martin - Geiss - Psychotic Roulette.milk 11 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=0
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=10.437056
  27. fWaveSmoothing=0.450000
  28. fWaveParam=0.080000
  29. fModWaveAlphaStart=0.000000
  30. fModWaveAlphaEnd=1.320000
  31. fWarpAnimSpeed=1.459500
  32. fWarpScale=2.006700
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=0.000000
  45. wave_g=0.990000
  46. wave_b=1.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.010000
  50. ob_r=1.000000
  51. ob_g=1.000000
  52. ob_b=1.000000
  53. ob_a=0.000000
  54. ib_size=0.260000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=64.000000
  60. nMotionVectorsY=48.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=1.850000
  64. mv_r=0.499900
  65. mv_g=0.499900
  66. mv_b=0.499900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=512
  77. wavecode_0_sep=120
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=0.891519
  83. wavecode_0_smoothing=0.820000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=0.600000
  88. wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  89. wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  90. wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  91. wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  92. wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  93. wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  94. wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  95. wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  96. wave_0_init9=
  97. wave_0_per_frame1=t2 = t2 + bass_att;
  98. wave_0_per_point1=k1 = (sample*100)%8;
  99. wave_0_per_point2=k2 = bnot (k1);
  100. wave_0_per_point3=xi = value1*k2 + xi*(1-k2);
  101. wave_0_per_point4=yi = value2*(1-k2) + yi*k2;
  102. wave_0_per_point5=
  103. wave_0_per_point6=dx = dx*.99 + xi;
  104. wave_0_per_point7=dy = dy*.99 + yi;
  105. wave_0_per_point8=
  106. wave_0_per_point9=x = .5 + xi/2;
  107. wave_0_per_point10=y = .5 + yi/2;
  108. wave_0_per_point11=
  109. wave_0_per_point12=a = q22/8;
  110. wave_0_per_point13=a = min(a,.4);
  111. wavecode_1_enabled=0
  112. wavecode_1_samples=512
  113. wavecode_1_sep=0
  114. wavecode_1_bSpectrum=0
  115. wavecode_1_bUseDots=1
  116. wavecode_1_bDrawThick=1
  117. wavecode_1_bAdditive=0
  118. wavecode_1_scaling=0.891519
  119. wavecode_1_smoothing=0.820000
  120. wavecode_1_r=1.000000
  121. wavecode_1_g=1.000000
  122. wavecode_1_b=1.000000
  123. wavecode_1_a=0.100000
  124. wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  125. wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  126. wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  127. wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  128. wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  129. wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  130. wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  131. wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  132. wave_1_init9=
  133. wave_1_per_frame1=tm = time*.1;
  134. wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  135. wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  136. wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  137. wave_1_per_frame5=
  138. wave_1_per_frame6=tic = min(time - tin,1);
