123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306 |
- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=4.000
- fGammaAdj=1.980
- fDecay=0.500
- fVideoEchoZoom=1.000
- fVideoEchoAlpha=0.500
- nVideoEchoOrientation=3
- nWaveMode=7
- bAdditiveWaves=0
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=1
- bTexWrap=0
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.303
- fWaveScale=2.911
- fWaveSmoothing=0.900
- fWaveParam=0.000
- fModWaveAlphaStart=1.110
- fModWaveAlphaEnd=1.230
- fWarpAnimSpeed=1.000
- fWarpScale=1.331
- fZoomExponent=1.00000
- fShader=0.000
- zoom=1.00496
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.00016
- sx=0.99967
- sy=0.99990
- wave_r=0.500
- wave_g=0.500
- wave_b=0.800
- wave_x=0.500
- wave_y=0.500
- ob_size=0.010
- ob_r=0.000
- ob_g=0.000
- ob_b=0.000
- ob_a=0.000
- ib_size=0.010
- ib_r=0.250
- ib_g=0.250
- ib_b=0.250
- ib_a=0.000
- nMotionVectorsX=12.000
- nMotionVectorsY=9.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=0.900
- mv_r=1.000
- mv_g=1.000
- mv_b=1.000
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.000
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=0
- shapecode_0_sides=4
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=0.10000
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=1.000
- shapecode_0_g=0.000
- shapecode_0_b=0.000
- shapecode_0_a=1.000
- shapecode_0_r2=0.000
- shapecode_0_g2=1.000
- shapecode_0_b2=0.000
- shapecode_0_a2=0.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.100
- shapecode_1_enabled=0
- shapecode_1_sides=4
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=0
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.10000
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=1.00000
- shapecode_1_r=1.000
- shapecode_1_g=0.000
- shapecode_1_b=0.000
- shapecode_1_a=1.000
- shapecode_1_r2=0.000
- shapecode_1_g2=1.000
- shapecode_1_b2=0.000
- shapecode_1_a2=0.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.100
- shapecode_2_enabled=0
- shapecode_2_sides=4
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=0.10000
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=0.000
- shapecode_2_b=0.000
- shapecode_2_a=1.000
- shapecode_2_r2=0.000
- shapecode_2_g2=1.000
- shapecode_2_b2=0.000
- shapecode_2_a2=0.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.100
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.10000
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=0.000
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=1.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.100
- per_frame_1=red_value = if(above(bass,1.15),3*(1-bass)+abs(sin(time*0.3)*0.1),if(above(treb,1.0),0, sin(time/2.5)/10+0.65));
- per_frame_2=blue_value = if(above(bass,1.15),0.5+abs(sin(time*0.3)*0.1),if(above(treb,1.0),0.7+0.1*sin(time*1.123), 0.3-treb-sin(time/2.5)/10));
- per_frame_3=green_value = if(above(bass,1.15),1-abs(sin(time*0.3)*0.1),if(above(treb,1.0),0.6+0.1*sin(time*1.123), sin(time/2.5)/10+0.3));
- per_frame_4=wave_r = red_value;
- per_frame_5=wave_b= blue_value;
- per_frame_6=wave_g = green_value;
- per_frame_7=q1 = (cx*2-1) + 0.62*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
- per_frame_8=q2 = (cy*2-1) + 0.62*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
- per_frame_9=q3 = (cx*2-1) + 0.62*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) );
- per_frame_10=q4 = (cy*2-1) + 0.62*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) );
- per_frame_11=decay = decay - 0.01*equal(frame%5,0);
- per_pixel_1=du = (x+rad)*2-1 - q1;
- per_pixel_2=dv = (y+rad)*2-1 - q2;
- per_pixel_3=dist = sqrt(du*du+dv*dv);
- per_pixel_4=ang2 = atan2(du,dv);
- per_pixel_5=mult = 0.008/(dist+0.4);
- per_pixel_6=dx = mult*sin(ang2-1.5)/4;
- per_pixel_7=dy = mult*cos(ang2-1.5)/4;
- per_pixel_8=du = (1-rad)*2-1 - q3;
- per_pixel_9=dv = (1-rad)*2-1 - q4;
- per_pixel_10=dist = sqrt(du*du+dv*dv);
- per_pixel_11=ang2 = atan2(du,dv);
- per_pixel_12=mult = 0.008/(dist+0.4);
- per_pixel_13=dx = dx + mult*sin(ang2+1.5)/4;
- per_pixel_14=dy = dy + mult*cos(ang2+1.5)/4;
- warp_1=`shader_body
- warp_2=`{
- warp_3=` float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with
- warp_4=` float1 d = 0.005;
- warp_5=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
- warp_6=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
- warp_7=` float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
- warp_8=` float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
- warp_9=` float2 my_uv = uv - float2(dx,dy)*0.01 + float2(dxb,dyb)*0.003;
- warp_10=`
- warp_11=`
- warp_12=`
- warp_13=` float2 v = 0.01;
- warp_14=` ret.x = tex2D( sampler_fw_main, my_uv -floor(my_uv)*0).x;
- warp_15=`
- warp_16=`
- warp_17=` ret.x += (ret.x - GetBlur3(uv).x)*.1;
- warp_18=` ret.x -= 0.01;
- warp_19=`
- warp_20=`
- warp_21=`//--------------------------------
- warp_22=`
- warp_23=` my_uv = uv + float2(dy,-dx)*0.05*(1.2-GetBlur3(uv).y);
- warp_24=`
- warp_25=`
- warp_26=`
- warp_27=` v = 0.01;
- warp_28=` ret.z = tex2D( sampler_fw_main, my_uv).z;
- warp_29=`
- warp_30=` ret.z += (ret.z - GetBlur1(uv).z)*length(my_uv-uv)*180/length(scale);
- warp_31=` ret.z *= 0.8;
- warp_32=` ret.z -= 0.01;
- warp_33=`
- warp_34=`
- warp_35=`
- warp_36=`//--------------------------------
- warp_37=`
- warp_38=` d = 0.01;
- warp_39=` my_uv = float2(-dy,dx)*0.045;
- warp_40=`
- warp_41=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x;
- warp_42=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y;
- warp_43=` my_uv += uv - float2(dx,dy)*0.03;
- warp_44=` v = 0.01;
- warp_45=` ret.y =tex2D( sampler_fw_main, my_uv).y;
- warp_46=` ret.y += (ret.y - GetBlur3(my_uv).y)*0.1 - 0.01;
- warp_47=`
- warp_48=`
- warp_49=`
- warp_50=`
- warp_51=`
- warp_52=`//ret = 0;
- warp_53=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=`ret = lerp(GetBlur2(uv),GetPixel(uv),0.4);
- comp_4=`
- comp_5=`ret = (ret.y-ret.x*0.5)*lerp(float3(2.5,.9,2),1,ret.x)*1.4;
- comp_6=`}
|