoom = 0.76 + 0.046*q1*50/fps;
  334. per_frame_50=cx = 0.44+0.25*sin(trel_*12) * bnot(q28%3);
  335. per_frame_51=cy = 0.38+0.49*cos(trel_*6) * bnot(q28%3);
  336. per_frame_52=rot = (0.032*q1+rota/8*q2)*50/fps;
  337. per_frame_53=dx = 0.0144*q1*50/fps*avg;
  338. per_frame_54=dy = 0.014*q2*50/fps*avg;
  339. per_frame_55=
  340. warp_1=`shader_body
  341. warp_2=`{
  342. warp_3=`uv = lerp( uv_orig,uv,0.2);
  343. warp_4=`
  344. warp_5=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*1.5 + rand_frame.xy;
  345. warp_6=`uv -= (float2(0,1)*(lum(GetPixel(uv)-0.35))*texsize.zw*32)*(lum(GetPixel(uv))-0.4);
  346. warp_7=`ret = GetPixel(saturate(uv)) - 0.0011 + (tex2D(sampler_noise_lq, dither_uv)-0.5)*0.0038;
  347. warp_8=`}
  348. comp_1=`shader_body
  349. comp_2=`{
  350. comp_3=` float2 d = texsize.zw*4;
  351. comp_4=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y;
  352. comp_5=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y;
  353. comp_6=` float2 uv_y = uv-float2(dx,dy)*.5;
  354. comp_7=`
  355. comp_8=`ret = lerp(float3(1.4,0.8,2)*tex2D(sampler_fc_main, uv_y).x,
  356. comp_9=` float3(1.6,2,3), GetBlur1(uv).y*0.05);
  357. comp_10=`
  358. comp_11=`ret = lerp(ret,float3(1,.1,-2),GetPixel(uv).z);
  359. comp_12=`
  360. comp_13=`}
  361. comp_14=`