  139. wave_1_per_frame7=tin = time;
  140. wave_1_per_frame8=
  141. wave_1_per_frame9=tva = (tic*q1*.5);
  142. wave_1_per_frame10=tvb = (tic*q2*.5);
  143. wave_1_per_frame11=tvc = (tic*q3*.5);
  144. wave_1_per_frame12=
  145. wave_1_per_frame13=q1 = tva;
  146. wave_1_per_frame14=q2 = tvb;
  147. wave_1_per_frame15=q3 = tvc;
  148. wave_1_per_frame16=
  149. wave_1_per_frame17=sz = .5;
  150. wave_1_per_frame18=len = q4;
  151. wave_1_per_frame19=t4 = len;
  152. wave_1_per_point1=xi = rand(100)/100;
  153. wave_1_per_point2=yi = rand(100)/100;
  154. wave_1_per_point3=
  155. wave_1_per_point4=x = xi; y = yi;
  156. wave_1_per_point5=
  157. wave_1_per_point6=a = q21/15;
  158. wavecode_2_enabled=0
  159. wavecode_2_samples=512
  160. wavecode_2_sep=0
  161. wavecode_2_bSpectrum=0
  162. wavecode_2_bUseDots=0
  163. wavecode_2_bDrawThick=1
  164. wavecode_2_bAdditive=0
  165. wavecode_2_scaling=0.891519
  166. wavecode_2_smoothing=0.820000
  167. wavecode_2_r=0.000000
  168. wavecode_2_g=0.200000
  169. wavecode_2_b=0.000000
  170. wavecode_2_a=1.000000
  171. wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  172. wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  173. wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  174. wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  175. wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  176. wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  177. wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  178. wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  179. wave_2_init9=
  180. wave_2_per_frame1=tm = time*.1;
  181. wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  182. wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  183. wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  184. wave_2_per_frame5=
  185. wave_2_per_frame6=tic = min(time - tin,1);
  186. wave_2_per_frame7=tin = time;
  187. wave_2_per_frame8=
  188. wave_2_per_frame9=tva = (tic*q1*.5);
  189. wave_2_per_frame10=tvb = (tic*q2*.5);
  190. wave_2_per_frame11=tvc = (tic*q3*.5);
  191. wave_2_per_frame12=
  192. wave_2_per_frame13=q1 = tva;
  193. wave_2_per_frame14=q2 = tvb;
  194. wave_2_per_frame15=q3 = tvc;
  195. wave_2_per_frame16=
  196. wave_2_per_frame17=sz = .5;
  197. wave_2_per_frame18=len = 1;
  198. wave_2_per_frame19=t4 = len;
  199. wavecode_3_enabled=0
  200. wavecode_3_samples=512
  201. wavecode_3_sep=0
  202. wavecode_3_bSpectrum=1
  203. wavecode_3_bUseDots=1
  204. wavecode_3_bDrawThick=0
  205. wavecode_3_bAdditive=0
  206. wavecode_3_scaling=1.000000
  207. wavecode_3_smoothing=0.500000
  208. wavecode_3_r=1.000000
  209. wavecode_3_g=1.000000
  210. wavecode_3_b=1.000000
  211. wavecode_3_a=1.000000
  212. shapecode_0_enabled=0
  213. shapecode_0_sides=4
  214. shapecode_0_additive=0
  215. shapecode_0_thickOutline=0
  216. shapecode_0_textured=0
  217. shapecode_0_x=0.500000
  218. shapecode_0_y=0.500000
  219. shapecode_0_rad=0.108525
  220. shapecode_0_ang=0.000000
  221. shapecode_0_tex_ang=1.005310
  222. shapecode_0_tex_zoom=1.531168
  223. shapecode_0_r=0.500000
  224. shapecode_0_g=0.000000
  225. shapecode_0_b=0.900000
  226. shapecode_0_a=1.000000
  227. shapecode_0_r2=0.830000
  228. shapecode_0_g2=0.930000
