Serge - MilkDrop2077.R266.milk 7.7 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000
  7. fGammaAdj=1.980
  8. fDecay=0.500
  9. fVideoEchoZoom=1.000
  10. fVideoEchoAlpha=0.500
  11. nVideoEchoOrientation=3
  12. nWaveMode=7
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.303
  26. fWaveScale=2.911
  27. fWaveSmoothing=0.900
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=1.110
  30. fModWaveAlphaEnd=1.230
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.331
  33. fZoomExponent=1.00000
  34. fShader=0.000
  35. zoom=1.00496
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.00016
  42. sx=0.99967
  43. sy=0.99990
  44. wave_r=0.500
  45. wave_g=0.500
  46. wave_b=0.800
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.010
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.000
  54. ib_size=0.010
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=12.000
  60. nMotionVectorsY=9.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.900
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=0
  128. shapecode_0_sides=4
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=0
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=0.10000
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=1.00000
  139. shapecode_0_r=1.000
  140. shapecode_0_g=0.000
  141. shapecode_0_b=0.000
  142. shapecode_0_a=1.000
  143. shapecode_0_r2=0.000
  144. shapecode_0_g2=1.000
  145. shapecode_0_b2=0.000
  146. shapecode_0_a2=0.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=1.000
  150. shapecode_0_border_a=0.100
  151. shapecode_1_enabled=0
  152. shapecode_1_sides=4
  153. shapecode_1_additive=0
  154. shapecode_1_thickOutline=0
  155. shapecode_1_textured=0
  156. shapecode_1_num_inst=1
  157. shapecode_1_x=0.500
  158. shapecode_1_y=0.500
  159. shapecode_1_rad=0.10000
  160. shapecode_1_ang=0.00000
  161. shapecode_1_tex_ang=0.00000
  162. shapecode_1_tex_zoom=1.00000
  163. shapecode_1_r=1.000
  164. shapecode_1_g=0.000
  165. shapecode_1_b=0.000
  166. shapecode_1_a=1.000
  167. shapecode_1_r2=0.000
  168. shapecode_1_g2=1.000
  169. shapecode_1_b2=0.000
  170. shapecode_1_a2=0.000
  171. shapecode_1_border_r=1.000
  172. shapecode_1_border_g=1.000
  173. shapecode_1_border_b=1.000
  174. shapecode_1_border_a=0.100
  175. shapecode_2_enabled=0
  176. shapecode_2_sides=4
  177. shapecode_2_additive=0
  178. shapecode_2_thickOutline=0
  179. shapecode_2_textured=0
  180. shapecode_2_num_inst=1
  181. shapecode_2_x=0.500
  182. shapecode_2_y=0.500
  183. shapecode_2_rad=0.10000
  184. shapecode_2_ang=0.00000
  185. shapecode_2_tex_ang=0.00000
  186. shapecode_2_tex_zoom=1.00000
  187. shapecode_2_r=1.000
  188. shapecode_2_g=0.000
  189. shapecode_2_b=0.000
  190. shapecode_2_a=1.000
  191. shapecode_2_r2=0.000
  192. shapecode_2_g2=1.000
  193. shapecode_2_b2=0.000
  194. shapecode_2_a2=0.000
  195. shapecode_2_border_r=1.000
  196. shapecode_2_border_g=1.000
  197. shapecode_2_border_b=1.000
  198. shapecode_2_border_a=0.100
  199. shapecode_3_enabled=0
  200. shapecode_3_sides=4
  201. shapecode_3_additive=0
  202. shapecode_3_thickOutline=0
  203. shapecode_3_textured=0
  204. shapecode_3_num_inst=1
  205. shapecode_3_x=0.500
  206. shapecode_3_y=0.500
  207. shapecode_3_rad=0.10000
  208. shapecode_3_ang=0.00000
  209. shapecode_3_tex_ang=0.00000
  210. shapecode_3_tex_zoom=1.00000
  211. shapecode_3_r=1.000
  212. shapecode_3_g=0.000
  213. shapecode_3_b=0.000
  214. shapecode_3_a=1.000
  215. shapecode_3_r2=0.000
  216. shapecode_3_g2=1.000
  217. shapecode_3_b2=0.000
  218. shapecode_3_a2=0.000
  219. shapecode_3_border_r=1.000
  220. shapecode_3_border_g=1.000
  221. shapecode_3_border_b=1.000
  222. shapecode_3_border_a=0.100