  229. shapecode_0_b2=0.800000
  230. shapecode_0_a2=1.000000
  231. shapecode_0_border_r=1.000000
  232. shapecode_0_border_g=1.000000
  233. shapecode_0_border_b=0.000000
  234. shapecode_0_border_a=0.000000
  235. shape_0_per_frame1=
  236. shape_0_per_frame2=x = .5; y = .5;
  237. shape_0_per_frame3=a = q22/28;
  238. shape_0_per_frame4=a2 = 0;
  239. shape_0_per_frame5=//a = 1;
  240. shapecode_1_enabled=0
  241. shapecode_1_sides=4
  242. shapecode_1_additive=0
  243. shapecode_1_thickOutline=1
  244. shapecode_1_textured=0
  245. shapecode_1_x=0.400000
  246. shapecode_1_y=0.500000
  247. shapecode_1_rad=2.366958
  248. shapecode_1_ang=0.000000
  249. shapecode_1_tex_ang=3.455753
  250. shapecode_1_tex_zoom=0.993053
  251. shapecode_1_r=0.500000
  252. shapecode_1_g=0.000000
  253. shapecode_1_b=1.000000
  254. shapecode_1_a=0.200000
  255. shapecode_1_r2=0.700000
  256. shapecode_1_g2=0.400000
  257. shapecode_1_b2=0.000000
  258. shapecode_1_a2=0.000000
  259. shapecode_1_border_r=0.500000
  260. shapecode_1_border_g=0.500000
  261. shapecode_1_border_b=0.500000
  262. shapecode_1_border_a=0.000000
  263. shape_1_per_frame1=a2 =0;a = 0;
  264. shape_1_per_frame2=a = q24/2;
  265. shapecode_2_enabled=1
  266. shapecode_2_sides=4
  267. shapecode_2_additive=0
  268. shapecode_2_thickOutline=0
  269. shapecode_2_textured=0
  270. shapecode_2_x=0.503000
  271. shapecode_2_y=0.500000
  272. shapecode_2_rad=0.038857
  273. shapecode_2_ang=0.000000
  274. shapecode_2_tex_ang=0.000000
  275. shapecode_2_tex_zoom=0.609857
  276. shapecode_2_r=1.000000
  277. shapecode_2_g=0.100000
  278. shapecode_2_b=0.000000
  279. shapecode_2_a=0.900000
  280. shapecode_2_r2=1.000000
  281. shapecode_2_g2=1.000000
  282. shapecode_2_b2=1.000000
  283. shapecode_2_a2=0.000000
  284. shapecode_2_border_r=0.500000
  285. shapecode_2_border_g=0.500000
  286. shapecode_2_border_b=0.500000
  287. shapecode_2_border_a=0.000000
  288. shape_2_per_frame1=x = .5+rand(10)/30;
  289. shape_2_per_frame2=y = .5+rand(10)/30;
  290. shape_2_per_frame3=
  291. shape_2_per_frame4=r = rand(4)/3;
  292. shape_2_per_frame5=g = rand(4)/3;
  293. shape_2_per_frame6=b = rand(4)/3;
  294. shape_2_per_frame7=
  295. shape_2_per_frame8=
  296. shape_2_per_frame9=is_beat = above(time, t0+.03);
  297. shape_2_per_frame10=t0 = is_beat*time + (1-is_beat)*t0;
  298. shape_2_per_frame11=
  299. shape_2_per_frame12=
  300. shape_2_per_frame13=a = min(q21/2 ,.9) * is_beat;
  301. shape_2_per_frame14=rad = a*a/3 ;
  302. shapecode_3_enabled=0
  303. shapecode_3_sides=63
  304. shapecode_3_additive=0
  305. shapecode_3_thickOutline=0
  306. shapecode_3_textured=1
  307. shapecode_3_x=0.500000
  308. shapecode_3_y=1.000000
  309. shapecode_3_rad=0.548217
  310. shapecode_3_ang=0.000000
  311. shapecode_3_tex_ang=0.000000
  312. shapecode_3_tex_zoom=0.499805
  313. shapecode_3_r=1.000000
  314. shapecode_3_g=1.000000
  315. shapecode_3_b=1.000000
  316. shapecode_3_a=1.000000
  317. shapecode_3_r2=1.000000
  318. shapecode_3_g2=1.000000
  319. shapecode_3_b2=1.000000
  320. shapecode_3_a2=0.000000
  321. shapecode_3_border_r=0.500000
  322. shapecode_3_border_g=0.500000
  323. shapecode_3_border_b=0.500000
  324. shapecode_3_border_a=0.000000
  325. per_frame_1=dec_med = pow (0.9, 30/fps);
  326. per_frame_2=dec_slow = pow (0.99, 30/fps);
  327. per_frame_3=beat = max (max (bass, mid), treb);
  328. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  329. per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2);
  330. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  331. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  332. per_frame_8=index = (index + is_beat) %12;
  333. per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
  334. per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
  335. per_frame_11=
  336. per_frame_12=q20 = avg;
  337. per_frame_13=q21 = beat;
  338. per_frame_14=q22 = peak;
  339. per_frame_15=q23 = index;
  340. per_frame_16=q24 = is_beat;
  341. per_frame_17=q26 = bass + mid + treb;
  342. per_frame_18=q27 = index + 1;
  343. per_frame_19=q28 = index2;
  344. per_frame_20=
  345. per_frame_21=k1 = is_beat*equal(index%2,0);
  346. per_frame_22=p1 = k1*(p1+1) + (1-k1)*p1;
  347. per_frame_23=p2 = dec_med * p2+ (1-dec_med)*p1;
  348. per_frame_24=rott = p2 * 3.1416/4;
  349. per_frame_25=q1 = cos(rott);
  350. per_frame_26=q2 = sin(rott);
  351. per_frame_27=q3 = -q2;
  352. per_frame_28=q4 = q1;
  353. per_frame_29=
  354. per_frame_30=drot = (index%4-2) * 30/fps;
  355. per_frame_31=p3 = p3*dec_slow + (1-dec_slow)*30/fps * drot;
  356. per_frame_32=q30 = p3 ;
  357. per_frame_33=
  358. per_frame_34=stag = (q27+index2*1);
  359. per_frame_35=stag = max(stag,1);
  360. per_frame_36=p4 = dec_med*p4 + (1-dec_med)*stag;
  361. per_frame_37=q31 = p4;
  362. per_frame_38=
  363. per_frame_39=zoom = 1 + .05*q1;
  364. per_frame_40=rot = -0.007 * index;
  365. per_frame_41=
  366. per_frame_42=q32 = pow(0.996, 30/fps); //fade
  367. per_frame_43=
  368. per_frame_44=monitor = index2;
  369. warp_1=`shader_body {
  370. warp_2=`
  371. warp_3=`//uv = uv_orig;
  372. warp_4=`float corr = texsize.xy*texsize_noise_lq.zw;
  373. warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
  374. warp_6=`
  375. warp_7=`float2 tmp = uv1;
  376. warp_8=`tmp.x = ang*3; tmp.y = rad;
  377. warp_9=`uv1 = tmp;
  378. warp_10=`
  379. warp_11=`float3 noise = (tex2D(sampler_noise_lq,corr*uv/2+q23)+1);
  380. warp_12=`
  381. warp_13=`float3 ret1 = GetBlur1 (uv)-.3;
  382. warp_14=`float3 crisp = tex2D(sampler_main, uv+ret1*.01 ) + noise*0.1;
  383. warp_15=`float3 blur = GetBlur1 (uv/4+.4*float2(.3*ret1.x,ret1.y)) - noise*.1;
  384. warp_16=`
  385. warp_17=`ret = -.4*blur + crisp;
  386. warp_18=`
  387. warp_19=` ret *= 0.98 * pow(1-.01*q28*q28*rad,2);
  388. warp_20=` ret -= 0.04;
  389. warp_21=`}
  390. comp_1=`shader_body
  391. comp_2=`{
  392. comp_3=` float2 uv2 = (uv - 0.5);
  393. comp_4=`
  394. comp_5=` float rad2 = rad*length(texsize.xy)*.5;
  395. comp_6=` float ang2 = ang * M_INV_PI_2;
  396. comp_7=` // ROTATION OVER TIME
  397. comp_8=` ang2 += q30; //rotate over time
  398. comp_9=` // FIN TYPE
  399. comp_10=` float fins = 7;//3 + floor(rand_preset.z*5.95);
  400. comp_11=` ang2 = cos(ang2*M_PI_2*fins) * 0.023;
  401. comp_12=`
  402. comp_13=` ang2 *= M_PI_2;
  403. comp_14=` uv2 = .5 + 8/q31*rad2*float2(cos(ang2),sin(ang2))*texsize.zw;
  404. comp_15=`
  405. comp_16=` ret = tex2D(sampler_main, uv2);
  406. comp_17=` ret *= lum(ret)*1.4; // a little bit of overbright
  407. comp_18=`}