  223. per_frame_1=red_value = if(above(bass,1.15),3*(1-bass)+abs(sin(time*0.3)*0.1),if(above(treb,1.0),0, sin(time/2.5)/10+0.65));
  224. per_frame_2=blue_value = if(above(bass,1.15),0.5+abs(sin(time*0.3)*0.1),if(above(treb,1.0),0.7+0.1*sin(time*1.123), 0.3-treb-sin(time/2.5)/10));
  225. per_frame_3=green_value = if(above(bass,1.15),1-abs(sin(time*0.3)*0.1),if(above(treb,1.0),0.6+0.1*sin(time*1.123), sin(time/2.5)/10+0.3));
  226. per_frame_4=wave_r = red_value;
  227. per_frame_5=wave_b= blue_value;
  228. per_frame_6=wave_g = green_value;
  229. per_frame_7=q1 = (cx*2-1) + 0.62*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
  230. per_frame_8=q2 = (cy*2-1) + 0.62*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
  231. per_frame_9=q3 = (cx*2-1) + 0.62*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) );
  232. per_frame_10=q4 = (cy*2-1) + 0.62*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) );
  233. per_frame_11=decay = decay - 0.01*equal(frame%5,0);
  234. per_pixel_1=du = (x+rad)*2-1 - q1;
  235. per_pixel_2=dv = (y+rad)*2-1 - q2;
  236. per_pixel_3=dist = sqrt(du*du+dv*dv);
  237. per_pixel_4=ang2 = atan2(du,dv);
  238. per_pixel_5=mult = 0.008/(dist+0.4);
  239. per_pixel_6=dx = mult*sin(ang2-1.5)/4;
  240. per_pixel_7=dy = mult*cos(ang2-1.5)/4;
  241. per_pixel_8=du = (1-rad)*2-1 - q3;
  242. per_pixel_9=dv = (1-rad)*2-1 - q4;
  243. per_pixel_10=dist = sqrt(du*du+dv*dv);
  244. per_pixel_11=ang2 = atan2(du,dv);
  245. per_pixel_12=mult = 0.008/(dist+0.4);
  246. per_pixel_13=dx = dx + mult*sin(ang2+1.5)/4;
  247. per_pixel_14=dy = dy + mult*cos(ang2+1.5)/4;
  248. warp_1=`shader_body
  249. warp_2=`{
  250. warp_3=` float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with
  251. warp_4=` float1 d = 0.005;
  252. warp_5=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
  253. warp_6=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
  254. warp_7=` float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
  255. warp_8=` float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
  256. warp_9=` float2 my_uv = uv - float2(dx,dy)*0.01 + float2(dxb,dyb)*0.003;
  257. warp_10=`
  258. warp_11=`
  259. warp_12=`
  260. warp_13=` float2 v = 0.01;
  261. warp_14=` ret.x = tex2D( sampler_fw_main, my_uv -floor(my_uv)*0).x;
  262. warp_15=`
  263. warp_16=`
  264. warp_17=` ret.x += (ret.x - GetBlur3(uv).x)*.1;
  265. warp_18=` ret.x -= 0.01;
  266. warp_19=`
  267. warp_20=`
  268. warp_21=`//--------------------------------
  269. warp_22=`
  270. warp_23=` my_uv = uv + float2(dy,-dx)*0.05*(1.2-GetBlur3(uv).y);
  271. warp_24=`
  272. warp_25=`
  273. warp_26=`
  274. warp_27=` v = 0.01;
  275. warp_28=` ret.z = tex2D( sampler_fw_main, my_uv).z;
  276. warp_29=`
  277. warp_30=` ret.z += (ret.z - GetBlur1(uv).z)*length(my_uv-uv)*180/length(scale);
  278. warp_31=` ret.z *= 0.8;
  279. warp_32=` ret.z -= 0.01;
  280. warp_33=`
  281. warp_34=`
  282. warp_35=`
  283. warp_36=`//--------------------------------
  284. warp_37=`
  285. warp_38=` d = 0.01;
  286. warp_39=` my_uv = float2(-dy,dx)*0.045;
  287. warp_40=`
  288. warp_41=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x;
  289. warp_42=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y;
  290. warp_43=` my_uv += uv - float2(dx,dy)*0.03;
  291. warp_44=` v = 0.01;
  292. warp_45=` ret.y =tex2D( sampler_fw_main, my_uv).y;
  293. warp_46=` ret.y += (ret.y - GetBlur3(my_uv).y)*0.1 - 0.01;
  294. warp_47=`
  295. warp_48=`
  296. warp_49=`
  297. warp_50=`
  298. warp_51=`
  299. warp_52=`//ret = 0;
  300. warp_53=`}
  301. comp_1=`shader_body
  302. comp_2=`{
  303. comp_3=`ret = lerp(GetBlur2(uv),GetPixel(uv),0.4);
  304. comp_4=`
  305. comp_5=`ret = (ret.y-ret.x*0.5)*lerp(float3(2.5,.9,2),1,ret.x)*1.4;
  306. comp_6=`}